Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cheydinhal Guard
CLONES AGAINST HUMANITY
49
|
Posted - 2014.03.22 17:48:00 -
[1] - Quote
I'm not looking for an argument. I just want to see what you people think about them.
"1.8 is gonna be filled with fat suits and invisible stick men" - Echo 1991
|
Floyd20 Azizora
L.O.T.I.S. D.E.F.I.A.N.C.E
34
|
Posted - 2014.03.22 17:52:00 -
[2] - Quote
their damage profiles are better against most people these days (armor) |
Denn Maell
PIanet Express Canis Eliminatus Operatives
183
|
Posted - 2014.03.22 17:53:00 -
[3] - Quote
Honestly I'd say its their ranges, and the fact that they can deal almost equal DPS to the AR over a much greater range. Plus they both do more damage against armor so their slightly more 'lethal' than the AR.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
|
Delta 749
Kestrel Reconnaissance
2702
|
Posted - 2014.03.22 17:55:00 -
[4] - Quote
Because they hit armor harder so a bunch of guys who stacked plates all the time and took less damage against the AR and Scram think those are OP since it can shred their primary defense
I'll start my own war, with hookers, and blackjack!
In fact forget the war and the blackjack.
|
Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
56
|
Posted - 2014.03.22 18:01:00 -
[5] - Quote
Cheydinhal Guard wrote:I'm not looking for an argument. I just want to see what you people think about them.
CR and RR have more DPS than AR while having a longer range, wider effective range and even outperform AR at close range.
Therefore they can be used regardless of situation and perform better than their equal tier AR. The RR is a better gun but the delay in mid to CQB means more high end players tend to favor the CR. |
Everything Dies
Chatelain Rapid Response Gallente Federation
597
|
Posted - 2014.03.22 18:02:00 -
[6] - Quote
Cheydinhal Guard wrote:I'm not looking for an argument. I just want to see what you people think about them. Because they seem to lack any sort of "drawback" to using. The RR's spool-up time is laughable, and the kick on the CR is hardly noticeable (in my experience.)
Coincidentally, many of the elite players run around with proto versions of one or the other, so people will see the kill feeds/scoreboards and draw the conclusion that it's the weapon giving them the advantage.
Really interested to see what happens when the damage mods are reworked...
"Trust and you'll be trusted," says the liar to the fool.
|
Nocturnal Soul
Fatal Absolution General Tso's Alliance
2418
|
Posted - 2014.03.22 18:10:00 -
[7] - Quote
The CR will and forever will be OP because of its damage profile 95/110, it can easily take shields down and then get to its favorite dinner, armor. And it's firing type (burst) can easily be overlooked if you time it right making that boundless feel like an assault version of the gun.
The RR is OP because of its spread in cqc making its stopping power king in the AR's hunting grounds. I ask you, have you ever killed a guy 10-20 close with a LR?
Its alright everyone, no need to worry it's just an Amarr scout :(
|
Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1017
|
Posted - 2014.03.22 18:14:00 -
[8] - Quote
What makes it OP is people who says its OP.
Assassination is my thing.
|
CaoticFox
Axis of Chaos
193
|
Posted - 2014.03.22 18:20:00 -
[9] - Quote
RR - UnMatched DPS, Scope, Effective Range, Recoil (at 5), Clip Size (for dmg per round), & Overall next to 0 ChargeTime CR - ROF + DMG, & "MAGNETIC BULLETS"
Im on the FORUMS because im P!$$ED off @ the game.
as of 1920 CST USA 02-03-14 i have...
53,765,260 SP
|
Cheydinhal Guard
CLONES AGAINST HUMANITY
49
|
Posted - 2014.03.22 18:24:00 -
[10] - Quote
Nocturnal Soul wrote:The CR will and forever will be OP because of its damage profile 95/110, it can easily take shields down and then get to its favorite dinner, armor. And it's firing type (burst) can easily be overlooked if you time it right making that boundless feel like an assault version of the gun.
The RR is OP because of its spread in cqc making its stopping power king in the AR's hunting grounds. I ask you, have you ever killed a guy 10-20 close with a LR?
