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2041. Rifle "balance" - in General Discussions [original thread]
Justin Tymes wrote: Lol Shield v Armor doesn't matter to Rifles. Scrambler Rifle is supposedly weak against Armor, yet it melts Armor tankers all the same. Well...if they have over 500 armor, the Scrambler Rifle does lose a lot of effectivene...
- by Tectonic Fusion - at 2014.01.24 05:05:00
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2042. Rifle "balance" - in General Discussions [original thread]
Fizzer94 wrote: Kira Takizawa wrote: Fizzer94 wrote: Kira Takizawa wrote: Tectonic Fusion wrote: So... Assault Rifle: Easiest to use. Good against multiple targets, but the shortest range. Defeats shield tankers. Scrambler Rifle: Ha...
- by Tectonic Fusion - at 2014.01.24 05:02:00
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2043. Rifle "balance" - in General Discussions [original thread]
HYENAKILLER X wrote: Why punish rail rifles? They are specificaly used for range. Because they are apparently too good at CQC according to a lot of people, and this will keep it from used as the jack of all trades anti armor monster it is. ...
- by Tectonic Fusion - at 2014.01.24 05:00:00
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2044. Rifle "balance" - in General Discussions [original thread]
Espartoi wrote: What about laser rifles? Where is the non effective agaisnt armor part? You get melted in a few seconds. The Laser Rifle is an Amarr specific weapon, and thus doesn't count in terms of these rifle balancing. As for the other t...
- by Tectonic Fusion - at 2014.01.24 04:54:00
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2045. Rifle "balance" - in General Discussions [original thread]
So... Assault Rifle: Easiest to use. Good against multiple targets, but the shortest range. Defeats shield tankers. Scrambler Rifle: Hardest to use. Excels in one on one combat, and has good range. Completely obliterates shields. Rail Rifle: Secon...
- by Tectonic Fusion - at 2014.01.24 04:17:00
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2046. Woah. The scout suit is good with a complex damage mod. - in General Discussions [original thread]
Arkena Wyrnspire wrote: *uses three damage mods on med frame* Too slow. And the suit isn't infinite.
- by Tectonic Fusion - at 2014.01.22 16:21:00
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2047. Woah. The scout suit is good with a complex damage mod. - in General Discussions [original thread]
Dragonfly scout: Complex damage mod Enhanced armor plate Basic rep armor plate TT-3 assault scrambler pistol Adv nova knives *realizes the complex damage mod is pointless* Never mind. It's just my skill.
- by Tectonic Fusion - at 2014.01.22 16:16:00
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2048. Which scout do you choose? - in General Discussions [original thread]
Ansiiis The Trustworthy wrote: I haven't checked out the new skills but I recall someone saying that you can achieve 450 shields and 2 sec recharge time with 50 shield regen per second on the Caldari scout. That sounds like a combat scout. Fl...
- by Tectonic Fusion - at 2014.01.20 20:50:00
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2049. Must be a Typo - in General Discussions [original thread]
Bojo The Mighty wrote: Aero Yassavi wrote: Beck Weathers wrote: Bojo The Mighty wrote: Fully Automatic Magsec SMG and Bolt Pistol? Bolt Pistol full auto? http://web.ccpgamescdn.com/dust/news.control/65556/1/weaponsuprising18.jpg ...
- by Tectonic Fusion - at 2014.01.20 05:12:00
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2050. Cant we try and fix Snipers? - in General Discussions [original thread]
Appia Vibbia wrote: The problem is the Low Headshot modifier and that the "High Alpha" weapons (low Rate of Fire) weapons do not scale compared to the HP of Suit in Uprising. Only made worse by the HP buff given to Armor Plates. The STD Sniper...
- by Tectonic Fusion - at 2014.01.19 19:13:00
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2051. Cant we try and fix Snipers? - in General Discussions [original thread]
Prius Vecht wrote: Keeriam Miray wrote: 1 - Badly need hitdetection fix. 2 - Headshot dmg multiplier change to 250-300% (would be nice for start) that maybe depends on SR type (Regular, Tactial, Charge). 3 - Ability to zoom in\out. Let's say...
- by Tectonic Fusion - at 2014.01.18 22:43:00
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2052. every milita frame should get its milita variant of the AR - in General Discussions [original thread]
Leovarian L Lavitz wrote: If we really are getting the rest of the racial side-arms, then not only can the starter fits come fit with their respective rifle, they can also come fit with their respective side-arm. EDIT Minmatar: Combat Rifle + ...
- by Tectonic Fusion - at 2014.01.18 22:34:00
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2053. Please rename "smart" deploy - in General Discussions [original thread]
Or rename it to dumb deploy.
- by Tectonic Fusion - at 2014.01.18 22:31:00
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2054. Cant we try and fix Snipers? - in General Discussions [original thread]
Don't blame the weapon, blame the scanner.
- by Tectonic Fusion - at 2014.01.18 19:08:00
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2055. How I invision cloaks will be like. - in General Discussions [original thread]
Joel II X wrote: Envision* Also, cloak + breach shotgun. Nuff said. Autocorrect...you lied to me Flux grenades should temporarily stop ALL electronics.
- by Tectonic Fusion - at 2014.01.18 19:00:00
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2056. so what are you doing until 1.8? - in General Discussions [original thread]
Getting proto sniper rifle because YOLO ( it's actually because I bought a lot of proto snipers in the first update, and I might as well use them).
- by Tectonic Fusion - at 2014.01.18 03:36:00
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2057. How I invision cloaks will be like. - in General Discussions [original thread]
In the open: Blueberry: I see a scout kill him! At night or in dark alleys: Blueberry: is sombody there? ......just my imagina-AAAAH!!!
- by Tectonic Fusion - at 2014.01.18 03:31:00
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2058. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Bojo The Mighty wrote: 1 is like meh 2 goes against nature 3 would honestly be ungodly OP Just leave the current skill y'all be sprintin' for days I agree, but number 3 is...well let's just say you might as well kill yourself.
- by Tectonic Fusion - at 2014.01.18 03:23:00
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2059. Cloking the Dust WH? - in General Discussions [original thread]
Scheneighnay McBob wrote: Siv Ravenwood wrote: True sadly so true but I think ninja hacking will just be a scout on scout fight now but any word on if hacking will make the cloak break or stay up? Getting too close to anything hackable wil...
- by Tectonic Fusion - at 2014.01.18 03:12:00
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2060. Who should win, 1v1? - in General Discussions [original thread]
I think head on tanks should be able to kill just about anything. Also it depends on which weapon is used. A railgun tank should beat a dropship, but a blaster tank should lose against a missile dropship.
- by Tectonic Fusion - at 2014.01.18 00:01:00
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