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Laheon
Osmon Surveillance Caldari State
153
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Posted - 2012.08.01 13:09:00 -
[31] - Quote
Templar, you're acting as if this build is the only one they have.
Apparently, from what I've heard, they fixed a lot of the mechanics issues from the last build. For example, they improved (not fixed) hit detection...
Also, your comparison with BF and GoW... Both are huge companies. Epic developed the U3 engine, and license the engine out to a lot of games companies, so can afford a lot of in-house testing.
Actually, I can't be bothered with this argument anymore. All the points have already been made, and you don't seem to understand the beta testing period. It's not like the next build will be this build with extra stuff tacked on.
That's it from me. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.01 13:24:00 -
[32] - Quote
Laheon wrote:Templar, you're acting as if this build is the only one they have.
Apparently, from what I've heard, they fixed a lot of the mechanics issues from the last build. For example, they improved (not fixed) hit detection...
Also, your comparison with BF and GoW... Both are huge companies. Epic developed the U3 engine, and license the engine out to a lot of games companies, so can afford a lot of in-house testing.
Actually, I can't be bothered with this argument anymore. All the points have already been made, and you don't seem to understand the beta testing period. It's not like the next build will be this build with extra stuff tacked on.
That's it from me.
So this is a purposely poor build, and they showed it at E3 Also the moment CCP decided to bring a FPS on PS3 is the moment they decided to compete with the best FPS developer on PS3. |
Badly Owned
xOne Man Armyx
49
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Posted - 2012.08.01 13:32:00 -
[33] - Quote
just for spite i hope CCP's next build has the exact same stuff nothing new, no new maps, and take away militia vech. with the only work being done on the build is Mechanics issues.
oh and one tweek the "Work in Progress" is changed to "Work in Progress, HTFU"
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Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.01 13:34:00 -
[34] - Quote
Actually I do seperate BF/COD/UT/CS/S8P and all the other ones from Dust. That's why I'm constantly comparin Dust with other games. People are saying the greatest attraction to Dust is the link with EvE. They're right. And if you have no interest in EvE, you won't play. I compare to illustrate differences in game mechanics, an to show the poor state dust is in currently |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.08.01 13:40:00 -
[35] - Quote
>Come back to this thread >Bunch of posts about how game is doomed WELP |
Mo Gallas Gentralde
Crux Special Tasks Group Gallente Federation
178
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Posted - 2012.08.01 13:43:00 -
[36] - Quote
The E3 reveal was probably for publicity, and it was also broadcast as a Beta. Unlike the Battlefield and Call of Duty, this is a new game. 90% of the information used can't simply be copy-pasted from a prior game... like Battlefield and Call of Duty do with every release.
As for the random spawning. They're working on it. As soon as they get through the issue of spawning in zones people are not supposed to (like inside walls... I did that a few times). They can't just set points down for spawning, or so I hear, because they're going to have many planets with similar parts, but different variations. Don't know exactly tho. |
Megamega Stingscream
7
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Posted - 2012.08.01 13:44:00 -
[37] - Quote
Templar Two wrote: Now, look at what what Dust 514 is missing:
No accurate, responsive controls. Weapons don't have have weight & don't feel empowering to use. Weak sound design & effects. Poor hit detection & terrible lag. Animations aren't fluid. No unique map design to encourage different gamepaly: CQC, ranged, vehicles only, infantry only, etc... Lackluster graphic.
Controls, Hit detection, lag and animations are areas that can have issues that are related to some underlying design decision made 2 years ago that can not be reversed or revised in the time frame until release. All of them can be tweaked and improved though and it is possible that none or some of them have no such roadblocks.
Map design is a total non-issue at this point. It is possible that it will fail totally, but whining now that there is no variations when more map options in beta with the limited number of people would clearly be horrible idea. As it is most of the possible maps have next to no players. I have faith in CCP getting the varied map design right, you might not have. Judging map design based on what you've seen so far is simply unfair. BTW have you played the skirmish craterlake map with either of the current outposts in the end. In it the first part was more vehicle based while fighting in the outpost is more infantry based.
I was amazed by the jump in graphics in E3 version I'm sure the are more such jumps still coming. The fanboyish rationalization: Beta updates are kept small for quick patch load times sounds believable to me. Anyway like map design, judging unfinished product is simply unfair.
Sounds can be totally redone in time for release.
All this being said. I know I'm a fanboy and will play the game what ever shape or form it will be released. So maybe the only difference between my view point and Templar's is that I'm looking for reasons to like the game and he seems to be looking reasons to hate it.
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Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.08.01 14:12:00 -
[38] - Quote
I measure Dust 514 from what I have seen so far, my opinion is formed on what I see and play NOW. Most of you instead say "Dust will be better TOMORROW".
If the the future will prove me wrong then I will win a great game to play on PS3. If the the future will prove me right, well... |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.08.01 14:13:00 -
[39] - Quote
Templar Two wrote:I measure Dust 514 from what I have seen so far, my opinion is formed on what I see and play NOW. Most of you instead say "Dust will be better TOMORROW".
If the the future will prove me wrong then I will win a great game to play on PS3. If the the future will prove me right, well...
Meh, that's reasonable I guess. |
Sw3RvE
25
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Posted - 2012.08.01 14:45:00 -
[40] - Quote
Veigar Mordekaiser wrote:So, I've been seeing some posts of people claiming that in this stage of beta, there are aspects of the game that cannot be fixed, that it's "to late" to make major changes to the core mechanics of the game.
I have a question for those people - how many of you, have ever developed a high end, high budget FPS game for the PC or a gaming console? How can you so knowingly state that it is "to late" to fix? Besides, there aren't that many game breaking issues, aside from spawn camping and draw distance, both of which we know are being worked on. How can you say this game is so "bland" when you have seen 1 (2 for some of the older testers?) landscape, 1 mood (again, 2 for the older testers?), and 3 installations? It is profoundly stupid to make such a statement.
What you are seeing right now, is a miniscule portion of the universe that you are being welcomed into, and all you have to say is "this sucks, can't fix it, bye"? Some people...
anyone that doesnt like it can go buy all the CoD's and killstreak away with all the other nooblets out there spray n praying. |
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EriktheHeartless
Royal Uhlans Amarr Empire
168
|
Posted - 2012.08.01 15:12:00 -
[41] - Quote
anyone that doesnt like it can go buy all the CoD's and killstreak away with all the other nooblets out there spray n praying..........i have to do this in dust due to poor hit detection. step 1. pull trigger
step 2. hope it decides you are worthy of getting kill |
UltraMind Regenersis
Algintal Core Gallente Federation
22
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Posted - 2012.08.01 16:20:00 -
[42] - Quote
Ok I really need some help here regarding how some game mechanics are broken? Hit detection, animations etc.
Now isnt the point of buying into the Unreal engine so that a game designer doesnt have to worry about the basics?
Surely the U3 engine is quite capable of doing perfectly good hit detection? So what are CCP doing wrong in programming the engine?
Now as far as animation is concerned surely again the engine is there - all CCP have to do is load up the 3d model files and let the existing engine do its thing? So I can only assume that CCP have installed basic model files and textures as they want to test other issues first? Id bet they have done a small internal test where they maxed out the textures, models etc then scaled them back for beta test of other issues. After all at release they will want the public and testers to still say "OOOh thats pretty"
You wanna know what Dust is gonna look as good as? Check out the planetside 2 demo from E3 - that **** is the shizzle. But its played on one large map that is gonna be real boring 6 months in. Dust will have Millions of battlefields... |
Regis Mark V
249
|
Posted - 2012.08.01 16:32:00 -
[43] - Quote
We are 3 builds in and the only thing they did was make it look pretty. Weapons are not good, draw distance is still bad, hit detection still sucks. Don't get me started the aim assist, lack of speed this build. Also this is the only shooter I know thats been in dev for 3 years and runs like ****. Alpha build from 09 looked better but the camera was dark so now I'm not so sure.
