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241. Explosives are sticky now! - in General Discussions [original thread]
This is AWESOME!!!
- by The-Errorist - at 2013.12.11 03:33:00
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242. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Sticky explosive should be in there! CCP add to to notes.
- by The-Errorist - at 2013.12.11 01:01:00
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243. Female mercs got their sexy walk back - in General Discussions [original thread]
Lies.
- by The-Errorist - at 2013.12.10 13:17:00
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244. A group for those who like working with numbers - in General Discussions [original thread]
If you want others like you who like working with numbers and giving feedback on number stuff like in https://forums.dust514.com/default.aspx?g=posts&m=1580629 , Message me at Enkouyami on skype and I'll invite you to the chatroom.
- by The-Errorist - at 2013.12.09 17:02:00
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245. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
As for the other un-answered questions in this thread, there's this .
- by The-Errorist - at 2013.12.05 23:36:00
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246. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Agrios Endendros wrote: As a dedicated swarm user, I support these changes. If you were serious about taking out a tank, you already needed to engage a good tanker from within the 175m range(preferably within AV nade distance). With the removal...
- by The-Errorist - at 2013.12.05 02:26:00
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247. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
DiGreatDestroyer wrote: One thing: If the owner of a vehicle enters 1 second after delivery, does it allow his squadmates to enter the vehicle right away, or they still have to wait the 5 seconds?? I would like to know this too.
- by The-Errorist - at 2013.12.05 02:20:00
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248. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Shokhann Echo wrote: still no vehicle lock huh... They added a timer and you can remove your turrets.
- by The-Errorist - at 2013.12.05 02:11:00
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249. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
V1RONXSS wrote: omg nerf nerf nerf... AV weapons r just useless with stats u gave us here, unless u redused HP on vehicles, what u dont of course... adv av nades do fast the same as usual pro grenades. Iceland weed tl;dr P.S. shield nerf is b...
- by The-Errorist - at 2013.12.05 02:06:00
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250. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Atom Heart Mother wrote: all quite good, but nerf on AV? what's the reason for that? look at the proto grenade, now it deals less damage than standard, this is silly, and what abpout swarm launchers?? why? why did you touch AV? because of noob ...
- by The-Errorist - at 2013.12.04 20:42:00
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251. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
When will you address TTK CCP? The 10% damage buff to weapons that came early in uprising to compensate for bad hit detection needs to go; we don't have that kind of problem anymore and it was only a temporary fix (which is now not needed), so ple...
- by The-Errorist - at 2013.12.04 20:33:00
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252. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Is the stacking penalty for shield extenders only for vehicles, or also for infantry?
- by The-Errorist - at 2013.12.04 20:29:00
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253. Closed beta battle song (dev help please) - in General Discussions [original thread]
Iron Wolf Saber wrote: Greasepalms wrote: CCP Logibro wrote: http://www.youtube.com/watch?v=j0btpeMzhAc is what I think you're looking for. It's a modified version of Surplus of Rare Artifacts. Bring it back ? I tried. Not sure if...
- by The-Errorist - at 2013.11.28 09:44:00
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254. Closed beta battle song (dev help please) - in General Discussions [original thread]
I could try using that vid and others, using a video editor to clip the sounds together to make the an uninterrupted song, but that would take some time and I have little to no experience.
- by The-Errorist - at 2013.11.27 20:00:00
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255. Closed beta battle song (dev help please) - in General Discussions [original thread]
Here it is.
- by The-Errorist - at 2013.11.26 08:41:00
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256. What happens after wearing a Caldari helmet for too long - in General Discussions [original thread]
Pokey Dravon wrote: Really fantastic work! I love how the bone structure looks warped and deformed to fit the shape of the helmet. Really a dark look into the nature of cloned mercs. CCP should really give props to this guy for some imaginative...
- by The-Errorist - at 2013.11.21 05:04:00
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257. What happens after wearing a Caldari helmet for too long - in General Discussions [original thread]
Atiim wrote: A better question would be the long term effects of Gallente helmets. Those 4 eyes look way too suspicious. What about the Amarr's 3rd eye on their medium frames? Blending in as if they don't want it to be noticed.
- by The-Errorist - at 2013.11.21 04:02:00
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258. What happens after wearing a Caldari helmet for too long - in General Discussions [original thread]
The Caldari are know for their uncomfortable dropsuits, but there isn't much information on the negative impacts it has on your clones. Here's just one of the adverse side affects of wearing a just the Caldari helmet for too long.
- by The-Errorist - at 2013.11.21 03:33:00
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259. 1.6 Dropship changes - in General Discussions [original thread]
Skihids wrote: My point is LAV driving isn't a role, it's just something everyone does. Some folks can drive better than others, but it's not a demanding task and it's difficult to kill yourself in it. Nobody over the age of 16 proudly declare...
- by The-Errorist - at 2013.11.11 23:26:00
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260. 1.6 Dropship changes - in General Discussions [original thread]
Azri Sarum wrote: Is it just me or did the vertical thrust on milita dropships become buggy in 1.6? I ask because it seems like at times i will be flying along, noes down to pick up some forward speed. I then bring up the nose (to horizontal) b...
- by The-Errorist - at 2013.11.11 06:29:00
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