Pages: 1 2 3 [4] 5 6 7 8 9 10 |
61. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
^^^ Gaikai is coming on Playstation and with it eventually PlanetSide 2. We already have a SOE MMO on PS3 so I don't see any obstacles to PS2 on PlayStation.. Even a PS2 version with 300 players per continent, with smaller continents, would still...
- by Templar Two - at 2012.09.19 13:01:00
|
62. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
What makes you think that people will wait more time to get from Dust 514 what other games can deliver NOW...especially with 2 shooter MMO coming in 2013 on console. I don't feel any loyalty towards CCP, especially after participating to this bet...
- by Templar Two - at 2012.09.19 12:58:00
|
63. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
I have been in this beta beta for months and CCP has difficulties to fix even the slightest thing. Something like "sprint out of crouch" took months, MONTHS, to be implemented and what Dust needs is a complete re-design of the gameplay, sounds, an...
- by Templar Two - at 2012.09.19 12:32:00
|
64. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
Don't let the "it's new, it's never seen before" PR blind you. Dust does what other games/developers already did...just it's doing it badly. Nothing new, or never seen before here: -FPS gameplay/mechanics in Dust are clearely taken from Halo, and ...
- by Templar Two - at 2012.09.19 10:03:00
|
65. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
leukoplast Dust is advertised as a FPS MMO, so it should play like a FPS but with hundreds of players per map. (PlanetSide) The relity is that Dust, as you say, is more a RPG MMO...with poor FPS gameplay attached. I here have said it many tim...
- by Templar Two - at 2012.09.19 09:34:00
|
66. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
First of all "simple" isn't stupid, nor complex = clever. Dust 514 also is not complex, Dust takes 10 words to say "Hi". This is not complexity, this is poor design: nothing more. Everything could be more elegant, more simple (not easy or stupid),...
- by Templar Two - at 2012.09.19 07:51:00
|
67. Dust 514 will be open world ? - in General Discussions [original thread]
Quote: Open Beta is this December Source?
- by Templar Two - at 2012.09.17 06:45:00
|
68. Dust 514 will be open world ? - in General Discussions [original thread]
Mobius Wyvern wrote: All we're seeing is the high-sec matchmaking system designed for more casual players. The maps used for Faction Warfare are far larger, will have larger player counts, and may not even have time limits. I see a lot of p...
- by Templar Two - at 2012.09.16 18:56:00
|
69. Dust 514 will be open world ? - in General Discussions [original thread]
No it won't. What we can do is choose a planet, a distinct, to fight on but once you are on the surface invisible walls (unsafe zones) will tells you where you can and can't go. We are also bound by timers so no ongoing war as in PanetSide. No fre...
- by Templar Two - at 2012.09.16 18:44:00
|
70. Dust 514 reality check: Kill me easily in 4 different ways. - in General Discussions [original thread]
^^^ -Controls are unresponsive; input lag is particularly terrible. Killzone 2 had a certain level of input lag to voluntarily give weapons a certain feel/weight BUT here it's simply poor. -Aim sensitivity is poor as well. -Vehicles controls are ...
- by Templar Two - at 2012.09.16 17:30:00
|
71. Dust 514 reality check: Kill me easily in 4 different ways. - in General Discussions [original thread]
mikegunnz wrote: Ok, controls aren't great, but we ALL have to deal with the same controls. ADAPT! When a FPS has poor controls I don't play it. No way I am going to play Dust 514 if the controls stay this poor: I am not a masochist. When...
- by Templar Two - at 2012.09.16 15:19:00
|
72. Dust 514 reality check: Kill me easily in 4 different ways. - in General Discussions [original thread]
Prince Ombra wrote: Refusing to spawn camp won't do anything since not everyone will do as you do. The best way to take care of it would be for the devs to fix the spawning in some way. Oh buy we asked that. We asked that for months and we g...
- by Templar Two - at 2012.09.16 15:08:00
|
73. Tankers of New Eden, UNITE (9/16 Channel added) - in General Discussions [original thread]
^^^ Teamwork is not encouraged. Few players will use mics and we don't have ways to communicate orders/tactics non verbally or without typing (typing strategies/orders mid-battle is not good/wise from my experience) . I proposed a command wheel mo...
- by Templar Two - at 2012.09.16 14:39:00
|
74. Dust 514 reality check: Kill me easily in 4 different ways. - in General Discussions [original thread]
Scrote Schroder wrote: War isn't fair. This is not war, this is a VG. Unfair in a VG is called cheating, and it' should not be allowed. I restrain myself from spawn-camping because it's miserable and unfair. Also statistical/gear disadvantag...
- by Templar Two - at 2012.09.16 14:26:00
|
75. Will the MMO gameplay part of this MMOFPS ever show in multiplayer scale of Dust? - in General Discussions [original thread]
Dust is a FPS like many but not MMO: -no open wold. -no massive PVP like in MAG...MAG was more massive multiplayer online then Dust. -matchmaking and timed matches just like in any PVP FPS. -invisible walls instead then geographical limitations ...
- by Templar Two - at 2012.09.10 13:22:00
|
76. 3rd Sept 2012 IRC postings, updated answered questions. - in General Discussions [original thread]
Don't ask ask CCP anything on IRC. Don't give them more reason to not use these forums.
- by Templar Two - at 2012.09.03 14:13:00
|
77. 3rd Sept 2012 IRC postings, updated answered questions. - in General Discussions [original thread]
Actually I requested that more then 2 month ago, on these forums.
- by Templar Two - at 2012.09.03 14:08:00
|
78. 3rd Sept 2012 IRC postings, updated answered questions. - in General Discussions [original thread]
I was talking bout ADS as "I can see my sight "instead then this cheap "the camera just zoomed" system. FPS do this while Dust does this . P.S. As for the utility of ADS in KZ 3 there is a ribbon for getting 15 kill aiming from the hip: I got ...
- by Templar Two - at 2012.09.03 13:02:00
|
79. 3rd Sept 2012 IRC postings, updated answered questions. - in General Discussions [original thread]
I requested a true ADS like in any FPS. Guess what happened?
- by Templar Two - at 2012.09.03 12:15:00
|
80. 3rd Sept 2012 IRC postings, updated answered questions. - in General Discussions [original thread]
^^^ Someone should really ask that on the IRC, we asked here but CCP never answered. It's the mother of all questions IMO. Though if CCP says "NO" I foresee a massive "abandon ship"
- by Templar Two - at 2012.09.03 09:42:00
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |