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Thread Statistics | Show CCP posts - 12 post(s) |
Senator Snipe
SOLDIERS OF THE UNDERGROUND
22
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Posted - 2013.06.26 11:06:00 -
[121] - Quote
I sure hope you guys will not decrease the range of the forge gun, it is hard aiming that thing as it is far away. |
BAMM HAVOC
Carbon 7 CRONOS.
2
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Posted - 2013.06.26 11:15:00 -
[122] - Quote
my thoughts
Im still smacked out on medication as Im still suffering for killer man flu
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CCP Eterne
C C P C C P Alliance
2121
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Posted - 2013.06.26 11:22:00 -
[123] - Quote
Kevall Longstride wrote:Lot of good stuff in the patch notes there. Are they the 2nd of the weeks dev blog trilogy or are we're getting another later?
I take it that the commando role is going to Ammar heavy only at the moment? Think I'll wait till I can keep it Gallente.
Patch notes aren't counted as a dev blog. The Commando suit is only Amarr in 1.2.
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NINJAPIRATEROBOTZOMBIE
Subdreddit Test Alliance Please Ignore
31
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Posted - 2013.06.26 12:00:00 -
[124] - Quote
Armor tanker here (9 Million SP completely invested) and thank you CCP for completely ending vehicle operation in game. Who's crazy idea was it to put two swarm launchers on one fit that is ridiculous. Swarm launchers are for one completely over powered the thought that some one can invest a tiny fraction of what and armor tanker has to invest to completely decimate you is up surd already. The fact that you can lock on with swarms and hide behind corners than shoot never getting hit or exposing yourself coupled with the huge damage that they can cause makes them not worth spending millions of isk dropping HAV's. The SP required to obtain these should have been doubled or the damage halved. Putting two of these on one suit means that the user can shout 2 to 4 volleys and switch and shoot 2 to 4 more without even reloading that is insane and I cant believe that this is being allowed to happen. Here we go again back to playing COD in space. Ill start digging the hole so we can bury vehicles in this game good job thinking this one through. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4097
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Posted - 2013.06.26 12:10:00 -
[125] - Quote
Anyone who thinks carrying two swarm launchers on a gimped heavy is going to make any difference either has never played a heavy, or never used a swarm launcher |
Lt Royal
Subdreddit Test Alliance Please Ignore
22
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Posted - 2013.06.26 12:25:00 -
[126] - Quote
I heard that these new Commando suits had to have Amarr Sentinel lvl 3 anyway. So theres not going to be that many of them running about, seeing as it costs quite a few skill points to go into the heavy skill tree. |
SponkSponkSponk
The Southern Legion RISE of LEGION
40
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Posted - 2013.06.26 12:36:00 -
[127] - Quote
Should only need Amarr Heavy Frame III. |
reydient
ROGUE SPADES EoN.
9
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Posted - 2013.06.26 12:50:00 -
[128] - Quote
Can anyone confirm or deny the pilot dropsuit for the 1.2 update? I've seen the blogs but i would like CCP to directly confirm of deny it- |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
307
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Posted - 2013.06.26 12:52:00 -
[129] - Quote
Rubico wrote:Will the framerate/memory leak issue in PC be fixed in this update?
So this was asked on page 5, and there have been 2 dev responses since then with not even a nod towards this problem. And there doesn't seem to be a bullet in the patch notes to address it. So bumping to ask again:
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Will the memory leak be fixed with this update? |
Robert JD Niewiadomski
NULLIMPEX INC
210
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Posted - 2013.06.26 12:58:00 -
[130] - Quote
Ivan Avogadro wrote:Rubico wrote:Will the framerate/memory leak issue in PC be fixed in this update?
So this was asked on page 5, and there have been 2 dev responses since then with not even a nod towards this problem. And there doesn't seem to be a bullet in the patch notes to address it. So bumping to ask again: . . Will the memory leak be fixed with this update?
Are you asking about this?
