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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.09.03 13:06:00 -
[31] - Quote
Templar Two wrote:I was talking bout ADS as "I can see my sight "instead then this cheap "the camera just zoomed" system. FPS do this while Dust does thisP.S. As for the utility of ADS in KZ 3 there is a ribbon for getting 15 kill aiming from the hip: I got it 23 times and I have 10k+ kills. This because in FPS Aiming down the sights (ADS) reduce recoil and makes you more accurate then firming from the hip. yeah like i said i hate the scope lol |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.09.03 13:15:00 -
[32] - Quote
Beast Beastlington wrote:KingBlade82 wrote:Beast Beastlington wrote:You can have all the skills, stats and perks in the Universe but if the satisfaction of getting a kill is not present this game will die within a few months.
Like it or hate it, Call of Duty is a massively popular franchise for a reason. The gun play and "kill satisfaction" aspects are absolutely nailed to the wall. Yes, it's filled to the brim with lots of garbage like killstreaks and annoying perks but you cannot deny the gun mechanics are top dog.
I truly hope CCP are listening/working on this because I want Dust to be my go to game. killstreaks make that game even though i rarely get one i only get cool ones from care packages lol and quick scope sniper rifles r cheap and not needed since maps r sooo tiny ive been a COD fan ever since i played MW2 it does play well but i see more of a BF3 or MAG with this Nah, the killstreaks don't make it. If it didn't have a gun mechanics it has you can bet your bottom dollar the servers would be empty.
yeah the game is well made in my opinion so is battlefield but they each have niche gaming but sometimes its a toss up on what game was better |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.03 13:19:00 -
[33] - Quote
I'm not really getting at a "which is better" debate. I'm just putting it out there that Dust needs to be on the same level where gunplay is concerned, otherwise I believe it is doomed. |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
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Posted - 2012.09.03 13:31:00 -
[34] - Quote
Beast Beastlington wrote:I'm not really getting at a "which is better" debate. I'm just putting it out there that Dust needs to be on the same level where gunplay is concerned, otherwise I believe it is doomed.
minor mechanic fixes they really dont want to copy traits ive played/rented alot of FPS games and they try their best to turn into a mainstream game and they have no one online cause people would rather play the best of ign and such its a double-edged sword
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Ire's thug
GunFall Mobilization Covert Intervention
272
|
Posted - 2012.09.03 13:33:00 -
[35] - Quote
One small but very important question:
When do i get my black ops dropship?
That is all. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.03 13:34:00 -
[36] - Quote
Templar Two wrote:Why not just remove damage bonuses from in-game skills like I/we suggested here.There are 23 pages of good options/opinions, for both sides, there. Still no gameplay improvements discussed. Less emphasis on stats is the right thing to do but even if bonuses from skills gets removed like I wanted it won't save Dust 514 for disappointing as a FPS.
CCP nothing is not the game play sort of person to be asking. hes more of the technical guy the one you ask why its breaking. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.03 13:40:00 -
[37] - Quote
Raynor Ragna wrote:I love this info. I'll have to start formulating questions for you guys. Wait, I do have one...
- In the future, will skills like 'Gallente dropsuits' give bonuses when you use a galente dropsuit like it would in eve?
- Are there plans to show us racial varients to weapons/dropsuits. (IE Minmatar Forge Gun, Amarr Forge gun, etc... and of course minmatar scouts)
- Will there be a character history screen and will it allow us to show our characters as starting in Aug of 2012 or before?
- Will we be able to test new game modes before release?
- Will Caldari continue to dominate start screens like they do in Eve?
Edit: I don't know how to count.
1 been answered previously.
2 has well but we're not sure about weapons chances are weapons are going to remain racial to thier parent races but every race will come up with thier similar solution for example we're guessing the antimaterial rifle is going ot be minmatar.
3. This warrents asking.
4. This is likely self answering yes. A better question would be what new game modes can we expect?
5. Caldari pwnage is opinion. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.03 13:41:00 -
[38] - Quote
Tech Ohm Eaven wrote:I have five questions:
When will there be laser weapons and turrets?? What about lasers?? When will lasers be an option?? And this next question will be about, wait for it, ahh! did you guess LASERS?? Will we get laser defense turrets/installations??
When will my HAV shoot a cool laser pulse?? like in the story The Israeli - Texas war of 1999??
Lasers where bugged they where supposed to been this build but the bugs prevented deployment. Possibly next build. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.03 13:43:00 -
[39] - Quote
Templar Two wrote:Why not just remove damage bonuses from in-game skills like I/we suggested here.There are 23 pages of good options/opinions, for both sides, there. Still no gameplay improvements discussed. Less emphasis on stats is the right thing to do but even if bonuses from skills gets removed like I wanted it won't save Dust 514 for disappointing as a FPS.
This is being discussed still remember. ALso CCP nothins time was in and out before we knew it so we didnt get to those. also most of us knew that ccp nothin is not the guy to be asking about random bullet spread, hit detection (which was answered previously) and balncing. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.03 13:43:00 -
[40] - Quote
Beast Beastlington wrote:Yup. Just read around on any gaming forum and the general consensus is: Meh, the shooting mechanics are poor.
