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281. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Thaddeus Reynolds wrote: Breakin Stuff wrote: True Adamance wrote: Breakin Stuff wrote: added placeholder stats for an officer scrambler lance and militia scrambler lance Does the Scrambler Lance look like t...
- by Thaddeus Reynolds - at 2015.01.12 23:23:00
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282. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: True Adamance wrote: Breakin Stuff wrote: added placeholder stats for an officer scrambler lance and militia scrambler lance Does the Scrambler Lance look like this? I hate you. No. GOD no. We'd need a mechani...
- by Thaddeus Reynolds - at 2015.01.12 23:18:00
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283. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: separated theorycrafting into three tabs. AV theorycrafting Turret Theorycrafting Dropship Theorycrafting Waiting on HAV driver and Dropship pilot input to tackle the last two. Dropships have a few major issues: ...
- by Thaddeus Reynolds - at 2015.01.12 23:15:00
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284. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: Thaddeus Reynolds wrote: Breakin Stuff wrote: Recommending no change from current on swarm launchers. the theorycraft tab is a carbon copy of the current values, as those numbers are viable vs. Chromosome marauders. ...
- by Thaddeus Reynolds - at 2015.01.12 19:39:00
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285. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Recommending no change from current on swarm launchers. the theorycraft tab is a carbon copy of the current values, as those numbers are viable vs. Chromosome marauders. I would like to add a fairly reasonable suggestion...
- by Thaddeus Reynolds - at 2015.01.12 17:51:00
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286. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: only the stats in the theorycraft tab are modified, and amended with notes. Everything else is straight chrome crap. Only the stats in theorycrafting WILL be modified. Hey thaddeus I'm stealing your template. automatic D...
- by Thaddeus Reynolds - at 2015.01.12 16:44:00
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287. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: thanks thaddeus I'll add you to the list of people I'm plagiarizing from. By the way I edited my last post to clarify a few things. Would my proposed naming changes be considered reasonable? (Just trying to keep naming ...
- by Thaddeus Reynolds - at 2015.01.12 16:06:00
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288. Turret Spreadsheet - in Feedback/Requests [original thread]
Spkr4theDead wrote: DarthJT5 wrote: Can the accelerated actually have accelerated (high velocity) missiles like before? I used accelerated as a name only, so the time to come up with a name for it can be better used elsewhere. Rage Rock...
- by Thaddeus Reynolds - at 2015.01.12 16:02:00
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289. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
DeathwindRising wrote: Thaddeus Reynolds wrote: Tesfa Alem wrote: True Adamance wrote: Again I'm not saying I don't want missiles to be a good turret type I am merely suggesting that with 3.5x the DPS of another turret and given tha...
- by Thaddeus Reynolds - at 2015.01.12 16:00:00
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290. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: alright monkeys, I'm just now editing the missing modules into the chromosome spreadsheet. I'll also be working on a tab called theorycrafting for recommended adjustments for various things, such as the plasma canno, which...
- by Thaddeus Reynolds - at 2015.01.12 14:58:00
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291. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Tesfa Alem wrote: True Adamance wrote: Again I'm not saying I don't want missiles to be a good turret type I am merely suggesting that with 3.5x the DPS of another turret and given that missiles have never traditionally held a DPS role in...
- by Thaddeus Reynolds - at 2015.01.12 12:05:00
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292. Turret Spreadsheet - in Feedback/Requests [original thread]
Might I suggest Javelin and Rage as names for the Specialized rockets Also, can you freeze the First Column on each of the spreadsheets? Stats for the specialized small "missiles" look good, AV missiles could use some more Direct Damage and Les...
- by Thaddeus Reynolds - at 2015.01.12 08:32:00
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293. Railguns need splash damage - in Feedback/Requests [original thread]
True Adamance wrote: Rain Da Pain wrote: I love the ammo idea! Ccp should add an option when you press x to edit the fitting of ammo type. Also with hardeners the madys should be 10% lower because they can tank higher but the add a 3% or so...
- by Thaddeus Reynolds - at 2015.01.12 07:34:00
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294. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: DeathwindRising wrote: True Adamance wrote: Spkr4theDead wrote: True Adamance wrote: I don't want to nerf them at all but unfortunately what we have in Dust I have come to understand are not tanks. Large Mis...
- by Thaddeus Reynolds - at 2015.01.12 07:17:00
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295. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
I would really like it if we could get back to 7 slots to work with instead of our current 5...
- by Thaddeus Reynolds - at 2015.01.11 18:20:00
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296. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: Thaddeus Reynolds wrote: Spkr4theDead wrote: Thaddeus Reynolds wrote: Maddy's PG/CPU seems a little low (also, probably typo, but you have it labeled as having a 4th low slot right now btw). I deliberately lowered...
- by Thaddeus Reynolds - at 2015.01.10 23:04:00
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297. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: Thaddeus Reynolds wrote: Maddy's PG/CPU seems a little low (also, probably typo, but you have it labeled as having a 4th low slot right now btw). I deliberately lowered the base stats of everything so that at level 5, t...
- by Thaddeus Reynolds - at 2015.01.10 22:59:00
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298. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: Breakin Stuff wrote: leave the splash alone, I don't think Rattati's going to give you back the infantry bashing potency without some serious begging. Let's not poke the hornet's nest immediately, there are better times ...
- by Thaddeus Reynolds - at 2015.01.10 22:45:00
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299. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Godin Thekiller wrote: I'd also like to reiterate that HAV's will still need a role to have. Even if they are balanced, they will still only have a single job already done by infantry, and that is shoot at people and oth...
- by Thaddeus Reynolds - at 2015.01.10 19:50:00
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300. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Spkr4theDead wrote: Thaddeus Reynolds wrote: Bonus to fitting is a good generalist bonus that is both offensive and defensive (PG/CPU per level) If 5% PG, CPU, shield and armor is good for infantry, then it's good f...
- by Thaddeus Reynolds - at 2015.01.10 18:47:00
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