CCP Eterne wrote:(...)Additionally, there is a bug fix currently being tested that should hopefully resolve the framerate issues (I've heard the bug is causing halving of framerates in places). We don't think it'll get into Uprising 1.2 but should come shortly after. Source: https://forums.dust514.com/default.aspx?g=posts&m=974560#post974560
If so, here is your answer:
CCP Eterne wrote:I'm afraid I can't say if it's a bug fix that'll make it right after 1.2 or if it'll have to wait for 1.3. That seriously depends on how the fix does in QA testing. Source: https://forums.dust514.com/default.aspx?g=posts&m=974619#post974619
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Lynn Vensul
Xun Armaments Corporation
0
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Posted - 2013.06.26 13:06:00 -
[131] - Quote
Neo Dropsuits? I've heard of the Commando suits. What do the Neo suits do? |
Robert JD Niewiadomski
NULLIMPEX INC
210
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Posted - 2013.06.26 13:10:00 -
[132] - Quote
Lynn Vensul wrote:Neo Dropsuits? I've heard of the Commando suits. What do the Neo suits do? Same as non-Neo except they require less SP and cost you AUR... |
Ensar Cael
Svartur Bjorn
1
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Posted - 2013.06.26 14:03:00 -
[133] - Quote
dman the great wrote:because now you can be sitting on a ridge not appear on radar but they can clearly see you, then they will pull out there own sniper and pop a round in your head without he radar even seeing you.
Why would you be sitting ON the ridge when you could sit just below it and NOT be outlined the sky? Surely the most obvious trick in the book.
Agree with better cover. Would make things far more interesting when counter-sniping.
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Artificer Ghost
Bojo's School of the Trades
151
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Posted - 2013.06.26 14:04:00 -
[134] - Quote
Ten-Sidhe wrote:Commando is heavy frame, so we will only get amarr commando unless we get the missing heavy and sentinel suits for other races too.
Actually, a post somewhere in here says it will be the Gallente Heavy Commando. I believe it was the first post about the Commando. The suit was found when he was looking at a data-dump for Uprising, and the suit was in there. Or something. |
Adewale Gbaski
Tritan's Onslaught RISE of LEGION
9
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Posted - 2013.06.26 14:12:00 -
[135] - Quote
Does this mean the MD will possibly deal harder splash damage if we're closer to the target? |
RECON BY FIRE
Internal Error. Negative-Feedback
203
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Posted - 2013.06.26 14:15:00 -
[136] - Quote
Patch notes, a week before deployment? Oh ****, the sky is falling the sky is falling! |
Vethosis
Militaires-Sans-Frontieres
418
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Posted - 2013.06.26 14:28:00 -
[137] - Quote
RESPECS? |
Spkr4theDead
Namtar Elite Gallente Federation
204
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Posted - 2013.06.26 15:03:00 -
[138] - Quote
List of changes to vehicles for 1.2 was the same list for Uprising 1.0. What's going on? |
un0 m4s
D3LTA ACADEMY
0
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Posted - 2013.06.26 15:52:00 -
[139] - Quote
if they dont do another respec maybe an aur purchased respec once a year could be added? maybe? |
dannylee80
Regime Of Shadow Marines Alpha Wolf Pack
0
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Posted - 2013.06.26 15:56:00 -
[140] - Quote
Are we going to get a skill reset as well when the update hits |
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NINJAPIRATEROBOTZOMBIE
Subdreddit Test Alliance Please Ignore
35
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Posted - 2013.06.26 15:58:00 -
[141] - Quote
DUST Fiend wrote:Anyone who thinks carrying two swarm launchers on a gimped heavy is going to make any difference either has never played a heavy, or never used a swarm launcher
Actually this will make a difference for all the merc's out there that like to get up and hide atop buildings, spires, tabletop, pipes, and any other platform that puts them out of range of most weapons with extra hit points and the ability to lob a ridiculous amount of "set it and forget it" missiles with out having to reload. If it weren't for the fact that swarm launchers are limited in the amount of shots prior to reload then most tankers would have no chance if any to evade. This is going to be a completely unbalanced move and going to result in major raging make my words. Yes the requirements for the suit may require an investment into heavy suits but is nothing compared to the invested to operate the HAV's an Dropship's that might as well collect dust vice feed these soon to be enders of vehicle operation aside from your free LAV "murder taxi". |
NINJAPIRATEROBOTZOMBIE
Subdreddit Test Alliance Please Ignore
35
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Posted - 2013.06.26 16:05:00 -
[142] - Quote
CCP Eterne wrote:DUST Fiend wrote:Quote:Commando dropsuits let you equip two light weapons such as shotguns and ARs, offering extreme versatility at the cost of some punch. This is extremely vague. Can you shed any more light on the Commando? A dev blog on the dropsuit is coming on Thursday (unless any issues crop up with it at the last minute).
