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201. The Swarm Launcher - 1.4 - in Feedback/Requests [original thread]
shaman oga wrote: It will be a month of pain for us poor tankers... Dropship Survival Time once in the air.... T-Minus 6 Seconds.
- by The Black Jackal - at 2013.08.24 13:30:00
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202. The Swarm Launcher - 1.4 - in Feedback/Requests [original thread]
Hobo on Fire wrote: edit: You DO have to relock for every shot. This isn't as bad as you are making it sound. The Rate of Fire is broken by the lock on, between every shot. Currently, the time to lock onto a target is as burdensome (if not mo...
- by The Black Jackal - at 2013.08.23 14:22:00
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203. [Request for information] How do you define a PvP action? - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: 1.4 Patch Notes wrote: * Implemented idle timer to prevent AFK farming in battle ground or MCC. Players not performing any PVP action in a certain period of time will be kicked out of the game How is a PvP action...
- by The Black Jackal - at 2013.08.23 14:20:00
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204. The Swarm Launcher - 1.4 - in Feedback/Requests [original thread]
Zendeal wrote: Old stats = 1.2 lock-on, 2s interval 3.2s per shot 4 shots in a clip = 12.8s New stats= 1.2 lock-on, 0.3 interval 1.5s per shot 4.5 for 3 4.5 s reload 1st shot of next clip 1.5s Total= 10.5s It does give swarms a slight increas...
- by The Black Jackal - at 2013.08.23 14:12:00
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205. [Suggestion] Assault Rifle Revamp - in Feedback/Requests [original thread]
Alena Ventrallis wrote: A solid idea, but I would make the following tweaks. Have the changes you suggest made. The base stats improve as the weapon's tier goes up (24 rounds per magazine for militia, 27 for standard, 33 for advanced, etc.) T...
- by The Black Jackal - at 2013.08.19 04:00:00
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206. [Suggestion] Assault Rifle Revamp - in Feedback/Requests [original thread]
The idea behind this is to allow full customization of weapons. Why customize an Assault Rifle, when you can make the same mods to a Tactical and have a stronger, better weapon. Equalizing the Assault Rifles, and defining them by accuracy and ro...
- by The Black Jackal - at 2013.08.19 00:07:00
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207. [Suggestion] Assault Rifle Revamp - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: No, considering the steep damage drop off the AR receives, I do not feel the ammo count or base damage should be changed. The Breach needs to be reworked though, just a full auto TAR right now (they both have the same RPM a...
- by The Black Jackal - at 2013.08.18 14:38:00
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208. [Suggestion] Assault Rifle Revamp - in Feedback/Requests [original thread]
BL4CKST4R wrote: The Black Jackal wrote: KAGEHOSHI Horned Wolf wrote: The Black Jackal wrote: Just a possible suggestion for 'balancing' all Assault Rifle Variants across the board. First... All Assault Rifles should do the same damag...
- by The Black Jackal - at 2013.08.18 12:07:00
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209. [Suggestion] Assault Rifle Revamp - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: The Black Jackal wrote: Just a possible suggestion for 'balancing' all Assault Rifle Variants across the board. First... All Assault Rifles should do the same damage. Yes I know their fire plasma projectiles rat...
- by The Black Jackal - at 2013.08.18 11:44:00
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210. [Suggestion] Assault Rifle Revamp - in Feedback/Requests [original thread]
Just a possible suggestion for 'balancing' all Assault Rifle Variants across the board. First... All Assault Rifles should do the same damage. Yes I know their fire plasma projectiles rather than bullets, but a bullet fired from the barrel should...
- by The Black Jackal - at 2013.08.18 10:09:00
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211. Sticky:We are increasing Clone Pack Amounts - in Feedback/Requests [original thread]
Why has this seemingly vanished? Ity's not stickied anymore.
- by The Black Jackal - at 2013.08.10 06:19:00
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212. [OUTLINE] Open World Plan - in Feedback/Requests [original thread]
Still more coming. Bumping to get people started.
- by The Black Jackal - at 2013.08.07 14:06:00
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213. IT'S BACK! - in Feedback/Requests [original thread]
Absolute Idiom II wrote: Time of battle, map, batle type etc, to help them locate it in your character history...? Such a ticket will be submitted, as you said, after the next down time to ensure that it's not a 'double sp' glitch that someh...
- by The Black Jackal - at 2013.08.07 14:04:00
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214. IT'S BACK! - in Feedback/Requests [original thread]
Absolute Idiom II wrote: I think you mean doubled, not tripled. But regardless; I think you may find that you have to wait until at least 1 downtime has passed to be sure that you receive zero rewards for that battle. Obviously this is fairly ...
- by The Black Jackal - at 2013.08.07 13:44:00
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215. IT'S BACK! - in Feedback/Requests [original thread]
Once again, the glitch has return. 0 SP, 0 ISK, and an 'undefined' piece of Salvage. http://files1.guildlaunch.net/guild/library/283303/130808-0001-45.jpg I reset, I rechecked, and no, I did not receive the SP, the ISK, nor any sort of 'undefi...
- by The Black Jackal - at 2013.08.07 13:15:00
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216. [OUTLINE] Open World Plan - in Feedback/Requests [original thread]
Reserved.
- by The Black Jackal - at 2013.08.06 16:07:00
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217. [OUTLINE] Open World Plan - in Feedback/Requests [original thread]
Reserved.
- by The Black Jackal - at 2013.08.06 16:06:00
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218. [OUTLINE] Open World Plan - in Feedback/Requests [original thread]
Reserved.
- by The Black Jackal - at 2013.08.06 16:02:00
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219. [OUTLINE] Open World Plan - in Feedback/Requests [original thread]
Reserved.
- by The Black Jackal - at 2013.08.06 15:59:00
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220. [OUTLINE] Open World Plan - in Feedback/Requests [original thread]
Reserved.
- by The Black Jackal - at 2013.08.06 15:58:00
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