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101. Squad Commands - in Feedback/Requests [original thread]
FYI, you don't have to go to the map all the time. Hold R2, click R3, and your R2 wheel becomes squad commands. Select one like you would anything else out of that wheel, and then shoot it onto someone/something with R1 when the highlight box surr...
- by Tiel Syysch - at 2012.12.15 22:11:00
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102. [Suggestion] CCP, here is something you need to understand - in Feedback/Requests [original thread]
ArMaGeDoN The Cat wrote: I'm pretty sure what they threw away is the "no free to play" rule. Free Realms has been on PS3 for quite a while. Here's what you're looking for: http://www.eurogamer.net/articles/2012-03-08-sony-removed-psn-barr...
- by Tiel Syysch - at 2012.12.15 18:15:00
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103. not enough isk/sp after the round - in Feedback/Requests [original thread]
ArMaGeDoN The Cat wrote: Tiel Syysch wrote: Seriously, guys, even CCP's economist has said he expects everyone to be able to support standard level gear at any level of player skill. This isn't possible right now. The rewards really are awfu...
- by Tiel Syysch - at 2012.12.15 16:12:00
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104. not enough isk/sp after the round - in Feedback/Requests [original thread]
Seriously, guys, even CCP's economist has said he expects everyone to be able to support standard level gear at any level of player skill. This isn't possible right now. The rewards really are awful.
- by Tiel Syysch - at 2012.12.15 16:08:00
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105. [Feedback] Dust514 Unfair to New PLayers. - in Feedback/Requests [original thread]
GrilledCheese Sandwich wrote: That one player just took out 5-7 guys within a second... It's possible something like that was the result of finishing off a vehicle pi+¦ata. Though, yeah, player skill gives some amount of balancing factor, ...
- by Tiel Syysch - at 2012.12.13 07:48:00
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106. Contest: Create Your Own Aurum Item - in Feedback/Requests [original thread]
Name: Channel UVT Description: Activate this UVT in a specific channel to allow all members of that channel to access voice comms. Benefit: Less hassle for everyone, allows people without aurum to participate. Drawback: Higher aurum cost Skills re...
- by Tiel Syysch - at 2012.12.11 06:36:00
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107. I would rather pay a subscription than play this Pay to Win crap - in Feedback/Requests [original thread]
Maybe you should compare the codewish duvolle tactical assault rifle to the duvolle tactical assault rifle (its isk equivalent, which has the exact same damage stats) rather than compare 2 different variants of weapons and expecting them to do the...
- by Tiel Syysch - at 2012.12.11 04:43:00
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108. to the devs this is important - in Feedback/Requests [original thread]
Sentient Archon wrote: And you should talk much. Forget Betamax yet and how you clowns left Jenza high and dry because of your BS E-Egos? And I am challenging the entire lot of you because I know you guys cant beat me. Clones on depletion mat...
- by Tiel Syysch - at 2012.12.10 20:02:00
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109. to the devs this is important - in Feedback/Requests [original thread]
Sentient Archon wrote: Tiel Syysch wrote: Don't worry about us. I'm sure any potential employers will be able to look past TKing blues in pubs and see the tournament we won. Maybe you'd like a corp battle to give us something to do? Im su...
- by Tiel Syysch - at 2012.12.10 19:45:00
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110. to the devs this is important - in Feedback/Requests [original thread]
Sentient Archon wrote: Not really a good sign when corps talk about TKing their own teammates. Doesnt go well when you talk about faction warfare. How would you expect me to hire corps that have made a name for themselves in TKing? And its not...
- by Tiel Syysch - at 2012.12.10 19:16:00
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111. [REQUEST] Contact List Stored Locally - in Feedback/Requests [original thread]
I kept meaning to post something about this. Have it stored both locally and server-side. When pulling up the contacts in-game, have it compare date last modified on both. If the same, load it client-side so it doesn't take a bajillion years.
- by Tiel Syysch - at 2012.12.08 18:44:00
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112. to the devs this is important - in Feedback/Requests [original thread]
Welcome to player-created events: https://forums.dust514.com/default.aspx?g=posts&t=46698&find=unread
- by Tiel Syysch - at 2012.12.07 22:57:00
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113. Turret skills. Feed back. - in Feedback/Requests [original thread]
Skihids wrote: Tiel Syysch wrote: Personally, I don't think any SP investment should increase damage (outside of maybe unlocking better weapons). SP should help you apply your dps, not increase your dps, ie. things like target acquisition - ...
- by Tiel Syysch - at 2012.12.07 00:01:00
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114. Turret skills. Feed back. - in Feedback/Requests [original thread]
Personally, I don't think any SP investment should increase damage (outside of maybe unlocking better weapons). SP should help you apply your dps, not increase your dps, ie. things like target acquisition - turn speed, zoom fidelity and whatnot - ...
- by Tiel Syysch - at 2012.12.06 21:15:00
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115. Isaa Quade's big bag of ideas - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=37174&find=unread
- by Tiel Syysch - at 2012.12.04 00:54:00
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116. First Impressions - in Feedback/Requests [original thread]
Kugelheit wrote: Uplink has the same problems at times. If one team is dominating, an uplink is a death trap - or more like lambs to the slaughter. The other team can just camp it since everyone is forced to spawn there. Makes for easy kills. S...
- by Tiel Syysch - at 2012.12.02 05:32:00
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117. BIG idea about vechiles in Dust 514 - in Feedback/Requests [original thread]
So you want to take away customization, make them easy to kill and incredibly expensive? No.
- by Tiel Syysch - at 2012.12.01 03:37:00
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118. MAVs and HAVs - in Feedback/Requests [original thread]
Ops Fox wrote: give them a 10 or 15% to HP I think I've seen you do this in several threads now. Where are you getting these numbers from? On a related note, do you realize that 10% of 10,000 hp (more than most vehicles will ever have) is l...
- by Tiel Syysch - at 2012.11.29 04:24:00
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119. [Request] Manual and per-weapon customization of sensitivity - in Feedback/Requests [original thread]
Telcontar Dunedain wrote: Would like this but want other things first :) Agreed. I see it as low priority too, but they seem to keep messing with sensitivity every build, so I'd rather see them focus on implementing something like this than ...
- by Tiel Syysch - at 2012.11.28 23:02:00
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120. [Request] Manual and per-weapon customization of sensitivity - in Feedback/Requests [original thread]
To start things off, I've created a handy little image for demonstration purposes: http://i131.photobucket.com/albums/p319/cerb2k3/sens.jpg The horizontal axis represents the distance the right analog stick has been moved off-center. The vertic...
- by Tiel Syysch - at 2012.11.28 21:17:00
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