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General Grodd
Ahrendee Mercenaries
47
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Posted - 2013.04.13 03:39:00 -
[1] - Quote
I am tanker, and mainly an anti-infantry tank. Which means driving into the action with no clue as what to expect around the corner. And supply depots are my living nightmare xD. They are essentially vending machines for militia and every kind AV fitting a player has. Then you add in the ability to switch suits for max HP and virtually unlimited ammo. But... is it worth destroying the supply depot...? I mean, I can't know if you need ammo or not because Im probably not in voice chat with you. I know a supply depot Is like a holy beacon of some sort for you all, and I personally have hard time deciding whether or not to destroy a certain supply depot. "Will it benefit us more or less if I destroy it?" I'm asking because I would like some input so I can be wiser in my decision to destroy them. What situations should I? And when should i not? Thank you for your time. |
Sloth9230
Reaper Galactic
844
|
Posted - 2013.04.13 03:44:00 -
[2] - Quote
General Grodd wrote:Im probably not in voice chat with you. There's the problem. I would generally leave supply depots alone though, unless they're so heavily guarded that theirs no way my team can re-take them. Then again I'm not a tanker |
Coleman Gray
GunFall Mobilization Covert Intervention
182
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Posted - 2013.04.13 03:48:00 -
[3] - Quote
For the love of god don't estroy supply depots, yes they are a nuiscance to use tankers but their great for the infrantry and also friendly supply depots repair your tanks, what benefits they give the enemy they give to you really if you can take and hold them. |
Eurydice Itzhak
Militaires Sans Jeux
1
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Posted - 2013.04.13 03:56:00 -
[4] - Quote
I main tanks. I have nearly all of my SP invested in armor tanking with some into shield tanking (testing purposes).
A supply depot is kill on sight. Unless its the very first supply depot on our side. I will let that one live if I feel our team is competent and will retake that point shortly.
A supply depot that you leave alive will just end up being the demise of your 600k+isk investment. Do you consider your 600k isk or your friends 20k suit to be more important to you? let them run out of ammo if they don't carry nanohives or run in a squad. |
The dark cloud
Seraphim Initiative. CRONOS.
1225
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Posted - 2013.04.13 03:57:00 -
[5] - Quote
when you drive a tank then allways blow them up. Same with turret installations cause they usually allways become red at the most unpleasent time and then you see 20 Av grenades beeing thrown over the supply depot, stright at your tank. |
Vyzion Eyri
The Southern Legion RISE of LEGION
469
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Posted - 2013.04.13 03:59:00 -
[6] - Quote
If you're a railgun tank sniping depots, that's just wrong.
But if infantry is your focus, as a tanker you must assess the situation.
If the supply depot is destroyed, does this increase your survivability by enough so that you can kill the enemies for your team?
This means considering the location of depots, the map itself, locations of objectives, how your team is faring against the enemy, how you are faring against AV, how much AV you know you can take.
Basically, if you're an awesome tanker, destroy everything in sight. If you go into a match knowing the tank you're calling in will be lost, leave the depots for your team.
Lets assume the presence of a friendly depot gives every single merc on your team 1 extra kill (50WP) through killing enemies who try hack it or simply resupplying to have full armour/equipment to engage another hostile. If you're in a tank, that's 15 other teammates, which means that depot could have acquired your team 50 x 15 = 750WP.
Can you gain that much for your team after destroying the depot?
TL;DR: Go hard or go home. |
Eurydice Itzhak
Militaires Sans Jeux
1
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Posted - 2013.04.13 04:00:00 -
[7] - Quote
The dark cloud wrote:when you drive a tank then allways blow them up. Same with turret installations cause they usually allways become red at the most unpleasent time and then you see 20 Av grenades beeing thrown over the supply depot, stright at your tank.
+1.
As a matter of fact the only installation you should leave up is a CRU that is beneficial to you. Determining if a CRU is going to be beneficial to you depends on your team and their capabilities.
Feel free to destroy CRUs on sight as well. No real harm done from it and you only take away a slight advantage if your team is good. |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
100
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Posted - 2013.04.13 04:03:00 -
[8] - Quote
While understanding why you want to kill them, I think it might sometimes be better to just stay away. Notably, when the hostile team is redlined, supply depots keep those of us setting defensive remote explosive traps supplied, even if our squads are busy elsewhere and our blue dots aren't dropping nanohives.
This is a common situation for me. Avoiding easy enemy resupply keeps you in your tank, and that's fair, but keeping away from the resupply keeps me in explosives, and that protects our objectives. |
danny12343331
SyNergy Gaming EoN.
34
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Posted - 2013.04.13 04:49:00 -
[9] - Quote
General Grodd wrote: And supply depots are my living nightmare xD. They are essentially vending machines for militia and every kind AV fitting a player has.
I'm a tanker also and I tend to think about this if player can switch to AV fits then I'm pretty much going to have to run away with at least 4 people chasing my tank, but then again it removes infantry with AR, LS, MD, and shottys from the field which is essentially good from your team.(Less pressure for team mates) |
Logi Bro
Eyniletti Rangers Minmatar Republic
1179
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Posted - 2013.04.13 04:51:00 -
[10] - Quote
Please destroy all the supply depots, because then my nanohives weren't a waste of an equipment slot. |
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Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
100
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Posted - 2013.04.13 05:03:00 -
[11] - Quote
Logi Bro wrote:Please destroy all the supply depots, because then my nanohives weren't a waste of an equipment slot.
They weren't in the first place. Do you know how many times I've been sniped trying to get to a supply depot? Much better to have the 'hives right there.
That said, if nobody's placing them, I'd like the option, plz. |
Logi Bro
Eyniletti Rangers Minmatar Republic
1179
|
Posted - 2013.04.13 05:06:00 -
[12] - Quote
Tarquin Markel wrote:Logi Bro wrote:Please destroy all the supply depots, because then my nanohives weren't a waste of an equipment slot. They weren't in the first place. Do you know how many times I've been sniped trying to get to a supply depot? Much better to have the 'hives right there. That said, if nobody's placing them, I'd like the option, plz.
I've seen people run in a wide birth around my nanohives on purpose to avoid giving me a +10 WP bonus. It's disheartening when they are running towards a supply depot, so they obviously need ammo. |
Chunky Munkey
Amarr Templars Amarr Empire
364
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Posted - 2013.04.13 05:45:00 -
[13] - Quote
*Tanker blows up supply depot*
*Tanker complains about lack of infantry support*
Connect the dots to win a prize. |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
101
|
Posted - 2013.04.13 05:51:00 -
[14] - Quote
Logi Bro wrote:I've seen people run in a wide birth around my nanohives on purpose to avoid giving me a +10 WP bonus. It's disheartening when they are running towards a supply depot, so they obviously need ammo.
That's ... really sad.
Even if I felt I was in an unfriendly competition with you for war points, I'd still rather give you the +10 than give some enemy sniper the +50 for severing my spine with a railgun flechette.
Edit:
You're sure they're not just trying to spare the 'hive inventory? Those have a limited number of uses, do they not? |
Kane Fyea
BetaMax. CRONOS.
144
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Posted - 2013.04.13 05:53:00 -
[15] - Quote
Logi Bro wrote:Tarquin Markel wrote:Logi Bro wrote:Please destroy all the supply depots, because then my nanohives weren't a waste of an equipment slot. They weren't in the first place. Do you know how many times I've been sniped trying to get to a supply depot? Much better to have the 'hives right there. That said, if nobody's placing them, I'd like the option, plz. I've seen people run in a wide birth around my nanohives on purpose to avoid giving me a +10 WP bonus. It's disheartening when they are running towards a supply depot, so they obviously need ammo. Everytime I set a nanohive i'm the only one that uses it. I may get 30 wp (if im lucky) from 3 hives. |
Rusty Shallows
Black Jackals
42
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Posted - 2013.04.13 07:22:00 -
[16] - Quote
Supply Depots are hell on Dropships. The painful ammunition issues that Swarms have is one of their limiting factors.
