Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Breakin Stuff
Goonfeet Top Men.
1397
|
Posted - 2013.11.07 08:46:00 -
[1] - Quote
to everyone who agrees with the title, you don't know what the hell you are talking about.
It's a statement based on a crap weapon (the HMG) and the fact that the suit is slow.
The only point defense comment from CCP was in relation to the sentinel (notice the name?) suit.
If you keep using this argument you are an echo-chamber talking tryhard idiot.
That is all. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
316
|
Posted - 2013.11.07 08:54:00 -
[2] - Quote
Breakin Stuff wrote:to everyone who agrees with the title, you don't know what the hell you are talking about.
It's a statement based on a crap weapon (the HMG) and the fact that the suit is slow.
The only point defense comment from CCP was in relation to the sentinel (notice the name?) suit.
If you keep using this argument you are an echo-chamber talking tryhard idiot.
That is all.
Your comment only works because damage from all bullet-based weaponry is too high right now. Seems only the Tac AR and the HMG are closer to reasonable damage levels per bullet...
If you can read this, it means you are reading.
|
Aqua-Regia
537
|
Posted - 2013.11.07 09:01:00 -
[3] - Quote
So a Heavys job not LAV defense? I see more heavy in LAV and around LAV.
GòöGòºGòºGòºGòºGòºGòºGòùGöÉGòôBPO / BPC Collector Gòû
Gòó SoonGäó GòáGò¬Gò¬GòºGòñGòñGò¬GòñGòºGòºGòñGòªGò¬GòñGò¬GòªGòºGò¼GòínoneGòPGûá
GòÜGòñGòñGòñGòñGòñGòñGò¥Dust 514 GòPGò¢§GòÆGòú00GòáGòòGòÜGòí00GòPGò¢
|
Protocake JR
Spyders Inc.
911
|
Posted - 2013.11.07 09:15:00 -
[4] - Quote
Breakin Stuff wrote:to everyone who agrees with the title, you don't know what the hell you are talking about.
It's a statement based on a crap weapon (the HMG) and the fact that the suit is slow.
The only point defense comment from CCP was in relation to the sentinel (notice the name?) suit.
If you keep using this argument you are an echo-chamber talking tryhard idiot.
That is all.
There should be multiple roles for heavy frame suits. Point defence being one of them. It is true that the HMG and/or TTK needs to be looked at, however if the HMG becomes effective at all ranges, or is buffed to the point that it can match AR versatility, you'll have yourself an overpowered heavy suit.
Let me be clear, the HMG does need to be more effective. I want it to be able to reach a tighter spread; to have less dispersion. But because the heavy suit has so much HP, it needs to sacrifice some DPS. Requiring 2 or 3 guys to take down one heavy will be game breaking. It will turn PC into "who can field the most heavies". |
Breakin Stuff
Goonfeet Top Men.
1399
|
Posted - 2013.11.07 09:19:00 -
[5] - Quote
Protocake JR wrote: There should be multiple roles for heavy frame suits. Point defence being one of them. It is true that the HMG and/or TTK needs to be looked at, however if the HMG becomes effective at all ranges, or is buffed to the point that it can match AR versatility, you'll have yourself an overpowered heavy suit.
Let me be clear, the HMG does need to be more effective. I want it to be able to reach a tighter spread; to have less dispersion. But because the heavy suit has so much HP, it needs to sacrifice some DPS. Requiring 2 or 3 guys to take down one heavy will be game breaking. It will turn PC into "who can field the most heavies".
this thread has nothing to do with that.
it has everything to do with the fact that people screaming "heavies are for point defense!" are idiots. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
316
|
Posted - 2013.11.07 09:24:00 -
[6] - Quote
Protocake JR wrote:Breakin Stuff wrote:to everyone who agrees with the title, you don't know what the hell you are talking about.
It's a statement based on a crap weapon (the HMG) and the fact that the suit is slow.
The only point defense comment from CCP was in relation to the sentinel (notice the name?) suit.
If you keep using this argument you are an echo-chamber talking tryhard idiot.
