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ADAM-OF-EVE
Svartur Bjorn
177
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Posted - 2013.08.17 16:49:00 -
[1] - Quote
dragons teeth - these are self assembling devices which once deployed (3B /4A /6P) assemble themselves into 2m square immovable objects. the purpose is to provide ways of defending positions from vehicles by denying them access unless they destroy the blocks with all methods at their disposal except swarms as they cant lock them.
these blocks can also be used for cover purposes where cover doesn't exist such as in the open |
Mobius Kaethis
Molon Labe. League of Infamy
525
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Posted - 2013.08.17 17:06:00 -
[2] - Quote
I like this idea but feel like it needs a counter. Any item that we can deploy needs to be able to be destroyed. A RE blast should be required, or multiple direct missile hits. |
ADAM-OF-EVE
Svartur Bjorn
178
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Posted - 2013.08.17 17:08:00 -
[3] - Quote
Mobius Kaethis wrote:I like this idea but feel like it needs a counter. Any item that we can deploy needs to be able to be destroyed. A RE blast should be required, or multiple direct missile hits.
i did suggest that it can be destroyed by any type of weapon except swarms(because its shouldnt be a lockable target as lots of these would cause too much locking interferance) |
Ren Ratner
Infinite Raiders
59
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Posted - 2013.08.17 17:11:00 -
[4] - Quote
Deployable cover would be great. A shield would make more sense to me. |
ADAM-OF-EVE
Svartur Bjorn
178
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Posted - 2013.08.17 17:16:00 -
[5] - Quote
Ren Ratner wrote:Deployable cover would be great. A shield would make more sense to me.
this is not deployable cover though, this is ways to restrict vehicle movement tempereraliy but also as a by product offer limited cover. |
ADAM-OF-EVE
Svartur Bjorn
178
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Posted - 2013.08.17 18:00:00 -
[6] - Quote
it should only be deployable on flat ground same as any other deployable device.
damage would be equal both ways for impact damage from vehicles. if your in a lav you can ram it to destroy it but sustain damage yourself. essentially you could weaken a path through from a distance and while people are taking cover you could ram your lav through the weakened dragons teeth or just chain lav's. the first ones might blow but take the dragons teeth with them allowing the others to break through. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
147
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Posted - 2013.08.17 18:16:00 -
[7] - Quote
this would be a great objective protector! |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
284
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Posted - 2013.08.17 18:23:00 -
[8] - Quote
Ren Ratner wrote:Deployable cover would be great. A shield would make more sense to me.
CCP is working on this.
@OP: Someone suggested the ability to deploy tank traps (like the ones already on certain maps) that were destructible. Wouldn't make much of a immediate cover but would do the trick for stopping vehicles. Especially if you throw some proxy mines behind them. Your idea for this "Dragons Teeth" isn't half bad. Would be a nice infantry tool to use and AV could take advantage of it by hiding behind it in-between swarms (tankers might get p*ssed though )
`Sigh. Just another fun game of DUST. |
ADAM-OF-EVE
Svartur Bjorn
181
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Posted - 2013.08.17 18:49:00 -
[9] - Quote
ALPHA DECRIPTER wrote:Ren Ratner wrote:Deployable cover would be great. A shield would make more sense to me. CCP is working on this. @OP: Someone suggested the ability to deploy tank traps (like the ones already on certain maps) that were destructible. Wouldn't make much of a immediate cover but would do the trick for stopping vehicles. Especially if you throw some proxy mines behind them. Your idea for this "Dragons Teeth" isn't half bad. Would be a nice infantry tool to use and AV could take advantage of it by hiding behind it in-between swarms (tankers might get p*ssed though )
`Sigh. Just another fun game of DUST .
when is a bad tanker not p*ssed. good tankers don't get p*ssed lol. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
284
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Posted - 2013.08.17 19:02:00 -
[10] - Quote
ADAM-OF-EVE wrote: when is a bad tanker not p*ssed. good tankers don't get p*ssed lol.
