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Gyn Wallace
OSG Planetary Operations Covert Intervention
164
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Posted - 2014.12.24 14:34:00 -
[61] - Quote
Godin Thekiller wrote:Why. Why the hell does these things still exists.
EDIT: Since some people thinks it's perfectly fine, a question to them: Would you say that DS crushing should be brung back to the game? It's quite literally on the same level of bullshit.
I just realize I commented without answering your original question. Yes, dropships should be able to crush things, so long as the damage is mutual and they show up on radar like a Christmas tree. (Merry Christmas, btw.)
With respect to tank balance, I favor slower, more ehp, more expensive tanks. I have trouble feeling bad for tankers whose losses are cheaper than mine when I go AV. Tanks should be end-game force multipliers for well coordinated teams; not newb-friendly hot rods with a get out of trouble nitro button. Any tanker who gets in nade range of two or three enemy AV infantry should die if he isn't accompanied by friendly anti-personnel infantry. Solo tankers speeding around the map are every bit as cheesy as JLAVs.
The Dust/Eve Isk Exchange Thread
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4126
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Posted - 2014.12.24 15:18:00 -
[62] - Quote
Gyn Wallace wrote: Hey Pokey,
The answer depends entirely on what's being ganked and how many of what is doing the ganking. Gankers don't generally use T2 fits, they use the cheapest crap on the market, but lots of it, i.e. a bunch of T1 cruisers, lets say 3 or 4M each x 6 or 7 ships, all land on the 150M Battleship at their optimal, web/scram, blap. Cost about 28M, destroy about 150M, maybe loot 10M, so ratio of about 1:5, but that changes radically if the BS is a pricey mission runner, which can cost over a bil. Then you might need 13 gankers, but your ratio jumps to 1:20. Its hard to get an answer because the numbers can vary so wildly.
Suicide ganking tends not to be profitable; people don't do it for profit, they do it for tears, just like some JLAVing.
So in that case it would take 6-7 people in order to pull that off. About how much would it take for a single person to perform the same job?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Godin Thekiller
The Corporate Raiders Top Men.
2671
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Posted - 2014.12.24 15:29:00 -
[63] - Quote
Gyn Wallace wrote:Godin Thekiller wrote:Why. Why the hell does these things still exists.
EDIT: Since some people thinks it's perfectly fine, a question to them: Would you say that DS crushing should be brung back to the game? It's quite literally on the same level of bullshit. I just realize I commented without answering your original question. Yes, dropships should be able to crush things, so long as the damage is mutual and they show up on radar like a Christmas tree. (Merry Christmas, btw.) With respect to tank balance, I favor slower, more ehp, more expensive tanks. I have trouble feeling bad for tankers whose losses are cheaper than mine when I go AV. Tanks should be end-game force multipliers for well coordinated teams; not newb-friendly hot rods with a get out of trouble nitro button. Any tanker who gets in nade range of two or three enemy AV infantry should die if he isn't accompanied by friendly anti-personnel infantry. Solo tankers speeding around the map are every bit as cheesy as JLAVs.
If your loses are more than a HAV, you're doing it wrong. My AV fits are 100k, and my HAV's are at least double that.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders Top Men.
2671
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Posted - 2014.12.24 15:31:00 -
[64] - Quote
Pokey Dravon wrote:Gyn Wallace wrote: Hey Pokey,
The answer depends entirely on what's being ganked and how many of what is doing the ganking. Gankers don't generally use T2 fits, they use the cheapest crap on the market, but lots of it, i.e. a bunch of T1 cruisers, lets say 3 or 4M each x 6 or 7 ships, all land on the 150M Battleship at their optimal, web/scram, blap. Cost about 28M, destroy about 150M, maybe loot 10M, so ratio of about 1:5, but that changes radically if the BS is a pricey mission runner, which can cost over a bil. Then you might need 13 gankers, but your ratio jumps to 1:20. Its hard to get an answer because the numbers can vary so wildly.
