Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
VikingKong iBUN
0uter.Heaven
392
|
Posted - 2015.05.26 20:23:00 -
[61] - Quote
All Gucci wrote:Summ Dude wrote:Georgia Xavier wrote:Summ Dude wrote:CCP Rattati wrote:I intend for the next rifle pass to be last in a while, so need more time.
all Ga rifles will get a buff, especially the base variant, scrambler will get a higher charged multiplier, lower dps and TAR/SCR will be brought closer together on the hip fire kick&dispersion.
I want to do something for the other weapons, try for MN and AM HAVs, and tiericide/logi/commandos, make ADS better at killing tanks
It's a big task.
Can't help but notice the pseudo-strawman argument here: "It's a big task." "It" here would apparently be referring to every change you've just suggested. You'll notice however, that this thread was started with the intention of altering only the ScR. But you just mentioned multiple changes, several of which are virtually entirely unrelated, followed by "It's a big task." So, whether or not I agree with the OP, stating that the task requested will take some time, but then also including approximately 7 other tasks within that; it just doesn't really hold up. I think what he means by "it" is altering or tweaking factors within the game in general Hmmmmm shaky at best.... My point is, it's how a politician would phrase a statement. Or rather, how a politician would have a writer phrase a statement. The point being, why even bring up those other potential changes? They have literally nothing to do with this thread. So, community, ask yourself, why are they there? Because he has other things to do besides nerf a weapon because someone cries about dying to it.... funny how its always "I die to fast to this" and not "I've noticed a lot of people die to this... " If you actually read the OP you would find that I'm in fact crying about everyone dying too fast to the SCR.
I would like a Gallente SMG.
|
Vesta Opalus
Ostrakon Agency Gallente Federation
744
|
Posted - 2015.05.26 20:36:00 -
[62] - Quote
All Gucci wrote:LOL you SCR cry babies don't know what aspect of the weapon to cry about, first its the damage profile then ROF, then the charge shot, then the clip size, then amount of shots before overheat, then amount of shots allowed after a charge shot..... you all just need to grow a pair and stop crying about dying when all you fotm scrubs use is min fits.... scr comes along and ***** on your fotm and now it's a problem. if scr gets a nerf so shoud the CR because it is to easy to spam burst shots that guarantee 1 of 3 projectiles will hit and stop shield recharge/damage armor.
People are talking about different things that make the weapon OP because its pretty damn OP all around.
Im using the amarr assault with scrambler, its pretty obviously overpowered. Meanwhile I almost never run my minmatar suits anymore (I also have access to the gallente proto assaults, which are just hilariously outclassed by amarr), because the amarr assault is just globally better except for speed, and the amarr weapons are absolutely hilariously good on the amarr assault except for the pistol.
As for the CR/ACR, I'd be interested to see some numbers from Rattati if it is overpowered, because my sense is that its one of the more balanced weapons out there. Not that I use it much, since I usually run shotguns on my minmatar suit whenever I use it, and lol scramblers for everything else. |
CarlitoX Jojooojo
227
|
Posted - 2015.05.26 20:39:00 -
[63] - Quote
VikingKong iBUN wrote:... and it didn't nerf the Scrambler Rifle? It's as simple as changing a few numbers in a spreadsheet, there is no reason for the SCR to have been this hilariously OP for this long, in fact it's just atrocious that this very painfully obvious imbalance continues to torment us. I know you need time to work out a proper solution to create some semblance of balance, but it's just been too long now. It only takes one match to realise that 1000 damage from 70 meters in 0.3 seconds is not fair, so why has it just been left like this for so long? Every single person I've spoken to about, or heard speak about, the SCR has said exactly the same thing: It's OP. So please - even if it's just a temporary change whilst you do all your notoriously half-arsed "testing" and stuff - reduce that damage, or RoF, or both maybe?
What about the minmatar assault? hiper velocity for strafing + bonus clip size
Amarr Loyalist.
C3PO's alt
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
|
Posted - 2015.05.26 20:49:00 -
[64] - Quote
CCP Rattati wrote:I intend for the next rifle pass to be last in a while, so need more time.
all Ga rifles will get a buff, especially the base variant, scrambler will get a higher charged multiplier, lower dps and TAR/SCR will be brought closer together on the hip fire kick&dispersion.
I want to do something for the other weapons, try for MN and AM HAVs, and tiericide/logi/commandos, make ADS better at killing tanks
It's a big task.