No but I never tried out the LR due to the rumors that it sucks
"1.8 is gonna be filled with fat suits and invisible stick men" - Echo 1991
|
|
Nocturnal Soul
Fatal Absolution General Tso's Alliance
2419
|
Posted - 2014.03.22 18:32:00 -
[11] - Quote
Cheydinhal Guard wrote:Nocturnal Soul wrote:The CR will and forever will be OP because of its damage profile 95/110, it can easily take shields down and then get to its favorite dinner, armor. And it's firing type (burst) can easily be overlooked if you time it right making that boundless feel like an assault version of the gun.
The RR is OP because of its spread in cqc making its stopping power king in the AR's hunting grounds. I ask you, have you ever killed a guy 10-20 close with a LR? No but I never tried out the LR due to the rumors that it sucks The gun doesn't suck its just it's role was horribly uprooted with the release of the RR.
Its alright everyone, no need to worry it's just an Amarr scout :(
|
LAVALLOIS Nash
QcGOLD
46
|
Posted - 2014.03.22 18:32:00 -
[12] - Quote
Their range. Its not even in the same league as any other "assault type" rifles out there. You can engage the enemy at almost any range in the mid to CQB area, and it still performs optimally. Dust has alot of big open spaces with not that much cover sometimes, so both guns can get great accuracy and great damage at ranges other guns wont allow.
Cheydinhal Guard wrote:No but I never tried out the LR due to the rumors that it sucks
The other day I was in a match where a guy with a LR was trying to burn a milita forge heavy. The LR guy was mid range. Not much happened, the forge guy even stopped strafing and just pretended nothing was happening. I think it melted 25% of his sheilds before his LR likely overheated.
If the LR guy had a RR that heavy would have been dead in seconds. Thats how UP the LR is lol.
|
Hakyou Brutor
G0DS AM0NG MEN D.E.F.I.A.N.C.E
131
|
Posted - 2014.03.22 18:41:00 -
[13] - Quote
Many people are gonna disagree with this, but I honestly don't think the CR is that OP. Like someone said above... people see proto versions of these guns and QQ that they're OP, when in reality it's just the player being skilled with it. However, I do believe the RR is OP, I once got killed from a RR from 96 meters away. I see everyone using the RR because I personally believe it takes a lot less skill. (no offense to those who use it, believe me, there are some really skilled RR users out there) How often do you get killed by a standard CR compared to a standard RR. Personally I get skilled by standard RRs a lot more, but it could be because of my play style.
My 1.8 fit
|
Chunky Munkey
Amarr Templars Amarr Empire
3616
|
Posted - 2014.03.22 18:45:00 -
[14] - Quote
Cheydinhal Guard wrote:I'm not looking for an argument. I just want to see what you people think about them.
The CR is a spam weapon. A delay between bursts would turn the focus towards skill.
The RR is too effective at all ranges. It needs a heavy nerf to its CQC power, and to be given a proper spool up time.
The buff to the laser is a far more significant nerf to these two weapons than any numerical hit they've suffered in 1.8. Because it gives us something that may actually be able to challenge them.
No.
|
Fire of Prometheus
Alpha Response Command
4019
|
Posted - 2014.03.22 18:46:00 -
[15] - Quote
The fact that everyone armour tanks and both weapons do +Dmg to armour....
That an Q_Q
Commando sees scout
loses his mind
|
Cheydinhal Guard
CLONES AGAINST HUMANITY
50
|
Posted - 2014.03.22 18:47:00 -
[16] - Quote
Hakyou Brutor wrote: Many people are gonna disagree with this, but I honestly don't think the CR is that OP. Like someone said above... people see proto versions of these guns and QQ that they're OP, when in reality it's just the player being skilled with it. However, I do believe the RR is OP, I once got killed from a RR from 96 meters away. I see everyone using the RR because I personally believe it takes a lot less skill. (no offense to those who use it, believe me, there are some really skilled RR users out there) How often do you get killed by a standard CR compared to a standard RR. Personally I get skilled by standard RRs a lot more, but it could be because of my play style.
I rarely get killed by a RR. If someone is shooting at me with a RR, I take cover, wait a little bit, then I rush em' and kill them in CQC.
"1.8 is gonna be filled with fat suits and invisible stick men" - Echo 1991
|
Cat Merc
ahrendee mercenaries
7679
|
Posted - 2014.03.22 18:50:00 -
[17] - Quote
RR/CR have equal or higher DPS at a longer range with tighter hipfire than the AR.
There is no downside, they're simply upgrades over the AR. 0.25 spool time is around the same as the human reaction time, and the CR burst fire has a delay of a mere 0.06 seconds.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
|
Komodo Jones
Chaotik Serenity
622
|
Posted - 2014.03.22 18:53:00 -
[18] - Quote
I'm guessing people think the rail rifle is ridiculous because of the range, and I would agree in some cases, I was using a heavy and I had 600 shields, they were wiped out by a guy with a rail rifle from 100m.
I have alot of experience with the combat rifle and what I can tell you is the damage on that thing is hilarious. The problem I can see people having with that thing is accuracy, I have no problem hip firing people up to about 20 meters and landing every shot, and that combined with the damage and rate of fire...the clip size may seem small but alot of the time I can take down 3 people before I need to reload. The thing to keep in mind though is that all minmatar guns are the best, there's no argument to be had and the appropriate response to have for people who are annoyed with them is "suck it" :D
This is a signature.
You're now reading it.
You may now reply to my post.
|
Maken Tosch
DUST University Ivy League
7584
|
Posted - 2014.03.22 18:53:00 -
[19] - Quote
As a minja knifer, I find the RR in particular to be OP only are close range. And by close range I mean within hugging distance. If I'm moving left to right in relation to you at that distance, your RR shouldn't be hitting me that accurately.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
|
Cheydinhal Guard
CLONES AGAINST HUMANITY
50
|
Posted - 2014.03.22 18:56:00 -
[20] - Quote
Cat Merc wrote:RR/CR have equal or higher DPS at a longer range with tighter hipfire than the AR.
There is no downside, they're simply upgrades over the AR. 0.25 spool time is around the same as the human reaction time, and the CR burst fire has a delay of a mere 0.06 seconds.
How would you balance them?
"1.8 is gonna be filled with fat suits and invisible stick men" - Echo 1991
|
|
Cheydinhal Guard
CLONES AGAINST HUMANITY
50
|
Posted - 2014.03.22 18:58:00 -
[21] - Quote
Komodo Jones wrote:I'm guessing people think the rail rifle is ridiculous because of the range, and I would agree in some cases, I was using a heavy and I had 600 shields, they were wiped out by a guy with a rail rifle from 100m.
I have alot of experience with the combat rifle and what I can tell you is the damage on that thing is hilarious. The problem I can see people having with that thing is accuracy, I have no problem hip firing people up to about 20 meters and landing every shot, and that combined with the damage and rate of fire...the clip size may seem small but alot of the time I can take down 3 people before I need to reload. The thing to keep in mind though is that all minmatar guns are the best, there's no argument to be had and the appropriate response to have for people who are annoyed with them is "suck it" :D
Says the guy with a gallente toon lol joking
"1.8 is gonna be filled with fat suits and invisible stick men" - Echo 1991
|
Hynox Xitio
Molon Labe. General Tso's Alliance
776
|
Posted - 2014.03.22 18:59:00 -
[22] - Quote
Just a guess, things.
Unleash the Fogwoggler
|
Dunk Mujunk
RestlessSpirits
664
|
Posted - 2014.03.22 19:03:00 -
[23] - Quote
Before 1.7 people hated the AR because it's optimal range for full damage was to large for most. Post 1.7 the RR and CR seemed to do full damage at any range. Optimal range for rifles at least seem to be a forgotten mechanic, and the RR and CR seem to do their full damage at any range. From what many understood before 1.7, the RR was suppose to be doing full damage at long range, and the CR was suppose to be strongest at short ranges. When depending on Rifle kick and charge time to "balance" optimal damage ranges as opposed to a mechanic that limits or maximizes damage according to range, feelings of OP are bound to arise.
Remember the argumen that an RR is rail tech, so the projectile should reach full speed and damage immidiately out of the barrel,wit no damage drop off at range because, again, its rail tech? That seems to be the issue in my mind. Actual optimal ranges need to be reintroduced/worked on, imo.
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
|
Western Ways
Krullefor Organization Minmatar Republic
33
|
Posted - 2014.03.22 19:11:00 -
[24] - Quote
I don't really see the CR as op, i think it's the most balanced gun in the game and that they should nerf or buff other rifles around it accordingly.
Cqc 1. AR 2. CR 3. ScR 4. RR
Mid 1. RR 2. CR 3. AR 4. ScR
Long 1. LR 2. RR 3. ScR
Something along those lines. The AR would be a beast at cqc and a solid contender at mid, the CR would be great at cqc and mid, the SCR would be decent at all ranges, the rr would dominate mid and and be decent at long. The LR is a beast in it's niche. |
Dunk Mujunk
RestlessSpirits
664
|
Posted - 2014.03.22 19:35:00 -
[25] - Quote
Problem is the AR is well outmatched at any distance. And the CR can hit just as hard at RR ranges as the RR. The idea of optimal ranges was applied to the AR and LR, then forgetten about/not applied to the other rifles. Even with all the nerfs to light weapons and damage mods, the CR and RR will dominate (though I think the Magsec will be seen alot), especially with the way armor/shield effectivness will work post 1.8. Just my opinions though.
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
|
lAssassinl Zer0
Company of Marcher Lords Amarr Empire
12
|
Posted - 2014.03.22 19:42:00 -
[26] - Quote
Cheydinhal Guard wrote:I'm not looking for an argument. I just want to see what you people think about them.
Damage Profile (CR is effective against armor (10%) and have almost no malus on shield (-5%). Balance problem. Range (Especially For RR but CR too.) DPS. Fitting problem (CR takes 8PG at proto....it's less than Basic ScR)
|
Delanus Turgias
Subdreddit Test Alliance Please Ignore
296
|
Posted - 2014.03.22 19:49:00 -
[27] - Quote
Cheydinhal Guard wrote:Cat Merc wrote:RR/CR have equal or higher DPS at a longer range with tighter hipfire than the AR.
There is no downside, they're simply upgrades over the AR. 0.25 spool time is around the same as the human reaction time, and the CR burst fire has a delay of a mere 0.06 seconds. How would you balance them? Drastically increase kick on RR, to the point that you have to fire in bursts to hit anything at range, and increase dispersion on the CR, since it's hipfire is too good at mid-range, and it shouldn't be able to compete at long range with a damage profile like it has.
Closed Beta Vet since May, 2012
TEST Alliance Best Alliance
Proud owner of essentially every BPO in Dust
|
Tectonic Fusion
1268
|
Posted - 2014.03.22 20:07:00 -
[28] - Quote
Nocturnal Soul wrote: I ask you, have you ever killed a guy 10-20 close with a LR? Yes.
Solo Player
Squad status: Locked
|
Temias Mercurial
ANGEL FLEET
18
|
Posted - 2014.03.22 20:09:00 -
[29] - Quote
It is true that the RR and CR have greater DPS at greater range than the assault rifle. The other things that bugs me is that the RR EASILY outperforms the LaserR. Hopefully the LR improvements change this. I'd rather have the RR charge shots individually, the std breach varient, like the new boit pistol, but not quite as long. The initial spool up time should be increased by 100-150%, as it's currently insignificant. The assault varient and magsec should be more automatic, and not charge shots individually, but with reduced damage, and increased initial spool up time (than they do now). Using the normal varient should prove inferior to weapons intended for CQC, almost suicidal, while the assault varient should be viable. Dispersion should also be dramatically increased for both varients, as they are far to accurate, and often favorable over aiming down the sight for a weapon intended for long range. |
Tectonic Fusion
1268
|
Posted - 2014.03.22 20:12:00 -
[30] - Quote
Western Ways wrote: Cqc 1. AR 2. CR 3. ScR 4. RR
Mid 1. CR 2. AR 3. ScR 4. RR
Long 1. RR 2. LR 3. ScR
Fixed.
Solo Player
Squad status: Locked
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |