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Thread Statistics | Show CCP posts - 0 post(s) |
GAGAH-BOY BRAZIL
66
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Posted - 2012.09.16 17:56:00 -
[1] - Quote
It will be open world like EVE Online?
This is my big doubt. |
Grit Breather
BetaMax.
660
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Posted - 2012.09.16 18:03:00 -
[2] - Quote
Yes it will. In a way suited for the PS3 FPS experience. What are your doubts with this? |
Makledon
42
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Posted - 2012.09.16 18:20:00 -
[3] - Quote
I am also doubtful of this. and i dont want a glorfied lobby that the MQ seems to be EVE is Free Roam why not Dust? |
Sven Lindblad
11
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Posted - 2012.09.16 18:29:00 -
[4] - Quote
EVE is essentially instanced between the solar systems, using the gates to go in-between . What are you expecting them to do, render every planet? I wouldn't mind it, but it could be a hard feat. |
Makledon
42
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Posted - 2012.09.16 18:32:00 -
[5] - Quote
Sven Lindblad wrote:EVE is essentially instanced between the solar systems, using the gates to go in-between . What are you expecting them to do, render every planet? I wouldn't mind it, but it could be a hard feat.
nowhere in my statment did i say i want them to render every planet i simply stated that free roam would be an amazing feature t o have an curious if it is going to be included. |
GarryKE
Omnispace Trading Company
60
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Posted - 2012.09.16 18:35:00 -
[6] - Quote
A simple small room with a few people, a TV, access to the market place, a tea machine and a biscuit vending machine would do me quite nicely. I'm not bothered about open-worldness unless I'm out there shooting my guns (no, literally - not a euphemism!). |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.16 18:35:00 -
[7] - Quote
As far as we know now, the War Barge will operate like any ship in EVE, allowing you to warp between planets and possibly even to use stargates. Its already been confirmed as well that you'll be able to go anywhere you wish in the War Barge. |
Makledon
42
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Posted - 2012.09.16 18:40:00 -
[8] - Quote
Mobius Wyvern wrote:As far as we know now, the War Barge will operate like any ship in EVE, allowing you to warp between planets and possibly even to use stargates. Its already been confirmed as well that you'll be able to go anywhere you wish in the War Barge.
intresting where did you find this out? and that would be intresting if that is the case then hopefully it is big with multiple levels. and rooms etc |
GAGAH-BOY BRAZIL
66
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Posted - 2012.09.16 18:41:00 -
[9] - Quote
Grit Breather wrote:Yes it will. In a way suited for the PS3 FPS experience. What are your doubts with this?
My doubt is whether we can go on a planet and move freely within it? |
Baconator juice
Crux Special Tasks Group Gallente Federation
7
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Posted - 2012.09.16 18:42:00 -
[10] - Quote
No you cant move freely on planet |
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Shiro Mokuzan
220
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Posted - 2012.09.16 18:44:00 -
[11] - Quote
Mobius Wyvern wrote:As far as we know now, the War Barge will operate like any ship in EVE, allowing you to warp between planets and possibly even to use stargates. Its already been confirmed as well that you'll be able to go anywhere you wish in the War Barge.
The war barge is a capital ship and will be a corp/alliance asset, not a taxi. It's more likely that the war barge will go somewhere if you're going to invade a planet and you can clone-jump there if you want. I'm guessing clone-jumping will be how DUST characters get around from station to station. |
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.09.16 18:44:00 -
[12] - Quote
No it won't. What we can do is choose a planet, a distinct, to fight on but once you are on the surface invisible walls (unsafe zones) will tells you where you can and can't go. We are also bound by timers so no ongoing war as in PanetSide. No freedom as in open world games like PlanetSide or EVE.
Sandbox elements in Dust 514 are nonexistent.
Dust is just another FPS with a matchmaking system; simply here will be called "star map" instead than "choose map". We asked to remove at least the unsafe zones, the invisible walls, but CCP din't do it nor will do it. Also don't mistake map with actual playzone; actual playzone is smaller then the overall map/district.