That is all. There should be multiple roles for heavy frame suits. Point defence being one of them. It is true that the HMG and/or TTK needs to be looked at, however if the HMG becomes effective at all ranges, or is buffed to the point that it can match AR versatility, you'll have yourself an overpowered heavy suit. Let me be clear, the HMG does need to be more effective. I want it to be able to reach a tighter spread; to have less dispersion. But because the heavy suit has so much HP, it needs to sacrifice some DPS. Requiring 2 or 3 guys to take down one heavy will be game breaking. It will turn PC into "who can field the most heavies".
Not if Heavies are slow and can't turn well. Then 2-3 guys VS 1 heavy makes sense, but CCP got rid of the turning radius on Heavy Suits and now they have to dip down the attack to "compensate" for the health. It's all a numbers thing, but they're not reading the numbers correctly. :/
If you can read this, it means you are reading.
|
Tech De Ra
Electronic Sports League
144
|
Posted - 2013.11.07 09:24:00 -
[7] - Quote
To be fair, they are pretty good at point defence
Tech De Ra // Electronic Sports League Games Co-ordinator
|
Breakin Stuff
Goonfeet Top Men.
1399
|
Posted - 2013.11.07 09:26:00 -
[8] - Quote
Tech De Ra wrote:To be fair, they are pretty good at point defence
not alone they aren't. |
Tech De Ra
Electronic Sports League
144
|
Posted - 2013.11.07 09:53:00 -
[9] - Quote
Breakin Stuff wrote:Tech De Ra wrote:To be fair, they are pretty good at point defence not alone they aren't.
who said they were alone?
Tech De Ra // Electronic Sports League Games Co-ordinator
|
Matticus Monk
Ordus Trismegistus
656
|
Posted - 2013.11.07 10:01:00 -
[10] - Quote
Breakin Stuff wrote:to everyone who agrees with the title, you don't know what the hell you are talking about.
It's a statement based on a crap weapon (the HMG) and the fact that the suit is slow.
The only point defense comment from CCP was in relation to the sentinel (notice the name?) suit.
If you keep using this argument you are an echo-chamber talking tryhard idiot.
That is all.
I'm always amazed that with only 2 heavy weapons people always forget about the forge gun when this "point defense" statement comes out. The FG doesn't scream "point defense" to me; more like anti-vehicle.... although it also seems to be a popular tool for sniping which I guess can make it somewhat useful for point defense.
To me Heavies should be mobile, not highly mobile - but mobile, engines of death useful for a variety of battlefield situations. I've played with plenty that epitomize this play style. |
|
Cody Sietz
Bullet Cluster Legacy Rising
1376
|
Posted - 2013.11.07 10:08:00 -
[11] - Quote
You should tell that to CCP. |
8213
Grade No.2
554
|
Posted - 2013.11.07 10:24:00 -
[12] - Quote
The Heavy's job was to be a one-man wrecking crew... A walking HAV...
That is a huge testament to the lack of experience on CCP's part.
"Hey guys... I have a new idea for this game we are making. Lets make something called a Heavy. Not an Assault, but a Heavy. Its basically a clone with 3x the HP as its counterpart. Now, lets give it the highest damage producing weapons we can put in the game. Doesn't this sound great so far? But we'll balance it by making it slow as a slug, and no equipment... when we put this game on PS3, nobody will b*tch about it, right? Nobody will care that we made something that is purposely OP..."
6 months later
"Whoa, we did not see that coming. People actually didn't like the fact that our Heavy idea was a guarantee to win gunfights against 3 people from 50m+ away. They want us to nerf the Heavy, specifically the HMG. So we better do that. Because out Heavy idea is really good still... Because our game of huge maps, high HP, and tactical awareness is great for the Heavy..."
