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221. **** my life. - in General Discussions [original thread]
If you're attempting to use the Minmatar Heavy as the Gallente and Amarr heavies, then it simply won't work. Flank with speed and stamina. Also, use strafing to your advantage, as other heavies are slower. Do not engage heavies when they know of y...
- by Temias Mercurial - at 2014.03.29 07:20:00
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222. Matari heavy. - in General Discussions [original thread]
The key to the Min heavy is using speed and stamina to your advantage, flank, and getting the drop on people. It's more than possible to go toe to toe with other heavies, as long as you get the first, unsuspected strike. If they see you, start run...
- by Temias Mercurial - at 2014.03.28 05:12:00
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223. Scouts are way too powerful now - in General Discussions [original thread]
I don't really have a problem seeing scouts, and it's especially fun to hunt other scouts. i hate brick tanking... it's too slow for me in my gallente scout. Speed tanking is now viable again, and I put 4 complex kin cats on, and it's lethal with ...
- by Temias Mercurial - at 2014.03.28 03:48:00
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224. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
Umm... CPP. The CPU/PG values of the new heavy frames are all the same upon tier. That needs to be fixed...
- by Temias Mercurial - at 2014.03.28 02:18:00
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225. Nerf Railgun Damage - in General Discussions [original thread]
Harpyja wrote: Baal Omniscient wrote: Temias Mercurial wrote: Dauth Jenkins wrote: DUST Fiend wrote: The range was never really the issue, particularly if they had introduced damage falloff FOREVER ago. The range was annoying, cerai...
- by Temias Mercurial - at 2014.03.27 21:33:00
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226. Cloak Bug With Nova Knives(Video) - in General Discussions [original thread]
I've tested this... you can do it with both light and sidearm weapon. Cloak, start hacking, switch to your weapon normally (no need for selecting it from the wheel).
- by Temias Mercurial - at 2014.03.27 17:24:00
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227. Nerf Railgun Damage - in General Discussions [original thread]
Dauth Jenkins wrote: DUST Fiend wrote: The range was never really the issue, particularly if they had introduced damage falloff FOREVER ago. The range was annoying, ceraintly, the problem was the DAMAGE they could put out at those ranges. AK...
- by Temias Mercurial - at 2014.03.27 17:16:00
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228. Nerf Railgun Damage - in General Discussions [original thread]
DUST Fiend wrote: The range was never really the issue, particularly if they had introduced damage falloff FOREVER ago. The range was annoying, ceraintly, the problem was the DAMAGE they could put out at those ranges. AKA, DAMAGE was the proble...
- by Temias Mercurial - at 2014.03.27 16:38:00
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229. The problem with the magsec's bonus... - in General Discussions [original thread]
The DPS of the AR and Msmg are nearly the same. If the Msmg didn't have kick, it would be OP. It would be a light weapon with lesser fitting requirements. However, it does seem that at lv5 the difference in kick is minuscule. That could be adjuste...
- by Temias Mercurial - at 2014.03.26 21:09:00
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230. Please oh pleaseee fix the forge gun first outta all things! - in General Discussions [original thread]
Naviticus wrote: Temias Mercurial wrote: The problem with forge guns is...? If they were any more powerful they'd utterly destroy my dropships... again. The problem is tanks. Everything else is fine. Swarms are beyond broken. I've been using...
- by Temias Mercurial - at 2014.03.26 20:35:00
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231. Please oh pleaseee fix the forge gun first outta all things! - in General Discussions [original thread]
Gelan Corbaine wrote: Temias Mercurial wrote: The problem with forge guns is...? If they were any more powerful they'd utterly destroy my dropships... again. The problem is tanks. Everything else is fine. Swarms are beyond broken. I've been ...
- by Temias Mercurial - at 2014.03.26 17:26:00
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232. Please oh pleaseee fix the forge gun first outta all things! - in General Discussions [original thread]
The problem with forge guns is...? If they were any more powerful they'd utterly destroy my dropships... again. The problem is tanks. Everything else is fine. Swarms are beyond broken. I've been using forge guns as long as I've been using vehicles...
- by Temias Mercurial - at 2014.03.26 15:48:00
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233. The damage nerf will bring back old problems - in General Discussions [original thread]
Master Smurf wrote: Temias Mercurial wrote: Cody Sietz wrote: I wanna see what happens. Though I agree with you on most points, but disagree on others(like lowering RoF) The ScR needed a balance, and this is how they chose to do it...we...
- by Temias Mercurial - at 2014.03.24 17:22:00
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234. The damage nerf will bring back old problems - in General Discussions [original thread]
Cody Sietz wrote: I wanna see what happens. Though I agree with you on most points, but disagree on others(like lowering RoF) The ScR needed a balance, and this is how they chose to do it...we will see how it plays out(I think a hipfire and a...
- by Temias Mercurial - at 2014.03.24 14:30:00
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235. Die already. - in General Discussions [original thread]
So everyone wants already underpowered dropships to be that much weaker and susceptible to damage... this is why we don't have balance. Talking about how you can bail out of your ship is "hand holding", and others want fire damage to be reintroduc...
- by Temias Mercurial - at 2014.03.24 14:18:00
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236. Cloaking - Can't wait or not bothered? - in General Discussions [original thread]
The reason why it's probably not listed as a equipment slot for logis (logis would be OP if their bonus applied, I'm just saying why it isn't equipment) is because it's attached to the cortex, the interface brought up by hacking and detonating rem...
- by Temias Mercurial - at 2014.03.24 12:39:00
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237. The damage nerf will bring back old problems - in General Discussions [original thread]
The actual TTK with the rifles is not too different from their current TTK. It's about 75-100 points more with the new stat, about 10 bullets essentially, with an automatic, if you're a decent aim. You'll still be able to kill people with single m...
- by Temias Mercurial - at 2014.03.24 12:32:00
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238. Buff Av grenades - in General Discussions [original thread]
With AVnades being reduced to 2 carried at any given time, buffing them wouldn't be a bad thing, but only to reflect the damage they currently do with 3. They shouldn't be a primary, only as an assist or finisher to vehicles.
- by Temias Mercurial - at 2014.03.23 19:26:00
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239. The Reason This Is Happening . - in General Discussions [original thread]
TYCHUS MAXWELL wrote: Temias Mercurial wrote: TYCHUS MAXWELL wrote: Garrett Blacknova wrote: TYCHUS MAXWELL wrote: My Suggestion, make Large turrets pretty ineffective against infantry forcing the use of small turrets as anti infant...
- by Temias Mercurial - at 2014.03.23 19:20:00
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240. The Reason This Is Happening . - in General Discussions [original thread]
TYCHUS MAXWELL wrote: Garrett Blacknova wrote: TYCHUS MAXWELL wrote: My Suggestion, make Large turrets pretty ineffective against infantry forcing the use of small turrets as anti infantry and here's how it can be done. Large Missle Turr...
- by Temias Mercurial - at 2014.03.23 18:28:00
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