I as well thought Dust was a open world but it is not. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.16 18:45:00 -
[13] - Quote
Makledon wrote:Mobius Wyvern wrote:As far as we know now, the War Barge will operate like any ship in EVE, allowing you to warp between planets and possibly even to use stargates. Its already been confirmed as well that you'll be able to go anywhere you wish in the War Barge. intresting where did you find this out? and that would be intresting if that is the case then hopefully it is big with multiple levels. and rooms etc Watch the 2009 Fanfest presentation where they first revealed the game. You'll see that they take the rear door out of the War Room, go down several hallways with windows that let you see outside the ship, visit a Trophy Room (something else we're getting later), and then end the demo. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.16 18:49:00 -
[14] - Quote
Templar Two wrote:No it won't. What we can do is choose a planet, a distinct, to fight on but once you are on the surface invisible walls (unsafe zones) will tells you where you can and can't go. We are also bound by times so no ongoing war as in PanetSide. No freedom as in open world games. Sandbox elements in Dust 514 are nonexistent.
Dust is just another FPS with a matchmaking system; simply here will be called "star map" instead than "choose map". We asked to remove at least the unsafe zones, the invisible walls, but CCP din't do it, nor will do it. Also don't mistake map with actual playzone; actual playzone is smaller then the overall map/district. All we're seeing is the high-sec matchmaking system designed for more casual players. The maps used for Faction Warfare are far larger, will have larger player counts, and may not even have time limits.
I see a lot of people assuming that what we're seeing now is all the game will ever be, which is completely counter to everything CCP has done in the past. You really think a company that has put as much effort as they have into making EVE one of the better MMOs on the market, and the only one with no PvP player caps is really going to be satisfied with just making another generic shooter and giving it a market hookup? |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.09.16 18:50:00 -
[15] - Quote
Maps will be assigned to locations on planets, so a free roam could be option to visit maps that don't have a battle going. To practice flying dropship for example. 5000+ planets, 10-20 districts each, multiple maps per district, plenty of empty maps not being fought over to train/sight see. |
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.09.16 18:56:00 -
[16] - Quote
Mobius Wyvern wrote: All we're seeing is the high-sec matchmaking system designed for more casual players. The maps used for Faction Warfare are far larger, will have larger player counts, and may not even have time limits.
I see a lot of people assuming that what we're seeing now is all the game will ever be, which is completely counter to everything CCP has done in the past. You really think a company that has put as much effort as they have into making EVE one of the better MMOs on the market, and the only one with no PvP player caps is really going to be satisfied with just making another generic shooter and giving it a market hookup?
They will always have time limits because you have to be outside a battle to extract, exploit, a planet resources. Also the reality is that Dust is not even a MM= since 32 vs 32 is not enough to qualify you as a MMO. MAG had more players and paradoxically i was more Massive Mutiplayer Online.
I already discussed this and CCP can even get 32 vs 32 running smoothly so long is the road to become a MMO. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.16 18:57:00 -
[17] - Quote
Ten-Sidhe wrote:Maps will be assigned to locations on planets, so a free roam could be option to visit maps that don't have a battle going. To practice flying dropship for example. 5000+ planets, 10-20 districts each, multiple maps per district, plenty of empty maps not being fought over to train/sight see. They've already confirmed that Faction Warfare districts have "slots" where players of the owning faction can modify the facilities in them, so some manner of free roaming would make sense in conjunction. There's still not been a peep on how null-sec will function, and I think you'd be likely to see more of a free-roam element there, considering you'd be owning entire planets. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.16 18:59:00 -
[18] - Quote
Templar Two wrote:Mobius Wyvern wrote: All we're seeing is the high-sec matchmaking system designed for more casual players. The maps used for Faction Warfare are far larger, will have larger player counts, and may not even have time limits.
I see a lot of people assuming that what we're seeing now is all the game will ever be, which is completely counter to everything CCP has done in the past. You really think a company that has put as much effort as they have into making EVE one of the better MMOs on the market, and the only one with no PvP player caps is really going to be satisfied with just making another generic shooter and giving it a market hookup?
They will always have time limits because you have to be outside a battle to extract, exploit, a planet resources. Also the reality is that Dust is not even a MM= since 32 vs 32 is not enough to qualify you as a MMO. MAG had more players and paradoxically i was more Massive Mutiplayer Online. I already discussed this and unless CCP can even get 32 vs 32 running smoothly so long is the road to become a MMO. They've already said they're working on that, and there's been several mentions of a Dev post saying that they've tested 64 v 64 internally. Yes, it is going to be a long road to making this a fully fleshed out MMO, but Open Beta is this December, and no word yet on a new launch date, so its looking like we've got plenty of time. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.09.16 19:04:00 -
[19] - Quote
EvE has no time limits on battles, I don't see why they would be needed in DUST to extract resources. Not every district will be under attack at same time.