Considering the number of good tankers I have rolled with I would have to say that you are absolutely right lol.
`Sigh. Just another fun game of DUST. |
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Meeko Fent
Seituoda Taskforce Command Caldari State
634
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Posted - 2013.08.17 19:26:00 -
[11] - Quote
Saw thread name. Thought of ME.
Deployable shields would be nice. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1891
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Posted - 2013.08.17 21:22:00 -
[12] - Quote
Yes! |
Fire of Prometheus
DUST University Ivy League
132
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Posted - 2013.08.17 23:18:00 -
[13] - Quote
I want these!!!!!! It made me think of a sort of "riot shield type weapon" it would be a heavy weapon that has 1500 hp (numbers can be reworked this is just an idea). Basically only a heavy can use it, and it occupies a weapon slot. This shield could be repaired by an armour repper (once it runs out of hp, it becomes no longer usable) it would be useful in groups of 2 or 3, one guy carries the shield and blocks fire, while the other people shoot from behind it (or if a logi is with them, heals the shield). It would be a great asset in CQC. |
ADAM-OF-EVE
Svartur Bjorn
187
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Posted - 2013.08.17 23:30:00 -
[14] - Quote
Fire of Prometheus wrote:I want these!!!!!! It made me think of a sort of "riot shield type weapon" it would be a heavy weapon that has 1500 hp (numbers can be reworked this is just an idea). Basically only a heavy can use it, and it occupies a weapon slot. This shield could be repaired by an armour repper (once it runs out of hp, it becomes no longer usable) it would be useful in groups of 2 or 3, one guy carries the shield and blocks fire, while the other people shoot from behind it (or if a logi is with them, heals the shield). It would be a great asset in CQC.
once again not a shield, read the op.
if you want to make a shield post then do so somewhere else plz, lets stay on topic |
Fire of Prometheus
DUST University Ivy League
132
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Posted - 2013.08.17 23:42:00 -
[15] - Quote
ADAM-OF-EVE wrote:Fire of Prometheus wrote:I want these!!!!!! It made me think of a sort of "riot shield type weapon" it would be a heavy weapon that has 1500 hp (numbers can be reworked this is just an idea). Basically only a heavy can use it, and it occupies a weapon slot. This shield could be repaired by an armour repper (once it runs out of hp, it becomes no longer usable) it would be useful in groups of 2 or 3, one guy carries the shield and blocks fire, while the other people shoot from behind it (or if a logi is with them, heals the shield). It would be a great asset in CQC. once again not a shield, read the op. if you want to make a shield post then do so somewhere else plz, lets stay on topic I get the original post buddy I like it, I was saying what it reminded me of that's all :) |
KEROSIINI-TERO
Seraphim Initiative..
668
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Posted - 2013.08.18 00:00:00 -
[16] - Quote
A definate +1 for this well thought proposal. This is btw a little bit related to old thread https://forums.dust514.com/default.aspx?g=posts&m=659489#post659489 |
Funky Chunky
FunkyStars
13
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Posted - 2013.08.18 02:03:00 -
[17] - Quote
What if a more advanced version of these "Dragon's Teeth" had like, spikes or something that do more damage to vehicles that touch it. idk |
Thurak1
Psygod9
36
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Posted - 2013.08.18 02:10:00 -
[18] - Quote
These would be great on maps where there are objectives inside a complex. Could significantly slow down enemy movement into the complex. |
RINON114
B.S.A.A. General Tso's Alliance
463
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Posted - 2013.08.18 02:22:00 -
[19] - Quote
Personally I think that it's a good idea, but...
The portable shield is coming and will be used as cover.
