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141. why did CCP use unreal engine? - in General Discussions [original thread]
I really want to know how any of you can say something on the Fox Engine when ti will be officially shown for the firs time in two days. There is not a tech demo of the Fox engine in existence so you are just guessing. Also the Fox Engine it's in...
- by Templar Two - at 2012.08.23 13:14:00
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142. why did CCP use unreal engine? - in General Discussions [original thread]
First the Cryengine 3 is A LICENSE ENGINE exactly like the UE so CCP could have used that. Second: at today Cryengine 3 it's the best license engine on the market; Cryengine 3 can already do on PC what Unreal Engine 4 will do next gen: it's a fact...
- by Templar Two - at 2012.08.23 13:06:00
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143. What do YOU think of the graphics? - in General Discussions [original thread]
BLENDEDDAVE WARRIORS wrote: the graphics are the best thing about this game right now. And it's so depressing.
- by Templar Two - at 2012.08.23 12:47:00
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144. Precursor Patch Notes - in General Discussions [original thread]
CCP why "fix " the aim assist when we asked an option to remove it altogether?
- by Templar Two - at 2012.08.10 09:41:00
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145. New Update Coming August 21st - in General Discussions [original thread]
Forlorn Destrier wrote: This is an advertisement piece. They are not going to say anything about broken things as that hurts marketing. Be patient, grasshopper, and read the release notes when they are available. I suspect you will be surpris...
- by Templar Two - at 2012.08.10 09:37:00
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146. New Update Coming August 21st - in General Discussions [original thread]
No gameplay fixes; this is not heartening. Also separating/filtering players based on what they use to play is a very bad thing. Really CCP first you give us the tools then you punish/discriminate us for using them (I sound like Thomas More now).
- by Templar Two - at 2012.08.09 20:21:00
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147. Hi, I'm a console gamer - in General Discussions [original thread]
2 things. 1) A "gaming PC", with appropriate hardware (CPU/GRU), is superior to any console not a "PC." Also: Quote: The advantages of a fixed architecture in a console mean that developers target the specific strengths of the GPU, inevitably ...
- by Templar Two - at 2012.08.08 06:35:00
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148. Lets talk game mechanics. - in General Discussions [original thread]
Dust 514, on the FPS side, doesn't offer anything that PlanetSide din't do already in 9 years ago or BF 2142. What Dust 514 is offering is access to the EVE universe and MMO aspects (even if sandbox elements are somehow limited compared to PalnetS...
- by Templar Two - at 2012.08.03 12:21:00
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149. Lets talk game mechanics. - in General Discussions [original thread]
So for you being a bullet sponge (high TTK), having shield and HP that re-gen make a FPS hard. A FPS that protects you isn't hard: it's easy! When a FPS in unforgiving, when few deciseconds of distraction cost you death, when few bullets can ki...
- by Templar Two - at 2012.08.03 08:57:00
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150. Lets talk game mechanics. - in General Discussions [original thread]
Just to throw in a quick fact. Guild Wars2 is a RPG and it has PVP that doesn't rely on stats & gear. Why Dust 514, that is a PVP FPS, wants to rely so much on stats & gear while Guild Wars is going the other way around? Why Guild Wars 2 ...
- by Templar Two - at 2012.08.02 17:17:00
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151. Lets talk game mechanics. - in General Discussions [original thread]
^^^ You are miss informed. First Dust is a 32 vs 32 FPS at release. Second maps can be 25km wide but you don't have access to all the map. Actual map size isn't actual playzone. Third Section 8 might be clunky but nonetheless it has a better sp...
- by Templar Two - at 2012.08.02 16:36:00
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152. Lets talk game mechanics. - in General Discussions [original thread]
Laheon wrote: Spawn camping shouldn't, and won't, be part of the game. CCP have said they're working on making spawn placement random. First randomization isn't actually possible: no algorithm has been created on this planet that can actua...
- by Templar Two - at 2012.08.02 16:18:00
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153. Lets talk game mechanics. - in General Discussions [original thread]
FPS with low TTK, near OHK, are the most difficult FPS. Being able to survive more bullets essential grants you 1 thing in FPS: more time to think. The more time to think you have while being shot the easier the game because you can escape that s...
- by Templar Two - at 2012.08.02 15:05:00
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154. Sniper Rifle is too difficult to use. - in General Discussions [original thread]
Mock Five wrote: All I have to say is..... The sniper is perfect from my knowledge and use of it. Most games sniping is pretty annoying because it's generally easy and one hit kills. I like how it's hard to aim and I like how it's not to over-p...
- by Templar Two - at 2012.08.02 14:28:00
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155. Beta can't be fixed? - in General Discussions [original thread]
UltraMind Regenersis wrote: You wanna know what Dust is gonna look as good as? Check out the planetside 2 demo from E3 - that **** is the shizzle. But its played on one large map that is gonna be real boring 6 months in. Dust will have Million...
- by Templar Two - at 2012.08.01 17:30:00
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156. Italian's Players - in General Discussions [original thread]
Ahi serva Italia, di dolore ostello, nave sanza nocchiere in gran tempesta, non donna di province, ma bordello! A quote for you.
- by Templar Two - at 2012.08.01 15:04:00
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157. Beta can't be fixed? - in General Discussions [original thread]
I measure Dust 514 from what I have seen so far, my opinion is formed on what I see and play NOW. Most of you instead say "Dust will be better TOMORROW". If the the future will prove me wrong then I will win a great game to play on PS3. If the th...
- by Templar Two - at 2012.08.01 14:12:00
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158. Beta can't be fixed? - in General Discussions [original thread]
Laheon wrote: Templar, you're acting as if this build is the only one they have. Apparently, from what I've heard, they fixed a lot of the mechanics issues from the last build. For example, they improved (not fixed) hit detection... Also, you...
- by Templar Two - at 2012.08.01 13:24:00
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159. Beta can't be fixed? - in General Discussions [original thread]
Look at Final Fantasy XIV. That game had poor gameplay/mechanics in the beta, they coudl not fix it before the release and they are now re-building it from scratch since December 2010. Re-release date: a vague 2013. years to fix the gameplay: Dust...
- by Templar Two - at 2012.08.01 13:02:00
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160. Serious question for those ALL that are disappointed in the BETA - in General Discussions [original thread]
Are we on P2P, dedicated server, or client/server?
- by Templar Two - at 2012.07.31 18:08:00
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