Suicide ganking tends not to be profitable; people don't do it for profit, they do it for tears, just like some JLAVing.
So in that case it would take 6-7 people in order to pull that off. About how much would it take for a single person to perform the same job?
Also this.
Teamwork is OP. This takes teamwork out of it.I'm fine if swarms ambush me, I'll be pissed at my team for not helping me (which they hardly ever do). When one person can do the job of a couple people, it pisses me off.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders Top Men.
2671
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Posted - 2014.12.24 15:32:00 -
[65] - Quote
Atiim wrote:The tears here are almost as good as last year's.
What tears?
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders Top Men.
2671
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Posted - 2014.12.24 15:46:00 -
[66] - Quote
Gyn Wallace wrote:Godin Thekiller wrote:I use a couple fluxes on a Maddy, then swarmed him got him almost dead in one mag, and then threw a RE at it. That took a solid 30 seconds, give or take. . You're doing it wrong somehow (not hitting the weak point and shooting at a Gunnlogi, especially when it's hardened would be doing it wrong). Let me see if I understand your argument. You want tanks/AV balanced so that instead of being easy, its somewhat more difficult to kill a tanker who lingers right next to AV infantry for 30 seconds? If the game were balanced for that circumstance, it would be impossible to kill tankers who don't linger next to AV infantry. That has very little to do with improving tank/AV balance. I'd support removing JLAVs from the game, as soon as AV infantry has a way to counter tanks just driving away from any troublesome infantry. The JLAVs are used, because there's no other way to catch or trap good tankers, the ones who use their superior mobility. Introduce webber AV nades, webber swarms, or webber plasma cannons, or make flux nades briefly slow tanks down to scout sprinting speeds, ANYTHING to (not take away completely, but) counter the ability of tankers to just drive away from AV infantry, and no one will need to resort to JLAVs to deal with more competent tankers. I agree that BPOs, that are actually useful as AV, aren't a great way to achieve balance. But currently, they might be the only way to catch good tankers, i.e. the ones that don't just sit there letting AV infantry hose them. Maybe CCP has the numbers on forge/swarm fits lost vs. tanks lost, so that they understand that the balance is better with JLAVs than it would be without them. How can we know? Perhaps CCP will share those numbers with us.
The guy wasn't lingering, a chased it down, cornered it, and then laid into it. You assumed that it was out in the open, just sitting there.
Also, why is driving away a bad thing? Nobody ever said you had to kill it. Making a HAV run= killing it, as it's not there; it's a non threat.
And yes there is. The setup for me trapping the HAV took a minute to do (including killing it). Also, if you want better ways of dealing with vehicles, vehicles needs better ways of dealing with infantry. You can't just become overall superior, end all solution to vehicles, that's just wrong.
Also, I like how you assumed that I just want to sit there for 30 seconds without having to worry about infantry, when I've never said that.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders Top Men.
2671
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Posted - 2014.12.24 15:49:00 -
[67] - Quote
Atiim wrote:This late into the game and people still care about ISK Price?
JLAVs could cost 100mil ISK and it would still kill you. Gameplay wise you'd still be unaffected by how much ISK was spent on the JLAV so what's the point in complaining about it?
Yes, not everyone is rich.
And they most likely would, unless a idiot is using them, they are super easy to use.
As for me being affected, that's not the point. It's that the fact that they are so ******* cheap is what bothers be. On top of that, they are extremely easy to use.
click me
Blup Blub Bloop. Translation: Die -_-
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5959
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Posted - 2014.12.24 15:54:00 -
[68] - Quote
Godin Thekiller wrote: Also, why is driving away a bad thing? Nobody ever said you had to kill it. Making a HAV run= killing it, as it's not there; it's a non threat.
Just because no one ever said I have to doesn't mean I can't or Won't.
Killing HAVs is as valid gameplay as the drive away return drive away WP farming Yo yo.
