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561. Tested the HMG - in General Discussions [original thread]
8213 wrote: NOT JL wrote: "you're just bad, kid" also did you test this before you quit or after? I quit at the start of 1.5. I didn't use the HMG during that short time. Except once, when I was playing against DJNN Maurder, and his Scou...
- by Toby Flenderson - at 2013.11.10 04:09:00
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562. A Heavy's job is point defense - in General Discussions [original thread]
Breakin Stuff wrote: to everyone who agrees with the title, you don't know what the hell you are talking about. It's a statement based on a crap weapon (the HMG) and the fact that the suit is slow. The only point defense comment from CCP was ...
- by Toby Flenderson - at 2013.11.07 15:41:00
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563. HMG needs the range of a assault rifle - in General Discussions [original thread]
Vitharr Foebane wrote: 21yrOld Knight wrote: Heavies get one buffs. Now they are wanting more buffs like General John Ripper wants tacos. The "buff" you speak of simply gives us about a half second longer to lament how much of a joke we a...
- by Toby Flenderson - at 2013.11.07 14:17:00
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564. way to ruin the triple sp event - in General Discussions [original thread]
pyramidhead 420 wrote: Foley Jones wrote: Would you rather not have a increased cap? Honestly, sure ita gonna be a grind but atleast they are giving us something Can't people be happy over **** that has zero negative aspects? its beca...
- by Toby Flenderson - at 2013.11.06 16:30:00
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565. way to ruin the triple sp event - in General Discussions [original thread]
Dexter307 wrote: Foley Jones wrote: Would you rather not have a increased cap? Honestly, sure ita gonna be a grind but atleast they are giving us something Can't people be happy over **** that has zero negative aspects? I honestly wou...
- by Toby Flenderson - at 2013.11.06 16:26:00
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566. The Math of AV and Tanks Post 1.7 - in General Discussions [original thread]
Takahiro Kashuken wrote: Toby Flenderson wrote: One could just as easily have summarized it the other way. For example, "Vehicle users cry because they can be killed and AV users are the reasonable ones leveling out the playing field". As...
- by Toby Flenderson - at 2013.10.31 18:07:00
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567. The Math of AV and Tanks Post 1.7 - in General Discussions [original thread]
Takahiro Kashuken wrote: So i pretty much skipped the past 6 pages because it goes somehting like this Vehicle pilots use logic and AV are crying because they cannot solo vehicles anymore with an I WIN button Big problem is these AV scrubs ...
- by Toby Flenderson - at 2013.10.30 19:34:00
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568. The Math of AV and Tanks Post 1.7 - in General Discussions [original thread]
Arkena Wyrnspire wrote: Benjamin Ciscko wrote: Needless Sacermendor wrote: Benjamin Ciscko wrote: So post patch proto swarms will do 1,320 plus a bonus 50% (armor bonus plus proficiency) gives you 1,980 just shy of the 2,000 needed to ...
- by Toby Flenderson - at 2013.10.30 12:09:00
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569. The Math of AV and Tanks Post 1.7 - in General Discussions [original thread]
KenKaniff69 wrote: Toby Flenderson wrote: KenKaniff69 wrote: I have had several encounters with resistance running along with reps only to have 4 lai dai's kill me from behind. I was a 5700 armor. AV weapons tend to act very inconsistent...
- by Toby Flenderson - at 2013.10.30 11:43:00
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570. Nerfed Proto Swarm Launchers are WORSE than current Standard Swarm Launchers. - in General Discussions [original thread]
I just got proto swarms last week and have proficiency lvl 2. With 2 complex damage mods I think only 1 or 2 tanks in the past 20 have been able to take a full clip. I'm having my fun now while I can but I definitely see where tankers are frustrat...
- by Toby Flenderson - at 2013.10.30 02:48:00
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571. The Math of AV and Tanks Post 1.7 - in General Discussions [original thread]
KenKaniff69 wrote: I have had several encounters with resistance running along with reps only to have 4 lai dai's kill me from behind. I was a 5700 armor. AV weapons tend to act very inconsistent compare to prior builds. I have seen lai dai's ...
- by Toby Flenderson - at 2013.10.30 02:34:00
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572. The Math of AV and Tanks Post 1.7 - in General Discussions [original thread]
KenKaniff69 wrote: Atiim wrote: KenKaniff69 wrote: Atiim wrote: Lai Dai deals somewhere around 1700 damage At least try using them Once again read the post Mr. I have no idea about resist. The numbers don't add up and real word e...
- by Toby Flenderson - at 2013.10.30 00:58:00
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573. The "Supposed" Scout Buff - in General Discussions [original thread]
RydogV wrote: AfroSunshineY Consequence wrote: So if I'm guarding an objective and I sneak up on a heavy who thinks he's caught an objective unguarded, he's even harder to kill now? This is ridiculous. I could get two shots off in his back ...
- by Toby Flenderson - at 2013.10.29 17:04:00
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574. The "Supposed" Scout Buff - in General Discussions [original thread]
Aleksander Black wrote: Scan range buff can be a murderous buff if properly used... Using two kincats can help you move faster, but I still believe the suit itself could be faster as scouts don't have that many slots to spare in the first place...
- by Toby Flenderson - at 2013.10.29 16:44:00
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575. The "Supposed" Scout Buff - in General Discussions [original thread]
DUST Fiend wrote: Toby Flenderson wrote: DUST Fiend wrote: Toby Flenderson wrote: One gal scout with RE and a shotgun can now hold down objectives extremely effectively. You don't even need a scanner with this suit anymore and I think ...
- by Toby Flenderson - at 2013.10.29 16:40:00
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576. The "Supposed" Scout Buff - in General Discussions [original thread]
Knight Soiaire wrote: Toby Flenderson wrote: DUST Fiend wrote: Toby Flenderson wrote: One gal scout with RE and a shotgun can now hold down objectives extremely effectively. You don't even need a scanner with this suit anymore and I th...
- by Toby Flenderson - at 2013.10.29 16:30:00
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577. The "Supposed" Scout Buff - in General Discussions [original thread]
Aleksander Black wrote: Everything Dies wrote: Aleksander Black wrote: you just need enough hp to survive a fraction of second as you get away, And here's one of the biggest problems with the current scout suit--the speed difference b...
- by Toby Flenderson - at 2013.10.29 16:28:00
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578. The "Supposed" Scout Buff - in General Discussions [original thread]
DUST Fiend wrote: Toby Flenderson wrote: One gal scout with RE and a shotgun can now hold down objectives extremely effectively. You don't even need a scanner with this suit anymore and I think that was the point. If you don't see that this ...
- by Toby Flenderson - at 2013.10.29 16:25:00
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579. The "Supposed" Scout Buff - in General Discussions [original thread]
low genius wrote: i'm calling qq. if you can't see how a scout will benefit from 50 feet of heads-up-display even without vision, and go ahead and make that 75 feet with skills then what can be done for you? Agreed. I got into the Gal scou...
- by Toby Flenderson - at 2013.10.29 15:54:00
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580. Plasma cannons: Shorten the pause after fire pior to reloading - in General Discussions [original thread]
Kierkegaard Soren wrote: Agree. I'd also like to be able to hold the charge so I can line up the shot without feeling rushed to pull the shot. Maybe they could just make a variant that allows you to do this like the forge guns have. That woul...
- by Toby Flenderson - at 2013.10.23 13:26:00
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