Word was CCP got some exDICE guys to work on this... guess that's a rumor! I've played and seen Alphas better than this so the excuse of oh it's a beta is a **** poor one. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.01 16:41:00 -
[44] - Quote
Regis Mark V wrote:We are 3 builds in and the only thing they did was make it look pretty. Weapons are not good, draw distance is still bad, hit detection still sucks. Don't get me started the aim assist, lack of speed this build. Also this is the only shooter I know thats been in dev for 3 years and runs like ****. Alpha build from 09 looked better but the camera was dark so now I'm not so sure.
Word was CCP got some exDICE guys to work on this... guess that's a rumor! I've played and seen Alphas better than this so the excuse of oh it's a beta is a **** poor one.
KZ3 ALPHA>>>>>>>> |
Hehaw Jimbo
Bragian Order Amarr Empire
46
|
Posted - 2012.08.01 17:00:00 -
[45] - Quote
This game plays like an alpha, not a beta, and it has been in development for like 3 years. To the people confident that CCP will step it up and magically fix all of the problems within the next few months (they are still wanting to release before the PS4 launches, right?), I wonder if you have played EVE. CCP's development/iteration process is hilariously long, it is not uncommon for a newly released EVE feature to be mostly broken/very poor quality for YEARS before they finally get around to fixing it. I haven't seen anything here yet to make me think it'll be any different. |
Corban Lahnder
ZionTCD Legacy Rising
158
|
Posted - 2012.08.01 17:12:00 -
[46] - Quote
Your seeing a vertical slice of the game. "I want more map variety!" Is not a valid argument because at release maps will be determined by: 1. Planet Surface mapping which varies planet to planet 2. The instillation present on the planets surface which determines buildings loc etc. ^this one will be fixed at release but will vary after the FW expansion and Null sec Expansion. This is one of two maps and styles of skirmish game play we've been able to see.
Since people keep bitching about the same **** over and over again CCP would be foolish not to fix it. CCP has become more responsive to community gripes in eve hopefully they will become more responsive to community gripes in dust.
For now keep reporting your bitching logs. Hopefully they can tie as many solutions to those problems into the next build as they can.
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Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.08.01 17:15:00 -
[47] - Quote
UltraMind Regenersis wrote:Ok I really need some help here regarding how some game mechanics are broken? Hit detection, animations etc.
Now isnt the point of buying into the Unreal engine so that a game designer doesnt have to worry about the basics?
Surely the U3 engine is quite capable of doing perfectly good hit detection? So what are CCP doing wrong in programming the engine?
Now as far as animation is concerned surely again the engine is there - all CCP have to do is load up the 3d model files and let the existing engine do its thing? So I can only assume that CCP have installed basic model files and textures as they want to test other issues first? Id bet they have done a small internal test where they maxed out the textures, models etc then scaled them back for beta test of other issues. After all at release they will want the public and testers to still say "OOOh thats pretty"
You wanna know what Dust is gonna look as good as? Check out the planetside 2 demo from E3 - that **** is the shizzle. But its played on one large map that is gonna be real boring 6 months in. Dust will have Millions of battlefields... Part of the issue with the hit detection is that its server-side, not client-side. Right now we're running on a server that's only so capable, but they've been upgrading it as they go along. While some people have been insisting that the hit detection be made client-side, but I'd prefer it just stay as it is and be improved upon, because client-side hit detection is one of the factors that makes aim-botting and all other manner of hacks possible. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.01 17:30:00 -
[48] - Quote
UltraMind Regenersis wrote: You wanna know what Dust is gonna look as good as? Check out the planetside 2 demo from E3 - that **** is the shizzle. But its played on one large map that is gonna be real boring 6 months in. Dust will have Millions of battlefields...
First we won't have million of but planets thousands of planets/maps. Second, most important, they will all be randomly generated...think of it as Diablo maps/dungeons, just in 2012. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.01 20:00:00 -
[49] - Quote
Templar Two wrote:UltraMind Regenersis wrote: You wanna know what Dust is gonna look as good as? Check out the planetside 2 demo from E3 - that **** is the shizzle. But its played on one large map that is gonna be real boring 6 months in. Dust will have Millions of battlefields...
