Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
221. Installations - in Feedback/Requests [original thread]
Awry Barux wrote: Soldier Sorajord wrote: We need to know how much a Large Railgun Installation does per shot & compare that to Tank Railguns. It does approximately "f--k your ADS" amounts of damage. Seriously, on some maps it's like ...
- by Text Grant - at 2014.02.18 16:48:00
|
222. Installations - in Feedback/Requests [original thread]
Lets nerf AI
- by Text Grant - at 2014.02.18 14:58:00
|
223. Installations - in Feedback/Requests [original thread]
Llast 326 wrote: Ku Shala wrote: However I do agree with the ammo reload but with unlimited amouts of reloads since you cannot drive to a resupply This is actually a very important point. You have all probably seen the crazed turret unloa...
- by Text Grant - at 2014.02.17 23:06:00
|
224. Installations - in Feedback/Requests [original thread]
Adelia Lafayette wrote: I wish they were removed with a mechanic making them player dropped. This would make it mildly better than it is now
- by Text Grant - at 2014.02.17 20:11:00
|
225. Installations - in Feedback/Requests [original thread]
Glitch116 wrote: the major problem is that the damn AI seems to be able to track players though objects there have been many time when i have hit turrets only to pull back move almost half way across the map only to get hit with prefect aim th...
- by Text Grant - at 2014.02.17 19:29:00
|
226. Installations - in Feedback/Requests [original thread]
Ku Shala wrote: naw they are easy enough to destroy remove them at the start of battle, should shoot anything in its line of sight that why they are there, With my RE's?
- by Text Grant - at 2014.02.17 17:17:00
|
227. Installations - in Feedback/Requests [original thread]
At the current state I believe installations fire at scanned enemies, enemies they happen to passively scan, enemies that fire at them, and of course, when they are player controlled. Now this is a problem because they cost 0 isk, rarely miss, an...
- by Text Grant - at 2014.02.17 16:56:00
|
228. Sniper Rifle Tagging - in Feedback/Requests [original thread]
And add bullet travel time and nerf damage then increase headshot multiplier
- by Text Grant - at 2014.02.13 16:18:00
|
229. Basic battles - in General Discussions [original thread]
Dexter307 wrote: Dont make it based on gear, make it based on lifetime SP TIER I: 0-5,000,000 SP TIER II: 5,000,000-10,000,000 SP TIER III: 10,000,000 SP+ This won't work unless you give GREAT rewards for tier 3 but I'm listening
- by Text Grant - at 2014.02.11 03:58:00
|
230. Basic battles - in General Discussions [original thread]
I've been thinking a basic gear and lower battle with a slightly smaller payout, so anyone can join but nobody has a huge HP advantage. And it won't be abused as a quick way to make ISK
- by Text Grant - at 2014.02.11 03:46:00
|
231. Basic battles - in General Discussions [original thread]
Is there anybody that agrees that we need a game mode without advanced or prototype gear? If so how do you suggest we make this game mode less profitable to keep other game modes played by experienced players?
- by Text Grant - at 2014.02.11 02:43:00
|
232. Blaster cannons are over powered - in Feedback/Requests [original thread]
Heathen Bastard wrote: Text Grant wrote: Heathen Bastard wrote: Text Grant wrote: Starfire Revo wrote: Been driving rail tanks a lot of the past couple months. Only times I lose to a blaster tank is when I'm at a serious disadvantag...
- by Text Grant - at 2014.02.09 04:48:00
|
233. Blaster cannons are over powered - in Feedback/Requests [original thread]
Heathen Bastard wrote: Text Grant wrote: Starfire Revo wrote: Been driving rail tanks a lot of the past couple months. Only times I lose to a blaster tank is when I'm at a serious disadvantage. This is normally in the form of them having ...
- by Text Grant - at 2014.02.09 04:28:00
|
234. Blaster cannons are over powered - in Feedback/Requests [original thread]
Starfire Revo wrote: Been driving rail tanks a lot of the past couple months. Only times I lose to a blaster tank is when I'm at a serious disadvantage. This is normally in the form of them having a more expensive tank, getting caught out of po...
- by Text Grant - at 2014.02.09 04:03:00
|
235. Blaster cannons are over powered - in Feedback/Requests [original thread]
X7 lion wrote: a railguns fighting power comes at its range advantage, the blaster is a high damage per second close quarters combat (vehicle) weapon what your complaining about is not broken you just playing poorly & not using your ability...
- by Text Grant - at 2014.02.09 04:01:00
|
236. Blaster cannons are over powered - in Feedback/Requests [original thread]
Twelve Guage wrote: Text Grant wrote: Dunce Masterson wrote: its your fault for letting the blaster tank that close to you. It's your fault for being born. Now try some logic and I may take you seriously. The bite text tone it down ju...
- by Text Grant - at 2014.02.08 05:54:00
|
237. Blaster cannons are over powered - in Feedback/Requests [original thread]
Dunce Masterson wrote: its your fault for letting the blaster tank that close to you. It's your fault for being born. Now try some logic and I may take you seriously.
- by Text Grant - at 2014.02.08 05:40:00
|
238. [IDEA] How to fix the broken rail riffle without decreasing its punc... - in Feedback/Requests [original thread]
I see no picture and can't read anything on the site
- by Text Grant - at 2014.02.08 05:01:00
|
239. Blaster cannons are over powered - in Feedback/Requests [original thread]
Turrets are supposed to be Rail gun kills tanks Blaster cannon kills infantry Missile launcher middle ground But a blaster can run circles around a rail gun and kill him in close combat. Now I say that since blaster cannons can mow down infantry ...
- by Text Grant - at 2014.02.08 04:58:00
|
240. new type of shield module:omnishield - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: id like to see a shield module that 1 increases shield hp based on percentage instead of set value 2 decreases recharge delay 3 increase shield recharge rate and of course stacking penalty im thinking omnishiel...
- by Text Grant - at 2014.02.04 02:10:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |