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241. What makes the RR and CR op? - in General Discussions [original thread]
It is true that the RR and CR have greater DPS at greater range than the assault rifle. The other things that bugs me is that the RR EASILY outperforms the LaserR. Hopefully the LR improvements change this. I'd rather have the RR charge shots indi...
- by Temias Mercurial - at 2014.03.22 20:09:00
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242. So I got blown up by proxies... - in General Discussions [original thread]
Rusty Shallows wrote: Spademan wrote: Impressive, I've not encountered anyone else that uses them, I only ever get LAV's with them. Would like to know how you got strung into their path though. I lose LAVs to them do to this damnable need...
- by Temias Mercurial - at 2014.03.22 20:03:00
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243. So I got blown up by proxies... - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Temias Mercurial wrote: It's funny how tanks get the notification of proxies, but LAVs get destroyed without warning... you'd think an LAV would run right past them, while tanks, that are slower (in ...
- by Temias Mercurial - at 2014.03.22 20:01:00
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244. So I got blown up by proxies... - in General Discussions [original thread]
It's funny how tanks get the notification of proxies, but LAVs get destroyed without warning... you'd think an LAV would run right past them, while tanks, that are slower (in most cases when unaware of proxies), would be destroyed as they are craw...
- by Temias Mercurial - at 2014.03.22 19:36:00
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245. The dawn of new vehicles - in General Discussions [original thread]
There are also Gunships. Revenge would be sweet as a pilot, and to pop tanks with those things would be amazing. I wonder if you could equip a large rail to it... or at least medium turrets (if or when they come out, but there are also MAVs, like ...
- by Temias Mercurial - at 2014.03.22 04:40:00
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246. The Reason This Is Happening . - in General Discussions [original thread]
Sigberct Amni wrote: Hey OP, you wrote all those words just to say "My tank isn't OP, you guys just aren't playing it right lmao lol git good haha" Actually, many people really don't know how take out vehicles properly with AV. I'm not sayi...
- by Temias Mercurial - at 2014.03.21 20:01:00
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247. If no one else will stand up to them, guess I will - in General Discussions [original thread]
Beck Weathers wrote: Temias Mercurial wrote: Beck Weathers wrote: Ever since we got our 2-3 mil MCC SP every match I have been in has been littered with ADS spam,. Whom ever side calls in the most wins. Most players refuse to run AV and j...
- by Temias Mercurial - at 2014.03.21 05:43:00
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248. If no one else will stand up to them, guess I will - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Orin the Freak wrote: ADS's aren't really imbalanced. the fact that you can 2 shot them is proof of that. That said, I think vehicles should be much more expensive. I miss the days of tankers having ...
- by Temias Mercurial - at 2014.03.21 04:18:00
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249. If no one else will stand up to them, guess I will - in General Discussions [original thread]
Beck Weathers wrote: Henchmen21 wrote: Go ahead and sit in the redline a pretend you're good. All you have proven is that ADS's need a buff and your **** fit MLT tanks need a nerf. Im sorry, did I ever say I was in the redline? I acutualy...
- by Temias Mercurial - at 2014.03.21 03:48:00
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250. If no one else will stand up to them, guess I will - in General Discussions [original thread]
Beck Weathers wrote: Ever since we got our 2-3 mil MCC SP every match I have been in has been littered with ADS spam,. Whom ever side calls in the most wins. Most players refuse to run AV and just ignore them letting them dominate every objecti...
- by Temias Mercurial - at 2014.03.21 03:43:00
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251. What the cloak means for the scout suit - in General Discussions [original thread]
RemingtonBeaver wrote: cloaks eat up CPU and PG. Any scout with level 5 in Scout Command will recieve a 75% reduction to both cpu and pg. Cloaks will have nearly the same requirements as a weapon. Nothing too expensive.
- by Temias Mercurial - at 2014.03.18 23:14:00
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252. Caldari/Gallente scout stats! - in General Discussions [original thread]
CRNWLLC wrote: Temias Mercurial wrote: Actually, I believe the math is more like this for the Gallente Scout: >The default suit profile of scouts is 35 >At level 5, Gallente Scouts receive a 25% reduction to suit profile. >Level ...
- by Temias Mercurial - at 2014.03.18 21:45:00
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253. Caldari/Gallente scout stats! - in General Discussions [original thread]
The Caldari Scout's passive scan precision: >The default scan precision of scouts is 40 >Level 5 Caldari Scout receives a 25% increase to precision >Level 5 precision offers a 10% increase to precision >With one complex precision e...
- by Temias Mercurial - at 2014.03.18 20:01:00
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254. Caldari/Gallente scout stats! - in General Discussions [original thread]
Actually, I believe the math is more like this for the Gallente Scout: >At level 5, Gallente Scouts receive a 25% reduction to suit profile. >Level 5 dampening offers a 10% reduction to suit profile. >With one complex dampener or cloak...
- by Temias Mercurial - at 2014.03.18 19:47:00
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255. With the current nerf to firge guns... - in General Discussions [original thread]
Forge guns really don't need buffing... they're powerful enough as is with a decent aim. I'm speced into AV, ADS, and partially into tanks (I don't really like using them). I would again be entirely unable to fly due to OP forges. They are in a ve...
- by Temias Mercurial - at 2014.03.18 02:08:00
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256. It's kind of insulting when... - in General Discussions [original thread]
I wonder how many people know that in 1.8, scouts can avoid scanners easily, even with lv5 skilled Gallente logi's using scanners?
- by Temias Mercurial - at 2014.03.16 05:25:00
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257. a poll on active scanners. - in General Discussions [original thread]
I never really liked scanners, but removing them is a bit harsh. With 1.8 stats for active scanners, they seem fairly balanced with a longer cooldown, short scanned duration, and limited scanning angle (no longer will they be capable of 360 degree...
- by Temias Mercurial - at 2014.03.16 05:06:00
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258. Should AV add Debuffs on vehicles? - in General Discussions [original thread]
Iron Wolf Saber wrote: Churning in my head a bit on how to make AV 'threatening' to vehicles considering that I just went a round where I parked a maddy and just ate everything shot at me by infantry. (approximately ate about 15 av shots and on...
- by Temias Mercurial - at 2014.03.15 04:29:00
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259. WHY IS THIS HAPPENING - in General Discussions [original thread]
Michael Arck wrote: Serious question, did the swarm nerf help increase the redlining tanks? Were redlining tanks a problem prior to the swarm nerf? They weren't so much of a problem then, just annoying. Rail installations were OP and still a...
- by Temias Mercurial - at 2014.03.15 04:09:00
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260. WHY IS THIS HAPPENING - in General Discussions [original thread]
Doc DDD wrote: Yes CCP please take away anything that can counter OP tanks killing infantry and peasant dropship pilots that want to hover over objectives. The redline is the problem. Fix the redline. Nerfing rails will lead to Nerfing blaster...
- by Temias Mercurial - at 2014.03.15 04:01:00
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