Quick Question Lord Deathstare..... with the ScR besides the high DPS that people tend to cite, unmodified or total possible shield DPS aside, one of the gripes about the ScR is that you can hold the charged shot of the Rifle and fire it with subsequent volleys of follow up shots.
You yourself have active and rather disdainfully comment on this aspect of the weapon. As such have you considered applying an Ion Pistol short overheat animation to the end of the charged rifle shot in such a manner that it allows the ScR to retain this unique aspect of its identity by also prevents the follow up shots immediately being applied?
"Crush all who complain!"
- Arkena Wyrnspire
|
Georgia Xavier
Y.A.M.A.H No Context
549
|
Posted - 2015.05.26 20:55:00 -
[65] - Quote
True Adamance wrote:CCP Rattati wrote:I intend for the next rifle pass to be last in a while, so need more time.
all Ga rifles will get a buff, especially the base variant, scrambler will get a higher charged multiplier, lower dps and TAR/SCR will be brought closer together on the hip fire kick&dispersion.
I want to do something for the other weapons, try for MN and AM HAVs, and tiericide/logi/commandos, make ADS better at killing tanks
It's a big task.
Quick Question Lord Deathstare..... with the ScR besides the high DPS that people tend to cite, unmodified or total possible shield DPS aside, one of the gripes about the ScR is that you can hold the charged shot of the Rifle and fire it with subsequent volleys of follow up shots. You yourself have active and rather disdainfully comment on this aspect of the weapon. As such have you considered applying an Ion Pistol short overheat animation to the end of the charged rifle shot in such a manner that it allows the ScR to retain this unique aspect of its identity by also prevents the follow up shots immediately being applied? But wouldn't the scr follow the path of the ScP if that were the case? Why not just make the charge so that you can't hold it Like an assault forge And make hipfire dispersion bigger so that Spammy amarr wannabe out there can't hit anyone up close
Click me
|
Nocturnal Soul
Primordial Threat
6
|
Posted - 2015.05.26 21:04:00 -
[66] - Quote
Forget it, nerf everything about the scr I'll just delete all my fits and use my Minmatar assault to clean the floor, scout to mentally f### with you, and my commando to destroy any vehicle near an objective.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
|
Posted - 2015.05.26 21:06:00 -
[67] - Quote
Georgia Xavier wrote:True Adamance wrote:CCP Rattati wrote:I intend for the next rifle pass to be last in a while, so need more time.
all Ga rifles will get a buff, especially the base variant, scrambler will get a higher charged multiplier, lower dps and TAR/SCR will be brought closer together on the hip fire kick&dispersion.
I want to do something for the other weapons, try for MN and AM HAVs, and tiericide/logi/commandos, make ADS better at killing tanks
It's a big task.
Quick Question Lord Deathstare..... with the ScR besides the high DPS that people tend to cite, unmodified or total possible shield DPS aside, one of the gripes about the ScR is that you can hold the charged shot of the Rifle and fire it with subsequent volleys of follow up shots. You yourself have active and rather disdainfully comment on this aspect of the weapon. As such have you considered applying an Ion Pistol short overheat animation to the end of the charged rifle shot in such a manner that it allows the ScR to retain this unique aspect of its identity by also prevents the follow up shots immediately being applied? But wouldn't the scr follow the path of the ScP if that were the case? Why not just make the charge so that you can't hold it Like an assault forge And make hipfire dispersion bigger so that Spammy amarr wannabe out there can't hit anyone up close
I don't really see an issue with being able to hold the charge. There is no reason you shouldn't. You will be gambling on your shot hitting the target with the risk of suffers say 2 seconds worth of down time on the cool down animation.
As for hip fire...... I suppose you could do that but as I see it that really wouldn't prevent users wielding it effectively in close quarters. I'd argue that you don't necessarily want pin point accuracy at close range anyway.
"Crush all who complain!"
- Arkena Wyrnspire
|
Georgia Xavier
Y.A.M.A.H No Context
549
|
Posted - 2015.05.26 21:08:00 -
[68] - Quote
True Adamance wrote:Georgia Xavier wrote:True Adamance wrote:CCP Rattati wrote:I intend for the next rifle pass to be last in a while, so need more time.
all Ga rifles will get a buff, especially the base variant, scrambler will get a higher charged multiplier, lower dps and TAR/SCR will be brought closer together on the hip fire kick&dispersion.
I want to do something for the other weapons, try for MN and AM HAVs, and tiericide/logi/commandos, make ADS better at killing tanks
It's a big task.
Quick Question Lord Deathstare..... with the ScR besides the high DPS that people tend to cite, unmodified or total possible shield DPS aside, one of the gripes about the ScR is that you can hold the charged shot of the Rifle and fire it with subsequent volleys of follow up shots. You yourself have active and rather disdainfully comment on this aspect of the weapon. As such have you considered applying an Ion Pistol short overheat animation to the end of the charged rifle shot in such a manner that it allows the ScR to retain this unique aspect of its identity by also prevents the follow up shots immediately being applied? But wouldn't the scr follow the path of the ScP if that were the case? Why not just make the charge so that you can't hold it Like an assault forge And make hipfire dispersion bigger so that Spammy amarr wannabe out there can't hit anyone up close I don't really see an issue with being able to hold the charge. There is no reason you shouldn't. You will be gambling on your shot hitting the target with the risk of suffers say 2 seconds worth of down time on the cool down animation. As for hip fire...... I suppose you could do that but as I see it that really wouldn't prevent users wielding it effectively in close quarters. I'd argue that you don't necessarily want pin point accuracy at close range anyway. An idea just popped into my head where you make the ScR pinpoint like the laser rifle. Completely decimate it's cqc capabilities lol
Click me
|
Tesfa Alem
Death by Disassociation
1
|
Posted - 2015.05.26 22:12:00 -
[69] - Quote
True Adamance wrote:
As such have you considered applying an Ion Pistol short overheat animation to the end of the charged rifle shot in such a manner that it allows the ScR to retain this unique aspect of its identity by also prevents the follow up shots immediately being applied?
For reference to those citing 1000 DPS Scrambler Rifles we are talking about the total Shield DPS modified by 3x Complex Light Damage Modifiers and your Weapons Proficiency Level 5 (possibly also the broken Augmented Ammunition Warbarge Slot). 35% of that damage is wholly weapon profile based and modified by your skills.
Also for reference the ScR without the warbarge modifier sits at 1164 Shield DPS while the Tac AR sits at 1090 Shield DPS.
I have to disagree with applying the charge mechanics of the Ion pistol here. The charge alone shot alone on every Scrambler is not enough to kill the majority of suits. With the exception of the least tankiest of scouts of course.
It places an unreasonably high expectation placed on ScR users to land a charge shot every few seconds, but not kill a targer, or try sustained fire, where it is out aclassed by the assault vairant.
Also, people have to list amor dps to get the fulll comparision. Source is proto fits for the armor DPS, because there are no skills to improve armor damage. Prof 5 ScR does the same armor damage as the stock rifle.
Tac AR does 1090 shield 657 armor dps ScR does 1164 shield 572 armor dps.
Redline for Thee, but no Redline for Me.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
|
Posted - 2015.05.26 22:28:00 -
[70] - Quote
Tesfa Alem wrote:True Adamance wrote:
As such have you considered applying an Ion Pistol short overheat animation to the end of the charged rifle shot in such a manner that it allows the ScR to retain this unique aspect of its identity by also prevents the follow up shots immediately being applied?
For reference to those citing 1000 DPS Scrambler Rifles we are talking about the total Shield DPS modified by 3x Complex Light Damage Modifiers and your Weapons Proficiency Level 5 (possibly also the broken Augmented Ammunition Warbarge Slot). 35% of that damage is wholly weapon profile based and modified by your skills.
Also for reference the ScR without the warbarge modifier sits at 1164 Shield DPS while the Tac AR sits at 1090 Shield DPS.
I have to disagree with applying the charge mechanics of the Ion pistol here. The charge alone shot alone on every Scrambler is not enough to kill the majority of suits. With the exception of the least tankiest of scouts of course. It places an unreasonably high expectation placed on ScR users to land a charge shot every few seconds, but not kill a targer, or try sustained fire, where it is out aclassed by the assault vairant. Also, people have to list amor dps to get the fulll comparision. Source is proto fits for the armor DPS, because there are no skills to improve armor damage. Prof 5 ScR does the same armor damage as the stock rifle. Tac AR does 1090 shield 657 armor dps ScR does 1164 shield 572 armor dps.
That adds up to 675 armour DPS with 3x CDM on the ScR and the 775 on the Tac AR with 3x CDM.
While I see where you are coming from I still believe that the charged shot could benefit from the short delay between having fired and follow up volleys and I see the manner by which the Ion Pistol handles it own charged shot to be quite elegant. I don't consider it an unrealistic expectation either.
