Pages: 1 2 3 4 5 6 7 8 9 10 20 |
261. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Godin Thekiller wrote: I'd like to reiterate that player count and map design are both too small for vehicles to excel, especially transport vehicles, and HAV's, and slightly for LAV's (as in Tech 1 LAV"s) don't really h...
- by Thaddeus Reynolds - at 2015.01.16 02:19:00
|
262. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 1. Logi DS need a kick out button 2. Specalized hulls work on a role bonus and then a racial bonus, this can be upto 3 skills max - Tweek to the LLAV skill 2a. Either 2 bonus skills for its role and 1 racial or vice versa...
- by Thaddeus Reynolds - at 2015.01.15 20:23:00
|
263. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: fair enough. used the forge guns as the baseline because LOLswarms. at each level the Scrambler lance is only 50 DPS from the Assault forge at each level. the Autocannon is within 50 of the standard forge at each level ...
- by Thaddeus Reynolds - at 2015.01.15 19:10:00
|
264. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Hey Thaddeus if I threw you some main battle cannon stats could you bash some sense into them? I'm trying to keep the turrets themselves unique, with as few disparities between them as possible. I have the Charged Electr...
- by Thaddeus Reynolds - at 2015.01.15 03:39:00
|
265. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: Thaddeus Reynolds wrote: Spkr4theDead wrote: Thaddeus Reynolds wrote: I'd love to add Swarm Pods as a Small Turret...and Guided Missiles as a Large Turret (Guided missiles being controlled by where you are pointed, ...
- by Thaddeus Reynolds - at 2015.01.15 02:19:00
|
266. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Thaddeus Reynolds wrote: Spkr4theDead wrote: Thaddeus Reynolds wrote: I'd love to add Swarm Pods as a Small Turret...and Guided Missiles as a Large Turret (Guided missiles being controlled by where you are pointed,...
- by Thaddeus Reynolds - at 2015.01.15 00:30:00
|
267. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: Thaddeus Reynolds wrote: I'd love to add Swarm Pods as a Small Turret...and Guided Missiles as a Large Turret (Guided missiles being controlled by where you are pointed, while swarm pods are lock-on) but swarm pods seem ...
- by Thaddeus Reynolds - at 2015.01.14 16:54:00
|
268. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
I'd love to add Swarm Pods as a Small Turret...and Guided Missiles as a Large Turret (Guided missiles being controlled by where you are pointed, while swarm pods are lock-on) but swarm pods seem like they'd be a bit awesome
- by Thaddeus Reynolds - at 2015.01.14 13:02:00
|
269. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
CCP Rattati wrote: Sgt Kirk wrote: Ripley Riley wrote: CCP Rattati wrote: Like Pilots having thousands of Ships and Titans in their inventory... Those pilots had to work up to those ships and titans. They begin their lives in a tiny n...
- by Thaddeus Reynolds - at 2015.01.14 12:14:00
|
270. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
True Adamance wrote: Thaddeus Reynolds wrote: True Adamance wrote: CCP Rattati wrote: Love it CCP Rattati you have made me responsible for the lives of my crew....... how can I RP all of these people? I guess it's off the merc sup...
- by Thaddeus Reynolds - at 2015.01.14 03:21:00
|
271. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
True Adamance wrote: CCP Rattati wrote: Love it CCP Rattati you have made me responsible for the lives of my crew....... how can I RP all of these people? I guess it's off the merc super market to pick up some Water, Amarrian Wheat, Mil...
- by Thaddeus Reynolds - at 2015.01.14 03:11:00
|
272. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
ooh, statistics looks interesting...can't wait to start customizing something more (maybe have some visual stuff for our Merc Quarters...maybe a window?) I always imagined the Warbarges as heavily modified Industrial Ships...or even Orcas (modi...
- by Thaddeus Reynolds - at 2015.01.14 02:55:00
|
273. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Thaddeus Reynolds wrote: Breakin Stuff wrote: Thaddeus Reynolds wrote: Link Updated my base stats, as well as some module stats (particularly Armor Plates) Expanded Slots to 7 each, and fitting to allow for the...
- by Thaddeus Reynolds - at 2015.01.13 22:41:00
|
274. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Thaddeus Reynolds wrote: Link Updated my base stats, as well as some module stats (particularly Armor Plates) Expanded Slots to 7 each, and fitting to allow for the slots to be filled (as well as shown where my propo...
- by Thaddeus Reynolds - at 2015.01.13 22:30:00
|
275. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Link Updated my base stats, as well as some module stats (particularly Armor Plates) Expanded Slots to 7 each, and fitting to allow for the slots to be filled (as well as shown where my proposed skills would effect things)
- by Thaddeus Reynolds - at 2015.01.13 22:08:00
|
276. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin', what about making some vehicle scale "EWAR" (as they call it dust side) with different levels of detection, sensor radii and profiles...
- by Thaddeus Reynolds - at 2015.01.13 19:47:00
|
277. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: I made it cost less than a standard small turret. In exchange for having a potential of two small gunners plus three point defense/hack point assaulting infantry. The net benefit far outweighs the cost. We will ignore th...
- by Thaddeus Reynolds - at 2015.01.13 15:48:00
|
278. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: The idea of versatility and providing tactical flexibility and options should apply as equally to vehicles as to infantry. Further whenever I cite real world and historical examples they are summarily dismissed. I see no r...
- by Thaddeus Reynolds - at 2015.01.13 15:29:00
|
279. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Now imagine carrying supporting infantry from objective to objective while you provide supporting fire and they provide you with a screen against bastards like me who do things like shoot you with a forge gun. Maddies......
- by Thaddeus Reynolds - at 2015.01.12 23:36:00
|
280. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Adamance you may approve of this. It would allow a HAV driver to fully coordinate with a squad. Infantry Transport Bay in module theorycrafting Sooo much this.. I instead proposed a base increase to transport capacit...
- by Thaddeus Reynolds - at 2015.01.12 23:31:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |