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161. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
HP meter is bugged until 1 min after spawning
- by The-Errorist - at 2014.03.25 14:28:00
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162. Core Breach MD: Best Shotgun ever! - in General Discussions [original thread]
Will do so soon and will edit my post when I do.
- by The-Errorist - at 2014.03.25 12:41:00
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163. So you can change heavys on the whim of the CPM but not tanks? - in General Discussions [original thread]
Bro-metheus wrote: I have to say great job listening to Completely Pathetic Management (CPM) once again. You adjust heavies without waiting to see what happens in the player bases hands testing vs the more powerful and changed splash weapons an...
- by The-Errorist - at 2014.03.25 12:26:00
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164. Server is online early! - in General Discussions [original thread]
at :26 it let me in.
- by The-Errorist - at 2014.03.25 11:27:00
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165. Should AV add Debuffs on vehicles? - in General Discussions [original thread]
crazy space 1 wrote: Please remember I'm seriously running for CPM 1 I'm on the fence on which way to go. On one hand you can add debuffs to all AV weapons I fear they will be useless, 1 second? On the other hand introducing 2-3 brand new EW e...
- by The-Errorist - at 2014.03.23 00:44:00
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166. Should AV add Debuffs on vehicles? - in General Discussions [original thread]
No 1 has any feedback on this version or anyone else's version of Iron Wolf Saber's ideas? The-Errorist wrote: Anti-vehicle grenades - Slow down vehicles Flux grenades and Forgegun shots - Reduce Active duration of modules by 1 second and...
- by The-Errorist - at 2014.03.14 21:11:00
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167. Should AV add Debuffs on vehicles? - in General Discussions [original thread]
Alena Ventrallis wrote: Change AV nades to stop whatever modules are currently active? Something along those lines. Tanks should be nigh unkillable when hardeners are on. It'd be fair for AV nades to force those modules off and make the tank vu...
- by The-Errorist - at 2014.03.14 05:47:00
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168. "taking out orbiting starships" a still a planed HAV role? - in General Discussions [original thread]
Oxskull Duncarino wrote: All of a sudden strange vehicles are seen looming in the red line http://tinypic.com/r/qou1vk/8
- by The-Errorist - at 2014.03.13 21:25:00
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169. "taking out orbiting starships" a still a planed HAV role? - in General Discussions [original thread]
Buster Friently wrote: The-Errorist wrote: Buster Friently wrote: The-Errorist wrote: There must be a reason why they still have that line in the description for HAVs on that site. Yes, the same reason that there are still so many ...
- by The-Errorist - at 2014.03.13 21:01:00
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170. "taking out orbiting starships" a still a planed HAV role? - in General Discussions [original thread]
Buster Friently wrote: The-Errorist wrote: There must be a reason why they still have that line in the description for HAVs on that site. Yes, the same reason that there are still so many issues in Dust. Just trying to shine some lig...
- by The-Errorist - at 2014.03.13 20:57:00
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171. Who's really laughing in 1.8 - in General Discussions [original thread]
Sana Rayya wrote: I wonder - with the super EHP heavies of 1.8, could you still roadkill them with LAVs at high speed? Or would it blow up the LAV? The heavy would still die, at max speed without a booster, you can deal over 9 thousand damage...
- by The-Errorist - at 2014.03.13 20:53:00
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172. "taking out orbiting starships" a still a planed HAV role? - in General Discussions [original thread]
There must be a reason why they still have that line in the description for HAVs on that site.
- by The-Errorist - at 2014.03.13 20:49:00
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173. "taking out orbiting starships" a still a planed HAV role? - in General Discussions [original thread]
Based on what CCP has on https://dust514.com/universe/vehicles/ about tanks, Quote: Their role on the battlefield is to provide heavily-armed and armored support at medium to long range, assisting infantry and lightly armored vehicles, or ta...
- by The-Errorist - at 2014.03.13 20:44:00
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174. AV Buff: Make vehicle profile increase SL lock range. - in General Discussions [original thread]
Alpha 443-6732 wrote: Takahiro Kashuken wrote: Beren Hurin wrote: I WANT TO FIRE MY SL FROM THE TOP OF A TOWER WITH NO RISK. Fixed But this time you have the opportunity to render them useless while up there. You can decide wheth...
- by The-Errorist - at 2014.03.13 19:55:00
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175. +1 to CCP LogiBro - in General Discussions [original thread]
Chunky Munkey wrote: CCP Logibro wrote: [img]http://i.imgur.com/NMlDr3d.jpg[/img] MCC destroyed. Commencing Tacnet shutdown. I'm afraid of to even join a battle now.
- by The-Errorist - at 2014.03.13 06:08:00
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176. What Do You Think HAND Means? - in General Discussions [original thread]
A hand is a Handy Apparatus thats Notoriously Dexterous.
- by The-Errorist - at 2014.03.13 03:24:00
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177. What Do You Think HAND Means? - in General Discussions [original thread]
Have A Nice Day? Also can we make multiple guesses?
- by The-Errorist - at 2014.03.12 07:56:00
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178. Assault dropship costs are insane - in General Discussions [original thread]
maka rax wrote: I could buy a rifter for less than 300k in Eve. ADS may be a bit expensive for how fragile they are. And the ADS is also smaller with no speed bonus.
- by The-Errorist - at 2014.03.09 21:18:00
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179. Minmatar Sentinel Looks Subpar - in General Discussions [original thread]
Supernus Gigas wrote: The Minmatar Sentinel currently will have 435 Armor and 390 Shields for a total of 825 EHP. That makes it the lowest EHP Sentinel. Also, I thought the Minmatar were more shield based, why does the Minmatar Sentinel have mo...
- by The-Errorist - at 2014.03.07 06:49:00
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180. Should AV add Debuffs on vehicles? - in General Discussions [original thread]
ResistanceGTA wrote: Could we get Webs already?!? These are interesting ideas, though I think some simple DoT would be amazing for variants of weapons (and all Plasma Cannons). Why exactly can't they program in Damage over Time abilities? I k...
- by The-Errorist - at 2014.03.07 04:46:00
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