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261. 1.6 Dropship changes - in General Discussions [original thread]
Talos Vagheitan wrote: The-Errorist wrote: [quote=Skihids][quote=The-Errorist][quote=Skihids] With auto-leveling, it wouldn't make being a pilot as nearly as easy as it was back then at E3. To even suggest that is laughable. What he's sa...
- by The-Errorist - at 2013.11.11 06:10:00
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262. 1.6 Dropship changes - in General Discussions [original thread]
Skihids wrote: The-Errorist wrote: Skihids wrote: Dropship pilots are a fiercely loyal to their ships. They have endured repeated nerfs, neglect, and wallet draining expense because they love flying. They love it because being an accompli...
- by The-Errorist - at 2013.11.11 05:51:00
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263. 1.6 Dropship changes - in General Discussions [original thread]
Skihids wrote: Dropship pilots are a fiercely loyal to their ships. They have endured repeated nerfs, neglect, and wallet draining expense because they love flying. They love it because being an accomplished pilot meant something. Dumb down th...
- by The-Errorist - at 2013.11.11 03:46:00
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264. 1.6 Dropship changes - in General Discussions [original thread]
Skihids wrote: Talos Vagheitan wrote: Haven't tried out the militia dropships. Mixed feelings, easier for rookies to learn I suppose. Although I do like being in a bit of an exclusive group of people who can fly and land dropships properly. ...
- by The-Errorist - at 2013.11.11 03:43:00
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265. 1.6 Dropship changes - in General Discussions [original thread]
After flying around for a couple hours for a few days, I got used to using both the Caldari & Gallente Militia dropships and using their assault dropships. The change to maneuvering isn't as terribly bad after you get used to it. I can still d...
- by The-Errorist - at 2013.11.11 03:30:00
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266. 1.6 Dropship changes - in General Discussions [original thread]
Dropships also knocked back more than usual in this build by forges and other weapons.
- by The-Errorist - at 2013.11.09 17:43:00
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267. How? - in General Discussions [original thread]
I hate this game sometimes.
- by The-Errorist - at 2013.11.08 23:09:00
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268. How? - in General Discussions [original thread]
How does a forgegun deal 5800 damage with two shots?
- by The-Errorist - at 2013.11.08 20:16:00
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269. 1.6 Dropship changes - in General Discussions [original thread]
CCP, we need an way to disable the stabilization feature you added, maybe make it a built-in module to toggle or put in the aerial vehicle controls. Also the changes to maneuverability were NOT needed nor were they wanted or generally liked. Pleas...
- by The-Errorist - at 2013.11.08 16:51:00
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270. 1.6 Dropship changes - in General Discussions [original thread]
Ghosts Chance wrote: Now im not the best dropship pilot, but ive been gunning and flying them long enough that i can pull off crazy manuvers and stay alive in a sky full of missles. this new dropship controls have taken away alot of the fine ...
- by The-Errorist - at 2013.11.08 09:05:00
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271. 1.6 Dropship changes - in General Discussions [original thread]
Ghosts Chance wrote: Broonfondle Majikthies wrote: +1 The ships drift around more. Even with a Jovian in my Incubus its hard as hell to manoeuvre (and I sure as hell miss the plate/hardener!). Gunning is more accurate as the sjip isn't sh ...
- by The-Errorist - at 2013.11.08 09:00:00
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272. 1.6 Dropship changes - in General Discussions [original thread]
Does anyone else notice anything different?
- by The-Errorist - at 2013.11.07 09:29:00
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273. 1.7 Vehicle Fitting Accessory! - in General Discussions [original thread]
Harpyja wrote: [quote=The-Errorist]The 'Total PG' (Q11) and 'Total CPU' (R11) needs to be renamed to 'PG" and "CPU'. 'PG' (A6) should be renamed to 'Total PG' ad 'CPU' (A7) should be renamed to 'Total CPU'. Revising response... please wait.
- by The-Errorist - at 2013.11.07 08:04:00
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274. 1.6 Dropship changes - in General Discussions [original thread]
What did CCP do to dropships? Were militia dropships the only ones affected? Does it give pilots more or less control? Is it harder for rookies and easier for vets? Do you like the change?
- by The-Errorist - at 2013.11.07 03:06:00
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275. 1.7 Vehicle Fitting Accessory! - in General Discussions [original thread]
The 'Total PG' (Q11) and 'Total CPU' (R11) needs to be renamed to 'PG" and "CPU'. 'PG' (A6) should be renamed to 'Total PG' ad 'CPU' (A7) should be renamed to 'Total CPU'.
- by The-Errorist - at 2013.11.06 16:59:00
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276. [Request] Game mode: Scan & Destroy - in General Discussions [original thread]
Krom Ganesh wrote: How about the maps being modified during this game mode so that there are many pedestals (that aren't cloaked) upon which the MDAs could be placed (which are cloaked) with the computer being attached to the pedestal. The comp...
- by The-Errorist - at 2013.10.28 17:00:00
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277. [Request] Game mode: Scan & Destroy - in General Discussions [original thread]
this is AMAZING!!! Edit: This is the by far, the simplest, best search and destroy idea that sounds like it's going to be the most fun or a whole lot of players. I would play this almost exclusively with ambush instead of ambush with Skirm.
- by The-Errorist - at 2013.10.28 16:49:00
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278. How to fix the "Slayer Logi" - in General Discussions [original thread]
Master Jaraiya wrote: BLACKLIST THEM If you don't like logis who fit their suit for Max HP and DPS, can their ass! Send the message that a Logi is supposed to support by using the "metagame" Stop trying to nerf the Logi Suit because scrub pl...
- by The-Errorist - at 2013.10.25 01:41:00
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279. The real logi balance thread. - in General Discussions [original thread]
TechMechMeds wrote: Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot. This would define the two roles no matter how you look at it or dislike it. PS ...
- by The-Errorist - at 2013.10.25 01:29:00
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280. 1.6 Patch notes - in General Discussions [original thread]
Its basically a build to get Dust ready for future updates with its engine upgrades and bug fixes.
- by The-Errorist - at 2013.10.24 21:08:00
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