Furthermore, this slowing down of vehicles will be the job of deployable web devices, the likes of which are seen in EVE. I foresee a nanohive-like bubble on the ground that simply snags vehicles like the giant cables you see on aircraft carriers to catch and slow down landing planes. |
ADAM-OF-EVE
Svartur Bjorn
192
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Posted - 2013.08.18 02:23:00 -
[20] - Quote
Funky Chunky wrote:What if a more advanced version of these "Dragon's Teeth" had like, spikes or something that do more damage to vehicles that touch it. idk
im just thinking varying widths and hp for different versions or just a straight up extra 1 deployable per upgrade |
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21yrOld Knight
187.
64
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Posted - 2013.08.18 03:07:00 -
[21] - Quote
I like this idea. Im just curious are dragons teeth the things in front of the gates for the gallente outpost. |
ADAM-OF-EVE
Svartur Bjorn
194
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Posted - 2013.08.18 03:38:00 -
[22] - Quote
dragons teeth are anything which is deployted in a fixed way with the sole purpose to abstruct enemy vehicle movement. the first ones looked like a row of teeth on the ground hence the name i believe and modern versions are a bit different. there are lots of different types |
21yrOld Knight
187.
64
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Posted - 2013.08.18 03:44:00 -
[23] - Quote
OH ok i understand know. Yea i still agree with your idea. |
Telleth
DUST University Ivy League
106
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Posted - 2013.08.18 05:31:00 -
[24] - Quote
I think if the deployable shield is impact-able and about the size of what you are thinking, 2 or 3 mercs shoulder to shoulder, it should accomplish the same objective, just translucent and little to no "construction" time. But I really like like the idea behind the post, hope that it is incorporated into the deployables they're working on.
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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
286
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Posted - 2013.08.18 07:06:00 -
[25] - Quote
RINON114 wrote:Personally I think that it's a good idea, but...
The portable shield is coming and will be used as cover.
Furthermore, this slowing down of vehicles will be the job of deployable web devices, the likes of which are seen in EVE. I foresee a nanohive-like bubble on the ground that simply snags vehicles like the giant cables you see on aircraft carriers to catch and slow down landing planes.
Actually it's a projectile so you could also snare dropships if aimed correctly. I think it works on infantry too but that, I cannot confirm. |
Dimitri Rascolovitch
The Immortal Knights
34
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Posted - 2013.08.18 07:36:00 -
[26] - Quote
ADAM-OF-EVE wrote:dragons teeth are anything which is deployted in a fixed way with the sole purpose to abstruct enemy vehicle movement. the first ones looked like a row of teeth on the ground hence the name i believe and modern versions are a bit different. there are lots of different types
i believe this to be partially correct, in the concept of dragons teeth and the description of the first ones, but dragons teeth, as far as i know are solely the large pyramid shaped cement and rebar slabs. They are usually deployed in large number at irregular intervals to make the passage of tanks and heavily armored vehicles far more difficult if not impossible
just to verify our statements i went and asked wiki Dragon's teeth (fortification) From Wikipedia, the free encyclopedia
Dragons Teeth on GHQ Line in Britain in 2006 Dragon's teeth (German: Drachenz+ñhne, literally "dragon teeth") are square-pyramidal fortifications of reinforced concrete first used during the Second World War to impede the movement of tanks and mechanised infantry. The idea was to slow down and channel tanks into killing zones where they could easily be disposed of by anti-tank weapons. They were employed extensively, particularly on the Siegfried Line.
I love the idea of making the terrain more difficult to traverse for vehicles, but with the way i see this item in particular i fear it will either be used more often as a ladder of sorts enabling players to reach areas previously unavailable without a derpship, or to block staircases so infantry cant get into an area thereby creating a forced choke point or making it impossible to get into a building or objective as it would likely be gaurded by another player upon high ground making it harder to destroy |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
286
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Posted - 2013.08.18 07:50:00 -
[27] - Quote
Dimitri Rascolovitch wrote:i believe this to be partially correct, in the concept of dragons teeth and the description of the first ones, but dragons teeth, as far as i know are solely the large pyramid shaped cement and rebar slabs. They are usually deployed in large number at irregular intervals to make the passage of tanks and heavily armored vehicles far more difficult if not impossible
just to verify our statements i went and asked wiki Dragon's teeth (fortification) From Wikipedia, the free encyclopedia
Dragons Teeth on GHQ Line in Britain in 2006 Dragon's teeth (German: Drachenz+ñhne, literally "dragon teeth") are square-pyramidal fortifications of reinforced concrete first used during the Second World War to impede the movement of tanks and mechanised infantry. The idea was to slow down and channel tanks into killing zones where they could easily be disposed of by anti-tank weapons. They were employed extensively, particularly on the Siegfried Line.
I love the idea of making the terrain more difficult to traverse for vehicles, but with the way i see this item in particular i fear it will either be used more often as a ladder of sorts enabling players to reach areas previously unavailable without a derpship, or to block staircases so infantry cant get into an area thereby creating a forced choke point or making it impossible to get into a building or objective as it would likely be gaurded by another player upon high ground making it harder to destroy
1) Using an item outside there use is kinda what DUST is all about apparently (LLAV/CalLogi/MD/Scouts). 2) MD, FG, and P-Cannons will have another use. This is both good and bad as MD will be popping up more often. 3) If destroying equipment gave WP then then creating a barricade to prevent infantry would mean the enemy getting an OB quicker so it would be a risk vs reward kind of thing.
`Sigh. Just another fun game of DUST. |
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
139
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Posted - 2013.08.18 09:24:00 -
[28] - Quote
This is a great idea. Also I like the idea of deployable cover. |
ADAM-OF-EVE
Svartur Bjorn
198
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Posted - 2013.08.18 09:29:00 -
[29] - Quote
Dimitri Rascolovitch wrote: I love the idea of making the terrain more difficult to traverse for vehicles, but with the way i see this item in particular i fear it will either be used more often as a ladder of sorts enabling players to reach areas previously unavailable without a derpship, or to block staircases so infantry cant get into an area thereby creating a forced choke point or making it impossible to get into a building or objective as it would likely be gaurded by another player upon high ground making it harder to destroy
snipers/forge gunners on the top of every building and mcc's, jumping up a few meters isn't going to change much as we can already get everywhere. even a recon suit can only jump so high so i don't see it being a big problem especially if the height is put at that max height.
as for blocking off stairwells well this item has to be deployed on a flat surface with enough room to deploy. if you have a narrow walkway such as a footbridge then this device has to be placed perfect in order not to encroach on other things. most stairwells have no side walls or the last step leads onto a flat open area so won't be able to block it off completely but i do like the creating choke points . also these are destructible items so a few well placed grenades or remote explosives and its gone.
remember they are designed to block vehicles which only 1 in 100 has crew so causing the vehicle to either accept damage from impact, jump out and kill obstruction themselves slowing them down or they carry crew which can use the turrets or jump out to kill the obstruction.
i do think some people may spam these inside buildings to protect them but as they are easily destroyable and would limit enemy retreat and movement inside the building if over used then a few mass drivers would rule in that situation. i also envision these as very heavy cpu/pg intensive so everyone fitting one is not going to be a likely scenario .
if they put a hard cap on deployable objects to 6 then someone who spams these is then unable to use nano hives,drop uplinks etc without despawning their dragons teeth or vice versa. these devices will not offer the user sp but will offer the killer sp. this will deter spam like you said but not prevent it and give vehicle drivers a reason to carry crew. |
Alexander G Dulhut
DUST University Ivy League
3
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Posted - 2013.08.18 10:17:00 -
[30] - Quote
As I understand that you point out to LAVs (Killer Taxis) on choke points: Aren-¦t remote explosives and proximity explosives/mines suitable "barriers"? Construction is an interesting idea, though I see the game too fast paced. I do not want to stick around at any place for a longer time (think Orbitals). You could also think about construction vs deployment as in Domination or Ambush (OMS?) where the stuff is deployed during battle. You could request that stuff from your battlefield commander (a role that is still not available though) and point out where you need them. |
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