6 months later
"Whoa, we did not see that coming. People actually think the Heavy is useless to outfit, and that the HMG is out gunned by the Assault Rifle. We better not do anything to the Assault Rifle, because its the first weapon new players are going to use when they start the game, because its familiar from other titles. We can't have the Assault Rifle have any balance, because then new players won't actually learn our game. If they don't stick around, how are they supposed to buy AURUM? We better give the HEAVY more HP now, that way they survive a fraction of a fraction of a second longer from the Assault Rifle 10m+ away..."
6 months later
"Why are less and less people playing our game? This doesn't make sense. We purposely made it unbalnced to begin with, then we try to balance it but can't even come close enough to base a model on it, what should we do next? Maybe we should have done more research before jumping the gun and wanting to get on the FPS craze that has swept video games the last 5 years... |
Breakin Stuff
Goonfeet Top Men.
1403
|
Posted - 2013.11.07 10:44:00 -
[13] - Quote
Cody Sietz wrote:The Sentinel was designed primarily as a point defense role. His speed and slow turn rate make him unsuitable for frontline combat. His presence should make anyone think twice before approaching a position. I'm not sure but it seems to me that a lot of the complaints about the ineffectiveness of the HMG stem from the fact that people want to use it to lead the charge into enemy territory. The HMG is not well suited for use in open areas but it comes into its own when used in outposts where targets are confined to narrow spaces. And at close range, the HMG is still very effective"
Let's have a closer look
Cody Sietz wrote:
The Sentinel was designed primarily as a point defense role. His speed and slow turn rate make him unsuitable for frontline combat.
Hang on, yet a closer look
Cody Sietz wrote:
The Sentinel was designed primarily as a point defense role.
Hang on. I think I found it!
Cody Sietz wrote:
The Sentinel
Where the flaming F**k does it say "heavy" or "HMG" in the quote? looks like they're talking about a specialist suit to me, Bob. |
Himiko Kuronaga
The Generals EoN.
2202
|
Posted - 2013.11.07 12:55:00 -
[14] - Quote
Protocake JR wrote:Breakin Stuff wrote:to everyone who agrees with the title, you don't know what the hell you are talking about.
It's a statement based on a crap weapon (the HMG) and the fact that the suit is slow.
The only point defense comment from CCP was in relation to the sentinel (notice the name?) suit.
If you keep using this argument you are an echo-chamber talking tryhard idiot.
That is all. There should be multiple roles for heavy frame suits. Point defence being one of them. It is true that the HMG and/or TTK needs to be looked at, however if the HMG becomes effective at all ranges, or is buffed to the point that it can match AR versatility, you'll have yourself an overpowered heavy suit. Let me be clear, the HMG does need to be more effective. I want it to be able to reach a tighter spread; to have less dispersion. But because the heavy suit has so much HP, it needs to sacrifice some DPS. Requiring 2 or 3 guys to take down one heavy will be game breaking. It will turn PC into "who can field the most heavies".
It's not game breaking at all. A heavy is supposed to be the most expensive, slowest, and most "powerful" dropsuit. If he engages an enemy 1v1 head on, he is supposed to win every time unless there is a major skill gap. In Chromosome our proto loadouts could easily reach 500k and there was a reason for this. We were quoted by a dev to basically be the smallest form of HAV. We were supposed to be "better" than every other dropsuit for combat, but very difficult to sustain without support.
He is supposed to have other drawbacks which balance out this fact. Expense, lack of speed, lack of equipment and the requirement of another team mate to supply him with ammunition come to mind. It would also make sense if a heavy was incapable of piloting his own vehicle and required another to ferry him around.
The heavy is supposed to be an inconvenient, but ultimately superior badass dropsuit capable of kicking the crap out of everybody head on with ease. You aren't supposed to be able to field a full team of heavies due to the fact that they simply cannot sustain themselves. They are also bad for things like fast objective capping, sniping, and floating between objectives like an assault can.
Everyone should have their role, and everyone should excel at their role. The role of an assault is combat flexibility in a changing environment. The role of a heavy is combat domination in a static environment. |
Soldiersaint
Deepspace Digital
546
|
Posted - 2013.11.07 13:05:00 -
[15] - Quote
Breakin Stuff wrote:Protocake JR wrote: There should be multiple roles for heavy frame suits. Point defence being one of them. It is true that the HMG and/or TTK needs to be looked at, however if the HMG becomes effective at all ranges, or is buffed to the point that it can match AR versatility, you'll have yourself an overpowered heavy suit.
Let me be clear, the HMG does need to be more effective. I want it to be able to reach a tighter spread; to have less dispersion. But because the heavy suit has so much HP, it needs to sacrifice some DPS. Requiring 2 or 3 guys to take down one heavy will be game breaking. It will turn PC into "who can field the most heavies".
this thread has nothing to do with that. it has everything to do with the fact that people screaming "heavies are for point defense!" are idiots. Right im guessing you think the heavy suit should be played cod style lmao?
|
Jacques Cayton II
Seituoda Taskforce Command Caldari State
80
|
Posted - 2013.11.07 13:05:00 -
[16] - Quote
They should bring back the chromosome heavy it was badass and expensive. So it evened out you run heavy you go broke done |
Protocake JR
Spyders Inc.
915
|
Posted - 2013.11.07 13:12:00 -
[17] - Quote
Breakin Stuff wrote:Protocake JR wrote: There should be multiple roles for heavy frame suits. Point defence being one of them. It is true that the HMG and/or TTK needs to be looked at, however if the HMG becomes effective at all ranges, or is buffed to the point that it can match AR versatility, you'll have yourself an overpowered heavy suit.
Let me be clear, the HMG does need to be more effective. I want it to be able to reach a tighter spread; to have less dispersion. But because the heavy suit has so much HP, it needs to sacrifice some DPS. Requiring 2 or 3 guys to take down one heavy will be game breaking. It will turn PC into "who can field the most heavies".
this thread has nothing to do with that. it has everything to do with the fact that people screaming "heavies are for point defense!" are idiots.
Oh yeah, that's way more constructive. Sorry for interrupting, carry on. |
steadyhand amarr
TeamPlayers EoN.
1808
|
Posted - 2013.11.07 13:13:00 -
[18] - Quote
Breakin Stuff wrote:to everyone who agrees with the title, you don't know what the hell you are talking about.
It's a statement based on a crap weapon (the HMG) and the fact that the suit is slow.
The only point defense comment from CCP was in relation to the sentinel (notice the name?) suit.
If you keep using this argument you are an echo-chamber talking tryhard idiot.
That is all.
So your part of the crowd that wants heavys to be high health And damage? And is too stuiped to see why this is a bad idea?
"my faith is my shield, the empress's light my guide and my fury my sword"
winner of EU squad cup
GOGO power rangers
|
HowDidThatTaste
Ancient Exiles
3927
|
Posted - 2013.11.07 13:28:00 -
[19] - Quote
To be effective at point defense the HMG needs the ability to decimate multiple targets in its optimum range and in its current state it simply does not. Therefore any 2 scouts or logies or assaults will win in cqc against this point defense monster.
There was a time the HMG could mow down multiple targets in close quarters. The problem now is that the range dictates the fight. As a heavy I can not pick my battle location for my optimal point defense. It is dictated by the assault rifle from 50+ meters out.
Let's take the bio mass map as an example. A guy with an AR at the supply depot can effectively dictate that a heavy cannot stand on the top shelf behind the objective a second guy on the stairs that come across form the bridge inside the objective can deny most low locations. Now as a point defense master I can not do my job becauses of my range I can't even reach these two To dictate my point defense stand.
Now let's talk grenades and aoe weopons. If I'm point defense I should be able to tank these things because I don't have the ability to out run most if these things.
Can a heavy work in point defense effectively yes. To make the statement its what they are designed for is ridiculous. |
Powerh8er
Norwegian Dust514 Corporation Top Men.
285
|
Posted - 2013.11.07 14:20:00 -
[20] - Quote
The biggest gun in the game is a cqc weapon.
|
|
Disturbingly Bored
The Strontium Asylum
1043
|
Posted - 2013.11.07 14:42:00 -
[21] - Quote
Himiko Kuronaga wrote:Everyone should have their role, and everyone should excel at their role. The role of an assault is combat flexibility in a changing environment. The role of a heavy is combat domination in a static environment. This became INTERPRETED as "oh, he's point defense. So let's screw up his range so he can't actually hit anybody".
This man. This man for president of DUST.
¶Gêƒ__ Gò«
Gû¿GûêGûêGûêGòáGëíGëíGëíGû¬ « GÇó GÇó GÇó GÇó GÇó GÇó GÇó GåÆFAT GATGåÉ pÇûGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæpÇùForum Warrior LV 1 (NEXT: 000/1000XP)
¯Gò¦pÇôpÇù
|
chase rowland
The Enclave Syndicate Dark Taboo
63
|
Posted - 2013.11.07 14:45:00 -
[22] - Quote
Breakin Stuff wrote:Cody Sietz wrote:The Sentinel was designed primarily as a point defense role. His speed and slow turn rate make him unsuitable for frontline combat. His presence should make anyone think twice before approaching a position. I'm not sure but it seems to me that a lot of the complaints about the ineffectiveness of the HMG stem from the fact that people want to use it to lead the charge into enemy territory. The HMG is not well suited for use in open areas but it comes into its own when used in outposts where targets are confined to narrow spaces. And at close range, the HMG is still very effective" Let's have a closer look Cody Sietz wrote:
The Sentinel was designed primarily as a point defense role. His speed and slow turn rate make him unsuitable for frontline combat.
Hang on, yet a closer look Cody Sietz wrote:
The Sentinel was designed primarily as a point defense role.
Hang on. I think I found it! Cody Sietz wrote:
The Sentinel
Where the flaming F**k does it say "heavy" or "HMG" in the quote? looks like they're talking about a specialist suit to me, Bob. the sentinel is a heavy, genius. go back to COD |
Disturbingly Bored
The Strontium Asylum
1044
|
Posted - 2013.11.07 14:59:00 -
[23] - Quote
chase rowland wrote: the sentinel is a heavy, genius. go back to COD
And the Assault and Logistics are Mediums. I SEE, TOTALLY THE SAME THING!
¶Gêƒ__ Gò«
Gû¿GûêGûêGûêGòáGëíGëíGëíGû¬ « GÇó GÇó GÇó GÇó GÇó GÇó GÇó GåÆFAT GATGåÉ pÇûGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæpÇùForum Warrior LV 1 (NEXT: 000/1000XP)
¯Gò¦pÇôpÇù
|
Laurent Cazaderon
What The French
2024
|
Posted - 2013.11.07 15:03:00 -
[24] - Quote
Breakin Stuff wrote:to everyone who agrees with the title, you don't know what the hell you are talking about.
It's a statement based on a crap weapon (the HMG) and the fact that the suit is slow.
The only point defense comment from CCP was in relation to the sentinel (notice the name?) suit.
If you keep using this argument you are an echo-chamber talking tryhard idiot.
That is all.
Well, without having to stick to an objective alone and wait for someone to try and hack it heavies are intended to be right in the action so generally around main objectives.
So obviously they'll be intended to defend points when the big action is on it. And attack another point when its team moves on it.
Point Defense can have two meaning : Solo ambush point defense which is not its job (i'd rather have a sneaky scout or snipe doing that). Or Point defense as in fight for that point (whether or not you already own it). WHich fits the heavies role a lot more.
This Char i only use on the forum.
To contact me : "Cazaderon" in game and on Skype.
Et vive la France !
|
Lorhak Gannarsein
557
|
Posted - 2013.11.07 15:09:00 -
[25] - Quote
Laurent Cazaderon wrote:Breakin Stuff wrote:to everyone who agrees with the title, you don't know what the hell you are talking about.
It's a statement based on a crap weapon (the HMG) and the fact that the suit is slow.
The only point defense comment from CCP was in relation to the sentinel (notice the name?) suit.
If you keep using this argument you are an echo-chamber talking tryhard idiot.
