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Fraceska
Sinq Laison Gendarmes Gallente Federation
395
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Posted - 2014.02.22 20:17:00 -
[31] - Quote
So minmatar have speed right? Why not give the uplinks to them? Get into forward positions and drop unlinks for the team?
Gallente should have the repper for the versatility that it can provide.
Caldari with their information and networks should have the scanner to keep a heads up on the battle field.
Amarr should have the hives as they are the more stubborn stand your ground of the group. |
Nirwanda Vaughns
355
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Posted - 2014.02.22 20:21:00 -
[32] - Quote
SteelheadPep wrote:Logis are losing the armour repair bonus so we will be equipping Rep mods thus losing. A low slot for plate. Assault suit will be getting a damage bonus to their suits which will be even more detrimental to our survivability. CCP rewarded the slayers and has turned the support logis into pack mules and even easier targets for every merc on the field.There is not an over abundance of support logis now and with 1.8 we will be like virgins in a ***** house.I hope there are going to still be a few mercs who will want some logi loving from this old mule, let the age of Dust COD begin.
tbh i already run a complex repper. get around 750 armor but 12hps. it'll just drop the 5hps but doesnt the gallente suits all still get 1hps built in? so its not too bad
Proto and proud!!
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Texs Red
DUST University Ivy League
230
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Posted - 2014.02.22 20:35:00 -
[33] - Quote
I am a Gallente logi, I have been before they were FOTM and have been a true logi since chromosome. To be honest, I am disappointed with what we know of 1.8 for logis. To gain WP at a logi it required the use of a whole array of equipment: I put down uplinks at the start of the game to keep the pressure on the enemy, I run a rep tool to keep my team mates from dying, I have a scanner so my allies know where the enemy is, and I carry nanohives so ammo is never a problem.
Now all I will be good for is scanning. Have you ever tried to earn a decent amount of WP by scanning alone? I earn *maybe* 150-200 WP from scanning per match and that is if I have aggressive squadmates. Now out of all the SP I poured into a whole variety of equipment, only 1/4 of it is actually good for my suit and out of everything it is the thing that earns me the least amount of WP.
If they want each logi only to be good with their racial equipment, fine that is a great idea. However we need more racial equipment to go with that then. With the current selection of equipment I will be left with one purpose on the battle field and for all the SP I put into a role I would like at least a little more diversity of choice that than.
The Minmatar assault bonus helps him with the Combat Rifle, Assault Combat Rifle, SMG, Flaylock and Mass Driver. My bonus helps me with Active Scanners and I don't even get a sidearm, anything else and there is somebody who can do it better.
A role should facilitate a play style, not a singular choice. Active scanners, while a valuable function, is not a play style.
What about the Amarr Logi? If anybody should have been a slayer logi it should have been them, it's why they have a sidearm! Instead now they are just "the uplink person", after that they are useless. Want to go fight people? Well your inferior to that compared to any other suit.
The Gallente scout facilitates a play style, you have a low profile and a long scan range with low health. This means I am good in buildings where there is lots of cover where my passive scans and low dB help me surprise the enemy by gettting in close with my power CQC weapons. How do I want to do it? I can use the AR, the Shotgun, perhaps Nova Knives, or maybe I am crazy and use the Plasma Cannon. It has options, the Gallente Logi does not. It uses scanners. Period. |
Ryme Intrinseca
Fatal Absolution
775
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Posted - 2014.02.22 20:40:00 -
[34] - Quote
Henchmen21 wrote:Joel II X wrote:Logistics players will actually benefit with their new bonuses. What are you on about, Mr. Grumpy? Unless of course their suit's bonus has nothing to do with their play style. Exactly. Gal logi specializing in rep tools? You're screwed. Min logi specializing in hacks, scans, uplinks, hives? You're screwed.
The only way this will make sense is if there's a respec. |
Cody Sietz
Bullet Cluster Legacy Rising
2380
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Posted - 2014.02.22 20:45:00 -
[35] - Quote
I suggested to make dmg mods have a higher stacking penalty and require a few extra CPU/PG when using more then one on a Logi suit.
I was booed.
Now Logis lose a helpful bonus that won't effect slayer Logis that much, and the CaldariSlayerLogi will still run all compact hives in his lows.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Joel II X
Dah Gods O Bacon
1266
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Posted - 2014.02.22 21:15:00 -
[36] - Quote
KING CHECKMATE wrote:Joel II X wrote: I am Gallente Scout with hacking 3 and use Knives. Am I ret@arded, too?
1st- No you are not, Because we are playing 1.7 not 1.8. 2nd-Passive Skills like having hacking at 5 DO NOT COUNT. Bonuses are compared to fitting modules to modify behavior 3rd-AFTER 1.8 hits, using a GAL SCOUT for hacking and nova knifing, while the minmatar is FASTER , and has 1 Complex Code-breaker and 3 Complex damage mods worth in bonus, id yes yes. Its pretty lame. I like my shotgun, too, though :/
Also, skilled into Gallente before 1.3 even hit because it was my race so I didn't know better. I'll still stick and use it for what I've always used it for anyways and the 3 passive reps help. I like my suit and skills. |
Henchmen21
Planet Express LLC
643
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Posted - 2014.02.22 21:21:00 -
[37] - Quote
Ryme Intrinseca wrote:Henchmen21 wrote:Joel II X wrote:Logistics players will actually benefit with their new bonuses. What are you on about, Mr. Grumpy? Unless of course their suit's bonus has nothing to do with their play style. Exactly. Gal logi specializing in rep tools? You're screwed. Min logi specializing in hacks, scans, uplinks, hives? You're screwed. The only way this will make sense is if there's a respec.
I was an everything but rep tool minm logi, in anticipation of the new bonus I've maxed rep tools. I've also added armor reppers to my fits so I am used to not having the armor I once did. I can rake in the WP repping two people at once but just so long as the enemy doesn't get the bright idea to shoot the now super squishy guy repping them. I don't hate the change as much as I thought I would, but I'll be left with a lot of proto level equipment that just isn't going to be worth carrying now so that's a lot of wasted XP.
CCP your matchmaking is better but still sucks a fair amount
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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RKKR
The Southern Legion
746
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Posted - 2014.02.22 21:40:00 -
[38] - Quote
Maybe CCP will get the support role right in a patch or 7 from now on and untill then...
What's a logi? |
Meeko Fent
Kirkinen Risk Control Caldari State
1771
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Posted - 2014.02.22 21:41:00 -
[39] - Quote
Just looked at the Equipment blog.
The only thing thats changing is that Equipment is losing a ton of Health, Nanohives will need to be put down more often, lolScanners are getting fixed, Logi's will need to keep a bit closer their Heavies, and Droplinks will take longer to spawn at.
And that the Logi's will finally need to fit a self repper, which should bring their EHP when slayer'd to that of a Assault dropsuit when slayer'd, which should scare the Slayers back to a suit that Is better at slaying, i.e. The assault or Heavy.
HOW is this going to Keel the logi's now? ITs just an overall rework that Should force the Slayers back to the slayer class suits, with a small impact on True Logis (i.e. fitting a Self repper or a Reactive).
Looking for a Interesting Character Name?
Why Not Zoidberg?
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Meee One
The dyst0pian Corporation Zero-Day
376
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Posted - 2014.02.22 21:54:00 -
[40] - Quote
People say "logis are needed" they are "force multipliers" and they kiss up with their lying tongues. Yet when an obvious nerf comes here comes those same part time logihoes saying "these changes are good". I really wish part time logihoes would STFU,only REAL full time logibros should have any say in regards to eq. Those assclowns are destroying their own ability to be a combat effective unit by supporting such changes. And as a fulltime logibro i find that i'm often singled out because of my contribution to my team,and these dumbasses want to have me die easier? They can go **** themselves. Logis are horribly underappreciated,and yet when players meet a real logibro they wonder why they are so rare. Also i'm not a damned slayer i have a .55 KDR but i generally avg 1000 wp per match with 0 kills.
Only users lose drugs.
Time wounds all heels.
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Cotsy
Kang Lo Directorate Gallente Federation
0
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Posted - 2014.02.22 21:59:00 -
[41] - Quote
There is little doubt 1.8 is going to show less love to real non elite tier players who are using logistics. I have a logi right now who has drop uplinks, nano hives and revive all lv3. It provides a good flexible build while not taking away from defensive stats. This won't be as good or as effective even if I gain from increases in my class CPU/PG reduction. Sure bonus equipment% will greatly help hardcore logis running Proto gear and elite tier equipment but it is going to hurt these jack of all trades or non 20m+ SP logis.
1. Logi slayers will jump to assault or scout. As intended by the update but could someone stay logi and use cloaks, perhaps the bonus to equipment slot reduction will make capes (if equipment % viable) an option for these slayer logis and you will see slayer logis who are now cloaked. Perhaps, unlikely but perhaps.
2. Logi scanners can always leave logi and jump to Caldri scout class and unless the scout 1 of 2 equipment slots are reserved for a cape. It could be a more viable option, provide more battlefield flexibility and mobility to logi scanners. Although they receive class bonus to equipment, the scout suit might offer better options for elite players making scanning in a scout suit the new thing. Gal bonus is 15.00 at protos can and best mods Cal scouts will be 16.5. Although they are not equal, battlefield mobility and the ability to keep up with scouts might make this a very strong option for many high SP players.
3. Logi are suppose to be a jack of all equipment trades, have the ability to adapt and help a team in the ever changing battlefield. Punishing logis who use more than one type if equipment can't be what the community of logis wants. Yes, some elite players run specific 3 equipment suits but if equipment is nerf' you can say goodbye to any up and coming logi's. I couldn't possibly skill into drop links or scanners and then have a huge penalty on armor rep or re-supply. To me it seems like the elite won't be punished, but the middle of the road or up and coming logis will be. Indeed, it will help the specific, highly linear logi run very specific team oriented builds. If your team needs a flexible logi , which non elite players and teams uses and need. Again this will hurt those who aren't elite players who can't afford the Proto/elite SP requirement or hurt the possibility of people joining logis because it will be a very hard time at the beginning.
This is what dust 514 does best, elite players cry for improvement for elite players, while non skilled players cry about being stomped by elite players. Getting rid of slayer logis is a great thing but there is an easier explanation to counter slayer logis, simply bind equipment slots to specific gear. Force logis to play as a logi by providing them the true equipment slot purpose and don't hinder their ability to provide many equipment related threats/attributes to a match. There's nothing that wrong with the equipment to warrant hurting up and coming logi players who look at other classes and wonder why they didn't choose another advanced suit/fitting. |
Texs Red
DUST University Ivy League
233
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Posted - 2014.02.22 22:00:00 -
[42] - Quote
Meeko Fent wrote:Just looked at the Equipment blog.
The only thing thats changing is that Equipment is losing a ton of Health, Nanohives will need to be put down more often, lolScanners are getting fixed, Logi's will need to keep a bit closer their Heavies, and Droplinks will take longer to spawn at.
And that the Logi's will finally need to fit a self repper, which should bring their EHP when slayer'd to that of a Assault dropsuit when slayer'd, which should scare the Slayers back to a suit that Is better at slaying, i.e. The assault or Heavy.
HOW is this going to Keel the logi's now? ITs just an overall rework that Should force the Slayers back to the slayer class suits, with a small impact on True Logis (i.e. fitting a Self repper or a Reactive).
Although I haven't seen the numbers I am suspecting the Gallente logi will receive a nerf. I suspect that all logi's will lose CPU/PG to help prevent slayer logis and to offset this all logis will gain the bonus to reduced fitting cost. Except the Gallente logi already has that bonus so really it is just getting nerfed. Should this be true then many of my best fits will be void due to the high fitting cost 4 proto equipment.
My proto uplink suit uses every drop of CPU/PG, I don't have a single drop left over. |
Zahle Undt
Bullet Cluster Legacy Rising
743
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Posted - 2014.02.22 22:13:00 -
[43] - Quote
Meeko Fent wrote:Just looked at the Equipment blog.
The only thing thats changing is that Equipment is losing a ton of Health, Nanohives will need to be put down more often, lolScanners are getting fixed, Logi's will need to keep a bit closer their Heavies, and Droplinks will take longer to spawn at.
And that the Logi's will finally need to fit a self repper, which should bring their EHP when slayer'd to that of a Assault dropsuit when slayer'd, which should scare the Slayers back to a suit that Is better at slaying, i.e. The assault or Heavy.
HOW is this going to Keel the logi's now? ITs just an overall rework that Should force the Slayers back to the slayer class suits, with a small impact on True Logis (i.e. fitting a Self repper or a Reactive). Do you even logi? Having to stuck closer to ones heavy while repping is going to make doing that job much tougher. Anyway I give props to any of my logi bros who are sticking with it come 1'8. I'll still be able to field a proto logi for my friends and corp mates when requested, but the rest of the Dust community can fend for yourselves. Bunch of ungrateful logi haters can f#ck themselves
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Fraceska
Sinq Laison Gendarmes Gallente Federation
395
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Posted - 2014.02.22 22:19:00 -
[44] - Quote
I have Gallente Logistics 5, Nano circuitry 5, Repair Tool Operation 5 and Active Scanning 2. I use regular nano-hives and triage nano-hives. I also have the pro repper and injector. These changes without a respec would make this suck a lot and be unfair. I've dedicated since I've played this game since Chromosome as a logi-sis. Depending on how bad we get the shaft I maybe done with Dust. |
Roy Ventus
Foxhound Corporation General Tso's Alliance
1137
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Posted - 2014.02.22 22:28:00 -
[45] - Quote
What the Hell do Logis want then? If we leave the equipment as it is and give the bonuses, will have OP equipment. Players who could spawn in, in just ONE second and repair tools that would allow for logis to avoid conflict while still repping and stacking WP.
If we keep the logis as they are now, in term of bonuses, we will still have logis that lack the distance in effectiveness from other classes. The best they can do is have more equipment.
When the nerfs first came around, I tried to sympathize but now it just seems like Logis are spoiled . We're still going to need Logis to support us and building constant WP for the squad and furthermore, we will need Logis to work equipment more than ever due to the nerfs...An Amarr assault placing down uplinks won't be as effective as an Amarr Logi doing so. You can say the same about the rest of the logis.
I do still sympathize on the limitation of what each racial logi has bonuses to but in the future this will change when there's more racial equipment and the bonuses will obviously need to be edited to make Logis the best users of them.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Fraceska
Sinq Laison Gendarmes Gallente Federation
395
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Posted - 2014.02.22 22:33:00 -
[46] - Quote
Gallente Scanner is not a play style. So all my SP is going to have me running around scanning the battlefield when that is never the role I trained for with these SP? I've trained to be diverse as the situation demands. Need to rep more than 2 at once? Triage nano-hive. Needing ammo I have that. Go down? Got the injector. Now I'm going to be "good" at something I've not trained and have no desire to use. |
Zahle Undt
Bullet Cluster Legacy Rising
743
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Posted - 2014.02.22 22:55:00 -
[47] - Quote
Roy Ventus wrote:What the Hell do Logis want then? If we leave the equipment as it is and give the bonuses, will have OP equipment. Players who could spawn in, in just ONE second and repair tools that would allow for logis to avoid conflict while still repping and stacking WP. If we keep the logis as they are now, in term of bonuses, we will still have logis that lack the distance in effectiveness from other classes. The best they can do is have more equipment. When the nerfs first came around, I tried to sympathize but now it just seems like Logis are spoiled . We're still going to need Logis to support us and building constant WP for the squad and furthermore, we will need Logis to work equipment more than ever due to the nerfs...An Amarr assault placing down uplinks won't be as effective as an Amarr Logi doing so. You can say the same about the rest of the logis. I do still sympathize on the limitation of what each racial logi has bonuses to but in the future this will change when there's more racial equipment and the bonuses will obviously need to be edited to make Logis the best users of them. I want a 5% bonus to efficacy of equipment potter level I spend on it. Maybe it will make the 1 equipment I have logi bonus in OP but at the cost of 3 million sp.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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I-Shayz-I
I-----I
2380
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Posted - 2014.02.22 23:19:00 -
[48] - Quote
Hope this helps:
https://forums.dust514.com/default.aspx?g=posts&m=1820331#post1820331
Links:
List of Most Important Threads
I make logistics videos!
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SteelheadPep
SAM-MIK
42
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Posted - 2014.02.23 00:40:00 -
[49] - Quote
Nirwanda Vaughns wrote:SteelheadPep wrote:Logis are losing the armour repair bonus so we will be equipping Rep mods thus losing. A low slot for plate. Assault suit will be getting a damage bonus to their suits which will be even more detrimental to our survivability. CCP rewarded the slayers and has turned the support logis into pack mules and even easier targets for every merc on the field.There is not an over abundance of support logis now and with 1.8 we will be like virgins in a ***** house.I hope there are going to still be a few mercs who will want some logi loving from this old mule, let the age of Dust COD begin. tbh i already run a complex repper. get around 750 armor but 12hps. it'll just drop the 5hps but doesnt the gallente suits all still get 1hps built in? so its not too bad If we lose our passive Rep bonus (5hp/sec at level5) then one complex Rep will give you only 5 Hp/sec. All of the logi fittings will lose the passive bonus and as was stated in other threads before a certain few jump all over my statement, logis start with lower Hp than a assault, we are slower than most and yes we have extra slots but use them to fit equip. and stay alive to keep everyone going. Even with all of our supposedly magical abilities we are usually the first ones to get dropped, when you run around using your Rep tool and rarely a weapon you are an easy target.Call it what you want but it is still a nerf. |
negative49er
Vherokior Combat Logistics Minmatar Republic
510
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Posted - 2014.02.23 01:33:00 -
[50] - Quote
Yeah the minmatar bonus kills it play style they get a bonus to rep tools so the fastest suit in the game got to follow a slow fatman
Dedicated Shotgun Scout and professional backstabber
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