It's just that one of them actually kills the nerd behind the wheel. Which is the objective. You just have to go through a glacis plate to do it.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Godin Thekiller
The Corporate Raiders Top Men.
2671
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Posted - 2014.12.24 16:03:00 -
[69] - Quote
Breakin Stuff wrote:Godin Thekiller wrote: Also, why is driving away a bad thing? Nobody ever said you had to kill it. Making a HAV run= killing it, as it's not there; it's a non threat.
Just because no one ever said I have to doesn't mean I can't or Won't. Killing HAVs is as valid gameplay as the drive away return drive away WP farming Yo yo. It's just that one of them actually kills the nerd behind the wheel. Which is the objective. You just have to go through a glacis plate to do it.
If you want to kill it, then you should have to put in the extra effort to.
click me
Blup Blub Bloop. Translation: Die -_-
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4128
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Posted - 2014.12.24 16:14:00 -
[70] - Quote
Godin Thekiller wrote:Pokey Dravon wrote: So in that case it would take 6-7 people in order to pull that off. About how much would it take for a single person to perform the same job?
Also this. Teamwork is OP. This takes teamwork out of it.I'm fine if swarms ambush me, I'll be pissed at my team for not helping me (which they hardly ever do). When one person can do the job of a couple people, it pisses me off.
I think its fair when a group of people working together have a far better ISK efficiency. That's more or less what Force Multiplier means. But when its a solo JLAV vs an HAV.....I kinda expect a small ISK ratio.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Godin Thekiller
The Corporate Raiders Top Men.
2671
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Posted - 2014.12.24 16:28:00 -
[71] - Quote
blub
click me
Blup Blub Bloop. Translation: Die -_-
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Gyn Wallace
OSG Planetary Operations Covert Intervention
165
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Posted - 2014.12.24 18:24:00 -
[72] - Quote
Pokey Dravon wrote:Gyn Wallace wrote: Hey Pokey,
The answer depends entirely on what's being ganked and how many of what is doing the ganking. Gankers don't generally use T2 fits, they use the cheapest crap on the market, but lots of it, i.e. a bunch of T1 cruisers, lets say 3 or 4M each x 6 or 7 ships, all land on the 150M Battleship at their optimal, web/scram, blap. Cost about 28M, destroy about 150M, maybe loot 10M, so ratio of about 1:5, but that changes radically if the BS is a pricey mission runner, which can cost over a bil. Then you might need 13 gankers, but your ratio jumps to 1:20. Its hard to get an answer because the numbers can vary so wildly.
Suicide ganking tends not to be profitable; people don't do it for profit, they do it for tears, just like some JLAVing.
So in that case it would take 6-7 people in order to pull that off. About how much would it take for a single person to perform the same job?
Maybe. Sometimes gankers are single individuals using multiple fairly new, cheap accounts. Sometimes they're coordinating with allies. The problem with complaining about the cheapness of gank fits is that they do fit the risk/reward equation. The ganker is almost certain to lose his ships; unless the ganker uses overwhelming force (which is more expensive) the target might escape the gank. Just like the JLAV and targeted tank.
The Dust/Eve Isk Exchange Thread
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Gyn Wallace
OSG Planetary Operations Covert Intervention
165
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Posted - 2014.12.24 18:43:00 -
[73] - Quote
Godin Thekiller wrote:The guy wasn't lingering, a chased it down, cornered it, and then laid into it. ... Also, why is driving away a bad thing? Nobody ever said you had to kill it. Making a HAV run= killing it, as it's not there; it's a non threat.
...You can't just become overall superior, end all solution to vehicles, that's just wrong.
Also, I like how you assumed that I just want to sit there for 30 seconds without having to worry about infantry, when I've never said that.
There is a difference between pointing out a problem with the argument you're presenting (AV Infantry aren't "doing it right" if they fail to mimic your stellar performance when killing lousy tankers) and making assumptions.
