Pages: 1 2 3 [4] 5 6 7 8 9 10 |
61. MILITIA GEAR? HULK SMASH(RAGE) - in Feedback/Requests [original thread]
Infantry militia stuff should be as bad as vehicle militia stuff is what he's saying. I agree. If you look at militia vehicle weapons, they do less damage AND take significantly more cpu/pg than standard counterparts. If you look at the hp module...
- by Tiel Syysch - at 2013.01.12 22:40:00
|
62. [REQUEST] Sanctioned Merc Battles. Yes or No? - in Feedback/Requests [original thread]
Yeah, this sounds like the arena modes they're planning in one of the early expansions. I'm not sure if those will allow things like SP gain, though. But there will be that and PvE content that will (possibly) be more noob friendly or for people w...
- by Tiel Syysch - at 2013.01.12 00:28:00
|
63. [Request] Hide Name of Corporations Involved in Contracts - in Feedback/Requests [original thread]
I've asked for this since before they implemented the corp battles. You shouldn't know who you're fighting until you hit the war barge and see them load in.
- by Tiel Syysch - at 2013.01.10 16:48:00
|
64. CCP's New SP Cap... - in Feedback/Requests [original thread]
So, as feedback... Quote: Weekly allowance of 190,400 SP per week ^ This is wrong. I was tracking this past week's SP. Ended at: 993,935 available SP Started at: 509,850 available SP SP gained: 484,085 Passive SP gained: 96,816 Active SP...
- by Tiel Syysch - at 2013.01.08 09:04:00
|
65. CCP's New SP Cap... - in Feedback/Requests [original thread]
Kira Lannister wrote: I like the sound of this, sounds like you log on for a bit. Play a few rounds and hit your sp cap. Keep playing if you want or not. The question is how long will it take to hit the cap? 6 full games if you do absolute...
- by Tiel Syysch - at 2013.01.08 08:43:00
|
66. CCP's New SP Cap... - in Feedback/Requests [original thread]
Sha Kharn Clone wrote: Honeslty does no on like the idea of a sp roll over ? You know just so you can sometimes have a life and stuff ? It's not the final iteration of the SP system. They've apparently designed a roll over kind of system, bu...
- by Tiel Syysch - at 2013.01.08 08:29:00
|
67. SP Capping NEW system 8th Jan 2013 - in Feedback/Requests [original thread]
You get 1,000 passive SP per hour, 24,000 a day. Confirmed by a dev right as that post was being written.
- by Tiel Syysch - at 2013.01.08 08:26:00
|
68. CCP's New SP Cap... - in Feedback/Requests [original thread]
KripnawtiQ Prime wrote: I thought the weekly cap was higher than this. There's 24,000 passive SP each day as well. It comes out to roughly 350k a week total, without boosters.
- by Tiel Syysch - at 2013.01.08 08:20:00
|
69. Request: Friendly Fire. - in Feedback/Requests [original thread]
Konohamaru Sarutobi wrote: Scheneighnay McBob wrote: Not for pub matches- when we start being able to choose are fights (and how the corp battles are now), friendly fire is acceptable. Otherwise, trolling would be too big of an issue. As fa...
- by Tiel Syysch - at 2013.01.08 02:38:00
|
70. (Request) Elimination of Starter Sniper kits for non Snipers - in Feedback/Requests [original thread]
BattleCry1791 wrote: What I'm talking about it removing a basic starter fit that has been proven time and time again to lead to redline sniping. It's not that the fit is free, it's the ease and safety of redline sniping that makes it appeal...
- by Tiel Syysch - at 2013.01.07 19:10:00
|
71. Request: Preset Controler Options for Dropsuit Loadouts - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=411992
- by Tiel Syysch - at 2013.01.05 01:43:00
|
72. The rest of the game - in Feedback/Requests [original thread]
Unlikely. Reason being next build I think is supposed to be open beta, and they probably can't add anything that major in without a new build.
- by Tiel Syysch - at 2013.01.03 19:13:00
|
73. Nanite Injectors AKA Medkits, and how they should work. 2.0 - in Feedback/Requests [original thread]
I do not like the killfeed idea. It just tells the enemy who killed the one getting rezzed to turn around and do it again. No need to give him that info for free if he's stopped paying attention to the area.
- by Tiel Syysch - at 2013.01.02 21:32:00
|
74. Reworking Deaths - in Feedback/Requests [original thread]
Dislike the idea because I know it will help myself and others to be alerted to someone being revived, even if we've stopped paying attention to their bleeding out body. Granted not every player will be that observant, but it'll only make things h...
- by Tiel Syysch - at 2012.12.29 07:47:00
|
75. [Suggestion] Depletion of clone reserves shouldn't end the match - in Feedback/Requests [original thread]
I don't want to play "find the guy hiding in the back of the redline you can't get to and thus can't ever kill."
- by Tiel Syysch - at 2012.12.28 19:05:00
|
76. Reworking the downing state - in Feedback/Requests [original thread]
Last Stand is one of the worst things about CoD, and in no way would I endorse anything similar in Dust. No way should you ever get revived out of it from a repairing nanohive either. You'd be invincible unless headshot or blown up if you just sto...
- by Tiel Syysch - at 2012.12.28 06:54:00
|
77. [Feedback] Change or inform players about square-to-default-spawn - in Feedback/Requests [original thread]
As fun as it is to mercilessly slaughter all the people who don't know about this, something really needs to be done on CCP's end. You either have to inform them that this happens (in a way that shoves their face in it so they don't miss it), or y...
- by Tiel Syysch - at 2012.12.28 06:39:00
|
78. [Feedback] Collision and Drunk Bolas - in Feedback/Requests [original thread]
I think aerial vehicles got the changes the worst. They needed to turn collision damage down, but they cranked it the hell up. A dropship can easily take 100% damage (4,000+ hp) by simply bumping into anything at low speed. It makes absolutely no ...
- by Tiel Syysch - at 2012.12.27 20:44:00
|
79. [Request] Squad leaders based on commulative war points - in Feedback/Requests [original thread]
Basing it off who's played the most isn't going to guarantee they're a good squad leader. We have plenty of people in our corp that don't set orders when they end up leader (not because "screw you," but many people don't think about or remember it...
- by Tiel Syysch - at 2012.12.27 18:37:00
|
80. SP, how they could fix it PERFECTLY - in Feedback/Requests [original thread]
Marston EV wrote: why would they make it so that you dont get SP from land grabs?? its just a corp match , only with a little bit more incentive behind it??? You don't get SP from corp matches (unless that changed with this build), so consi...
- by Tiel Syysch - at 2012.12.26 05:40:00
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |