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xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
124
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Posted - 2014.02.24 12:09:00 -
[1] - Quote
CCP why do the gal and Amarr heavies have so much shield, why does the cal heavy have so much armor. I propose you change the HP distribution on the sentinel suits to be more in line with the races tanking style. These are my proposed changes. These makes each sentinel unique and not just slightly different iterations of one another and are true to EVE lore. These are with maxed passive shield and armor skill.
Amarr Shield 100 Armor 1100 With the Amarr sentinel you will get the most armored, slowest walking dropsuit known, a true gluten for punishments with over 1450armor, (3 complex plates) a holy beacon in true Amarr glory, a bulwark in service to empress and empire.
Gal Shield 244 Armor 900 With the Gal sentinel you can easily have a self sustained high armor rep sentinel not reliant on rep tools but self repping 26hp a sec (4 complex reps)repping under cqc fire in a true gallente fashion as a shield to the federation.
Cal Shield 900 Armor 244 With the caldari sentinel you can have a true regen monster with over 1000shield (2 complex shield ext) HP repping at 60 a second (2 complex rechargers) or show the true shielding power of the caldari with close to 1200 shield (4complex shield extenders) as a rampart to his state.
Min Shield 516 Armor 516 Easily the most versatile sentinel with equal shield and armor this suit can effectively stack damage, boast good armor, show a solid shield buffer and even speed tank. The mercenary does this at a much deserved faster movement speed in true matari fashion an able flanker but adaptable as all matari are in defense to their beloved republic.
These are assuming slot layouts stay the same but Amarr resistances would have to change because 10% resistance on 100 shield doesn't count for much. Thoughts and feedback from fellow heavies would be much appreciated but of course all are welcome to comment.
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CommanderBolt
ACME SPECIAL FORCES
788
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Posted - 2014.02.24 16:37:00 -
[2] - Quote
I'm not sure if I would go to such extremes but I do like the idea of pushing each race a little more towards their racial style. However I am quite happy with heavy stats to be honest.
I have not decided what I will do once 1.8 comes but maxing out forge guns and getting a proto Caldari Sentinel does look like a very tempting route to take.
Join our public channel - A great place to hang out / find squads.
ACME SPECIAL FORCES PUB
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Cinder Integ
Ancient Exiles. Renegade Alliance
129
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Posted - 2014.02.24 16:48:00 -
[3] - Quote
The stats proposed in the OP wouldn't be a bad idea, but until shield rep tools are introduced - balance will be extremely broken.
Also, flux grenades vs CAL heavy would = LOL
Trading Carrots for Isk! Come and Get em!
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killertojo42
Sardaukar Merc Guild
20
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Posted - 2014.02.24 16:59:00 -
[4] - Quote
I'm an assault suit user and i agree with the changes proposed but that amaar heavy better be the slowest thing on earth and not allowed to drive and LAV, I'm ok with it taking forever to kill, i always target snd specialise in killing heavies
When walking on the battlefield i stand alone
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killertojo42
Sardaukar Merc Guild
20
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Posted - 2014.02.24 17:00:00 -
[5] - Quote
Oh and cinder i agree but i also think flux grenades should be nerfed anyway
When walking on the battlefield i stand alone
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Martyr Saboteur
Amarrtyrs
169
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Posted - 2014.02.24 19:13:00 -
[6] - Quote
killertojo42 wrote:Oh and cinder i agree but i also think flux grenades should be nerfed anyway Explain. Why do fluxes need to be nerfed? Give me one good reason.
Totally not Fizzer94's forum alt. Definitely just a random dude.
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Texs Red
DUST University Ivy League
247
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Posted - 2014.02.24 21:31:00 -
[7] - Quote
I would like to point out that in EVE the tanking method is usually defined by slot lay out, not base HP.
Ex racial battleships: Amarr Apocalypse: 7000 armor, 6000 shields. 7 lows, 4 mids (= our highs) Caldari Rokh: 8500 shields, 7000 armor. 5 lows, 6 mids Gallente Megathron: 6300 shields, 6500 armor. 8 lows, 4 mids Minmatar Maelstrom: 8000 shields, 7500 armor. 5 lows, 6 mids.
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xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
124
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Posted - 2014.02.24 21:47:00 -
[8] - Quote
Yes fluxes will mess up cal sentinels but they will excel at long range fighting,(keeping out of cqc) forge gunning will be the premier use or a heavy rail weapon when it comes. Ok I get EVE tanking style is determined by slots but you have to remember Sentinels get most of their total HP from base stats, at max these suits can only tag on an extra 300-500 HP. Looking at the numbers all the sentinels are really close in base stats I am proposing this for diversity's sake. If I'm a gallentte and I see almost 500 shield I see it as a waste, if I'm a caldari and I see 500 armor I also see a waste. Amarr has always been the heavily plated guys in EVE so this dual tank thing just seems off. Not to mention right now the min sentinel seems vastly up but in this set up all total HP is the same except he flourishes in his own adaptability compared to the other suits which are closely geared toward their tank style. |
Chesyre Armundsen
Thanes Of Dust
444
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Posted - 2014.02.24 23:10:00 -
[9] - Quote
I'm down with this!
I'd share some Gallente Sentinel love once in a while.
...so says the space hippie.
Mihi gravato Deus - "Let God lay the burden on me!"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7495
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Posted - 2014.02.24 23:23:00 -
[10] - Quote
Your suggestion is a joke....it doesn't sound like you understand tanking models at all, especially since you are trying to draw from EVE side presets.....
Just go look on EVElopedia for Armour vs Shield distribution at base values.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
125
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Posted - 2014.02.24 23:45:00 -
[11] - Quote
Usually a ship will only tank with either its shields or armor. Tanking with both duplicates modules such as repairers hence wasting slots, and is therefore rarely done. Tanking with hull is uncommon because hull repairers have low repair rates and tanking on structure leaves little room for error. Again just to reiterate usually a ship will only tank with either its shields or armor. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7503
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Posted - 2014.02.25 00:09:00 -
[12] - Quote
xSir Campsalotx wrote:Usually a ship will only tank with either its shields or armor. Tanking with both duplicates modules such as repairers hence wasting slots, and is therefore rarely done. Tanking with hull is uncommon because hull repairers have low repair rates and tanking on structure leaves little room for error. Again just to reiterate usually a ship will only tank with either its shields or armor.
Indeed but at a basic level both tanking types are realtively similar leaving it to us how we design our ships.
Under your model we have no choice.
While factions in EVE prefer shield or armour they don't neglect the other.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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The Terminator T-1000
Skynet Incorporated
135
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Posted - 2014.02.25 00:14:00 -
[13] - Quote
Martyr Saboteur wrote:killertojo42 wrote:Oh and cinder i agree but i also think flux grenades should be nerfed anyway Explain. Why do fluxes need to be nerfed? Give me one good reason.
so they won't kill his caldary sentinel.... |
xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
125
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Posted - 2014.02.25 00:48:00 -
[14] - Quote
Armor to shield ratio is more affected by modules on medium and light frames than on heavy frames. For example a complex plate on a scout doubles or triples total armor but on a 1.8 amarr sentinel 1 plate is only a 20% change. The point I'm trying to make is modules on eve can give large changes to base stats like on scouts but with heavies your passive life dictates your tank style. These suggestions are to appeal to every players tanking style on a heavy suit, if you want to armor tank go for Amarr or gal if you want to shield tank cal or min. You can dual tank in any of these scenarios but not to the degree that a race who's primary tank is shield or armor. In other words you can kind of armor tank a caldari but not as much as the other 3 races. I think it's rare for people in this game to go Min assualt looking to armor tank. People have an idea of their preferred tanking style and chose a race to fulfill this.
Example you can have a medium gal with 113 shield and 950 armor, roughly a 1:9 ratio but on a gal sentinel you can barely get a 2:5 ratio 488 shield to 1256 armor. In quick summary I just want the ratios to be more in line and not so dual tanked, I think it's important to be able to dual tank (min sentinel) but I shouldn't be forced to either. |
xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
126
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Posted - 2014.02.25 14:52:00 -
[15] - Quote
Bump for more heavies to see |
Snow Turtle
Zumari Force Projection Caldari State
6
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Posted - 2014.02.25 15:05:00 -
[16] - Quote
As for the Flux "destroying" Caldari Heavies, it really won't. There is a reason the Caldari heavy only has a shield depleted delay of 1 sec, and no matter what other people say, that was not a typo. All the sentinel has to do is pop into cover and it is good, and with the decent armour pool it has now that would not be that hard. Of course, if CCP were to, for some reason, decide to use your stats, then the Caldari would not have enough armour to get to cover fast enough, thus making him very weak overall.
Caldari Scout. Dedicated Saga Pilot.
Knives, Remotes, and Road Kill.
"Don't be dead, be happy!" -Snow Turtle
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xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
127
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Posted - 2014.02.25 16:42:00 -
[17] - Quote
Trust me 200 armor is not enough to run away (the gap between proposed stats and my own) I'd rather have my cal sentinel have 60 HP regen and 1000 HP shield buffer to get the shields faster and if your so inclined you can hit 400 armor with a plate but getting an extra 200 shield requires 3 hi slots but then your regen suffers. 656 shield the most you can tank is 944 but with base regen littleraly taking half a min to regen. Imagine 1050shield in about 17 seconds. |
killertojo42
Sardaukar Merc Guild
24
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Posted - 2014.02.25 18:57:00 -
[18] - Quote
Martyr Saboteur wrote:killertojo42 wrote:Oh and cinder i agree but i also think flux grenades should be nerfed anyway Explain. Why do fluxes need to be nerfed? Give me one good reason. Just chuck one basic flux grenade at a tank and affer seeing his shield disappear you figure out that they have more effect on vehicles and infantry as well than AV and locus grenades
When walking on the battlefield i stand alone
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