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41. LvL 5 Assault Riffles are too weak. - in Feedback/Requests [original thread]
Lance 2ballzStrong wrote: yet you ask if it's worth it? If it's not worth it, why use it? Because people are ignorant and assume it's doing something different.
- by Tiel Syysch - at 2013.01.26 08:19:00
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42. [Feedback] Weapon damage flattening - in Feedback/Requests [original thread]
Oxskull Duncarino wrote: You've already done a spread sheet for this build with the flattened damage difference. Try doing it for the last build. I did, that's what the "old" values for AR/HMG comparisons are, and the very bottom of the spr...
- by Tiel Syysch - at 2013.01.24 22:03:00
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43. [Feedback] Weapon damage flattening - in Feedback/Requests [original thread]
Oxskull Duncarino wrote: But, at proto suit level, if , the skills are up to speed, you can have maxed out armour and shields by dropping equipment and sidearm if needed for CPU and PG That's part of the sacrificing needing to be made that I...
- by Tiel Syysch - at 2013.01.24 20:06:00
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44. Will we ever get trophies? - in Feedback/Requests [original thread]
They said at one point that there will be trophies. Not sure how they're going to implement them, though, because Sony requires them to be tied to paid content last I heard. Granted, they're already bending rules for CCP.
- by Tiel Syysch - at 2013.01.23 23:03:00
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45. [Feedback] Weapon damage flattening - in Feedback/Requests [original thread]
Oxskull Duncarino wrote: I think it's ok. As you advance you skills to the point of being able to use proto, you passive skills allow you to utilise the weapon better and take advantage of it's slightly higher damage. On top of that, you are ab...
- by Tiel Syysch - at 2013.01.23 21:21:00
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46. [Feedback] Weapon damage flattening - in Feedback/Requests [original thread]
Now that we're in open beta and I'm not going to get yelled at for linking a spreadsheet, I would like to bring this back into the spotlight. I made a handy spreadsheet to showcase the result of the weapon damage flattening. The numbers listed ...
- by Tiel Syysch - at 2013.01.23 04:03:00
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47. Hear me out - in Feedback/Requests [original thread]
WHz DS9899 wrote: I was just pointing that out. Anyways, the highest possible damage with a militia FG or swarms is 4.6k damage. If you want to do the math yourself, the bounses % is 285% (or 2.85 if you want to so it fast). Again, where are...
- by Tiel Syysch - at 2013.01.21 21:30:00
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48. Hear me out - in Feedback/Requests [original thread]
While I agree that top tier AV is kind of on the ridiculous side, I think you're going to have to show your work for this because I think you've got something wrong with those numbers.
- by Tiel Syysch - at 2013.01.21 19:18:00
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49. HAV turrets - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Mavado V Noriega wrote: lol already put down Mobius fo suggesting this dumb idea to drop some logic on u OP what happens when MTACs and Fighters get added? u gonna have 1 person operate the legs of the MTAC and 1 g...
- by Tiel Syysch - at 2013.01.20 18:46:00
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50. [request] observation mode (but cannot interact with game or players) - in Feedback/Requests [original thread]
Anything like this should not happen in real-time, because as much as you prevent it from happening in-game, there's nothing stopping people from giving that intel through another means (especially considering a lot of people use teamspeak or anot...
- by Tiel Syysch - at 2013.01.20 16:39:00
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51. Playing the game today for the first time. - in Feedback/Requests [original thread]
Hop3LesS wrote: + Any other game modes besides the two currently available? 10v10 death match or something? Wait, are you wanting team deathmatch? Because ambush is team deathmatch...
- by Tiel Syysch - at 2013.01.19 19:38:00
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52. ghost mail - in Feedback/Requests [original thread]
I think we're supposed to be able to receive EVE mails, but I think corp-wide mails from an EVE player are ghosted. There may be others that are ghosted too, though, but I thought the player to player ones from EVE went through correctly.
- by Tiel Syysch - at 2013.01.19 08:56:00
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53. [Request] New Equipment "Codebreaker" - in Feedback/Requests [original thread]
I think I would rather it be a placeable object as well. You spend something like 20% of your hack time placing the auto-hacker thing, and then it does its thing and takes 100% of the normal hack time (or more if it needs a penalty) to hack on its...
- by Tiel Syysch - at 2013.01.19 08:48:00
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54. orbital strikes in red zone - in Feedback/Requests [original thread]
Then don't snipe or shoot your tank from there.
- by Tiel Syysch - at 2013.01.16 20:36:00
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55. [Feedback] Dev communication is lacking, a perfect example - in Feedback/Requests [original thread]
Aeon Amadi wrote: Tiel Syysch wrote: One of the biggest issues is all the changes being made with no explanation, such as AR iron sights and ambush red line changes. They're just thrust upon us and we have to beat an explanation out of you...
- by Tiel Syysch - at 2013.01.16 18:20:00
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56. [Feedback] Dev communication is lacking, a perfect example - in Feedback/Requests [original thread]
Well it's not just the weekly update posts that are a point of frustration. It's pretty much all communication, that was just the most recent thing to grab as an example. There's hardly anything informative coming our way, spanning back several mo...
- by Tiel Syysch - at 2013.01.16 04:42:00
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57. [Feedback] Dev communication is lacking, a perfect example - in Feedback/Requests [original thread]
Tarquin Markel wrote: Agreed, but ... Considering that there is a group of people with a vested interest in every last aspect of gameplay, can we really blame them for not calling Jita Riots Round 2 down on their own heads until any changes ar...
- by Tiel Syysch - at 2013.01.15 20:22:00
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58. [Feedback] Dev communication is lacking, a perfect example - in Feedback/Requests [original thread]
There's a lot of examples like this, this just happens to be the most recent: Quote: [FEEDBACK] Re-adjusting heavy dropsuits Update: Balancing work on dropsuits are ongoing, and we will keep you posted with future updates on the results. W...
- by Tiel Syysch - at 2013.01.15 18:26:00
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59. Stop tank armor bleed - in Feedback/Requests [original thread]
We've been saying this for a very long time. I'd be more ok with some kind of mobility or damage output penalty when near-dead, but punishing people for barely surviving is the dumbest thing ever. CCP is unwilling so far to admit that this was a b...
- by Tiel Syysch - at 2013.01.13 04:17:00
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60. MILITIA GEAR? HULK SMASH(RAGE) - in Feedback/Requests [original thread]
Reimus Klinsman wrote: Mr Zitro wrote: This has nothing to do with proto gear you ******, learn to read (requirement for join the IMPs) to bad for you, reject learn to read (requirement for join the IMPs) to bad for you, reject[ read (req...
- by Tiel Syysch - at 2013.01.12 22:50:00
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