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81. SP, how they could fix it PERFECTLY - in Feedback/Requests [original thread]
Marston EV wrote: Tiel Syysch wrote: Telcontar Dunedain wrote: Cry moar bitches. CCP needs to give us other **** to do besides grinding SP. We need territory, gear and prestige to fight for. You whiners are focused on loserville stuff....
- by Tiel Syysch - at 2012.12.25 19:00:00
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82. SP, how they could fix it PERFECTLY - in Feedback/Requests [original thread]
Telcontar Dunedain wrote: Cry moar bitches. CCP needs to give us other **** to do besides grinding SP. We need territory, gear and prestige to fight for. You whiners are focused on loserville stuff. TBH I want my SP to be handled in the fir...
- by Tiel Syysch - at 2012.12.25 07:11:00
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83. DUST needs suppression, discuss - in Feedback/Requests [original thread]
Immortals don't get scared and go blurry-eyed just because someone shot in their general direction.
- by Tiel Syysch - at 2012.12.25 01:02:00
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84. Stocking up options? - in Feedback/Requests [original thread]
Yeah, you can have dozens/hundreds/thousands of your fits on-hand at once, you aren't limited to just one and then restock it upon death, just buy in bulk in advance. Also, if a fit you have includes an aurum item, you have to buy that aurum item...
- by Tiel Syysch - at 2012.12.24 03:27:00
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85. Don't let Heavies in LAV's - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: This is weird, I just checked the DPM of a proto blaster vs proto HMG (assuming every shot hits) proto blaster: 278,825 hybrid damage per minute proto HMG: 35,200 projectile damage per minute Either the accuracy is a ...
- by Tiel Syysch - at 2012.12.23 20:19:00
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86. drop the topic - in Feedback/Requests [original thread]
I'd rather have less predictable spawns than spawn protection. The problem with spawn protection that breaks when you fire is it allows the person spawning to dictate when the fight starts. Yeah a couple secs is pretty short, but imagine a shotgu...
- by Tiel Syysch - at 2012.12.23 05:19:00
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87. drop the topic - in Feedback/Requests [original thread]
Kaathe wrote: In those 3 seconds you can move and shoot and it will not break the shield Dear god no. It's your own damn fault for spawning at a CRU that has hostiles around it, you don't deserve free kills for doing so.
- by Tiel Syysch - at 2012.12.23 05:06:00
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88. Don't let Heavies in LAV's - in Feedback/Requests [original thread]
How about asking for exit animations so it takes time for people to get out of a vehicle instead of arbitrarily restricting people from entering in the first place? The problem is with the instantaneous exit and firing, not that they are able to r...
- by Tiel Syysch - at 2012.12.22 23:06:00
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89. [Feedback] A change to shotguns - in Feedback/Requests [original thread]
TL;DR: Suit-based penalties to the user per shot: Heavy - no penalty
Assault & Logi - 25% movement penalty for 1s following shot, increased dispersion of pellets for 2s following shot
Scout - 50% movement penalty for 1s following shot...
- by Tiel Syysch - at 2012.12.22 05:15:00
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90. Militia Forge Gun - MUST BE CHANGED !!! - in Feedback/Requests [original thread]
Heavenly Daughter wrote: the pre req's should be higher than nothing. Militia items have no pre-reqs. That's the point of them.
- by Tiel Syysch - at 2012.12.21 18:13:00
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91. Shield Vs Armor: Making each type viable - in Feedback/Requests [original thread]
Anyanka Shadowmane wrote: I don't recall any weapons that are stated as being particularly effective against armour (I may be wrong) Mass drivers, swarm launchers and vehicle missiles. We also don't have a vehicle turret that is anti-shield ...
- by Tiel Syysch - at 2012.12.21 03:01:00
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92. [FeedBack] Orbital strike notification is too discreet - in Feedback/Requests [original thread]
Is it still in the same spot? I honestly don't think I've noticed it this build, and I know we've called in several, so it's good I haven't been squad leader yet. Might be nice to have a persistent icon somewhere, bottom left or right that just s...
- by Tiel Syysch - at 2012.12.19 18:48:00
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93. Heavy suit HMG combo is dead. - in Feedback/Requests [original thread]
What changes were made? All that's in the patch notes I see are things that deal with zooming or the burst variant. That, and the damage went down a little on some weapons. Maybe your performance isn't changing any, but other people are no longer...
- by Tiel Syysch - at 2012.12.19 18:34:00
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94. {Suggestion} Limit to "power" weapon allowed on BF similarly to the wa... - in Feedback/Requests [original thread]
ISK will never be a limit, you're just going to screw over the little guy. People with corp funding will have no problem stocking up, but a solo player will never be able to support the item. Taking away the militia/tier 1 variants is just simply...
- by Tiel Syysch - at 2012.12.19 18:23:00
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95. {Suggestion} Limit to "power" weapon allowed on BF similarly to the wa... - in Feedback/Requests [original thread]
There doesn't need to be absolute balance between "power weapons" and something like an AR/SMG, there just needs to be counters. I'm not going to play a game that I can't use what I've spent SP in just because some awful player spawned with it fi...
- by Tiel Syysch - at 2012.12.19 17:52:00
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96. When there is one spawn point, act as if there were Zero. - in Feedback/Requests [original thread]
When we're camping the CRU like that, we're hoping you'll eventually find the square button.
- by Tiel Syysch - at 2012.12.19 07:37:00
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97. [Feedback] Pulse on active channel makes it hard to see new messages - in Feedback/Requests [original thread]
The new pulsing effect on whichever channel you have active, when the chat panel is minimized, makes it hard to tell if there's any new activity in that channel. Please remove.
- by Tiel Syysch - at 2012.12.18 17:02:00
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98. [Idea] More realistic friendly fire - in Feedback/Requests [original thread]
Wouldn't stop me from lobbing a long distance mass driver round and you walking into its path, especially considering I rarely have my crosshair ON the target. Or your forge gun leading shots on moving targets. I'd honestly rather sacrifice the b...
- by Tiel Syysch - at 2012.12.17 22:00:00
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99. [Request] the ability to "ping" a target for non-squad leaders - in Feedback/Requests [original thread]
I think even squad leaders should be able to do this, as just a location identifier. Just something like "there's a sniper HERE *boop*" I'd love for it to be its own button, but dunno what I'd sacrifice to put it there, maybe have it take the pla...
- by Tiel Syysch - at 2012.12.16 20:13:00
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100. Unarmed Heavy Dropship Variant - in Feedback/Requests [original thread]
Elijah Sol' Dzusaki wrote: +1 like the Idea BTW its bare in mind, unless you have a bear in your mind. It's bear. Bear also means to hold, not just the animal. On topic: I could see this being the squish ship, but I don't have a problem wi...
- by Tiel Syysch - at 2012.12.16 00:56:00
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