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2601. Greed amazes me - in General Discussions [original thread]
lol this discussion is hillarious. Allmost like watching a child pulling up a tantrum cause you refuse to give it candy. Usually the kid gets slapped and told off not to do that. And the same will happend for those who demand a full set of purchas...
- by The dark cloud - at 2013.04.15 07:04:00
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2602. Greed amazes me - in General Discussions [original thread]
Alaika Arbosa wrote: Yeah, it was a bit of a pleasant surprise, though it doesn't need to happen again as far as I am concerned. CCP TAKE MY MONEY PLEASE, JUST GIVE ME A WORKING PRODUCT (NOT LIKE THOSE PRICKS OVER AT EA/ORIGIN) Yes you got...
- by The dark cloud - at 2013.04.14 20:21:00
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2603. Greed amazes me - in General Discussions [original thread]
King Kobrah wrote: We're not greedy, we're entitled to it. it CLEARLY differentiates between RESETS and ON RELEASE. Why would they say AND ON RELEASE if they didn't plan on giving it back ON RELEASE? seems pretty clear to me CCP had a mind to g...
- by The dark cloud - at 2013.04.14 20:18:00
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2604. Greed amazes me - in General Discussions [original thread]
Well due to the last "me wants my aurum back" discussion im going to make a statement about it: Those people who demand a refund of all the items and AUR at comercial release are just plain greedy. People didnt bought the merc pack or whatever jus...
- by The dark cloud - at 2013.04.14 19:56:00
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2605. REQUEST= remove Vehicles from AMBUSH - in Feedback/Requests [original thread]
not going to happend cause CCP is going to splitt vehicle skills and infantry skills so that you basically are only allowed to spec into 1 thing. And im going full on vehicles next build. So you would basically ban a whole playerbase from ambush. ...
- by The dark cloud - at 2013.04.14 08:41:00
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2606. Tanking after "respec" GÇö What will it be like? - in General Discussions [original thread]
Tankers with alot of SP will probs skill into multiple vehicles cause the vehicle skills apply to all vehicles. So i could imagine that a tanker could have a fully specced sagaris, a logistic LAV and eventually a assault dropship. And when we have...
- by The dark cloud - at 2013.04.14 08:10:00
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2607. Why mCRU Spawn WP should be the same as Uplink WP. - in General Discussions [original thread]
as it stands for now there is no reason to use something better then a viper to get to a certain position fast. And because you dont get WP's for piloting that thing it should be fair that you get 25WP for every spawn inside of it.
- by The dark cloud - at 2013.04.14 03:14:00
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2608. The nova knifes secret ability - in General Discussions [original thread]
Well ive tested it out and appearently the nova knife is capable to do the finishing blow on people who are bleeding out. On Crop matches this could come in handy to speed up the killing.
- by The dark cloud - at 2013.04.13 23:46:00
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2609. Armor Tanks OR Shield Tanks - in General Discussions [original thread]
if the gameplay stays the same how it is at the moment i would say go after shield tanks. Simply cause you get mobility, damage output, passive recharge rate and additional resistance against swarms and Av grenades (the most popular AV weapons). A...
- by The dark cloud - at 2013.04.13 04:38:00
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2610. Are the Assault Type 2 Shields too high? - in General Discussions [original thread]
Dont really have a problem with type-II's but it buggs me that they have more CPU/PG then the type-I. To be perfectly honest they just need to buff the armor repair modules by 100%. So that the basic is 4HP/s, enhanced 6HP/s and complex 10HP/s. Mo...
- by The dark cloud - at 2013.04.13 04:34:00
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2611. LAV Saved my life (Video Inside) - in General Discussions [original thread]
******** Deployment Vehicle in action.
- by The dark cloud - at 2013.04.13 04:07:00
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2612. So I am trying EVE - in General Discussions [original thread]
Maken Tosch wrote: slypie11 wrote: From what i've seen, plex costs about 500 mil, and from what i've heard, a single player can have over a billion isk. In a large corp with many players paying taxes, they would theoretically have a lot of i...
- by The dark cloud - at 2013.04.13 04:02:00
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2613. Tanker to Infantry Q: When Is destroying supply depots a good or bad idea..? - in General Discussions [original thread]
when you drive a tank then allways blow them up. Same with turret installations cause they usually allways become red at the most unpleasent time and then you see 20 Av grenades beeing thrown over the supply depot, stright at your tank.
- by The dark cloud - at 2013.04.13 03:57:00
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2614. ANZAC News [TSOLE] The Southern Legion - Traitor takes 200+ Mil and kicks 200+ m... - in General Discussions [original thread]
lol good luck getting that money together again before PC comes out. Thats what happends when you trust the wrong person.
- by The dark cloud - at 2013.04.12 23:54:00
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2615. Shield transporters/remote armor reps - in Feedback/Requests [original thread]
the skills which are used for remote modules should give a 30% bonus on range per lvl instead of doing nothing. Or give us vehicles that have such a bonus.
- by The dark cloud - at 2013.04.12 16:59:00
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2616. Armor HAVs are EzMode - in General Discussions [original thread]
What on earth is this abomination of a topic? Shield>armor tanking. And ive tried armor tanking with a madrugar on this built (i mainly drive a sagaris) and its just crap. Way to slow, takes much more damage from swarms and AV grenades and the ...
- by The dark cloud - at 2013.04.12 02:22:00
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2617. Making nova knifes more usefull. - in General Discussions [original thread]
sure the nova knife is a situatinal weapon but it should exceel copared to other weapons in its own situation. And i will defend the OHK stealth kill from behind simply cause it needs skill to sneak up undetected to some 1. espacially now these da...
- by The dark cloud - at 2013.04.11 21:18:00
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2618. Making nova knifes more usefull. - in General Discussions [original thread]
its basically the risk vs reward thing. And scouts where designed to assasinate people so the thorat slit/ backstab would compliment the actual role. You have to think about it that scouts are fast, low scan profile but very fragile dropsuits. Add...
- by The dark cloud - at 2013.04.11 18:34:00
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2619. Making nova knifes more usefull. - in General Discussions [original thread]
i know about that mechanic but thats a work around and not a intended game mechanic. The changes would not make them OP cause the range would be still very limited and only be usefull at close quarters. And in my opinion the nova knife should be m...
- by The dark cloud - at 2013.04.11 17:35:00
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2620. Making nova knifes more usefull. - in General Discussions [original thread]
Well nova knifes are pretty crap how they are at the moment and i would like to contribute some ideas to make them better. 1-get rid of the charge up 2- make it possible to stab people while sprinting 3-to balance the no charge time it should us...
- by The dark cloud - at 2013.04.11 17:09:00
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