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141. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: So.. why would anyone use an LAV after this happens? It only makes the gunner an easier target, if they're doing infantry-level damage. There's rumors that LAVs are getting some kind of roof to protect the infan...
- by Tiel Syysch - at 2012.11.16 22:56:00
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142. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: the drive-by-oneshot stuff is the issue with missiles. not vehicles as a whole. It's a problem with all turrets. I can build a large blaster that does over 400 damage per round. Guess how long you'll last against t...
- by Tiel Syysch - at 2012.11.16 03:35:00
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143. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: after actually reading more, my main argument is that this would make vehicle vs vehicle very very slow- possibly making it next to impossible for vehicles to destroy eachother if the drivers know what they're doing. ...
- by Tiel Syysch - at 2012.11.16 02:57:00
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144. Feedback: Some observations and questions about DUST - in Feedback/Requests [original thread]
UVT is only needed for player-created channels. Squad/team/corp chat is free. Dust players do not count toward war dec costs.
- by Tiel Syysch - at 2012.11.15 23:56:00
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145. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: I stopped reading when you said it should take a tank-mounted anti-tank weapon to one shot a heavy. The idea is that there shouldn't be oneshots existing anywhere, but the nature of the railgun being anti-vehicle wo...
- by Tiel Syysch - at 2012.11.15 23:15:00
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146. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Cyn Bruin wrote: Please give some feedback or at least acknowledge you saw this well thought out post CCP, that beta tester is putting in some work for you guys. I had actually emailed this directly to Wolfman, and he said he passed it a...
- by Tiel Syysch - at 2012.11.15 20:06:00
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147. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Umbat Boki wrote: I think you wrote mainly about corp-corp battles. There is also random matches. Also economic aspect needs to be analysed imo. Yeah, the balancing point in my opinion should be around the higher-level gameplay. We can't bal...
- by Tiel Syysch - at 2012.11.15 18:14:00
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148. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
I sent this in to some members of CCP, and others have asked me for it and thought itGÇÖd be worthwhile to post for the community at large. Here are my thoughts on what to do with the current state of vehicles, turrets, and AV. Some edits have bee...
- by Tiel Syysch - at 2012.11.15 05:45:00
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149. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
I've got some proposed ranges in there as well, and I'm not sure how you are able to tweak the falloff, if you can do it how I want. Basically the numbers there, such as the blaster one... 150 (100%) GÇô 200 (75%) GÇô 250 (50%) GÇô 275 (0%) ...m...
- by Tiel Syysch - at 2012.11.15 05:45:00
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150. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Other kinda related issues: 1. Resists are still useless at their current values. I have the math that shows it. 15% or lower does not outperform the bonus you get from simply adding more raw hp (at least for armor vehicles anyway, Noc says shiel...
- by Tiel Syysch - at 2012.11.15 05:45:00
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151. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
turret / damage (splash) , max skill damage (splash) / RoF / dpm (splash dpm) , max skill dpm (splash) LARGE Standard missile / 45x4 (30x4) , 105.8x4 (70.6x4) / 3.3 / 3272 , 7698 (2181 , 5132) Adv missile / 49.5x4 (33x4) , 116.4x4 (77.6x4) / 3.3...
- by Tiel Syysch - at 2012.11.15 05:45:00
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152. percision strikes - in Feedback/Requests [original thread]
When a squad reaches enough collective WP (2500?) the squad leader is able to call one in via the right d-pad, just like a vehicle. A message pops up briefly on the right side of the screen when one becomes available, sometimes you can miss it if ...
- by Tiel Syysch - at 2012.11.13 23:48:00
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153. [Request] To prevent spawn camping. - in Feedback/Requests [original thread]
Garrett Blacknova wrote: I (still) prefer the idea of dropping in from the sky as a spawning mechanic. that way, you'd have slight control over your spawn location, and you'd be able to see what you're dropping into before you hit the ground....
- by Tiel Syysch - at 2012.11.12 05:31:00
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154. Swarm Launcher - REAL Variants - in Feedback/Requests [original thread]
Breach damage needs to go down. All AV damage needs to go down in my opinion as a balance for vehicle hp, I think the 600-1000 damage range for the other variants is a lot better than what we have now. Breach damage isn't a concern by itself, but ...
- by Tiel Syysch - at 2012.11.11 17:27:00
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155. [Request] Reloading amplification - in Feedback/Requests [original thread]
I'm kind of torn between whether I want to see this or not. It kind of makes sense to not have this, if you want to say that only the mags that are connected to your suit are the ones nanites are able to add ammo to, and the mag in your gun is, w...
- by Tiel Syysch - at 2012.11.09 20:18:00
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156. [Suggestion] Requirements to drive another person's vehicle - in Feedback/Requests [original thread]
I asked about this once and was told they actually tried it in an internal build before, but it created problems I guess. I'm not sure why, maybe it was resource intensive running checks on everything. Maybe it could be just restricted to the hull...
- by Tiel Syysch - at 2012.11.09 19:43:00
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157. Missiles OP? or is because of circumstance? - in Feedback/Requests [original thread]
EnglishSnake wrote: Last build? We aint on last build we on this build Numbers have been the same on those since last build.
- by Tiel Syysch - at 2012.11.08 19:08:00
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158. Missiles OP? or is because of circumstance? - in Feedback/Requests [original thread]
EnglishSnake wrote: Last i checked i remember small railguns having the top dps output on its base stats Numbers since last build: Top small rail dps = 275.55 Proto small missile dps = 284.37 (cycled = 426.5) That's direct damage, splas...
- by Tiel Syysch - at 2012.11.08 19:01:00
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159. Character creation - prevalence of 'broadside' HMG - in Feedback/Requests [original thread]
immortal ironhide wrote: Tiel Syysch wrote: Prevalence of broadside comes from it having prototype level damage stats with only advanced level fitting costs. That's supposedly getting fixed. then they need to fix ALL the AUR weapons in t...
- by Tiel Syysch - at 2012.11.08 04:16:00
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160. Character creation - prevalence of 'broadside' HMG - in Feedback/Requests [original thread]
Prevalence of broadside comes from it having prototype level damage stats with only advanced level fitting costs. That's supposedly getting fixed.
- by Tiel Syysch - at 2012.11.08 03:55:00
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