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201. Lets talk game mechanics. - in General Discussions [original thread]
^^^ You are miss informed. First Dust is a 32 vs 32 FPS at release. Second maps can be 25km wide but you don't have access to all the map. Actual map size isn't actual playzone. Third Section 8 might be clunky but nonetheless it has a better sp...
- by Templar Two - at 2012.08.02 16:36:00
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202. Lets talk game mechanics. - in General Discussions [original thread]
Laheon wrote: Spawn camping shouldn't, and won't, be part of the game. CCP have said they're working on making spawn placement random. First randomization isn't actually possible: no algorithm has been created on this planet that can actua...
- by Templar Two - at 2012.08.02 16:18:00
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203. Lets talk game mechanics. - in General Discussions [original thread]
FPS with low TTK, near OHK, are the most difficult FPS. Being able to survive more bullets essential grants you 1 thing in FPS: more time to think. The more time to think you have while being shot the easier the game because you can escape that s...
- by Templar Two - at 2012.08.02 15:05:00
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204. Sniper Rifle is too difficult to use. - in General Discussions [original thread]
Mock Five wrote: All I have to say is..... The sniper is perfect from my knowledge and use of it. Most games sniping is pretty annoying because it's generally easy and one hit kills. I like how it's hard to aim and I like how it's not to over-p...
- by Templar Two - at 2012.08.02 14:28:00
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205. Beta can't be fixed? - in General Discussions [original thread]
UltraMind Regenersis wrote: You wanna know what Dust is gonna look as good as? Check out the planetside 2 demo from E3 - that **** is the shizzle. But its played on one large map that is gonna be real boring 6 months in. Dust will have Million...
- by Templar Two - at 2012.08.01 17:30:00
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206. Italian's Players - in General Discussions [original thread]
Ahi serva Italia, di dolore ostello, nave sanza nocchiere in gran tempesta, non donna di province, ma bordello! A quote for you.
- by Templar Two - at 2012.08.01 15:04:00
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207. Beta can't be fixed? - in General Discussions [original thread]
I measure Dust 514 from what I have seen so far, my opinion is formed on what I see and play NOW. Most of you instead say "Dust will be better TOMORROW". If the the future will prove me wrong then I will win a great game to play on PS3. If the th...
- by Templar Two - at 2012.08.01 14:12:00
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208. Beta can't be fixed? - in General Discussions [original thread]
Laheon wrote: Templar, you're acting as if this build is the only one they have. Apparently, from what I've heard, they fixed a lot of the mechanics issues from the last build. For example, they improved (not fixed) hit detection... Also, you...
- by Templar Two - at 2012.08.01 13:24:00
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209. Beta can't be fixed? - in General Discussions [original thread]
Look at Final Fantasy XIV. That game had poor gameplay/mechanics in the beta, they coudl not fix it before the release and they are now re-building it from scratch since December 2010. Re-release date: a vague 2013. years to fix the gameplay: Dust...
- by Templar Two - at 2012.08.01 13:02:00
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210. Serious question for those ALL that are disappointed in the BETA - in General Discussions [original thread]
Are we on P2P, dedicated server, or client/server?
- by Templar Two - at 2012.07.31 18:08:00
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211. Serious question for those ALL that are disappointed in the BETA - in General Discussions [original thread]
John DaMarine wrote: I'd never even thought of this!!!??!! It turns out that bouncing dropships, overpowered remote explosives, poor graphics and rampant spawn camping are all down to my sub-par internet connection. I wished that too......
- by Templar Two - at 2012.07.31 17:26:00
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212. Serious question for those ALL that are disappointed in the BETA - in General Discussions [original thread]
I sadly din't see any technical, meaningful improved on the FPS side for Dust 514. Maybe I'm too exigent but really I don't have that "everything is fine, it just need to be polished" sensation. Also "conventional FPS" do improve, simply not with...
- by Templar Two - at 2012.07.31 16:19:00
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213. Weapon Attachment System 2.0 - in Feedback/Requests [original thread]
For what is worth feel free to use my list here.
- by Templar Two - at 2012.07.31 14:29:00
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214. Serious question for those ALL that are disappointed in the BETA - in General Discussions [original thread]
100Mbps of dowload.
10Mbps upload.
Fiber Optical + PS3 Wired.
As for the ping I would need to know where Dust 514 servers are located to provide accurate estimates. Anyway Dust 514 is unplayable for me even with this internet connection...
- by Templar Two - at 2012.07.31 12:53:00
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215. [Request] Weapon Fittings - in Feedback/Requests [original thread]
We proposed/requested weapon customization more then once and more then a month ago. No answer and so it's not going to happen...not to mention hat is a colossal design task and frankly time is running out.
- by Templar Two - at 2012.07.31 12:39:00
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216. IGN Players chime in on Dust Beta - in General Discussions [original thread]
Regis Mark V wrote: They had the alpha in 09 fanfest! The core FPS mechanics should've been on point by now hit detection was supposed to be fixed twice already and it barely improved! Since Fanfest the FPS mechanics have been identical. I...
- by Templar Two - at 2012.07.31 08:18:00
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217. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
The reason why Vechiles have unlimited ammo is because enemies can re-spawn. In real life a tank don't resupply because you don't have to kill the same person twice because he came back! Dust is a VIDEO GAME people.
- by Templar Two - at 2012.07.31 06:54:00
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218. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
Hip fire is accurate because we have Active Aim Assist.
- by Templar Two - at 2012.07.31 06:31:00
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219. IGN Players chime in on Dust Beta - in General Discussions [original thread]
Aeon Amadi wrote: Yes, we'll miss all of that virtual currency on our free game. Sure CCP isn't after money! they are a charity developer and they are making a FPS since there is severe lack of those on the market! It's not like they are ...
- by Templar Two - at 2012.07.30 19:58:00
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220. IGN Players chime in on Dust Beta - in General Discussions [original thread]
^^^ You call them IGN users while they actually are potential Dust 514 customers & palyers. Loose them and you loose customers, a lot of them.
- by Templar Two - at 2012.07.30 18:41:00
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