First we won't have million of but planets thousands of planets/maps. Second, most important, they will all be randomly generated...think of it as Diablo maps/dungeons, just in 2012. Actually, assuming that ALL 65,000 planets are available (beyond launch, but hopefully some day), and each have around 20 districts (maybe more? maybe less?) there would be roughly 1,300,000 maps, hopefully all somehow unique, as is CCP's desire. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 20:10:00 -
[50] - Quote
Mobius Wyvern wrote:UltraMind Regenersis wrote:Ok I really need some help here regarding how some game mechanics are broken? Hit detection, animations etc.
Now isnt the point of buying into the Unreal engine so that a game designer doesnt have to worry about the basics?
Surely the U3 engine is quite capable of doing perfectly good hit detection? So what are CCP doing wrong in programming the engine?
Now as far as animation is concerned surely again the engine is there - all CCP have to do is load up the 3d model files and let the existing engine do its thing? So I can only assume that CCP have installed basic model files and textures as they want to test other issues first? Id bet they have done a small internal test where they maxed out the textures, models etc then scaled them back for beta test of other issues. After all at release they will want the public and testers to still say "OOOh thats pretty"
You wanna know what Dust is gonna look as good as? Check out the planetside 2 demo from E3 - that **** is the shizzle. But its played on one large map that is gonna be real boring 6 months in. Dust will have Millions of battlefields... Part of the issue with the hit detection is that its server-side, not client-side. Right now we're running on a server that's only so capable, but they've been upgrading it as they go along. While some people have been insisting that the hit detection be made client-side, but I'd prefer it just stay as it is and be improved upon, because client-side hit detection is one of the factors that makes aim-botting and all other manner of hacks possible.
well said. Client sided mechanics for an FPS are bad news....not trying to turn this into Combat Arms here |
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Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.01 20:23:00 -
[51] - Quote
Lurchasaurus wrote:well said. Client sided mechanics for an FPS are bad news....not trying to turn this into Combat Arms here
Client side hit detection does have draw backs, but it also prevents people from ping shielding.. Not very easy to land a shot on someone with a 500+ ping.
Perhaps some sort of combo between the two could be put in place. Say, if someone has a ping higher that 300, maybe hit detection for that person only would be swapped over to client side rather than server side. Would make ping shielding impossible, while for everyone else making aim-bot's less viable and keeping things balanced?
Not sure I said that very well.. oh well. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 20:27:00 -
[52] - Quote
Veigar Mordekaiser wrote:Lurchasaurus wrote:well said. Client sided mechanics for an FPS are bad news....not trying to turn this into Combat Arms here Client side hit detection does have draw backs, but it also prevents people from ping shielding.. Not very easy to land a shot on someone with a 500+ ping. Perhaps some sort of combo between the two could be put in place. Say, if someone has a ping higher that 300, maybe hit detection for that person only would be swapped over to client side rather than server side. Would make ping shielding impossible, while for everyone else making aim-bot's less viable and keeping things balanced? Not sure I said that very well.. oh well.
simple, not gonna be a problem once CCP kicks their servers into high gear. The server situation we have now isnt gonna be the same at launch. These are simply test servers, from what i have read... |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.01 20:32:00 -
[53] - Quote
Lurchasaurus wrote:simple, not gonna be a problem once CCP kicks their servers into high gear. The server situation we have now isnt gonna be the same at launch. These are simply test servers, from what i have read... Oh I know, we are on smaller beta servers right now, not SiSi or Tranquility. However someone will probably find a way to skyrocket their ping, just for the purpose of shielding themselves from direct damage.
Edit: I used to play a game called GunZ, the hit detection was server side in that. Had to lead slightly to hit people, but it was no big deal.. However people used a technique called "underclocking" (not sure if they actually underclocked their computers, or if thats just what they called it) which would make their character sluggish and laggy, up their ping slightly, and make them impossible to hit. Not sure if this could be done in Dust, but it wouldn't really surprise me if somebody took the time to do it. |
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