I heard they had 64vs64 working internally, player cap should grow over time. One day larger then MAG I hope, may have to wait for ps4 though.
edit: late with 64vs64, release was next summer, I heard, subject to change of course. |
Primus Core
Brimstone Tactical Covert Intervention
22
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Posted - 2012.09.16 19:07:00 -
[20] - Quote
Mobius Wyvern wrote:Templar Two wrote:Mobius Wyvern wrote: All we're seeing is the high-sec matchmaking system designed for more casual players. The maps used for Faction Warfare are far larger, will have larger player counts, and may not even have time limits.
I see a lot of people assuming that what we're seeing now is all the game will ever be, which is completely counter to everything CCP has done in the past. You really think a company that has put as much effort as they have into making EVE one of the better MMOs on the market, and the only one with no PvP player caps is really going to be satisfied with just making another generic shooter and giving it a market hookup?
They will always have time limits because you have to be outside a battle to extract, exploit, a planet resources. Also the reality is that Dust is not even a MM= since 32 vs 32 is not enough to qualify you as a MMO. MAG had more players and paradoxically i was more Massive Mutiplayer Online. I already discussed this and unless CCP can even get 32 vs 32 running smoothly so long is the road to become a MMO. They've already said they're working on that, and there's been several mentions of a Dev post saying that they've tested 64 v 64 internally. Yes, it is going to be a long road to making this a fully fleshed out MMO, but Open Beta is this December, and no word yet on a new launch date, so its looking like we've got plenty of time.
Not to mention they've quoted in a number of older interviews that they want to reach no less than 100+ members on each side. It won't be immediately, but they want it to happen. In fact, many of the features that Templar Two is crying about are prospective additions to the game later down the road. As with EVE, Dust will be a constantly growing, changing experience, so to rule anything out now if beyond the basest levels of ignorance. |
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Makledon
42
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Posted - 2012.09.16 19:07:00 -
[21] - Quote
free rpam n dust will be pretty epc |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
191
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Posted - 2012.09.16 19:12:00 -
[22] - Quote
One day we will have 300vs300 battles with multiple titans providing orbital support fire.
I hope. |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
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Posted - 2012.09.16 19:16:00 -
[23] - Quote
I am quite sure that CCP will include free roaming of planets as a non-combat option for play. Eventually Dust players may be building/operating resource mining operations on planets and thus able to function as a much more active part of the EVE economy. This is just my theory though. |
DUST Fiend
Immobile Infantry
1903
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Posted - 2012.09.16 19:33:00 -
[24] - Quote
The beautiful thing about CCP is that DUST 5 years from now will be a totally different game from DUST at release |
Makledon
42
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Posted - 2012.09.16 19:42:00 -
[25] - Quote
DUST Fiend wrote:The beautiful thing about CCP is that DUST 5 years from now will be a totally different game from DUST at release
that is very true |
Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.09.16 20:15:00 -
[26] - Quote
Some relevant stuff for this thread:
How dynamic battlefields take shape in dust 514
Quote: And these planets will be divided into separate districts GÇô large territories that contain resources and infrastructures where players can extract materials or to defend it from enemies. When players deploy to fight for control of these districts they will notice that only one thing is staticGǪ the landscape. The hills, valleys, rivers and coasts of a district are unchanging from one deployment to the next. However, the placement of and the types of surface structures available will vary based on decisions made about what is needed for that district on a corporate level. And this will be covered in more detail in a later blog focused on Surface Infrastructure.
Dust 514: Seeding the universe |
GAGAH-BOY BRAZIL
66
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Posted - 2012.09.16 20:49:00 -
[27] - Quote
Kyy Seiska wrote:Some relevant stuff for this thread: How dynamic battlefields take shape in dust 514Quote: And these planets will be divided into separate districts GÇô large territories that contain resources and infrastructures where players can extract materials or to defend it from enemies. When players deploy to fight for control of these districts they will notice that only one thing is staticGǪ the landscape. The hills, valleys, rivers and coasts of a district are unchanging from one deployment to the next. However, the placement of and the types of surface structures available will vary based on decisions made about what is needed for that district on a corporate level. And this will be covered in more detail in a later blog focused on Surface Infrastructure.
