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121. [Suggestion] Repurposing the 'Large' Missile Turrets - in Feedback/Requests [original thread]
No to lock-on weapons - they require no skill to use. No to dispersion weapons - they remove the factor of player skill and turn it into a luck weapon.
- by Tiel Syysch - at 2012.11.28 19:19:00
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122. Slaughter Rule - in Feedback/Requests [original thread]
Garrett Blacknova wrote: R F Gyro wrote: Garrett Blacknova wrote: While your MCC is in retreat, you need to capture more than half the objectives before it will turn back around and re-enter the fight. That means you HAVE to take and hol...
- by Tiel Syysch - at 2012.11.23 22:47:00
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123. Slaughter Rule - in Feedback/Requests [original thread]
1 minute sounds too short, I think 2-3 would be better. They definitely don't need to sit there getting pounded for 10 mins in their spawn, but I've seen the rare game that gets turned around after struggling with no objectives for a while. Would ...
- by Tiel Syysch - at 2012.11.23 07:40:00
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124. Feedback: Small Missile Hot Fix - in Feedback/Requests [original thread]
I had successful splash hits from both accelerated and fragmented small missiles on both dropships and LAVs. Granted the radius is stupidly small now, but they do produce damage outside of direct hits.
- by Tiel Syysch - at 2012.11.21 23:30:00
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125. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Honestly, it doesn't sound significantly different from what I was suggesting. Explosive weapon, auto-detonates at a certain range with a good blast radius and most of its damage as blast damage rather than direct dama...
- by Tiel Syysch - at 2012.11.20 18:07:00
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126. [FEEDBACK] Pricing on equipment un-equal - in Feedback/Requests [original thread]
Shield vehicle modules tend to be vastly more expensive than armor vehicle modules as well. I've brought that up a number of times by now.
- by Tiel Syysch - at 2012.11.20 01:36:00
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127. Please fix the blaster turrets - in Feedback/Requests [original thread]
Overlord Zero wrote: Tiel Syysch wrote: Overlord Zero wrote: Militia ARs, in a minute, if you take away reloading, do 22,500 damage per minute. If you factor in reloading, a standard AR (which has more ammo per mag than militia) only ...
- by Tiel Syysch - at 2012.11.20 01:31:00
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128. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Re-read my suggestion for Autocannons. Done right, it could provide pretty much exactly what you're asking. What I'm asking is this: Quote: Autocannons should be for anti-air, firing fast traveling, long range ...
- by Tiel Syysch - at 2012.11.20 01:19:00
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129. Please fix the blaster turrets - in Feedback/Requests [original thread]
Overlord Zero wrote: Militia ARs, in a minute, if you take away reloading, do 22,500 damage per minute. If you factor in reloading, a standard AR (which has more ammo per mag than militia) only does 13,846 dpm (a pretty significant decrease...
- by Tiel Syysch - at 2012.11.20 01:05:00
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130. (feedback) N marker on map is USELESS - in Feedback/Requests [original thread]
Garrett Blacknova wrote: The suggestion of listing all the cardinal directions would add more clutter to the current layout and make things LESS intuitive than having only the "N" icon. You just have to look for an icon without needing to pay ...
- by Tiel Syysch - at 2012.11.19 23:53:00
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131. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Tiel Syysch wrote: Garrett Blacknova wrote: Weapons don't have to be single-purpose They'd be better if they were, because then there'd be counters to a given playstyle since it can't do everything. Since whe...
- by Tiel Syysch - at 2012.11.19 23:46:00
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132. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Weapons don't have to be single-purpose They'd be better if they were, because then there'd be counters to a given playstyle since it can't do everything.
- by Tiel Syysch - at 2012.11.19 22:58:00
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133. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Oh my god, it doesn't matter. Flak cannons are an autocannon, and there is more need for them to have a proper AA turret than there is for a redundant machine gun-like role which the blasters fill.
- by Tiel Syysch - at 2012.11.19 22:09:00
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134. Loyalty Merc Pack - in Feedback/Requests [original thread]
I want those tokens more than anything.
- by Tiel Syysch - at 2012.11.19 21:20:00
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135. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Still doesn't matter if blasters function like a machine gun, why would autocannons be another machine gun instead of a flak cannon type weapon to have a proper AA turret? Edit: And it's not that the blaster is "dealing HMG damage," it's dealing ...
- by Tiel Syysch - at 2012.11.19 19:04:00
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136. Corp Battle reviewing - in Feedback/Requests [original thread]
I don't like this largely because of sniper intel. To know a team's sniper locations without figuring them out yourself means you have eyes on their hiding spots before they position themselves. There's no guess work, you know they're likely in on...
- by Tiel Syysch - at 2012.11.19 02:45:00
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137. [Feedback/Request] HAVs ruin "jump in and play" experience - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: The solution is to substantially decrease the HP of tanks (and maybe tanking modules) You've just made tanks useless, because now they oneshot each other.
- by Tiel Syysch - at 2012.11.18 04:31:00
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138. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
lDocHollidayl wrote: Proxy mines need to matter...they are terrible. Nice post. Grenades as a whole are fine..kind of. You do not see a spam of grenades because they are not OP. They currently only do full damage at the center...when you are a...
- by Tiel Syysch - at 2012.11.17 19:56:00
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139. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Well, I'm not completely against your suggestion: it's just a little extreme for my taste. Turrets should always be at least slightly more powerful than weapons you can carry around of the equivalent tier, IMO. The...
- by Tiel Syysch - at 2012.11.17 03:57:00
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140. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Would this be too late to mention I made a thread on this a while ago? https://forums.dust514.com/default.aspx?g=posts&t=43677&find=unread I actually saw that when it was posted, but it doesn't solve the p...
- by Tiel Syysch - at 2012.11.16 23:39:00
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