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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.19 06:41:00 -
[61] - Quote
Mobius Wyvern wrote:Zeran Haggai wrote:It's there for sure. I spawned in an ambush match just as an enemy was running by and, without any input on my end, i literally turned 90 degrees tracking him until he rounded a corner. See, this is a typical CCP game. Nothing simple and easy to fix ever breaks. Its always a complex system that breaks differently for -everyone-, and all attempts to fix it just make something else just start acting up. I think we'll be less likely to see such in Dust, since they're working with their new CARBON Core Technology Platform, as opposed to EVE which is running on 9-year old code and is being adapted and modified to fit and adopt CARBON, but you should still expect various things to be malfunctioning in ways that make little to no sense.
You're right this does smell like typical ccp mess ups on coding. How quickly I forget until it rears its ugly head. I want a cockroach ship to fly in low orbit so I can shoot it.
None the less I think we need to start posting what kinds of issues we're getting vs the typ of hardware we're using. Maybe we can get something correlated between the two who knows. At least its a limtied pool of PS3s and controllers to pick though. |
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.19 06:46:00 -
[62] - Quote
I have officially requested to give us the option to turn aim assist off. No answer from CCP yet. |
Garma QUDA
Zumari Force Projection Caldari State
468
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Posted - 2012.07.19 07:03:00 -
[63] - Quote
Templar Two wrote:I have officially requested to give us the option to turn aim assist off. No answer from CCP yet.
+1 |
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.19 07:08:00 -
[64] - Quote
^^^ Thank you for the +1 but i requested that 20 days ago. No answer form CCP isn't heartening. |
Garma QUDA
Zumari Force Projection Caldari State
468
|
Posted - 2012.07.19 07:10:00 -
[65] - Quote
:( |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.19 07:14:00 -
[66] - Quote
Well if the stories of 'auto-aim' where to be true I can understand turning off the feature as an option or being a sniper and cosntantly having to fight the recitile over the target you really want.
Turning it off for everyone however could be dertemental to people who live far away from the battle servers. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.07.19 10:29:00 -
[67] - Quote
Not read thread but but for the love of all that is war like turn the dam thing off for missile turrets because its taking the ****. Edit taking the Pee Pee
My gunners are always whining about it so I hopped back there and onto a launcher to try it out. Yes it sucks massively pehaps my corp mates wernt being whinycrybabys after all. You need to lead targets when shooting from range and aim assist kicks in to "HELP" lolz fail fail fail.
Wont be gunning again from that dropship tho they flew into the first lampost on the map |
ETEREX
Circle of Huskarl Minmatar Republic
27
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Posted - 2012.07.21 21:04:00 -
[68] - Quote
I decided to test hit detection with the Duvolle AR to see if a higher rate of fire would grant better auto/aim/assist over my Creo. It did by a lot.
So, putting all debate aside, I have to say, of all the FPSs I have played, Dust is the easiest to score hits, at least with ARs. You still have to manually aim and lead targets, but not as carefully as in CoD style shooters. However, those not used to FPSs, controllers, or who may not yet be fully comfortable with Dust's mechanics might not be noticing this as much. Plus there are other random aiming glitches which are occurring, so aiming could be a little different for everyone at this point.
But for the way the game is working for me now, I'm actually starting to enjoy the mechanics a lot. Dust certainly does feel a lot different than what I'm used to for a FPS, and it has taken me a lot of practice to appreciate the way it functions. I am even learning to like the scope on my Creo for more head shot accuracy (though it still feels like I have to fight against it too much).
And since it usually takes a few or more rounds to take someone down, I guess I'll just live with it and take all the auto/aim/assist I can get. |
BAD FURRY
Hellstorm Inc League of Infamy
247
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Posted - 2012.07.21 21:47:00 -
[69] - Quote
Garrett Blacknova wrote:Last I heard the aim assist was glitched out.
Some people see no aim assist, or very little. Others have SEVERE issues with aiming at anyone.
The next build is meant to have the problems with it sorted. But they've said that about hit detection and it's still problematic (although from people who played the older builds, it HAS been getting consistently better). aim assist was glitched out?
GOOD !!!!!!!! hope thay never fix it !!! |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2012.07.21 22:23:00 -
[70] - Quote
Iron Wolf Saber wrote:Okay so I am not hallucinating then it is a known bug some people have it and some don't. I fall in the have nots then... I fear for others then when that gets fixed for me as I managed well without it now....
It isn't a glitch. Everyone has aim assist. Some people just play in a way that they don't notice it. The ADS doesn't have much if any aim assist, but hipfire will pull you all over the place. |
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Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
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Posted - 2012.07.21 22:26:00 -
[71] - Quote
Templar Two wrote:I have officially requested to give us the option to turn aim assist off. No answer from CCP yet.
Sorry, double post and whatnot. I was in IRC with Wolfman the other day and he said that the button for turning off aim assist probably won't be ready for the upcoming early-August build, but almost certainly will be for the build after that. I made the request for such a button a long while ago, and with a funny picture to boot! XD |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.21 23:17:00 -
[72] - Quote
Leither Yiltron wrote:It isn't a glitch. Everyone has aim assist. Some people just play in a way that they don't notice it. The ADS doesn't have much if any aim assist, but hipfire will pull you all over the place. Explain the people who, within a single game, have aim assist recognisably cutting in and out, and behaving erratically at times and consistently at other times then.
IT'S NOT WORKING PROPERLY.
And guess what? IT'S BEEN MENTIONED AS A KNOWN ISSUE BY CCP. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.07.21 23:54:00 -
[73] - Quote
Garrett Blacknova wrote:Proper definition of the difference between auto-aim and aim assist.
Technically, the two terms are interchangeable, but each is more commonly applied to one of two types of auto-aim/aim assist.
Active aim assist is the bad option, and if it's ever in a game, there should always be a way to turn it off. This is the kind most people call auto-aim. It's is the type of setup where the game will actively turn for you to some degree. In DUST, this is what people keep complaining about, because it isn't consistent and will sometimes not only aim for you, but also lead your shots by a wider margin than your shot speed needs, meaning it's actively aiming AWAY from your targets when they change direction quickly. When you add that to the player's attempt at aiming, it ends up throwing your shots WAY wide of the mark.
Passive aim assist is usually just referred to as aim assist. Instead of aiming for you, passive aim assist adjusts your turning speed slightly, speeding you up as you turn towards a target, and slowing you back down as you turn away. It's usually only a subtle variation in speed, and almost every console shooter has it to a limited degree.
Thanks muchly for that Garrett. I'm a fps noob and been wondering about these issues. This is the first coherent definition i've seen on the DUST forums.
Keep posting the good stuff.
I've never seen my reticle actively track anything of it's own volition, and as for passive aim assist, i'm thinking i might be to ham-handed(for now) to notice it, if it is happening at all. |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
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Posted - 2012.07.22 00:30:00 -
[74] - Quote
Garrett Blacknova wrote:Leither Yiltron wrote:It isn't a glitch. Everyone has aim assist. Some people just play in a way that they don't notice it. The ADS doesn't have much if any aim assist, but hipfire will pull you all over the place. Explain the people who, within a single game, have aim assist recognisably cutting in and out, and behaving erratically at times and consistently at other times then. IT'S NOT WORKING PROPERLY. And guess what? IT'S BEEN MENTIONED AS A KNOWN ISSUE BY CCP.
Allcaps makes you strong, I heard. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.07.22 00:53:00 -
[75] - Quote
strong like bull.
but i still think asking for aim assist to be turned off is the wrong approach if KB/M is coming. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.22 07:46:00 -
[76] - Quote
Peformed a new test, and unfourtunately this is the ONLY instance of aim assist ever working on my end.
This test is basically put yoru recitile exactly where a person will spawn and your recitle should 'try' to follow center mass down about 2 dots worth.
However soon as the player start to move aim assist is no longer noticable or seemingly functoning. Also doesnt function if too far away from the spawn mostly the within range of the smg and not further out.
I also got accuesed of cheating today killing 3 people in a row with 4 forge gun shots... not my fault they stood still. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.23 07:58:00 -
[77] - Quote
Did more tests today, it seems that I can only get aim assist to work half a second or less after anything spawns from where ever. This is not effected LOD or drawdistance but it tracks RDVs and infantry when they spawn and that short amount of time.
Oh well maybe next build. |
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