My beef is turrets for the exact same reason as previously stated in this thread. It can be hard keeping the ole assault forge calm when there are yellow/red turrets alive out there.
Tarquin Markel wrote:You're sure they're not just trying to spare the 'hive inventory? Those have a limited number of uses, do they not? Giving other blue dots WPs can lower your ending rank post match. Reduced status and all the goodies comes with it. It truly is amazing what some people will do for any advantage. If that isn't sickening how about the guy who lets a red kill you, then kill him, then hacks over your bleeding out corpse.
Personally I do the fatty HMG dance on nanos and will even spread it around on multiples if they are close enough together. All the better if it helps my side get an orbital. |
Purple Creeper
Onslaught Inc
14
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Posted - 2013.04.13 08:28:00 -
[17] - Quote
Are you kidding? Swarms have TOO MUCH ammo. Take a look at other fps where you get like 2 shots with a rocket launcher then you're done. Swarms need a nerf. Period.
As for supply depots I say killem all. If youre relying on 100 HP/s repair fr a stationary object you might be screwed anyway. Infantry support? How often do you get that as a tanker? I get blue dots who leech wp and won't get out of my tank to kill a mostly dead swarm. Not to mention constant LAV suicide attacks.
You'll be happy you killed that supply depot later, trust me. |
Garrett Blacknova
Codex Troopers
2457
|
Posted - 2013.04.13 08:58:00 -
[18] - Quote
Purple Creeper wrote:Are you kidding? Swarms have TOO MUCH ammo. Take a look at other fps where you get like 2 shots with a rocket launcher then you're done. Swarms need a nerf. Period. While you're at it, take a look at how many FPS games have rocket launchers that can't be fired at infantry, and can only hit vehicles, most of which can survive a minimum of 2 hits and frequently roll through more than a half-dozen hits without dying.
If you're going to compare one aspect of a weapon to the competition, remember the importance of the stats you don't choose to bring up.
Also look at ALL the Doom series, Quake and Unreal. Those are a pretty solid number of very popular competitive FPS games with rocket launchers, and they're not only given more than 20 shots each, but fire like semi-automatic weapons. Just saying.
EDIT: As for the main topic, if your team is controlling a supply depot more often than not, leave it even when the enemy team takes control. If you can, snipe enemies nearby while your team reclaims the depot, otherwise just avoid it until it's cleared and taken back. If your team lets the enemy hold onto a particular depot for a long time, get rid of it. |
KalOfTheRathi
Talon Strike Force LTD
334
|
Posted - 2013.04.13 09:11:00 -
[19] - Quote
From a tanker I have a different view, I suppose.
If we are running in a Squad and the SL says leave it. I do otherwise that sucker is gone.
If I am Lone Wolfing it I warn the Blues on Team Speak that if they don't defend one of them I will destroy it.
That said, I only blow up anything if I have the time and can park (snipe) for some period of time in safety. CRUs have 30K Armor and it takes quite awhile to blow them up. However, I will do it when it will mean the Reds have one less entry into the battlefield. Also a full tank team in a Blaster tank can take them, and almost anything else, down quickly if it is in range.
When I run infantry I hate losing them. If Blue tanks are in the area I hack them as fast as possible just to prevent their loss. I also defend them as I understand the need to destroy anything that gives the Reds an advantage. |
blue gt
Algintal Core Gallente Federation
24
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Posted - 2013.04.13 09:57:00 -
[20] - Quote
if you are all the push your team has destroy it, if your team is holding their own leave em, if your team is dominating the map why not troll em and destroy them.
least thats how my bacon sees it |
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Yeva Kalsani
Reckoners
29
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Posted - 2013.04.13 10:51:00 -
[21] - Quote
If you're confident your team can hold a supply depot, don't destroy it. It's an asset to you as well, as people can quickly switch between fittings, repair up, refill their ammo, and overall give your tank valuable support.