"Crush all who complain!"
- Arkena Wyrnspire
|
|
All Gucci
T.H.I.R.D R.O.C.K
246
|
Posted - 2015.05.26 22:29:00 -
[71] - Quote
how about we just steal the ion pistols charge shot mechanic ,slap it onto the scp , give the amarr a bonus to its own sidearm ,and work from there .... while you are at it fix the health/speed ratio for the amarr we agreed was messed up
Director / Slayer / Emperor
|
spooktiz54
Endless Hatred
18
|
Posted - 2015.05.26 22:44:00 -
[72] - Quote
CCP Rattati wrote:Devadander wrote:My only gripe is being blapped by my allies weapon constantly. I can relate, FW and my playstyle are not compatible at all. I must curb my bloodlust, and I do not like it. F that why can't we get into a game today
|
Tesfa Alem
Death by Disassociation
1
|
Posted - 2015.05.26 22:52:00 -
[73] - Quote
True Adamance wrote:
That adds up to 675 armour DPS with 3x CDM on the ScR and the 775 on the Tac AR with 3x CDM.
While I see where you are coming from I still believe that the charged shot could benefit from the short delay between having fired and follow up volleys and I see the manner by which the Ion Pistol handles it own charged shot to be quite elegant. I don't consider it an unrealistic expectation either.
While i defeintly don't want the seizure, what might be interesting is a short delay more akin to the charge up on the rail rifle rather than the the overheat and feed back damage of the Ion Pistol.
Redline for Thee, but no Redline for Me.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
|
Posted - 2015.05.26 22:57:00 -
[74] - Quote
Tesfa Alem wrote:True Adamance wrote:
That adds up to 675 armour DPS with 3x CDM on the ScR and the 775 on the Tac AR with 3x CDM.
While I see where you are coming from I still believe that the charged shot could benefit from the short delay between having fired and follow up volleys and I see the manner by which the Ion Pistol handles it own charged shot to be quite elegant. I don't consider it an unrealistic expectation either.
While i defeintly don't want the seizure, what might be interesting is a short delay more akin to the charge up on the rail rifle rather than the the overheat and feed back damage of the Ion Pistol.
Ion Pistol deals feed back post charged shot? Btw I don't mean a 6 second seizure post charged shot only a 1-2 second one where the mercenary either flinches due to heat build up or shakes the rifle to disperse the heat.
"Crush all who complain!"
- Arkena Wyrnspire
|
Heimdallr69
Negative-Feedback.
5
|
Posted - 2015.05.26 23:02:00 -
[75] - Quote
CCP Rattati wrote:I intend for the next rifle pass to be last in a while, so need more time.
all Ga rifles will get a buff, especially the base variant, scrambler will get a higher charged multiplier, lower dps and TAR/SCR will be brought closer together on the hip fire kick&dispersion.
I want to do something for the other weapons, try for MN and AM HAVs, and tiericide/logi/commandos, make ADS better at killing tanks
It's a big task.
Can you look into the rr's both variants? They have bugs that I don't know what causes it, sometimes you'll sit there shooting and no bullets register, yes you can be shot though, when hitting 0 in clip and switch to sidearm it auto switches back to the rr which needs to be reloaded and causes me to die a lot
Removed inappropriate content - CCP Logibro
|
Operative 1174 Uuali
Y.A.M.A.H No Context
765
|
Posted - 2015.05.26 23:05:00 -
[76] - Quote
CCP Rattati wrote:I intend for the next rifle pass to be last in a while, so need more time.
all Ga rifles will get a buff, especially the base variant, scrambler will get a higher charged multiplier, lower dps and TAR/SCR will be brought closer together on the hip fire kick&dispersion.
I want to do something for the other weapons, try for MN and AM HAVs, and tiericide/logi/commandos, make ADS better at killing tanks
It's a big task.
Pleas, please, please give ADS big spread with less direct damage on blaster and missile turret too to give them fast aoe attacks that would justify their being weak against AV. You have to keep moving rather than hover as it is. Having a more indirect fire capability would fit that method of attack. Blaster is still not really hitting anything.
The CPM candidate we need, not the one we want. The candidate for the rest of us.
|
The Attorney General
2
|
Posted - 2015.05.26 23:17:00 -
[77] - Quote
CCP Rattati wrote:
I want to make ADS better at killing tanks
It's a big task.
You don't understand anything about vehicle gameplay do you?
ADS flown by anyone with a brain already makes mincemeat of tanks. Just like the three AV nades garbage, if you don't want people in vehicles that bad, just remove them from the game.
Mr. Hybrid Vayu.
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
|
Posted - 2015.05.26 23:57:00 -
[78] - Quote
CCP Rattati wrote:I intend for the next rifle pass to be last in a while, so need more time.
all Ga rifles will get a buff, especially the base variant, scrambler will get a higher charged multiplier, lower dps and TAR/SCR will be brought closer together on the hip fire kick&dispersion.
I want to do something for the other weapons, try for MN and AM HAVs, and tiericide/logi/commandos, make ADS better at killing tanks
It's a big task.
I am fine with a SCR nerf, but I really think you're going about it the wrong way. I made a thread on the subject of how to surgically nerf the SCR, and it has possible suggestions from many other players are features in there. https://forums.dust514.com/default.aspx?g=posts&t=203248&find=unread
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
Summ Dude
Direct Action Resources Rise Of Legion.
442
|
Posted - 2015.05.27 17:45:00 -
[79] - Quote
Vesta Opalus wrote:Summ Dude wrote:Georgia Xavier wrote:Summ Dude wrote:CCP Rattati wrote:I intend for the next rifle pass to be last in a while, so need more time.
all Ga rifles will get a buff, especially the base variant, scrambler will get a higher charged multiplier, lower dps and TAR/SCR will be brought closer together on the hip fire kick&dispersion.
I want to do something for the other weapons, try for MN and AM HAVs, and tiericide/logi/commandos, make ADS better at killing tanks
It's a big task.
Can't help but notice the pseudo-strawman argument here: "It's a big task." "It" here would apparently be referring to every change you've just suggested. You'll notice however, that this thread was started with the intention of altering only the ScR. But you just mentioned multiple changes, several of which are virtually entirely unrelated, followed by "It's a big task." So, whether or not I agree with the OP, stating that the task requested will take some time, but then also including approximately 7 other tasks within that; it just doesn't really hold up. I think what he means by "it" is altering or tweaking factors within the game in general Hmmmmm shaky at best.... My point is, it's how a politician would phrase a statement. Or rather, how a politician would have a writer phrase a statement. The point being, why even bring up those other potential changes? They have literally nothing to do with this thread. So, community, ask yourself, why are they there? Or its how a lead dev who has a shitload of stuff to do and only limited time to do it in, while also not wanting to make balance even worse than it is, would say about his next release. Relax. I'm rather relaxed, just pointing out a fallacy. Whether a lead dev or not, nobody is beyond ridicule, right?
But I believe that you're correct; he is dropping hints at what changes the next update may bring. But again, my question for everyone, is why is he doing this?
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
|
Sir Dukey
G0DS AM0NG MEN New Eden's Heros
2
|
Posted - 2015.05.27 18:43:00 -
[80] - Quote
Echo 1991 wrote:Jammer Jalapeno wrote:VikingKong iBUN wrote:... and it didn't nerf the Scrambler Rifle? It's as simple as changing a few numbers in a spreadsheet, there is no reason for the SCR to have been this hilariously OP for this long, in fact it's just atrocious that this very painfully obvious imbalance continues to torment us. I know you need time to work out a proper solution to create some semblance of balance, but it's just been too long now. It only takes one match to realise that 1000 damage from 70 meters in 0.3 seconds is not fair, so why has it just been left like this for so long? Every single person I've spoken to about, or heard speak about, the SCR has said exactly the same thing: It's OP. So please - even if it's just a temporary change whilst you do all your notoriously half-arsed "testing" and stuff - reduce that damage, or RoF, or both maybe?
I am sooo tired of hearing about the scrambler....If you want to complain about ridiculous OP how about those Nova Knives? They can one slice a heavy in no time. Now is a sidearm really supposed to do that much damage? Knives are fine, the damage isn't the problem. The problem is its reach which is like 2-3 metres which doesn't make sense.
One meter in Dust statistics is like one foot in game. Also, the 2.75m or whatever it is accounts for the fact that people have arms and they can swing them.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
|
|
Spaceman-Rob
Villore Sec Ops Gallente Federation
807
|
Posted - 2015.05.27 18:46:00 -
[81] - Quote
Get it nerfed already. The gun is a pain in the backside of everybody but those who use it. |
VikingKong iBUN
0uter.Heaven
398
|
Posted - 2015.05.27 20:40:00 -
[82] - Quote
Sir Dukey wrote:Echo 1991 wrote:Jammer Jalapeno wrote:VikingKong iBUN wrote:... and it didn't nerf the Scrambler Rifle? It's as simple as changing a few numbers in a spreadsheet, there is no reason for the SCR to have been this hilariously OP for this long, in fact it's just atrocious that this very painfully obvious imbalance continues to torment us. I know you need time to work out a proper solution to create some semblance of balance, but it's just been too long now. It only takes one match to realise that 1000 damage from 70 meters in 0.3 seconds is not fair, so why has it just been left like this for so long? Every single person I've spoken to about, or heard speak about, the SCR has said exactly the same thing: It's OP. So please - even if it's just a temporary change whilst you do all your notoriously half-arsed "testing" and stuff - reduce that damage, or RoF, or both maybe?
I am sooo tired of hearing about the scrambler....If you want to complain about ridiculous OP how about those Nova Knives? They can one slice a heavy in no time. Now is a sidearm really supposed to do that much damage? Knives are fine, the damage isn't the problem. The problem is its reach which is like 2-3 metres which doesn't make sense. One meter in Dust statistics is like one foot in game. Also, the 2.75m or whatever it is accounts for the fact that people have arms and they can swing them. People do not have arms that are 2.75 meters long.
I would like a Gallente SMG.
|
Dzago Sevatarion
DUST University Ivy League
3
|
Posted - 2015.05.27 23:45:00 -
[83] - Quote
I've been playing like a month and I've already seen two hotfixes? This is the best supported "ded gaem" [sic.] I've played. :D |
Faquira Bleuetta
Fatal Absolution Negative-Feedback
501
|
Posted - 2015.05.28 02:52:00 -
[84] - Quote
CCP Rattati wrote:I intend for the next rifle pass to be last in a while, so need more time.
scrambler will get a higher charged multiplier, lower dps and TAR/SCR will be brought closer together on the hip fire kick&dispersion. lower dps and TAR/SCR will be brought closer together on the hip fire kick&dispersion.
noo Lord Rattati plz dont nerf SCR i have felling u know dont make cry u big meanie....RIP SCR. |
Starlight Burner
Arrary of Clusters
271
|
Posted - 2015.05.28 05:56:00 -
[85] - Quote
TACTAR doesn't need a buff..... Please, do not buff the rifle.
You will create another FOTM if you do.
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
|
Ceadda Sai
Chatelain Rapid Response Gallente Federation
92
|
Posted - 2015.05.28 07:52:00 -
[86] - Quote
Amarr weaponry is suppose to act and perform different then other factions weapons, if you wanted to make SCR less feasible then let's just have one weapon in that case (Sarcasm). Rather, how about players learning to diversify, learn to use other weapons then just sticking to P.R. or C.R. use the right tool for the right job...
Forge Gunners: Now this is a gun for going out and and making people miserable with.
|
Francois Sanchez
Prima Gallicus
474
|
Posted - 2015.05.28 08:31:00 -
[87] - Quote
I'm sorry man but... Die, die, die |
VikingKong iBUN
0uter.Heaven
399
|
Posted - 2015.05.28 13:08:00 -
[88] - Quote
Ceadda Sai wrote:Amarr weaponry is suppose to act and perform different then other factions weapons, if you wanted to make SCR less feasible then let's just have one weapon in that case (Sarcasm). Rather, how about players learning to diversify, learn to use other weapons then just sticking to P.R. or C.R. use the right tool for the right job... Acting and performing differently is obviously what each of the rifles is intended to do. Currently the SCR acts and performs differently in the sense that it kills everything faster than all other rifles, at long and short range. SCR is currently the right tool for every job, and that's the problem that the majority of people who play DUST have with it.
I would like a Gallente SMG.
|
Racro 01 Arifistan
Simple Minded People Pty. Ltd.
555
|
Posted - 2015.05.28 15:32:00 -
[89] - Quote
CCP Rattati wrote: make ADS better at killing tanks
really............not as if HAV turrets cant angle high enough to actually shoot them down without the use of the redline or some ****** upo firing angle accuried by a hill.......that ends up being a waste of time when the ADS moves out of sights or insta pops fuel booster to go to flight ceiling......or sits over the top of the HAV and just rains never ending missiles or LOL op SML rails at you.
honestly the ADS is in a good spot.......(just bring down the fuckn flight ceiling so its not an instant safe spot) please don't touch how the ADS operates.
DONT even think about increasing their hp or speed.
Elite Gallenten Soldier
|
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |