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241. [Feedback] PC is absolute trash. - in Feedback/Requests [original thread]
I'd prefer a mechanic where if you have more than 3 districts (maybe 5) then your districts are available to instant attack.
- by Text Grant - at 2014.02.01 17:51:00
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242. Tankers please - in General Discussions [original thread]
Bayeth Mal wrote: Depends on the tanker but for Blaster maddys you'll find a lot don't have extra plating, just reppers/hardners. Plates only help you survive high alpha damage, but currently the only (relatively) high alpha AV is Remote Traps...
- by Text Grant - at 2014.02.01 13:33:00
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243. Tankers please - in General Discussions [original thread]
What is the average tank health you drive around with on your fits? Shields and armor separate please. This is purely for educational purposes. Thank you to all that answer :)
- by Text Grant - at 2014.02.01 05:07:00
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244. Increase Sniper Rifle Damage - in Feedback/Requests [original thread]
Actually nerf damage, buff headshot multiplier, and add bullet travel time
- by Text Grant - at 2014.01.31 03:31:00
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245. Passive armour rep skill - in Feedback/Requests [original thread]
This would be awesome for scouts, and commandos
- by Text Grant - at 2014.01.30 17:28:00
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246. Petition to Bring back Corp battles - in General Discussions [original thread]
843-BANE wrote: Benjamin Ciscko wrote: What about different modes 6vs.6, 8vs.8, 12vs.12, 16vs.16 that way small corps who may only have 10 players on at peek time can train while bringing up their numbers and even big corps can focus on squa...
- by Text Grant - at 2014.01.25 17:11:00
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247. Petition to Bring back Corp battles - in General Discussions [original thread]
+1
- by Text Grant - at 2014.01.24 23:05:00
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248. fix sniper rifles - in Feedback/Requests [original thread]
TheEnd762 wrote: You're overestimating the length of 1/5 of a second, and not taking into account the problems with rendering and hit-detection when trying to engage a scout at 500m. Do the math yourself then since you're so brilliant.
- by Text Grant - at 2014.01.23 03:17:00
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249. fix sniper rifles - in Feedback/Requests [original thread]
TheEnd762 wrote: Text Grant wrote: Yes fix snipers. Raise the headshot multiplier, lower the damage, and add bullet travel time. Sniper rifles have always had bullet travel time in Dust. It's 2500m/s. They are actually hit scan. If you ...
- by Text Grant - at 2014.01.23 03:06:00
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250. [Suggestion/Feedback] A Fix to Matchmaking - Low Security Contracts GǣRisk = ISKGǥ - in Feedback/Requests [original thread]
I'd like a high sec battle as such: Infantry only Militia gear and basic gear only
- by Text Grant - at 2014.01.23 02:46:00
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251. fix sniper rifles - in Feedback/Requests [original thread]
Yes fix snipers. Raise the headshot multiplier, lower the damage, and add bullet travel time.
- by Text Grant - at 2014.01.23 02:29:00
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252. Should Vehicles Be Their Best Counter? - in General Discussions [original thread]
Atiim wrote: Text Grant wrote: BuTtHuRtPEepZ wrote: should be this order Vehicles > Infantry > Vehicles > Infantry > etc... Fixed that for you But where does that leave the AV infantry? You didn't hear? They are for the...
- by Text Grant - at 2014.01.22 03:43:00
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253. Should Vehicles Be Their Best Counter? - in General Discussions [original thread]
BuTtHuRtPEepZ wrote: should be this order Vehicles > Infantry > Vehicles > Infantry > etc... Fixed that for you
- by Text Grant - at 2014.01.22 03:40:00
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254. Anti infantry weapon all around buff - in General Discussions [original thread]
The Attorney General wrote: Text Grant wrote: Then please give a good idea for how to bring tanks more in line so having 3+ tanks on a map doesn't guarantee a win? I personally like having a little bit of a reason to be infantry in a FPS. ...
- by Text Grant - at 2014.01.20 23:21:00
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255. Anti infantry weapon all around buff - in General Discussions [original thread]
The Attorney General wrote: Text Grant wrote: Exactly. A tank should still not want to just run around without infantry support to kill all the reds by themselves. All I really am looking for is some way to make infantry still needed on the...
- by Text Grant - at 2014.01.20 23:02:00
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256. Anti infantry weapon all around buff - in General Discussions [original thread]
The Attorney General wrote: Text Grant wrote: Exactly. A tank should still not want to just run around without infantry support to kill all the reds by themselves. All I really am looking for is some way to make infantry still needed on the...
- by Text Grant - at 2014.01.20 22:46:00
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257. Anti infantry weapon all around buff - in General Discussions [original thread]
gbghg wrote: Text Grant wrote: Eltra Ardell wrote: Text Grant wrote: Buff plasma cannon, re's, proxies, swarms, av nades, and forge gun, but also make infantry weapons do 100%. Why wouldn't they do 100% in the first place? Why would ...
- by Text Grant - at 2014.01.20 21:22:00
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258. Anti infantry weapon all around buff - in General Discussions [original thread]
The Attorney General wrote: Text Grant wrote: It is easier to kill them with RE's than a forge. Because they are usually spammed all over the map by crap tankers that only use them because they are cheaper than their normal assault fit. If ...
- by Text Grant - at 2014.01.20 21:16:00
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259. Hold off on AV buff until 1.9 - in General Discussions [original thread]
Hot-Lips Houlihan wrote: Tanks are fine....if you are tired of getting killed by them......skill into AV. No. If you are tired of being killed by them skill into HAV's. They are very easy to use now unless you run against a better driver t...
- by Text Grant - at 2014.01.20 21:11:00
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260. Anti infantry weapon all around buff - in General Discussions [original thread]
The Attorney General wrote: Text Grant wrote: I kill tanks all the time. But the easiest ways to do it is with a tank or RE's. But that is NOT the point of this thread. Now you can insult me all day or make a viable argument as to why norma...
- by Text Grant - at 2014.01.20 21:07:00
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