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2061. "The Ad" Giveaway [3x 100mil ISK] #1 (The Storyboard) - in General Discussions [original thread]
I'm not sure what to do...
- by Tectonic Fusion - at 2014.01.17 23:37:00
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2062. Assault Rail Rifle versus ordinary Rail Rifle - in General Discussions [original thread]
The standard is better if you have at least prof 3 and stack complex damage mods.
- by Tectonic Fusion - at 2014.01.17 23:34:00
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2063. Some Scanning and Dampening facts for 1.8 - in General Discussions [original thread]
They should really...remove scanners. Or nerf them so I at least have a chance of ******* them up when they are a little aware, but if they scan me in the open, I'm tagged until the timer runs out...or it doesn't.
- by Tectonic Fusion - at 2014.01.17 23:31:00
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2064. Now that we have racial suits - in General Discussions [original thread]
Pokey Dravon wrote: Pete B wrote: Maken Tosch wrote: Pete B wrote: When are racial vehicles on their way? And are we getting a Dropsuit Command respec? From the looks of it, it seems highly likely. 1. Bonuses are being rearranged. ...
- by Tectonic Fusion - at 2014.01.17 20:36:00
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2065. Dust 514, Combat Culture Shift. - in General Discussions [original thread]
kk
- by Tectonic Fusion - at 2014.01.17 17:38:00
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2066. Sticky:[GUIDE] New Players Guide to DUST 514 - in General Discussions [original thread]
Nice.
- by Tectonic Fusion - at 2014.01.17 05:56:00
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2067. My first tank kill of 1.7 - in General Discussions [original thread]
I remember in 1.6 when everyone was shooting at a tank, and I got my laser rifle out. Yeah I bet I pissed off a lot of people...
- by Tectonic Fusion - at 2014.01.17 05:55:00
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2068. It's my turn to freak out - in General Discussions [original thread]
LUGMOS wrote: Quote: Any true scout still playing this sh*tty game is our lord christ/muhhamed/buhhda all rolled into one. You have got the biggest ass raping and still play. i love you for it. Made my day. GG bro, I feel your pain. o7 ...
- by Tectonic Fusion - at 2014.01.17 05:07:00
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2069. CCP Remnant, please dont... - in General Discussions [original thread]
Joel II X wrote: I still think there should be a Covert Ops class (current scout) and Scout class (single weapon, more Intel-based, 1 light weapon, 2 equipments). This way everybody's happy. Or bring type 2 suits back into the game...
- by Tectonic Fusion - at 2014.01.17 04:58:00
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2070. Remember when basic sniper rifles were viable? - in General Discussions [original thread]
Harpyja wrote: I still remember when the EHP of suits rarely surpassed 400 (or something like that; definitely less than your typical 800 armor GalLogi suit nowadays)... And small turret installations... And blaster splash damage... That is...
- by Tectonic Fusion - at 2014.01.17 04:41:00
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2071. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
Pokey Dravon[* wrote: Increase Charge Time Slightly - The Charge time plays a much larger role in close quarters than it does at long range, by increasing the time it will be harder to fight up close. Nothing significant but a couple tenths of...
- by Tectonic Fusion - at 2014.01.17 04:07:00
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2072. remove rail turrets - in General Discussions [original thread]
Make them suck like the militia version. Problem solved. Also don't have any skill that decreases the spool up time.
- by Tectonic Fusion - at 2014.01.17 04:01:00
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2073. You know that nice, warm, fuzzy feeling you get when people rage out over you fl... - in General Discussions [original thread]
Atiim wrote: That moment when the guy stops raging and pulls out a Railgun Sica. I do this.
- by Tectonic Fusion - at 2014.01.17 03:56:00
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2074. Would Different Racial Melee Weapons Be Viable? - in General Discussions [original thread]
Or go play minecraft.
- by Tectonic Fusion - at 2014.01.17 03:53:00
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2075. Remember when basic sniper rifles were viable? - in General Discussions [original thread]
Auris Lionesse wrote: Ccp needs to add a new rifle, variable zoom, 1 shot kill to the head, negligible damage done by body shots. All sniper heashots need to be a OHKO on all non heavy suits.
- by Tectonic Fusion - at 2014.01.17 03:27:00
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2076. Remember when basic sniper rifles were viable? - in General Discussions [original thread]
Super Sniper95 wrote: I remember the days of open beta when the charge sniper with 3 damage mods always doin 1 shot kill, and to take down fattys you just needed 2 shots... Ohhh boy I miss that days where everybody was in MLT suits and I miss t...
- by Tectonic Fusion - at 2014.01.17 03:03:00
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2077. as a scout, this is what i feel like - in General Discussions [original thread]
Pokey Dravon wrote: I remember when Heavies were unkillable by anyone but Scouts... Sleek locus grenades...back in chromosome when they were viable.
- by Tectonic Fusion - at 2014.01.17 02:54:00
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2078. Remember when basic sniper rifles were viable? - in General Discussions [original thread]
Dagger-Two wrote: Yeah, I went 34-0 with a Covenant sniper rifle a little while ago. They are extremely viable. Since the armor buff, they get to cover before they die. If CCP would fix aiming, I wouldn't have trouble getting headshots.
- by Tectonic Fusion - at 2014.01.17 02:49:00
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2079. Remember when basic sniper rifles were viable? - in General Discussions [original thread]
I miss those days in chromosome. It took 2-4 hits to kill most people with complex damage mods. Now it takes over 3 with a prototype. I am almost at proto level now, but because I bought like 300 charged and 500 ishkune sniper rifles. Might as wel...
- by Tectonic Fusion - at 2014.01.17 02:18:00
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2080. Regarding scouts. - in General Discussions [original thread]
hgghyujh wrote: frankly they need to return tac net to its full functionality and make scanners for long range thur walls and beyond reasonable sight range. but that would require maps to be bigger. Or just remove wall hack.
- by Tectonic Fusion - at 2014.01.13 03:31:00
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