If they look like they're going to lose a depot whenever the hostiles look at them funny, please blow it up. In this case it's not just a threat to tanks, it's a threat to the entire team.
(I say this as someone who mains in infantry.) |
Val'herik Dorn
SyNergy Gaming EoN.
407
|
Posted - 2013.04.13 13:37:00 -
[22] - Quote
Tarquin Markel wrote:Logi Bro wrote:I've seen people run in a wide birth around my nanohives on purpose to avoid giving me a +10 WP bonus. It's disheartening when they are running towards a supply depot, so they obviously need ammo. That's ... really sad. Even if I felt I was in an unfriendly competition with you for war points, I'd still rather give you the +10 than give some enemy sniper the +50 for severing my spine with a railgun flechette. Edit: You're sure they're not just trying to spare the 'hive inventory? Those have a limited number of uses, do they not? Nano hives are a bit useless in the mcc... just sayin... |
HowDidThatTaste
Imperfects Negative-Feedback
2358
|
Posted - 2013.04.13 13:57:00 -
[23] - Quote
If a tanker blows up the supply depot in my Mach he gets no support from me o look they called in a tank I could switch to a forge and take it out, but wait no supply depot.
Its just a weak move lone tankers do gimp their whole team to save their personal tank.its just a looser move.
But whatever my lav does a lot of damage to those tanks ever wonder why the lav keeps smashing into you.? |
Purple Creeper
Onslaught Inc
14
|
Posted - 2013.04.13 18:30:00 -
[24] - Quote
Garrett Blacknova wrote:Purple Creeper wrote:Are you kidding? Swarms have TOO MUCH ammo. Take a look at other fps where you get like 2 shots with a rocket launcher then you're done. Swarms need a nerf. Period. While you're at it, take a look at how many FPS games have rocket launchers that can't be fired at infantry, and can only hit vehicles, most of which can survive a minimum of 2 hits and frequently roll through more than a half-dozen hits without dying. If you're going to compare one aspect of a weapon to the competition, remember the importance of the stats you don't choose to bring up. Also look at ALL the Doom series, Quake and Unreal. Those are a pretty solid number of very popular competitive FPS games with rocket launchers, and they're not only given more than 20 shots each, but fire like semi-automatic weapons. Just saying. EDIT: As for the main topic, if your team is controlling a supply depot more often than not, leave it even when the enemy team takes control. If you can, snipe enemies nearby while your team reclaims the depot, otherwise just avoid it until it's cleared and taken back. If your team lets the enemy hold onto a particular depot for a long time, get rid of it.
When an adv swarm does 8000+ dmg in two volleys there is a problem. Considering how fast fire rate, lock on, and reload is, these things are stupid OP imo. They should dumb them down considerably and allow shoot without a lock again with unpredictable spread and indirect fire. Improved area denial, basically. The fact they're mostly used for ruining my day as an armor tanker bugs me. |
low genius
The Sound Of Freedom Renegade Alliance
14
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Posted - 2013.04.13 19:06:00 -
[25] - Quote
it never makes sense to blow up a supply depot. |
Scheneighnay McBob
Bojo's School of the Trades
1209
|
Posted - 2013.04.13 19:17:00 -
[26] - Quote
Only destroy them when the infantry on your team have demonstrated that they can't handle hacking them. |
Knight SoIaire
Better Hide R Die
161
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Posted - 2013.04.13 19:19:00 -
[27] - Quote
I'll take out Supply Depots if I feel the enemy team would be smart enough to switch out fits to AV. If a friendly shoots at me or goes to hack it while I'm destroying it I'll leave it alone, so if I die, I can blame them |
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