Dust 514: Seeding the universe
interesting |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.09.16 20:59:00 -
[28] - Quote
It's a good question, Gagah-Boy Brasil.
I think it's fair to say that there are many DUST players who would love some form of free roaming, and also Dust players who couldn't give 2 kittens about it, and in fact would hate if it was forced on them.
It's also prolly fair to say that the same divisions of taste exist within CCP's DUST design team.
Because this is CCP we're dealing with, if the player base expresses a stong enough interest over a long enough time frame, we prolly will get some form of open-world free roam game mode.
The game modes we know about already are:
1) Instanced matches in Planetary districts. CCP has stated and tested that the DUST code scales well, and there is little doubt that we will eventually see 100 vs. 100 battles. That is MMO in my books.
2) Instanced PVE sites where we do the zombie-drone suicide mission thingie. Later there will prolly be other PVE modes. CCP is going to be very cautious with this because of their experiences with the EVE playerbase - it's too easy to suck the life out of the PVP part of the game if you make the PVE too attractive. On the other hand, if CCP can pull it off, it's an incredible opportunity for world-building and immersive education in the New Eden backstory, and also a potentially important game mechanic.
3) Planetary Interaction a la EVE, which will be a graphical overlay on a planet's map and will allow mercs to basically set up extractor, transport systems, refineries and launch pads to get product off-planet. This will most likely be done from the Merc Quarters, and is basically just interaction with a couple of control screens.
4) The warbarge and stations in EVE. Eventually we will have free roam of these environments, the warbarge sooner and stations later. The stations will almost certainly be confined to one deck, or more likely part of one deck, the 'customs, commerce, and recreation' area. There will be customizable player-owned rooms in these areas.
If we want free-roam, the question is what form do we want it to take? It seems impractical to ask for an entire planetary surface to be generated, but to be honest I'm not sure if there is really any game-stopping technical problem with that. At any rate, such a request right now would be unreasonabe, i think.
I'd like to see in the medium-term something that would involve free-roam resource or archeological prospecting in a lonely, remote environment, but one where other players(allied, neutral or enemy), could prospect also. This is the free-roam open world part. A prospector or archeologist would employ their skills and special suit modules as well as deployable equipment & drones to locate dig sites. Imagine the logistics of choosing a loadout for your prospecting LAV or dropship, as well as packing sensor, defensive and offensive installations/drones into a limited volume/weight cargohold. Do you devote half your cargo allowance to a remote CRU unit or go in tough as nails with a single clone? Stealth scout suit with basic scanning modules or tricked out Logi-Prospector suit with god-like information gathering powers?
These sites would be instanced, not free-roam, and PVE or PVP, depending on whether another prospector/team located the same dig site and entered the dig while you were in it.
Hilarity and pants-crapping tension ensues.
or something like that. |
Typo Name
78
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Posted - 2012.09.16 21:15:00 -
[29] - Quote
Sven Lindblad wrote:EVE is essentially instanced between the solar systems, using the gates to go in-between . What are you expecting them to do, render every planet? I wouldn't mind it, but it could be a hard feat.
They've already proven that they can just copy the same sections of map, reskin them, and (potentially) rearrange them. They may not be able to do every planet, but they could easily do a halfassed job of getting most of them. |
Zahle Undt
Tritan-Industries Legacy Rising
19
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Posted - 2012.09.16 22:11:00 -
[30] - Quote
Kyy Seiska wrote:Some relevant stuff for this thread: How dynamic battlefields take shape in dust 514Quote: And these planets will be divided into separate districts GÇô large territories that contain resources and infrastructures where players can extract materials or to defend it from enemies. When players deploy to fight for control of these districts they will notice that only one thing is staticGǪ the landscape. The hills, valleys, rivers and coasts of a district are unchanging from one deployment to the next. However, the placement of and the types of surface structures available will vary based on decisions made about what is needed for that district on a corporate level. And this will be covered in more detail in a later blog focused on Surface Infrastructure.
Dust 514: Seeding the universe
If they can realize half of what they envision DUST will be awesome & unlike anything else out there. If they are successful DUST514 can be a cornerstone of Sony's PS3 and PS4 marketing. XBOX live sure as heck doesn't offer anything like this. |
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