That is all. Well, without having to stick to an objective alone and wait for someone to try and hack it heavies are intended to be right in the action so generally around main objectives. So obviously they'll be intended to defend points when the big action is on it. And attack another point when its team moves on it. Point Defense can have two meaning : Solo ambush point defense which is not its job (i'd rather have a sneaky scout or snipe doing that). Or Point defense as in fight for that point (whether or not you already own it). WHich fits the heavies role a lot more.
I'd argue that point defense has only one meaning, and that's to defend a point, whether that's an objective or otherwise. I don't think a heavy's really capable of 'pre-emptive defense' or 'defense in-depth' at this point. Too damn slow and unable to dicate combat, considering his utter uselessness outside 30m, and negligible utility outside 15m.
Too busy clicking cookies to play DUST...
|
Cody Sietz
Bullet Cluster Legacy Rising
1378
|
Posted - 2013.11.07 15:10:00 -
[26] - Quote
Breakin Stuff wrote:Cody Sietz wrote:The Sentinel was designed primarily as a point defense role. His speed and slow turn rate make him unsuitable for frontline combat. His presence should make anyone think twice before approaching a position. I'm not sure but it seems to me that a lot of the complaints about the ineffectiveness of the HMG stem from the fact that people want to use it to lead the charge into enemy territory. The HMG is not well suited for use in open areas but it comes into its own when used in outposts where targets are confined to narrow spaces. And at close range, the HMG is still very effective" Let's have a closer look Cody Sietz wrote:
The Sentinel was designed primarily as a point defense role. His speed and slow turn rate make him unsuitable for frontline combat.
Hang on, yet a closer look Cody Sietz wrote:
The Sentinel was designed primarily as a point defense role.
Hang on. I think I found it! Cody Sietz wrote:
The Sentinel
Where the flaming F**k does it say "heavy" or "HMG" in the quote? looks like they're talking about a specialist suit to me, Bob. I'm not talking about anything, that was a quote from CCP Remnant.
Here is the full quote
"I don't hate the Heavies. Or the HMG.
Well, actually, I hate everyone on the planet equally so technically I guess that means I hate no-one (we're all snowflakes!) Big smile
Good to see some intelligent debate and solid points in this thread, so thanks for that! Just wanted to jump in an explain the thinking behind some of the recent changes.
- The SS skill had to go. It should never have been there in the first place as it pushed all weapons well beyond their intended ranges and with more racial variants coming into the game (rail rifle, combat rifle etc.) it was more important than ever to have cleaner range profiles for all weaponry. - The Sentinel was designed primarily as a point defense role. His speed and slow turn rate make him unsuitable for frontline combat. His presence should make anyone think twice before approaching a position. I'm not sure but it seems to me that a lot of the complaints about the ineffectiveness of the HMG stem from the fact that people want to use it to lead the charge into enemy territory. The HMG is not well suited for use in open areas but it comes into its own when used in outposts where targets are confined to narrow spaces. And at close range, the HMG is still very effective, I believe.
The HMG's optimal range is up to 30m and max. effective range caps out at 50m. (This is currently a hard cap - all weapons stop doing any damage beyond their max range - but we're going to be fixing this soon. Like soon soon, not SOON(tm).) What it needs is not a damage buff (it kills just fine) but a gentler damage falloff curve so that it can be used as an effective suppression weapon in the 50-70m range. As an attacker, right now it's too easy to shrug off the hits and close the gap between yourself and the person wielding the HMG so that's something I'd like to address as soon as possible.
Other smaller tweaks like lessening kick (which gets pretty excessive as the weapon nears its heat threshold) and a modest improvement in how quickly the weapon reaches optimal dispersion should make it feel much better.
Anyway, thanks for the ten-page thread, guys. I look forward to the next ten pages! Blink" |
Disturbingly Bored
The Strontium Asylum
1044
|
Posted - 2013.11.07 15:21:00 -
[27] - Quote
Cody Sietz wrote:[quote=CCP Remnant]What it needs is not a damage buff (it kills just fine) but a gentler damage falloff curve so that it can be used as an effective suppression weapon in the 50-70m range.
