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481. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Whats this about logis losing grenades? Whats an actual valid reason? Are logis getting a disporpotionate number of grenade kills? Are they fluxing too much equipment? Grenades are just as defensive as they are offensive. Clearing remotes, enemy...
- by Tesfa Alem - at 2015.05.28 18:52:00
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482. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Just throwing this out there Amarr logi is 3 HS / 1 L / 1 S /1G /3 EQ /4 LS Instead of removing a low slot or the side arm, i propose trading the high slot 2 HS / 1 L / 1 S / 1 G / 4 EQ / 4 LS Unless anybody can tell me what the third h...
- by Tesfa Alem - at 2015.05.28 10:25:00
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483. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
I am very impressed with changes you have made. TL;DR from the last two pages. - Logis walk faster (every one who tried keeping up with a moving squad with rep tool will appreciate this). - Assaults sprint retained (keeping high mobilitiy and ge...
- by Tesfa Alem - at 2015.05.28 10:13:00
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484. Why the Scrambler Rifle Hate? - in General Discussions [original thread]
Because its not a popular rifle, and it killed a couple guys. So they came here to QQ about it. And boy, do people qq about it. The day I see the Scrambler rifle dominating in both close range and long range, hell i'll call for a nerf right away....
- by Tesfa Alem - at 2015.05.27 18:49:00
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485. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: That's not necessary actually, it just works out that way because such a system is linear as well. Instead, the suits have been placed on the curve, so as to give that impression, and because it is intuitive, to a degree. Bu...
- by Tesfa Alem - at 2015.05.27 12:50:00
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486. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: I appreciate the thought, but there is a reason I am trying to move away from "feelings" and more to math and facts. The design needs to make sense, and players trade speed for tank, that's why dropsuits need to fit on the c...
- by Tesfa Alem - at 2015.05.27 11:39:00
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487. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
The only stiff resistance was with getting rid of the Amarr Logi's sidearm. That resistance is still here, you shouldn't' get rid of it. It still a bad idea, no matter how much time passes between proposals. For all the talk of getting rid amar ...
- by Tesfa Alem - at 2015.05.27 11:02:00
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488. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Okay this may seem a bit ranty, but its just my observations, no dev bashing here. I'm all for across the board consistency. Here the assaults suits are getting a really big nerf. From what i can tell from the picture, logis get 0.25 m/s buff, t...
- by Tesfa Alem - at 2015.05.27 09:47:00
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489. There was a hotfix today... - in General Discussions [original thread]
True Adamance wrote: That adds up to 675 armour DPS with 3x CDM on the ScR and the 775 on the Tac AR with 3x CDM. While I see where you are coming from I still believe that the charged shot could benefit from the short delay between having f...
- by Tesfa Alem - at 2015.05.26 22:52:00
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490. There was a hotfix today... - in General Discussions [original thread]
True Adamance wrote: As such have you considered applying an Ion Pistol short overheat animation to the end of the charged rifle shot in such a manner that it allows the ScR to retain this unique aspect of its identity by also prevents the f...
- by Tesfa Alem - at 2015.05.26 22:12:00
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491. There was a hotfix today... - in General Discussions [original thread]
Georgia Xavier wrote: Tesfa Alem wrote: Scrambler Rifle : Charge shot, with a brief followup. Overload the heat and user takes feedback damage. Heat buildup means you cannot fire the entire clip. Works best on an Amarr assaul suit, which can...
- by Tesfa Alem - at 2015.05.26 15:31:00
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492. Triage Ward - in The Locker Room [original thread]
True Adamance wrote: Amarr Logistics of course. I have two fits which are roughly designed to achieve the same thing. Fortification. One make use of the Six Kin Triage, the Viziam Drop Uplink, and the Wyrkomi Nanite Injector though my common...
- by Tesfa Alem - at 2015.05.26 15:20:00
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493. There was a hotfix today... - in General Discussions [original thread]
Scrambler Rifle : Charge shot, with a brief followup. Overload the heat and user takes feedback damage. Heat buildup means you cannot fire the entire clip. Works best on an Amarr assaul suit, which can reduce heat buildup by 25% Damage Profile +20...
- by Tesfa Alem - at 2015.05.26 15:05:00
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494. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
CCP Rattati wrote: I sometimes wonder why I share stuff Had to quote it, its too good a line not to. I've posted my own my fair share of forum nastiness. About medium slot and fitting bonuses, though you'd like to know that Dust did have ...
- by Tesfa Alem - at 2015.05.26 10:01:00
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495. ISK cost vs effectiveness - in Feedback/Requests [original thread]
It what dropships pilots have seen. The price of ADS reduced by over 100k and yet thier effectiveness was slashed as well. The high cost was one of many reasons ADS pilots were vehemently opposed to change. Tanks should not be disposable. But you...
- by Tesfa Alem - at 2015.05.26 09:07:00
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496. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
My question is concerning how you plan to balance fits and/or do you plan to buff cpu and PG accordingly? I am under the impression that PG/CPU is balanced according to the tier of modules a player ought to fit at basic/adv/proto. For example: ...
- by Tesfa Alem - at 2015.05.26 08:54:00
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497. Why don't I see more people running the magsec? - in General Discussions [original thread]
Its more situational. I use it with my caldari assault fits when i know i'm going to be in relative cqc ahead of time, and i cant depend on my RR because of its kick. Like you probably did with your amarr scout/laser rifle. Where you have second o...
- by Tesfa Alem - at 2015.05.26 08:32:00
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498. Announcement:Hotfix Warlords 1.1.2 // 26.5.2015 - in General Discussions [original thread]
Of coure, i am more than willing to trade for a skin, but what i like about this system is that if you have a friend you trust, you can 'borrow' thier skins, fit it on your suits, and see if you want to purchase them or not. Also its the first st...
- by Tesfa Alem - at 2015.05.26 08:25:00
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499. Another [PETITION] For shield buff - in General Discussions [original thread]
The only buff i would throw in would be either slightly more HP for complex shield extenders or lower fitting cost for said module. It doesn't give enough HP to justify the fitting resources it takes up. Shield suits have excellent resistances, e...
- by Tesfa Alem - at 2015.05.26 04:43:00
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500. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
99% of this proposal is fantastic. The 1 percent of it however, the 'Keep what you kill...' Is this based on the individual or is it the team as a whole, and the total isk value of destroyed gear divided up evenly? If its as a whole, then its 1...
- by Tesfa Alem - at 2015.05.25 18:37:00
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