If they can't refine the gun play they might as well not bother.
Fix hit and crashes first then we can easily get to the gun play. |
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.03 13:48:00 -
[41] - Quote
Templar Two wrote:Why not just remove damage bonuses from in-game skills like I/we suggested here.There are 23 pages of good options/opinions, for both sides, there. Still no gameplay improvements discussed. Less emphasis on stats is the right thing to do but even if bonuses from skills gets removed like I wanted it won't save Dust 514 for disappointing as a FPS.
Further more there is a slight hold over from the eve online side of things.
Skills should always effect something or why even bother training them? For example why traing demoloition over skill level 1?
If you overnerf weapon skills why bother training them beyond lvl 1? newer models are not going to improve anything othr than slight weapon damage which with todays normalized suits makes them not worth the isk that much. Either way its refinement in progress. Its being worked on and right now its cylendrical, Nerf one thing observe, make more adjustments and repeat and rinse.
Its not like CoD Online *cough I mean PS2's system here perks are leveled up. We're not that rpgified here you dont see 'knife lunge +2' here though that may be nice. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.03 13:49:00 -
[42] - Quote
Beast Beastlington wrote:I'd also like to know if there'll be any "battlechat" ala MAG or Battlefield.
Stuff like "They got me pinned down over here!" in BF3. In MAG you would hear soldiers in need of reviving calling out...etc. It was also very , very clear on the HUD who needed healing, what needed repairing and what had been captured.
I feel it adds to the atmosphere. Right now, Dust feels so lifeless and empty.
While I'm here, I'd love if someone could ask if we'll be getting a better ADS view. Really dislike the way looks currently.
The more I think about it, the more I realize MAG was WAY ahead of it's time.
CCP is not known for thier VAs and chances are its unlikely and would rather have you guys talk via mikes. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.03 13:51:00 -
[43] - Quote
Templar Two wrote:I was talking bout ADS as "I can see my sight "instead then this cheap "the camera just zoomed" system. FPS do this while Dust does this. P.S. As for the utility of ADS in KZ 3 there is a ribbon for getting 15 kill aiming from the hip: I got it 23 times and I have 10k+ kills. This because in FPS Aiming down the sights (ADS) reduce recoil and makes you more accurate then firming from the hip. EDITED with better links.
uhm we dont have that camera scope anymore and the zooming is alot closer to shoulder beraing the weapon up. previous builds you could actually feel the guns point of veiw being shifted from your helmet to your gun camera.
Also the shotgun, SMG, Massdriver, Scrambler pistol has the CoD styled scopes.
Sniper Rifle, Swarm Launcher, and AR have the Dust 514 styled scopes. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.03 13:52:00 -
[44] - Quote
Templar Two wrote:I requested a true ADS like in any FPS. Guess what happened?
Hamsters needed slaying first he ran off before we could get to that. Also its ccp nothin its something better saved for ccp wolfman because chances are he would have gone 'ask ccp wolfman.' |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.03 14:07:00 -
[45] - Quote
So questions on the queue still
1 ADS/Scopes any chances to for the AR to use a more traditional scope? The camera scope is better suited for the tactial vs the run and gun awareness an SMG scope could provide.
2 Random Bullet spread vs kick vs cadance. (interating a bit but trying to hyper compress the topic while getting across better so we waste less time of the devleoper asking me questions I may not kno the answers to)
3 Lasers next build?
4 Forum presence? Fourum goers are askng for more pesence or at least more adknowledgment thier threads are being read. Some of us dont like using twitter to find out threads are being read.
5 Breach and Tactical ARs still heavily underused, Breach becuase of the overnerfed and tactical may be more attributed to hit detection. Any thoughts?
6 Dynamic Recitels, are we going to get more (as the hmg has one) recitels that react with the user influence such as moving while shooting? This is to help indicate the accuracy and stability loss while doing additional actions this would help train cadance on some weapons.
7 Its possible to kill people outside the smg recitle hipfire box mind taking a look into it? the recitle box should match the smg spread at max range.
8 For Wolfman> Key and button re-mapping? How much more customization are you going to persue? Keyboard users want total freedom, controller users want better degree of seperation between control modes such as sensitivy between vehicles and infantry?
9 Artillery? Being worked on?
10 Heat maps? being added? how will they work for the generated maps?
Shooting mechanics question wont get asked because the developer is just going to say. 'Which one?' and its not going to get answered when i or any other folks in the room cant answer either. Please interate further give speicif examples and begin propagaint the issue. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.03 14:08:00 -
[46] - Quote
Actually I requested that more then 2 month ago, on these forums. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.03 14:11:00 -
[47] - Quote
Templar Two wrote:Actually I requested that more then 2 month ago, on these forums.
Well I am making it more formal re-ask more specifics if you can and ill see about sorting it into the queue and hopefully we get CCP wolfman next time. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.03 14:13:00 -
[48] - Quote
Don't ask ask CCP anything on IRC. Don't give them more reason to not use these forums.