Now if they'd just go and do that, I'd stop complaining. Actually, they don't even need to do that. Make it hurt at 30m, it's supposed optimal range, and problem fixed.
¶Gêƒ__ Gò«
Gû¿GûêGûêGûêGòáGëíGëíGëíGû¬ « GÇó GÇó GÇó GÇó GÇó GÇó GÇó GåÆFAT GATGåÉ pÇûGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæpÇùForum Warrior LV 1 (NEXT: 000/1000XP)
¯Gò¦pÇôpÇù
|
Toby Flenderson
research lab
105
|
Posted - 2013.11.07 15:41:00 -
[28] - Quote
Breakin Stuff wrote:to everyone who agrees with the title, you don't know what the hell you are talking about.
It's a statement based on a crap weapon (the HMG) and the fact that the suit is slow.
The only point defense comment from CCP was in relation to the sentinel (notice the name?) suit.
If you keep using this argument you are an echo-chamber talking tryhard idiot.
That is all.
Also, the suit has a massive amount of health. What do you need for point defense? More power at close range and more survivability. The ability to melt down multiple targets in seconds is the HMGs most appealing quality. What do you not need for point defense? Speed and range. I think it's pretty clear that the heavy/HMG would be the best choice for this role.
If you're complaining that the suit does not excel in other environments then I agree. I'm also happy that it doesn't. I'm also happy that the scout suit cannot run front line. I'm also glad a logi cannot take on multiple targets simultaneously (in general). There are qualities of different suits that make them better at certain things and help shape the roles on the battlefield. I honestly don't understand what you're even arguing in this thread. It seems like you're just saying that anyone who believes like I do has no argument when in reality it's the only argument being made in this thread.
I suggest you provide a counterargument rather than say "if you think this for these two reasons then you're an idiot". Especially if the two reasons are excellent observations that support their side of the argument. |
Disturbingly Bored
The Strontium Asylum
1051
|
Posted - 2013.11.07 17:24:00 -
[29] - Quote
Toby Flenderson wrote:I suggest you provide a counterargument rather than say "if you think this for these two reasons then you're an idiot". Especially if the two reasons are excellent observations that support their side of the argument.
It isn't an excellent observation. Because this...
Quote:What do you not need for point defense? Speed and range.
...is totally inaccurate.
If you have neither speed nor range, the terms of combat are always dictated to you. The fact that a heavy guarding a point is slow and has crap range is taken advantage of by smart AR players on a daily basis.
They park it on a hill, take pot shots at the fatty from a distance until his health is down to a manageable level, then charge the point. Usually leading with grenade spam.
It's predictable, it's frustrating, it's effective, and I'll be honest: It's genius. I've only been able to counteract it when I've had sorry bluedots to distract them so I can sneak out a different side of the point and flank the attackers.
The Heavy should remain slow as hell, but the HMG needs to be able to sting at range. Not outright spank the AR, but it should hurt enough to make them disengage. They should not be able to just stand at 45m and tank it while chipping away at the defender.
¶Gêƒ__ Gò«
Gû¿GûêGûêGûêGòáGëíGëíGëíGû¬ « GÇó GÇó GÇó GÇó GÇó GÇó GÇó GåÆFAT GATGåÉ pÇûGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæpÇùForum Warrior LV 1 (NEXT: 000/1000XP)
¯Gò¦pÇôpÇù
|
Breakin Stuff
Goonfeet Top Men.
1419
|
Posted - 2013.11.08 05:46:00 -
[30] - Quote
chase rowland wrote: the sentinel is a heavy, genius. go back to COD
But are all heavies sentinels?
You're an idjit. I play heavy pointman for squads routinely. it's hilarious.
oh wait, should i go back to my "stand over here box?"
So ah... exactly why should heavies be point blank idiocy only? The only evidence provided is anecdotal statement provided in reference to one out of the three classes of heavy suit.
Your argument is less than compelling. |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |