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521. every action has an opposite and equal reaction - in Feedback/Requests [original thread]
gargantuise aaron wrote: Your physics are very misleading, set a brick on a your table at a 180 degree angle punch said brick Your bigger than the brick you were faster thsn the brick but your hand still took massive damage On a larger scale i...
- by Thurak1 - at 2013.08.16 07:16:00
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522. Isk skill - in Feedback/Requests [original thread]
Navep Hawk wrote: There should be a skill that allows you to earn more ISK during a battle. Well in a way nearly all skills do that. The more skilled you are the more survivablity you have and or the better you are with a weapon. If you surv...
- by Thurak1 - at 2013.08.15 17:22:00
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523. Play Test server OR skill respecs for every major change. - in Feedback/Requests [original thread]
You guys are funny especially mr everyone should understand abbreviations. If you cant be bothered to read a post you shouldnt be so ignorant to make a post about it. so abbreviations dude STFU. For people that want to complain about flavor of t...
- by Thurak1 - at 2013.08.15 17:18:00
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524. Play Test server OR skill respecs for every major change. - in Feedback/Requests [original thread]
Chunky Munkey wrote: TL; DR HTFU Stop picking FOTM. . . . next. WWWDWOAB? I hope you understood that as much i understood the garbage you posted.
- by Thurak1 - at 2013.08.15 16:36:00
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525. Play Test server OR skill respecs for every major change. - in Feedback/Requests [original thread]
I think you guys missed it. My idea is to hold ccp accountable just as they are trying to hold players accountable. Its not fair to players to release OP weapons then to change the weapons and not allow players to get their sp's back. I dont think...
- by Thurak1 - at 2013.08.15 15:55:00
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526. Play Test server OR skill respecs for every major change. - in Feedback/Requests [original thread]
Ok guys i know you all have your own little play test server. Small scare play testing does not cut it in a MMO and you guys should know that unless you are very new to MMO's. The most successful MMO's out there have all had large scale play test ...
- by Thurak1 - at 2013.08.14 07:21:00
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527. [FEEDBACK] A day as a commando - CCP please read - in Feedback/Requests [original thread]
KING CHECKMATE wrote: DoomLead wrote: West Warder wrote: It is said that this dropsuit needs better survivability. Knowing the Commando is slower but harder than an assault, the best buff it can get is to have quicker shield recharging de...
- by Thurak1 - at 2013.08.14 07:04:00
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528. How about a weapon that ignores shields? - in Feedback/Requests [original thread]
When i think of something like this it reminds me in a way of warhammers in ancient battles. Armor is great protection vs swords and some arrows but hammers still do good damage even vs full plate mail. Not sure what the mechanics of this would b...
- by Thurak1 - at 2013.08.14 05:37:00
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529. Uplink adjustments - in Feedback/Requests [original thread]
Really guys come on. I think you can carry what 3 of them at a time? maybe 2 i cant remember. If there are a lot of them in 1 area its because either they re-supplied or someone else dropped them. Also getting a lot of hp's on a link requires SP...
- by Thurak1 - at 2013.08.14 05:20:00
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530. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
honestly i wish they would focus a lot on the core issues of the game like hit detection. I am primarily a forge gun user. I am proto in both forge and HMG but honestly the dispersion of the HMG's made me skill into forge guns because its darned ...
- by Thurak1 - at 2013.08.14 05:01:00
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531. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Slower ROF would be nice. Thrashing through my 1k+ ehps before i can charge up my proto assault forge gun seems a bit OP especially when i am behind cover and getting hit by splash damage.
- by Thurak1 - at 2013.08.13 09:51:00
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532. [Feedback] Forge gun. - in Feedback/Requests [original thread]
Vyzion Eyri wrote: FLAYLOCK Steve wrote: Vyzion Eyri wrote: Mary Sedillo wrote: The forge projectile is too effective against aerial targets. A veteran of the skies, I have to near always recall my vessel if the team is fielding ONE f...
- by Thurak1 - at 2013.08.13 09:38:00
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533. [Request] Give majority damage kill credit - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Sounds nice. Ain't gonna happen. This is the way it is. To all the poor down trodden Forge Gunners. Make sure you reload early . Damage the target, reload and have enough rounds to finish the job. Much more consistent ki...
- by Thurak1 - at 2013.08.13 09:18:00
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534. [IDEA] How to really balance Vehicles WITHOUT a single nerf to LAV's - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Touchy McHealz wrote: So your proposal to nerf LAVs is to buff tanks even more. Where can I get what you got? Cuz it must be really good stuff. I agree on dropships. The problem isn't scrub LAVs, it is the unkillable...
- by Thurak1 - at 2013.08.13 05:30:00
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535. New sights for the MD - in Feedback/Requests [original thread]
MD have a huge radius isay take the sights off them completely and make it more like a mortar round intended nearly completely for indirect fire.
- by Thurak1 - at 2013.08.05 01:38:00
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536. [Feedback] Forge gun. - in Feedback/Requests [original thread]
I use the forge gun a lot and yes i manage to down dropships but its not as easy as you make it seem. Once your shilds drop to nothing instantly you should know its time to grab some altatude and boogy if you cant do that in 2.5 seconds yep your d...
- by Thurak1 - at 2013.08.05 01:15:00
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537. [Feedback] Forge gun. - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: what i wanna know is why tank railguns dont do near the damage of a higher level forge wtf is the reasoning behind that, i mean comon its a damn tank turret, tank rails should alays do more dps than a forge ...
- by Thurak1 - at 2013.08.05 01:05:00
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538. Heavy range and officer weapons - in Feedback/Requests [original thread]
Yea the DPS is correct for the HMG i think but the dispersion is just terrible.
- by Thurak1 - at 2013.08.05 00:42:00
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539. Heavy Class - in Feedback/Requests [original thread]
Dimitri Rascolovitch wrote: until some AR user gets killed by it and whines because its OP and they want cod514 yea i have noticed that on the forums people get all bent out of shape any time a weapon does more damage than the AR's or a AR ge...
- by Thurak1 - at 2013.08.03 03:54:00
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540. Another QQ thread...psst it's not about a weapon - in Feedback/Requests [original thread]
DJINN Jecture wrote: PLEASE STOP . The QQ about this gun or that. If you have evidence about something being op post the footage on youtube then link it here. We all like movies. Otherwise it just sounds like a whining kid in the corner sa...
- by Thurak1 - at 2013.08.03 03:42:00
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