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1981. Balacs modified Ck.0 dropsuit - in General Discussions [original thread]
jerrmy12 kahoalii wrote: The dark cloud wrote: CCP could you please change the colour on them to something "unique"? I know the old beta veterans would appreciate it. Cause it looks like a normal advanced caldari assault at the moment. the...
- by The dark cloud - at 2013.11.28 06:27:00
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1982. Balacs modified Ck.0 dropsuit - in General Discussions [original thread]
CCP could you please change the colour on them to something "unique"? I know the old beta veterans would appreciate it. Cause it looks like a normal advanced caldari assault at the moment.
- by The dark cloud - at 2013.11.28 06:24:00
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1983. Determining Price of Officer Gear - in General Discussions [original thread]
Price hirachy: Officer>Faction/AUR>regular equipment. Im not going to sell any balacs AR for less then 10 mil. And my officer dropsuit will go for at least 100 mil. Due to their limited nature.
- by The dark cloud - at 2013.11.28 06:22:00
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1984. WTF?????? - in General Discussions [original thread]
i can see this exploited in PC to create invincible drop uplinks on objectives. Teamkill, put uplink on corpse, revive and the guy then just has to run into the objective and die. Viola undestroyable uplink to keep spawning on a objective.
- by The dark cloud - at 2013.11.27 11:27:00
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1985. I never realized how powerful armor reps are O_O - in General Discussions [original thread]
This is not really a issue. Use a massdriver to hit the logi and the repped guy at once. Grenades work aswell.
- by The dark cloud - at 2013.11.27 10:44:00
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1986. SHIELD AND ARMOR BALANCE - in General Discussions [original thread]
Magnus Amadeuss wrote: The dark cloud wrote: Nope if i loose mobility then i want more firepower as a option instead. And im not taking kin cats just to run on the same lvl like a caldari assault while he deals more damage. And besides did a...
- by The dark cloud - at 2013.11.26 11:17:00
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1987. This just in - You are not safe Logi slayers - in General Discussions [original thread]
Ishukone assault SMG here i come with tripple damage mods. On a serious note he sayd that they are looking into changing the skills affecting the suit not taking the light weapon away.
- by The dark cloud - at 2013.11.26 11:12:00
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1988. Maybe we just shouldn't..... - in General Discussions [original thread]
Iron Wolf Saber wrote: I wished market was a launch feature. And i wished i had a neon glowing baseball bat in dust to punch people.
- by The dark cloud - at 2013.11.26 06:31:00
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1989. Wait, now I'm curious. - in General Discussions [original thread]
lol sure we need more super overpowered weapons like the balacs.
- by The dark cloud - at 2013.11.26 06:27:00
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1990. should caldari suits have better shield recharging stats? - in General Discussions [original thread]
KING CHECKMATE wrote: Vulpes Dolosus wrote: Slightly on topic: To all saying armour needs nerfed/shields need buffed, just realize that two of the most popular weapons (AR/SCR) are strong to shields and weak to armour. Also note that there a...
- by The dark cloud - at 2013.11.26 06:26:00
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1991. YES, I get to endure another 15 minutes of being stomped. - in General Discussions [original thread]
the answer is: BUY MOAR AURUM! RAWWWRR!
- by The dark cloud - at 2013.11.26 06:20:00
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1992. SHIELD AND ARMOR BALANCE - in General Discussions [original thread]
Nope if i loose mobility then i want more firepower as a option instead. And im not taking kin cats just to run on the same lvl like a caldari assault while he deals more damage. And besides did any 1 tried to ue a massdriver against armor? i bet ...
- by The dark cloud - at 2013.11.26 03:42:00
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1993. SHIELD AND ARMOR BALANCE - in General Discussions [original thread]
Aight you muppet of a OP you do know that a suit without inbuild armor reps is not really usefull? In my experience when you fit a assault suit you better put 2 complex reppers on it and 2 plates (gallente assault) while you can just put 4 shield ...
- by The dark cloud - at 2013.11.25 06:58:00
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1994. Laser rifle nostalgia - in General Discussions [original thread]
Oh yeah the joy of using it with 3 damage mods. Melted a heavy in under 1.5 secs so the only trace left of the "heavy armor" was a puddle of melted metal. On a funny note you could destroy supply depots with just 2 clips from the viziam.
- by The dark cloud - at 2013.11.25 06:45:00
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1995. Meta 2 and below mode - in General Discussions [original thread]
wouldnt solve a thing. Good players will mob the floor with n00bs regardless of the equipment they use.
- by The dark cloud - at 2013.11.25 05:22:00
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1996. LLAV Infantry Remote shield transporter awards no WP - in Feedback/Requests [original thread]
Dont worry in 1.7 they will remove logi LAV's all together so you dont have to care about not getting any WP from your vehicle reps.
- by The dark cloud - at 2013.11.24 00:41:00
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1997. heavy armors/light weapons??? gimme a break - in Feedback/Requests [original thread]
A assault suit has much greater mobility and can carry nanohives to replenish ammo. What can the heavy do? take lots of damge and move really slow. You see heavy's with AR cause the HMG sucks hard. If the HMG would be worthwhile using then people ...
- by The dark cloud - at 2013.11.24 00:40:00
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1998. PERMA-SCAN GLITCH NEEDS TO BE ADDRESSED - in General Discussions [original thread]
Idiot that "glitch" is just a visual bug and it doesnt "permascan". And you obviously cut the part of the video out where the dropship hits the ground and then gets destroyed. Next time you post something please show evidence with the full context...
- by The dark cloud - at 2013.11.23 18:08:00
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1999. You tell me - in General Discussions [original thread]
On eve if something gets changed it gets discussed and tested on SISI (test server) beforehand. On dust we are lucky to et told what changes we are about to get. We dont have the option to get on the test server to figure out if something is horri...
- by The dark cloud - at 2013.11.23 18:00:00
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2000. What would make PC matter? - in General Discussions [original thread]
Open player market and that you can choose if your installation produces clones or equipment for your corp to sell on the player market. Like for a example a district would produce ~600 duvolles per day but only 25 clones that could spice things up.
- by The dark cloud - at 2013.11.22 17:11:00
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