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1541. [Request] Less menus, more tangibility - in Feedback/Requests [original thread]
Still would like social hubs for interacting with players instead of just menus.
- by The-Errorist - at 2013.09.20 01:46:00
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1542. Sticky:Fracture Road Skirmish Feedback! - in Skirmish Gamemode [original thread]
On i-8 by the barrel, there's a thing that looks like you can go under while walking or crouching, but can't; its taller than a player and has a ton of space to move under, but doesn't let you.
- by The-Errorist - at 2013.09.20 01:21:00
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1543. A series of radical thoughts : Making Installations matter - in Feedback/Requests [original thread]
Cody Sietz wrote: I like it, I'd also like to be able to "steal" CRUs with a large air vehicle. Would be cool.
- by The-Errorist - at 2013.09.18 19:25:00
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1544. [Request] Less menus, more tangibility - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: Arkena Wyrnspire wrote: Martin0 Brancaleone wrote: *Cough* Star Citizen *Cough* Will it deliver on its many, many promises? The pre pre pre pre pre pre pre pre pre alpha hangar module is already waaaay bette...
- by The-Errorist - at 2013.09.18 19:22:00
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1545. [Detailed Proposal] Revised Planetary Conquest System - in Feedback/Requests [original thread]
I like how it: gives a reason for districts to be locked makes PC different then regular battles and make a it feel like a war where a single battle doesn't let you magicly little more more sense. Make PC more fun and meaningful. Makes multi-stage...
- by The-Errorist - at 2013.09.18 19:20:00
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1546. ADS increases hipfire turn speed at 0 sensitivity - in Technical Support/Bugs [original thread]
jordy mack wrote: The-Errorist wrote: You can do this by tilting the left analog stick all the way, then then stop ADS. err what? I meant to say right stick. When you hold L1, tilt the right stick all the way, then let go of L1, you s...
- by The-Errorist - at 2013.09.18 03:18:00
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1547. Weapons moddles/animation sharing RoF, recoil, and dispersion after swithching - in Technical Support/Bugs [original thread]
Switching weapons quickly can still causes weapon to stay and "stack" graphically with the previous one, disappear, have the animation of the previous weapon, even share RoF, recoil, and dispersion. This bug happens far less often then before 1.4,...
- by The-Errorist - at 2013.09.18 02:59:00
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1548. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
I want lakes as medium sockets. They could also have like plants or interesting rocks or crystals, and or filled with acid instead of water.
- by The-Errorist - at 2013.09.18 02:26:00
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1549. ADS increases hipfire turn speed at 0 sensitivity - in Technical Support/Bugs [original thread]
For standard PS3 controller, when you set the x & y sensitivity to 0, you can get a faster maximum turn speed than users with 100. You can do this by tilting the left analog stick all the way, then then stop ADS. This bug allows you to be able...
- by The-Errorist - at 2013.09.18 02:00:00
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1550. Grass in 1.4 looks better than before. - in Feedback/Requests [original thread]
The amount of grass on some areas have increased and in general, it looks better than before with 1.4.
- by The-Errorist - at 2013.09.17 09:05:00
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1551. CCP can you tell us when you'll bring back E3 version of restocking? - in Feedback/Requests [original thread]
CCP needs to work on this sometime soon for this year.
- by The-Errorist - at 2013.09.16 03:19:00
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1552. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
This thread has ten pages, tons of supporters, and it doesn't even get a dev post or mentioned on the Feedback/Suggestions - Weekly Updates on the DUST 514 thread.
- by The-Errorist - at 2013.09.16 03:07:00
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1553. [Petition] Reduce price of the Enforcer HAV's. - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: GATQS wrote: I cant see why an HAV that only has one more slot, a little more zoom and damage than a standard needs to cost 1,227,000 compared to 200,000. Why is it priced like that espcially when it has less shields,ar...
- by The-Errorist - at 2013.09.15 20:42:00
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1554. MCC Bug Consolidation. - in Technical Support/Bugs [original thread]
MCC explosion animation having an intact MCC https://forums.dust514.com/default.aspx?g=posts&m=1295154
- by The-Errorist - at 2013.09.13 04:04:00
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1555. MCC explosion with MCC intact - in Technical Support/Bugs [original thread]
In skirmish, when the friendly MCC drops to 0 HP and it shows the MCC explosion animation, it sometimes just show an explosion with the MCC intact.
- by The-Errorist - at 2013.09.13 04:03:00
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1556. Petition: FIX large turret rendering - in General Discussions [original thread]
This got worse in 1.4 too. Also people seem to render less at distances than in 1.3 when in a vehicle.
- by The-Errorist - at 2013.09.13 03:52:00
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1557. CCP can you tell us when you'll bring back E3 version of restocking? - in Feedback/Requests [original thread]
This needs to be re-added to the game.
- by The-Errorist - at 2013.09.13 03:45:00
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1558. Scout LAV vs Logi LAV - in General Discussions [original thread]
Sinboto Simmons wrote: anything with the word scout in it is getting screwed over it seems lol yes.
- by The-Errorist - at 2013.09.13 03:41:00
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1559. The problems with faction warfare - in Feedback/Requests [original thread]
Eris Ernaga wrote: Bumping this so that hopefully a DEV will reply. Maybe I can reply to you in a constructive way and start a conversation about something that will lead to even more replies that will bump this thread.
- by The-Errorist - at 2013.09.13 03:32:00
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1560. [Request] Jump link installations - in Feedback/Requests [original thread]
CCP still hasn't acknowledge this thread with a post or a mention on the Weekly Feeback Updates thread.
- by The-Errorist - at 2013.09.13 03:25:00
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