I haven't argued that AV infantry should be superior; I've pointed out a problem with your argument for why JLAVs should be removed. The way to fix your argument, isn't by falsely accusing me of making irrelevant assumptions about the details of your AV efforts.
The way to fix your argument is to present a balanced solution that works against tankers that aren't lousy, i.e. tanks that don't get chased down and cornered by AV infantry.
The Dust/Eve Isk Exchange Thread
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4147
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Posted - 2014.12.24 18:49:00 -
[74] - Quote
Gyn Wallace wrote: Maybe. Sometimes gankers are single individuals using multiple fairly new, cheap accounts. Sometimes they're coordinating with allies. The problem with complaining about the cheapness of gank fits is that they do fit the risk/reward equation. The ganker is almost certain to lose his ships; unless the ganker uses overwhelming force (which is more expensive) the target might escape the gank. Just like the JLAV and targeted tank.
I think you're misunderstanding my question. If someone wanted to gank a battleship using only a single ship, about how much would they need to spend in order to achieve this goal?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Gyn Wallace
OSG Planetary Operations Covert Intervention
166
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Posted - 2014.12.24 19:02:00 -
[75] - Quote
Godin Thekiller wrote:If your loses are more than a HAV, you're doing it wrong. My AV fits are 100k, and my HAV's are at least double that.
And tanks usually die as a consequence of multiple people using their AV fits, which have a combined cost that routinely exceeds the value of the tank. Comparing the cost of your single AV fit, which has almost no chance of killing a well driven tank without cooperation from the rest of your team, isn't a useful comparison. If 4 or 5 people have to use AV fits to get 3 or 4 of them in position to do damage quickly enough to kill a good tank driver, the cost of all their fits is properly compared against the cost of the tank.
The Dust/Eve Isk Exchange Thread
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5969
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Posted - 2014.12.24 19:06:00 -
[76] - Quote
Pokey Dravon wrote:Gyn Wallace wrote: Maybe. Sometimes gankers are single individuals using multiple fairly new, cheap accounts. Sometimes they're coordinating with allies. The problem with complaining about the cheapness of gank fits is that they do fit the risk/reward equation. The ganker is almost certain to lose his ships; unless the ganker uses overwhelming force (which is more expensive) the target might escape the gank. Just like the JLAV and targeted tank.
I think you're misunderstanding my question. If someone wanted to gank a battleship using only a single ship, about how much would they need to spend in order to achieve this goal?
less than a tenth of the cost.
Assault ships and interceptors will do the job if you time it right.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Gyn Wallace
OSG Planetary Operations Covert Intervention
166
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Posted - 2014.12.24 19:16:00 -
[77] - Quote
Pokey Dravon wrote:Gyn Wallace wrote: Maybe. Sometimes gankers are single individuals using multiple fairly new, cheap accounts. Sometimes they're coordinating with allies. The problem with complaining about the cheapness of gank fits is that they do fit the risk/reward equation. The ganker is almost certain to lose his ships; unless the ganker uses overwhelming force (which is more expensive) the target might escape the gank. Just like the JLAV and targeted tank.
I think you're misunderstanding my question. If someone wanted to gank a battleship using only a single ship, about how much would they need to spend in order to achieve this goal?
I don't know. I'm speculating: It would depend entirely on the security level of the space. In high sec, they can't spend enough. No single ship can suicide gank a well tanked battleship in 1.0 space. Concord would kill you too quickly to punch through a decent battleship's tank. I doubt a single well crafted gank ship could even get through a poorly tanked battleship's tank in 1.0 space. In 0.6 space, I would guess its possible, but have no idea. But if we're not talking about suicide ganking in the presence of Concord, if we're just talking about risk/reward out in low or null sec, a 10M ship can destroy a 1B battleship, if the 10M ship is perfectly crafted for taking on that 1B battleship. There are many instances in Eve of wildly cheaper fits taking on and beating (without having to suicide) wildly more expensive ships. Isk spent building ships in Eve is only circumstantially advantageous.