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.03 14:19:00 -
[49] - Quote
Templar Two wrote:Don't ask ask CCP anything on IRC. Don't give them more reason to not use these forums.
Fine ill just post cat pictures with them next time and joke about the holy hand grenade dev weapon. (which I think they're serious about having now.)
And dont get mad at me when they do a fourm update and they dont address anything of your concern becuase I and many others have no idea because you dont seem to share it enough. Things on everyone's mind atm is hit detection corp battles tanks and sever stability and next build, whatever your issue is it not large enough to warrent constant whining or its not well known.
And just becuase you whined about it 3 builds ago and havent whined since then means it got fixed 3 builds ago according to alot of peoples point of view. |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.09.03 14:36:00 -
[50] - Quote
iron wolf u remember when at fanfest they said something about a heat map of all the areas people were killed from do they still plan on releasing that? |
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.03 14:41:00 -
[51] - Quote
KingBlade82 wrote:iron wolf u remember when at fanfest they said something about a heat map of all the areas people were killed from do they still plan on releasing that?
I forgot about those Ill add that to the queue. thats probably more of a question for ccp nothin. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.03 15:14:00 -
[52] - Quote
I just want to know when sniper rifles hit detection will be more stable, sometimes hits (mainly the closer shots) just do not register. Half the time I have to play scout assault because sniper rifle is jibbered. Not the greatest strategy. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.09.03 15:20:00 -
[53] - Quote
Most of the things on your list have been posted on these forums time and time again.
For a beta forum it's very poor, with no interaction with the developer and leaving it to people like yourself to pass on and ask questions and information. If your an employee thats different if not it's just plain wrong.
Im not having a go at you Iron Wolf and what you are doing is much aprieciated , but for ccp to say they are busy is not a valid reason not to use there own forum to pass on and get the required information.
Also many smaller or independant developers move mountains to interact with there testers whilst doing the same as ccp with less staff. For this game to succeed they have to interact with us not just a few and the forum should be there fist place of contact then other ways second.
Thats my last post for a while as I feel like I'm just moaning for the sake of it |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.09.03 15:26:00 -
[54] - Quote
fenrir storm wrote:Most of the things on your list have been posted on these forums time and time again.
For a beta forum it's very poor, with no interaction with the developer and leaving it to people like yourself to pass on and ask questions and information. If your an employee thats different if not it's just plain wrong.
Im not having a go at you Iron Wolf and what you are doing is much aprieciated , but for ccp to say they are busy is not a valid reason not to use there own forum to pass on and get the required information.
Thats my last post for a while as I feel like I'm just moaning for the sake of it
alot of people agree so feel free to express ur opinion |
Shadows Maker
Seituoda Taskforce Command Caldari State
129
|
Posted - 2012.09.03 15:34:00 -
[55] - Quote
can we have weekly updates in the forums?! |
Darky SI
232
|
Posted - 2012.09.03 15:37:00 -
[56] - Quote
1. Is there any plans to improve the heavy dropsuits? the current cost-to-performance ratio is not balanced (i.e. too weak for there prices) 2. Can we have better scoreboards based on points (warpoints maybe?) instead of the current KDR scoreboards? 3. will there be different types of reticles when Aiming Down Sight? 3. https://forums.dust514.com/default.aspx?g=posts&t=33998&find=unread
Thanks |
Ire's thug
GunFall Mobilization Covert Intervention
272
|
Posted - 2012.09.03 15:37:00 -
[57] - Quote
Another quick question:
When are the "quit game" and the "log out" buttons coming?
Also thanks for doing this IRC thing ~ appreciate it much |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.03 15:52:00 -
[58] - Quote
Jin Robot wrote:I just want to know when sniper rifles hit detection will be more stable, sometimes hits (mainly the closer shots) just do not register. Half the time I have to play scout assault because sniper rifle is jibbered. Not the greatest strategy.
This fall under hit detection issues which they said we will have to see how the new system works when it goes live next build. they're braging about it quite often... so who knows. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.03 15:53:00 -
[59] - Quote
Ire's thug wrote:Another quick question: When are the "quit game" and the "log out" buttons coming? Also thanks for doing this IRC thing ~ appreciate it much
will be asked. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.03 15:55:00 -
[60] - Quote
Darky SI wrote:1. Is there any plans to improve the heavy dropsuits? the current cost-to-performance ratio is not balanced (i.e. too weak for there prices) 2. Can we have better scoreboards based on points (warpoints maybe?) instead of the current KDR scoreboards? 3. will there be different types of reticles when Aiming Down Sight? 3. https://forums.dust514.com/default.aspx?g=posts&t=33998&find=unreadThanks
1- Ill have to reword question one a bit to not sound as cynical but it will be asked. 2- already noted and stated before will get confimration but this become low priority question 3- will also ask 4. will highlight this thread to them next session https://forums.dust514.com/default.aspx?g=posts&t=33998&find=unread its really good position and I dont see this not getting attention it deserves. |
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