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541. map types - in General Discussions [original thread]
lava maps are coming in one of first expansions. jungle maps...maybe? Haven't heard anything but see no reason not to have them besides ccp hasn't made any yet. Do tree work well on unreal? I don't remember many jungles in other unreal games, bu...
- by Ten-Sidhe - at 2012.12.22 00:33:00
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542. Deployable Fortifications - in Feedback/Requests [original thread]
Sustained mass driver fire should also kill them. Maybe like a fully fit/skilled marauder for the base model, lack of reppers and mobility will make them easier to kill then a tank that can flee.
- by Ten-Sidhe - at 2012.12.22 00:16:00
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543. This Is the future Man I want some boots with Some gecko style traction here - in Feedback/Requests [original thread]
A module that allows walking up steeper grades would be nice. I think the mtac will be walking on walls from some of the eve background.
- by Ten-Sidhe - at 2012.12.22 00:13:00
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544. [Request] Salvo Rifle - in Feedback/Requests [original thread]
The plasma assault rifle seems to be a new comer to eves battlefields, so I was thinking what would the Gallente use before that? I remembered the salvo rifle idea the U.S. worked on before adapting M-16. The idea was to have a group of bullets a...
- by Ten-Sidhe - at 2012.12.21 23:56:00
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545. Exploration Career - in Feedback/Requests [original thread]
Maybe something like the eve scanner system used on the planetary interaction interface. Get a blip on scanner something is there, go to it, and it spawns a random skirmish map(limited by planet type like other maps). You have an empty map to expl...
- by Ten-Sidhe - at 2012.12.21 23:23:00
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546. Restocking on fittings using special items - in Feedback/Requests [original thread]
If the popup message had an option to restock other gear anyway to would be nice. +1
- by Ten-Sidhe - at 2012.12.21 23:13:00
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547. [request] Recoil Recovery - in Feedback/Requests [original thread]
The ar recoil change is better then before when it was non-existent, but it made me notice the barrel rises and stays there. I hadn't noticed this on other guns as I was firing single shots or at close range where it is less noticeable. I checked...
- by Ten-Sidhe - at 2012.12.21 23:04:00
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548. [Request] Racial dropsuit variants - in Feedback/Requests [original thread]
Gallente suits should have a fast shield recharge. Often not noticed in EvE, but the recharge is quick on Gallente ships, the amount of shields is low, but so Gallente can be shield tanked based on the recharge speed. So, I suggest the slot layo...
- by Ten-Sidhe - at 2012.12.21 22:08:00
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549. [Request] Rise of the (proto) heavy - in Feedback/Requests [original thread]
Other suits get +1 equipment, +1 high, and +1 low when going from adv to proto. Heavy has a few options for buff A) +1 high, +1 low, and side arm becomes light B)+1 high, +1 low, and more hp C)+2 high and +1 low D)+1 high and +2 low E) as it is ...
- by Ten-Sidhe - at 2012.12.21 21:56:00
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550. Iron Sight really?! - in Feedback/Requests [original thread]
It didn't zoom much, tac did a little. The tac and burst still have the old sight. A lot of people requested iron sights, and the reflex from trailer. I look forward to replacing the iron with the reflex. They finally have recoil, it was a not goo...
- by Ten-Sidhe - at 2012.12.21 09:27:00
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551. A great build is horrible because of this one thing!!!! - in General Discussions [original thread]
Online fps games were ar is not central. Halo, ar is present but other weapons overshadow, although other rifles are popular. Unreal, no ar at all Doom, base weapon is a ar but htat style of shooter the base is normally weakest. painkiller, no a...
- by Ten-Sidhe - at 2012.12.21 00:36:00
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552. Iron sights aren't the problem. - in General Discussions [original thread]
Some modern guns have no iron sight, but they are normally criticized for though in gun reviews. The backup iron on red dots are needed since they stop working if battery dies, not good in combat with no backup. The Gallente lar needs electricity...
- by Ten-Sidhe - at 2012.12.19 21:30:00
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553. To the imperfects, particualry G-Slick, Bezerker, and the Zitros - in General Discussions [original thread]
Only thing I don't like is the barrel rises then stays, in most games after a burst it falls again. Maybe my memory in failing me, but I remember the barrel rising with short burst then settling to original level. The burst ar and the exile will ...
- by Ten-Sidhe - at 2012.12.19 09:06:00
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554. Scrambler Rifle - in General Discussions [original thread]
I will probably out range the tac ar significantly. It will also probably be higher damage per shot and slower firing, based off the pistol's damage. I would not be surprised if it was around 1/2 damage and 2x rate of fire of tac sniper with a 200...
- by Ten-Sidhe - at 2012.12.19 08:13:00
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555. How long has it been? - in General Discussions [original thread]
I bought the merc pack the day it came out. I had applied for beta before, but it didn't get code in email till august when I already had merc pack.
- by Ten-Sidhe - at 2012.12.18 09:37:00
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556. Tell me about the | Amarr Scrambler Rifle | - in General Discussions [original thread]
eve weapon ranges go blaster < autocannon < pulse laser < beam laser < artillery < railguns so dust will probably go plasma weapons(ar/shotgun) < bullet weapons < beam laser < scrambler < artillery(mass driver) < ra...
- by Ten-Sidhe - at 2012.12.18 09:32:00
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557. Why does the Breach AR continue to get no love (Looking for CCP Response) - in General Discussions [original thread]
The slow rate of fire in e3 seemed to help hit-detection, so everybody used it. Then it was nerfed and hit-detention was improved. The old breach ar may be balanced now that that the high rate of fire hit detection seems to work right. It use to ...
- by Ten-Sidhe - at 2012.12.18 01:46:00
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558. Who complained about the AR damage gap?? - in General Discussions [original thread]
Range gap is not drastic, from the [GUIDE] Weapon Ranges & Optimals (First turrets added) thread. militia ar optimal 35m, max 79m Duvolle ar optimal 39m, max 87m 11.4% more optimal range and 10.1% more maximum, and 20% more damage. Proto guns...
- by Ten-Sidhe - at 2012.12.17 21:31:00
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559. Active SP boosters applied to passive SP - in Feedback/Requests [original thread]
What would be point of passive booster then? Maybe a combined booster for a price less then both boosters separably could be added?
- by Ten-Sidhe - at 2012.12.17 21:06:00
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560. [Request] Signature profile in fitting stats - in Feedback/Requests [original thread]
I do the math myself, but can see why most would like to see it on screen. At least in U.S., schools don't teach percentage math well enough. Seems most of country doesn't know how to do it without a calculator, or maybe it's just my rural area. +1
- by Ten-Sidhe - at 2012.12.17 21:03:00
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