The Dust/Eve Isk Exchange Thread
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5969
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Posted - 2014.12.24 20:15:00 -
[78] - Quote
Gyn Wallace wrote: Isk spent building ships in Eve is only circumstantially advantageous.
this is what people fail to realize when they bang the ISK spent drum.
a 20m Interceptor or assault ship hull can spend maybe 10-15 more million to create a solid murder fit in Null and go find a Battleship (which is usually poorly equipped to handle fast moving interceptors) that is engaged, tackle and tear it down piece by piece. Bonus points if you're in an amarr assault ship neuting it to death.
Average T2 fit Battleship: 450-600m ISK
You got ganked for the cost of your ammo for three days.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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MrShooter01
Storm Wind Strikeforce Caldari State
1233
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Posted - 2014.12.24 21:47:00 -
[79] - Quote
Breakin Stuff wrote:Gyn Wallace wrote: Isk spent building ships in Eve is only circumstantially advantageous.
this is what people fail to realize when they bang the ISK spent drum. a 20m Interceptor or assault ship hull can spend maybe 10-15 more million to create a solid murder fit in Null and go find a Battleship (which is usually poorly equipped to handle fast moving interceptors) that is engaged, tackle and tear it down piece by piece. Bonus points if you're in an amarr assault ship neuting it to death. Average T2 fit Battleship: 450-600m ISK You got ganked for the cost of your ammo for three days.
but but he paid 500 million for his battleship he should be untouchable by anything other than an enemy 500 million isk battleship fighting him 1v1 or 3-5 smaller tech 2 ships that cost almost as much anything less should be an annoyance and nothing more its not fair |
Godin Thekiller
The Corporate Raiders Top Men.
2671
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Posted - 2014.12.24 22:08:00 -
[80] - Quote
Breakin Stuff wrote:Gyn Wallace wrote: Isk spent building ships in Eve is only circumstantially advantageous.
this is what people fail to realize when they bang the ISK spent drum. a 20m Interceptor or assault ship hull can spend maybe 10-15 more million to create a solid murder fit in Null and go find a Battleship (which is usually poorly equipped to handle fast moving interceptors) that is engaged, tackle and tear it down piece by piece. Bonus points if you're in an amarr assault ship neuting it to death. Average T2 fit Battleship: 450-600m ISK You got ganked for the cost of your ammo for three days.
That isn't the same thing, and you know it.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders Top Men.
2671
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Posted - 2014.12.24 22:11:00 -
[81] - Quote
Gyn Wallace wrote:Godin Thekiller wrote:If your loses are more than a HAV, you're doing it wrong. My AV fits are 100k, and my HAV's are at least double that. And tanks usually die as a consequence of multiple people using their AV fits, which have a combined cost that routinely exceeds the value of the tank. Comparing the cost of your single AV fit, which has almost no chance of killing a well driven tank without cooperation from the rest of your team, isn't a useful comparison. If 4 or 5 people have to use AV fits to get 3 or 4 of them in position to do damage quickly enough to kill a good tank driver, the cost of all their fits is properly compared against the cost of the tank.
If you're taking more than one AV to kill a HAV now, you're still doing it wrong.
click me
Blup Blub Bloop. Translation: Die -_-
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TheEnd762
SVER True Blood
682
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Posted - 2014.12.24 23:22:00 -
[82] - Quote
I've never seen anyone pull out a JLAV right out of the gates, unless it's for a infamous individual. I always see people, and do myself, try to engage with swarms and whatnot first. But when I put 3 volleys of swarms into an HAV and don't even go through the shields, I'm pulling out a JLAV. Especially if the driver pops out in a heavy suit to mow me down. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5977
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Posted - 2014.12.25 03:30:00 -
[83] - Quote
Godin Thekiller wrote:Breakin Stuff wrote:Gyn Wallace wrote: Isk spent building ships in Eve is only circumstantially advantageous.
