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161. [Vote] Kb/m Joystick segregate - in General Discussions [original thread]
CCP Eterne wrote: Just to repeat what Cmdr Wang said in the other thread, there is no intent to segregate players because of controller used, only for it to play a factor in matchmaking. Please explain how controller type being part of the m...
- by Tiel Syysch - at 2013.03.04 16:38:00
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162. Wanted: Grenade modules - in Feedback/Requests [original thread]
There are already variants that have higher damage (packed) or longer throw ranges (sleek). The last thing we need to do is give a way to increase dps on AV grenades beyond what they already achieve.
- by Tiel Syysch - at 2013.03.04 16:14:00
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163. CPM Topic : WTF is the CPM? March 3/3 - in General Discussions [original thread]
Free Beers wrote: So here is the truth of what this all is. "lets create rules to get ourselves elected to it" For us in the community to even think about taking you seriously you need to list everyone to participated. Then they need to come ...
- by Tiel Syysch - at 2013.03.03 20:31:00
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164. New Spawn. Worst Spawn? - in General Discussions [original thread]
Belzeebub Santana wrote: Ya an orbitals are just devastating now when you have their whole team spawning in a cluster. Yeah, orbitals pretty well highlight how stupid this spawn mechanic is. No longer need to look for a cluster of red, just ...
- by Tiel Syysch - at 2013.03.03 05:48:00
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165. GAME DESTROYING: Separating Players by Controller Type Is Completely Unacceptable - in General Discussions [original thread]
DJINN leukoplast wrote: Well even if it's going to be a choice, it still can segregate the community. I know as a DS3 user, I would likely choose to avoid kbm users. I have enough trouble dealing with this games poor aiming mechanics, let alone...
- by Tiel Syysch - at 2013.03.02 22:06:00
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166. GAME DESTROYING: Separating Players by Controller Type Is Completely Unacceptable - in General Discussions [original thread]
CCP Cmdr Wang wrote: What we want to offer is a choice for players who want the option to play against other players using the same input device and not to force anyone into it, which doesn't make much sense as many others have pointed out. If...
- by Tiel Syysch - at 2013.03.02 19:28:00
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167. GAME DESTROYING: Separating Players by Controller Type Is Completely Unacceptable - in General Discussions [original thread]
Banjo Hero wrote: Jesus, Mary and Joseph! CCP Evil Cmdr Wang wrote: Mwaaha-ha-ha-ha! We is gunna segregates yoo! LOL! ... And then he stroked his Star Trek Evil Universe goatee menacingly. Oh, wait! No, he didn't. He didn't say anythin...
- by Tiel Syysch - at 2013.03.02 02:17:00
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168. GAME DESTROYING: Separating Players by Controller Type Is Completely Unacceptable - in General Discussions [original thread]
Another case of CCP not understanding what to do with the game and just flailing all about and letting a monkey throw darts at a list of features to screw up. 1. Separating your player base (sandbox or not) is a bad idea. 2. Good luck determini...
- by Tiel Syysch - at 2013.03.02 01:09:00
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169. Mass Driver users...do you agree? - in General Discussions [original thread]
I've brought this up a few times. It's not the mass driver, it's all explosions. Explosions act like cylinders, not spheres, projecting out of the plane the radius creates, rather than projecting outward in all directions from the focal point. If...
- by Tiel Syysch - at 2013.03.02 00:50:00
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170. NERF Mythbusters - in General Discussions [original thread]
If your justification for balance is "real life," I expect you to argue for lower, non-regenerating health and stripping of all futuristic items and concepts used in the game as well. At least be consistent.
- by Tiel Syysch - at 2013.03.01 06:53:00
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171. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
If this is the ambush spawn system we had since yesterday, it is good for the first wave of spawns, but is too easily gamed later into the match by a team that has an upper hand. As a result, I regularly saw way more spawn camping yesterday than b...
- by Tiel Syysch - at 2013.02.28 18:25:00
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172. Wow CCP - this spawn system is even worse. - in General Discussions [original thread]
Beren Hurin wrote: Place feedback here...read announcement threads... lock...lock...lock... Sorry, but this thread was posted almost 6 hours before the announcement. Your Absolut End wrote: And seriously, how many threads have been on...
- by Tiel Syysch - at 2013.02.28 18:14:00
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173. Wow CCP - this spawn system is even worse. - in General Discussions [original thread]
Well, just got to experience these firsthand for the past few hours now, and they're as bad or worse than I expected from what I previously saw. The problem: Game is now blob vs blob. First red dot to appear, you know where they all are. Big cla...
- by Tiel Syysch - at 2013.02.28 07:31:00
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174. Wow CCP - this spawn system is even worse. - in General Discussions [original thread]
Haven't played ambush today yet, but I witnessed this watching the IGN live stream, and it looked stupid. Blue blob ran at red blob's spawn, and then proceeded to spawn camp them for 20-30 clones before red blob finally spawned somewhere different...
- by Tiel Syysch - at 2013.02.28 03:14:00
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175. Exclusive Dust514 Vehicle? - in General Discussions [original thread]
It's 10x CreoDron Methanas. White with black hood it looks like. Edit: http://imgur.com/S8o4QYX
- by Tiel Syysch - at 2013.02.27 23:32:00
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176. Myth: Dusters Blog and DustersBlog the same - in General Discussions [original thread]
I bet the one with the space is the fake. Sounds like something the fake one would do, accuse the other of being fake so they seem real themselves.
- by Tiel Syysch - at 2013.02.27 19:34:00
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177. I will NOT be running as a dust CSM (this year) - in General Discussions [original thread]
God, I wish CCP would have said something; I didn't know we had to do this. I'm not running for CSM either.
- by Tiel Syysch - at 2013.02.27 18:52:00
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178. 4 armor hardners - in General Discussions [original thread]
METR0 THE DESTR0YER wrote: Buster Friently wrote: Tiel Syysch wrote: From my understanding, the resists, if stacking penalties are ignored, would be: 1*0.75*0.75*0.75*0.75 = 31.6% damage taken They aren't adding together to where 4x25% ...
- by Tiel Syysch - at 2013.02.27 08:04:00
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179. 4 armor hardners - in General Discussions [original thread]
From my understanding, the resists, if stacking penalties are ignored, would be: 1*0.75*0.75*0.75*0.75 = 31.6% damage taken They aren't adding together to where 4x25% = 100% damage reduction.
- by Tiel Syysch - at 2013.02.27 06:17:00
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180. CCP JOKES - in The Locker Room [original thread]
"I can't wait for you guys to see the next build, it's amazing." "I'm working on a devblog." "New maps have been added."
- by Tiel Syysch - at 2013.02.27 04:22:00
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