Yeah issues, i.e equipping two swarm launchers and unleashing Armageddon upon vehicles with out having to reload. I hope that their is explanation into the rationalization of how this is really about to come to be. |
Kevall Longstride
DUST University Ivy League
287
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Posted - 2013.06.26 16:20:00 -
[143] - Quote
NINJAPIRATEROBOTZOMBIE wrote:CCP Eterne wrote:DUST Fiend wrote:Quote:Commando dropsuits let you equip two light weapons such as shotguns and ARs, offering extreme versatility at the cost of some punch. This is extremely vague. Can you shed any more light on the Commando? A dev blog on the dropsuit is coming on Thursday (unless any issues crop up with it at the last minute). Yeah issues, i.e equipping two swarm launchers and unleashing Armageddon upon vehicles with out having to reload. I hope that their is explanation into the rationalization of how this is really about to come to be.
Your all assuming of course that the commando will have enough CPU and PG to run two proto versions of a swarm launcher.
It properly could but I'm guessing you would have to run CPU and PG enhancers in all your low slots. Can't you just wait till you get the specs on the suit before having a cry. |
Jayquan18
The Southern Legion RISE of LEGION
98
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Posted - 2013.06.26 16:30:00 -
[144] - Quote
I hope they add 48 players. |
RoundEy3
Metal Mind Industries
133
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Posted - 2013.06.26 16:52:00 -
[145] - Quote
I've got to say that was a refreshing dev. blog with good responses in the thread. I sounds like you are looking at more of the right things. Smoother gameplay and sound improvements, oh yeah. Better late than never I suppose.
Looking forward to a better DUST 514 |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
54
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Posted - 2013.06.26 17:08:00 -
[146] - Quote
Ahhhh yeaaa
Better performance mmmm, memory fixes mmmmm , and fixing the nanite injectors!!?? Oh dayyumm you mean I can actually get revived more than once in a blue moon!
Looking forwards to 1.2 , hopefully this is CCP starting down the right track! =D |
Buster Friently
Rosen Association
764
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Posted - 2013.06.26 17:44:00 -
[147] - Quote
Looking for PVE modes, splash damage fixes, kbm equipment wheel/objectives wheel fixes.
See none of this.
Still, here's to improving. |
Kevall Longstride
DUST University Ivy League
288
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Posted - 2013.06.26 18:11:00 -
[148] - Quote
The second part of the dev blog trilogy still on schedule? |
SILENTSAM 69
SONS of LEGION RISE of LEGION
503
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Posted - 2013.06.26 19:24:00 -
[149] - Quote
I wonder if the Shield Energizers will be the Throw down bubble shield item that was mentioned a while back that we have not seen yet. |
Ten-Sidhe
Osmon Surveillance Caldari State
509
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Posted - 2013.06.26 19:37:00 -
[150] - Quote
It was mentioned at fan fest. Faster shield recharge and less hp. What is not clear is does this mean. a) faster shield recharge then recharger and a reduction in shield hp b) faster then base recharge, less then recharger, and a small bonus to hp, but less then extender. |
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