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161. Turret Proposal - in General Discussions [original thread]
A suggestion was to make blaster turrets have a cone effect like the HMG, which solves the problem with being overpowered against infantry, is sufficient against vehicles, and also is limited to short range (you won't be getting sniped from 300 me...
- by Temias Mercurial - at 2014.04.30 22:26:00
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162. PS3 Fried - in General Discussions [original thread]
If you have an older ps3, it is likely to fry with Dust. Newer models will work just fine. Mine is probably from around 2011, and has a 312? GB hard drive.
- by Temias Mercurial - at 2014.04.30 17:01:00
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163. i dont understand why people dontnrun AV - in General Discussions [original thread]
I wonder how many people would believe that I destroyed a sica with STD swarms and AV grenades in a militia light frame with no skill above STD with that fit... The "tanker" was pathetic, but still...
- by Temias Mercurial - at 2014.04.29 16:58:00
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164. We should get wrestling moves. - in General Discussions [original thread]
A neat scout melee or move could be exclusive to nova knives. Leaping onto heavies backs and stabbing them to death, like jockeys from Left 4 Dead.
- by Temias Mercurial - at 2014.04.29 16:53:00
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165. CCP please fix the HMG sights already - in General Discussions [original thread]
RYN0CER0S wrote: The HMG sights are fine. I actually like circle of dispersion (spraying crowds) and the single little dot (Headshots matter.) Now, the Forge Gun sights, those things suck. Gotta be the worst in the game. And No, I'm not puttin...
- by Temias Mercurial - at 2014.04.29 16:33:00
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166. Milita tanks vs Std tanks - in General Discussions [original thread]
True Adamance wrote: MLT Tanks do a good job of invalidating the ISK and SP I invested in becoming a good tanker,,,,, still intelligence and experience will always win out in the end. They do an even better job of invalidating any reason to ...
- by Temias Mercurial - at 2014.04.29 16:25:00
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167. regarding cloaks: check your eyes, literally. - in General Discussions [original thread]
Operative 2511 Dajli wrote: Talk about hard to see. The text in EVE was murder up until about a couple of years ago when they finally provided some options and better font. Also, the problem with the cloak is that it simply skews the game too ...
- by Temias Mercurial - at 2014.04.28 17:20:00
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168. Gal or Am Sentinel - in General Discussions [original thread]
D3LTA ARM3GGIDDO wrote: Amarr is the only one that can go toe to toe against 2 heavies without a logi. I've done it. Aiming hi drops them quick. One Flux in a crowd of heavies and it is go time with my Amarr Sentinel. Burst and cover, burst and...
- by Temias Mercurial - at 2014.04.28 17:14:00
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169. Gal or Am Sentinel - in General Discussions [original thread]
RA Drahcir wrote: Min sacrifices too much survivability for speed, which is an oxymoron for heavies, they are a kamikaze heavy because they have no recoverability if they stack 2 kin cats. Gals can have 2 kin cats and 2 reps allowing them to hi...
- by Temias Mercurial - at 2014.04.28 16:04:00
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170. "Vehicles are easy mode" - in General Discussions [original thread]
I'd rather that we just tier vehicles with AV. Neither AV or vehicles will be balanced when there is only one tier of vehicles, and three of AV. There can never be an equilibrium... OR We can remove tiers completely, and follow the Eve system, ...
- by Temias Mercurial - at 2014.04.27 16:04:00
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171. Dropships urgently need a PG and CPU upgrade to survive vs current A... - in General Discussions [original thread]
The dark cloud wrote: Temias Mercurial wrote: Zaaeed Massani wrote: Aero Yassavi wrote: Bethhy wrote: Dropships in DUST are ass backwards... They play an offensive role instead of a defensive... Dropships need significant more sur...
- by Temias Mercurial - at 2014.04.27 15:59:00
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172. Dropships urgently need a PG and CPU upgrade to survive vs current A... - in General Discussions [original thread]
Zaaeed Massani wrote: Aero Yassavi wrote: Bethhy wrote: Dropships in DUST are ass backwards... They play an offensive role instead of a defensive... Dropships need significant more survivability and ALOT less DPS potential... Dropships...
- by Temias Mercurial - at 2014.04.27 15:45:00
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173. Milita Shotguns shouldnt be that strong - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Tectonic Fusion wrote: jerrmy12 kahoalii wrote: Eldest Dragon wrote: Doctor Day wrote: its wayyy to easy to 2 or 3 shot senitels in the back it should take 1 clip Wtf are you smoking bro, its too hard to ...
- by Temias Mercurial - at 2014.04.27 05:30:00
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174. Kin Cats - in General Discussions [original thread]
If I remember correctly, I believe speed was reduced as scouts were literally teleporting across the screen, or at least visually, as the game wasn't able to keep up with it, for whatever reason. I wasn't around at that time, but I do remember man...
- by Temias Mercurial - at 2014.04.27 05:20:00
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175. If tankers insist that it should take 2+ ppl to kill them.... - in General Discussions [original thread]
I don't know if anyone has said this, but couldn't we just introduce ADV and Proto vehicles to scale with AV properly? Balance will always be an issue when you only have one tier, that either has to be excessively overpowered, or excessively under...
- by Temias Mercurial - at 2014.04.27 05:02:00
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176. Dropships urgently need a PG and CPU upgrade to survive vs current A... - in General Discussions [original thread]
xxwhitedevilxx M wrote: The dark cloud wrote: Yes to ISK reduction to assault dropships, no to CPU+PG buff. This ^ Today, I really had to use a Gastun FG with a mate using a Breach FG in order to 3 shots an Incubus (and the last shot was...
- by Temias Mercurial - at 2014.04.27 01:30:00
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177. Vehicle and Infantry Damage Mods Need Changes - in General Discussions [original thread]
Before 1.7, vehicle damage mods were limited to one module, the same as after burners, nitrous injectors, scanners, and mCRUs. I have no idea why it was changed, and it really should go back to the way it was, and perhaps reduced it to 25% damage....
- by Temias Mercurial - at 2014.04.25 22:51:00
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178. Equipment HP - in General Discussions [original thread]
Has anyone noticed how the heavy melee has splash damage (or at least appears to)? You can punch from a foot away and still destroy the nanohive or uplink.
- by Temias Mercurial - at 2014.04.25 16:46:00
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179. combat rifle kick - in General Discussions [original thread]
Broonfondle Majikthies wrote: On a min assault the thing kicks like a beast at the end of the extended clip. Also wasn't there a problem with the Magsec kick skill not applying? At the end of the magazine, where all you have to do is let go...
- by Temias Mercurial - at 2014.04.25 15:51:00
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180. What hotfix was released on the 23rd? - in General Discussions [original thread]
Cenex Langly wrote: Temias Mercurial wrote: https://forums.dust514.com/default.aspx?g=posts&t=156879&find=unread They fixed health, forge misfire, and other skills that weren't applying on spawn. They also fixed bugs that were pres...
- by Temias Mercurial - at 2014.04.24 17:21:00
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