this is what people fail to realize when they bang the ISK spent drum. a 20m Interceptor or assault ship hull can spend maybe 10-15 more million to create a solid murder fit in Null and go find a Battleship (which is usually poorly equipped to handle fast moving interceptors) that is engaged, tackle and tear it down piece by piece. Bonus points if you're in an amarr assault ship neuting it to death. Average T2 fit Battleship: 450-600m ISK You got ganked for the cost of your ammo for three days. That isn't the same thing, and you know it.
for AV it ABSOLUTELY is.
For the jeeps, a better comparison would be what happens if you can put an MWD on an Atron and do collision damage.
I think regular RE should have their damage versus HAV cut in half due to the introduction of the packed AV charges. The packed AV means you HAVE to expose the REs to oncoming to be able to do damage since the radius is tiny. plus even if you hit unless you land perfectly you STILL ain't popping that tank.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3264
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Posted - 2014.12.25 05:19:00 -
[84] - Quote
True Adamance wrote:Breakin Stuff wrote:True Adamance wrote:Gavr1lo Pr1nc1p wrote:Because Gunlogis are invincible as ever. Yet I'm trying to fix Gunnlogi. What the **** are you doing about JLAV's? JLAVs are love. JLAVs are life. And to the nerd saying gunnlogis are easy... Gunnlogis under 20 mil SP are easy. Let's not make any mistake. 25 mil gunlogis will take 2-3 AV to bring down because of just how heavily they can be tanked. Upper end gunnlogis are out of balance. Yeah they are and Ill be the first to admit that..... but one broken mechanic should not be widely accepted as a positive thing in order to beat the other. JLAV are almost 0 risk for massive potential reward. Honestly when Rattati speaks of bringing back Marauder, etc I can see why some pilots want them to be OP..... who the **** wants to play a 1.5-3.0 million ISK HAV when a douche bag with less than 50K ISK can instantly wreck you with little to no effort. Look. When a single AV player can solo a tank, Im all for removing JLAV's. Until then, its a balancing factor for vehicles: if you are a low SP player who doesn't have prof 5 swarms and proto minmando with double complex damage mods, you need something else.
Very similar to the shotgun or RE's for infantry: you can kill any scout in the game with a single SG blast, and can kill all but the most heavily tanked of the heavily tanked heavies with a single boundless RE.
There should always be risk for a vehicle user of someone using an easily counter able tactic that is also very effective if you aren't situationally aware.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Gyn Wallace
OSG Planetary Operations Covert Intervention
167
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Posted - 2014.12.25 14:27:00 -
[85] - Quote
Godin Thekiller wrote:If you're taking more than one AV to kill a HAV now, you're still doing it wrong. The way to fix your argument is to present a balanced solution that works against tankers that aren't lousy, i.e. tanks that don't get chased down and cornered by a lone AV infantry.
The Dust/Eve Isk Exchange Thread
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Atiim
Titans of Phoenix
14683
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Posted - 2014.12.25 22:15:00 -
[86] - Quote
Gavr1lo Pr1nc1p wrote: Look. When a single AV player can solo a tank,
While I certainly don't agree with the person you're arguing with, HAVs can be soloed.
The 1st Matari Commando
-HAND
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Godin Thekiller
The Corporate Raiders Top Men.
2672
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Posted - 2014.12.29 05:46:00 -
[87] - Quote
Gyn Wallace wrote:Godin Thekiller wrote:If you're taking more than one AV to kill a HAV now, you're still doing it wrong. The way to fix your argument is to present a balanced solution that works against tankers that aren't lousy, i.e. tanks that don't get chased down and cornered by a lone AV infantry.
That isn't hard to do with like 90% of pilots it seems.
click me
Blup Blub Bloop. Translation: Die -_-
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