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201. Get rid of the redline - in General Discussions [original thread]
^^^ Without doubt but when is it going to work properly? I mean thy had time to fix it, lot of time. Sadly every time I ask for approximate a ETA for anything people/CCP says "SOONGäó". Things still missing in this build where said to be SOONGäó ...
- by Templar Two - at 2012.07.23 15:37:00
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202. Get rid of the redline - in General Discussions [original thread]
Norbar You here are dividing Draw Distance and Rendering Distance but actually they are one thing. Quote: "Draw distance is a computer graphics term, defined as the maximum distance of objects in a three dimensional scene that are drawn ...
- by Templar Two - at 2012.07.23 15:20:00
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203. UNOFFICIAL build notes (rumored August update) - in General Discussions [original thread]
Precisely Royal EVE don't have materialization but Dust 514 has it; why? Because that's how spawns work in 99% of FPS. Spawning in Dust 514 It's a copy & paste form other FPS...nothing more. Now, I proposed many options to improve Spawning...
- by Templar Two - at 2012.07.23 14:56:00
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204. Get rid of the redline - in General Discussions [original thread]
Danger zones/red lines line surrounding areas serve one purpose and one purpose only: to limit where you can go. Too bad that in sandbox games the only impassable limits/borders acceptable/believable for your play-zone are geographical ones like: ...
- by Templar Two - at 2012.07.23 14:45:00
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205. UNOFFICIAL build notes (rumored August update) - in General Discussions [original thread]
Spawnign wont' be fixed if this is what they have in mind. Random spawn point in non-random areas is the same system used in countless of FPS that have spawn camping! Also why lore is sued to excuse the lack of many FPS feature but for spawning ...
- by Templar Two - at 2012.07.23 13:50:00
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206. 14vs6 really? - in General Discussions [original thread]
In PS you can conquer a base with 14 vs 6. That is allowed because reinforcements can arrive anytime from other parts of the map/continent. Can we have the same in Dust? Well, the system/structure of planet zones celery suggest that we are still p...
- by Templar Two - at 2012.07.23 08:21:00
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207. dust vs Planetside 2 - in General Discussions [original thread]
Sorry Snake but I really mistake it all: I thought you meant "you & your friends playing vs randoms" not you alone with randoms as teammates. I thought you where arguing about the lack of a "organized competition" like clan wars, or pro vs...
- by Templar Two - at 2012.07.21 19:04:00
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208. OMG why are you so bad?? - in General Discussions [original thread]
Jace Kane wrote: People like that just don't know how to play real shooters anymore. They've become spoiled by modern shooter hand holding gimmicks: Lack of dealing with/finding defensive stationary targets - Kill Cam Lack of territory defens...
- by Templar Two - at 2012.07.21 18:38:00
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209. OMG why are you so bad?? - in General Discussions [original thread]
Ok Vane KoS first let me say that you should buy other PS3 title; don't limit you library to Dust 514 which frankly is not even on par with any FPS on PS3. PS3 exclusives made by Sony studios are all worth your money (Uncharted series, inFamou...
- by Templar Two - at 2012.07.21 17:33:00
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210. dust vs Planetside 2 - in General Discussions [original thread]
Tony Calif wrote: The game never ends Templar. Never win never lose. You just join and leave the battlefield while the game carries on. Like EvE in that respect. I know that and that's for me the beauty of it: an ongoing VG war that you can ...
- by Templar Two - at 2012.07.21 15:59:00
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211. dust vs Planetside 2 - in General Discussions [original thread]
What do you mean with "lack of competitive mode" ?
- by Templar Two - at 2012.07.21 15:00:00
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212. dust vs Planetside 2 - in General Discussions [original thread]
PlanetSide is the first true MMO FPS and the 2 looks fantastic.
- by Templar Two - at 2012.07.21 14:43:00
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213. OMG why are you so bad?? - in General Discussions [original thread]
Tony Calif wrote: So sick of it. Everygame I play I'm alone. I can't play this garbage any more. The games imbalances are jut too many. Also can you yanks gtfo of the EU server? People wonder why hit detection is off... Hit detection is off,...
- by Templar Two - at 2012.07.21 13:28:00
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214. OMG why are you so bad?? - in General Discussions [original thread]
Vane KoS wrote: I am bad - never played a fps before never played a ps3 before - added to which I am getting old and slow. I am always happy to receive constructive advice so if you have a mic feel free to give it as I have voice coms open....
- by Templar Two - at 2012.07.21 12:36:00
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215. A Reasonable Punishment for Team Killing When CCP Turns On FF - in General Discussions [original thread]
Allowing players to betray teammates is bad, really bad. If CCP allows us to betray people then there must be a protection: if a developer says I can cheat then I can't be punished for something HE allowed me to do!
- by Templar Two - at 2012.07.19 07:18:00
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216. Aim Assist? Update. - in General Discussions [original thread]
^^^ Thank you for the +1 but i requested that 20 days ago. No answer form CCP isn't heartening.
- by Templar Two - at 2012.07.19 07:08:00
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217. Aim Assist? Update. - in General Discussions [original thread]
I have officially requested to give us the option to turn aim assist off. No answer from CCP yet.
- by Templar Two - at 2012.07.19 06:46:00
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218. max players - in General Discussions [original thread]
Players per match isn't the problem: limited time per match is a problem.
- by Templar Two - at 2012.07.18 14:18:00
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219. The knife needs to be 1HK - in General Discussions [original thread]
Did anybody bother to read/search this.
- by Templar Two - at 2012.07.18 07:31:00
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220. The knife needs to be 1HK - in General Discussions [original thread]
Armatsu wrote: As for all good FPS games have OHK knife, that is just absolute crap. Halo is considered one of the most competitive FPS games ever created and thats not even a 1hk melee unless it is from behind. What! First competitive doe...
- by Templar Two - at 2012.07.17 21:34:00
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