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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Jake Diesel
BIG BAD W0LVES
62
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Posted - 2014.01.15 17:22:00 -
[61] - Quote
One thing I've learned from many fps games. You can have all these great ideas ideas and stats down on paper, but in the end, how these ideas and stats translate on the actual battlefield is an entirely different story.
Those KDR whores will try and exploit whatever setup they can get away with and the truth of whether or not what was implemented was severely overpowered. The KDR whores will reveal the truth of it all. |
Bethhy
Ancient Exiles. Renegade Alliance
829
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Posted - 2014.01.15 17:31:00 -
[62] - Quote
Jake Diesel wrote:One thing I've learned from many fps games. You can have all these great ideas ideas and stats down on paper, but in the end, how these ideas and stats translate on the actual battlefield is an entirely different story.
Those KDR whores will try and exploit whatever setup they can get away with and the truth of whether or not what was implemented was severely overpowered. The KDR whores will reveal the truth of it all.
Quote:I mean the term differently, though. A scrub is a player who is handicapped by self-imposed rules that the game knows nothing about. A scrub does not play to win. ... The scrub would take great issue with this statement for he usually believes that he is playing to win, but he is bound up by an intricate construct of fictitious rules that prevents him from ever truly competing. These made-up rules vary from game to game, of course, but their character remains constant.
Most of us don't want these advantages and try and ask CCP to test it... but then the casuals get mad that tryhards are getting to much attention so...
meh.
Sometimes balancing and making things competitive are two different things and talked about in very different light in this community for whatever reason. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
455
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Posted - 2014.01.15 20:04:00 -
[63] - Quote
CCP Saberwing wrote:knight guard fury wrote:remove the sidearm slot from scouts. i heard from some people that you said you were "thinking about it"
The CPM held a discussion with both Remnant and Wolfman yesterday -- there's still a lot of discussion around this point so nothing's confirmed at all. The CPM in fact argued against removing sidearms from scouts - as they believe with the introduction of cloaking - it would be a healthy complement to be able to equip both Nova Knives and another weapon.
As a compormise, the sidearm slot could be replaced with a knife slot. Bring on the racial knives!
Gÿó +¦ +¦ Gÿó
Trained Skills
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MaDD MoXXY
the third day Public Disorder.
1
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Posted - 2014.01.15 20:57:00 -
[64] - Quote
Auris Lionesse wrote:Just make a new scout with a new skin that doesn't have a side arm, call it a saboteur or something.
Problem solved.
I agree they should just make a new class just like what they did with the commando and black eagle |
DozersMouse XIII
Ultramarine Corp
83
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Posted - 2014.01.15 21:05:00 -
[65] - Quote
as a fully invested gallente scout
I say screw cloaking I dont need it and I dont want it and I will most likely not use it
I love my sidearm slot and it would be a tragedy to lose it
as scouts we need a lower base scan profile and line of sight needs to be looked into
imagine the s#!t you can kill from a throne.... fu@#!n Rome.
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Delta 749
Kestrel Reconnaissance
2441
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Posted - 2014.01.15 21:09:00 -
[66] - Quote
Well it makes sense though when you think about it A scout is supposed to be light yeah but whats light about hauling around a couple of guns and almost as much equipment as a logi
Inb4 "but mai armorz"
Im not drunk, the planet just happens to be especially wobbly today.
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lordjanuz
Norwegian Dust514 Corporation Top Men.
283
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Posted - 2014.01.15 21:23:00 -
[67] - Quote
CCP Saberwing wrote:knight guard fury wrote:remove the sidearm slot from scouts. i heard from some people that you said you were "thinking about it"
The CPM held a discussion with both Remnant and Wolfman yesterday -- there's still a lot of discussion around this point so nothing's confirmed at all. The CPM in fact argued against removing sidearms from scouts - as they believe with the introduction of cloaking - it would be a healthy complement to be able to equip both Nova Knives and another weapon.
So nothing is confirmed at all, do we have a timeframe when it will be. |
ANON Cerberus
Tiny Toons
35
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Posted - 2014.01.16 08:23:00 -
[68] - Quote
Scout Registry wrote:Joel II X wrote: Everyone wants two equipments to run a cloak and something else so they wouldn't have to sacrifice anything but CPU and PG to have fun with their new toy. That's what's broken, in my opinion.
I don't think that the above thinking is broken at all. A quick recap ... Scouts were guilty of bullet weaving (taking advantage of bad hit detection) in Chrome. For this sin, we paid steep price. Every aspect of our suit was nerfed. Seriously. Every aspect. The left side of the equation was addressed: Hit detection's fixed. Aim assist is on. Bullet weaving is gone. Speed tanking is dead. The right side of the equation -- however -- remains unaddressed: So Scouts have waited 8 builds for nerf reversal / reduction (a.k.a. Dev Hugs) which has yet to come. Dev Hugs could've been another Hi Slot for Gallente or Lo Slot for Minmatar. Dev Hugs could've been a huge boost to mobility, speed and stamina. Dev Hugs could've been any number or combination of things. But the Devs chose to Hug us with Cloak. It has been decided. The Devs could've built cloak into the Scout Suit; Hugs delivered, equation solved, no debate. The Devs chose against this option. We now have two crowds: The pre-nerf crowd says the Scout should have to trade something valuable for their upcoming Hug. The no-nerf crowd -- which includes Scouts -- says no quid pro quo. You would too in our shoes: How exactly does CCP expect me to return the hugs if they cut off one of my arms in the process of said hugs.- J0LLY R0G3R (Scout Registry, Page 353, Post 7043)
Hit detection is hardly fixed. Bullets seem to travel around corners, I can't count the amount of times I have been shot through solid walls. AA sucks and is the real band aid for hit detection. |
Korvin Lomont
United Pwnage Service RISE of LEGION
465
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Posted - 2014.01.16 09:27:00 -
[69] - Quote
Bethhy wrote:Korvin Lomont wrote:Heavenly Daughter wrote:I don't know if this thread is genuine or not but if the sidearms are removed form scouts I think it's a good thing.
Logi's have no sidearms because it benefits the logo's in equipment and the odd case who does sacrifices other slots. The same should therefore also apply to scouts, they want speed and manoeuvrability so removing the sidearm or light weapon make a great deal of sense.
Remove a weapons from scouts.
Hardly, why gimp an already underperforming suit. The speed advantage is not a glorious one (and should the minni Assault lose the siedarm as well? He is also faster) the only advantages a scout currently have are mobility (not speed as i said the difference is not very high) and the lower profile (which is countered by active scanners ). For these two advantages he gives lots HP, CPU, Slots compared to the other frames... Seriously how does it gimp the suit? Logistics suit's (Amarr exception) Have been THE slayer suits for 8 months... and they have only ever had one weapon slot. It doesn't ruin your killing potential in anyway. Having the extra equipment slot will improve the utility of a scout which is much more valuable then a secondary weapon incase of an emergency... Being able to run multiple equipment is a FAR FAR better choice for scouts then having an emergency backup weapon. Even fitting the sidearms on already fitting challenged suits can be extremely hard let alone with cloaks coming out... freeing up this extra fitting requirements that are used somewhat rarely compared to main hand weapons would also be good for the class. IMO, All scouts should have built in nova knifes but the whole Nova knife concept in DUST, is just done.... weird.
You know that was because logis culd tank a shitload of hp while having an inherent 5HP/sec reapir with 8 H/L slots and 3 to equipment slots all this with high CPU/PG? |
OZAROW
Dem Durrty Boyz Renegade Alliance
1257
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Posted - 2014.01.17 04:16:00 -
[70] - Quote
Joel II X wrote:OZAROW wrote:Why can't the extra equipment slot only hold a cloak an nothing else just like a grenade slot? Why would we have to lose anything if it worked this way the only benifits we would get not running a cloak would be more CPU and pg.
Does anyone have a problem with this if it means keeping our gun and grenade?
With this drastic of a change a full respec is in order, gun sp, grenade sp all of it, it would change our whole place style , suits weapons an drop suit mods that would have to change with this type of remodeling to our characters it would dramatically change What we have skilled into You're going to get so much negative comments on this, so I'll put it in friendly terms. Tying one equipment to a suit is very limiting and defeats the purpose of the game. A well-placed Uplink is as beneficial as running a cloak. Everyone wants two equipments to run a cloak and something else so they wouldn't have to sacrifice anything but CPU and PG to have fun with their new toy. That's what's broken, in my opinion. I ll put this in friendly terms, ya I want another slot, is it worth losing a gun over? NO DEFINETLY NOT.
You want a uplink in a good spot, run the uplink suit till you die, respawn in a stronger fit. How you gonna make a fit stronger with one gun? Why cuz you have a cloak were instantly invincible? No! Scouts need a sidearm, cuz when your out of bullets your gonna go to switch guns an throw a uplink at someone! No thank you
SUPER NOVA KNIFE SAIYAN 4
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
62
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Posted - 2014.01.17 04:35:00 -
[71] - Quote
ANON Cerberus wrote:Scout Registry wrote:Joel II X wrote: Everyone wants two equipments to run a cloak and something else so they wouldn't have to sacrifice anything but CPU and PG to have fun with their new toy. That's what's broken, in my opinion.
I don't think that the above thinking is broken at all. A quick recap ... Scouts were guilty of bullet weaving (taking advantage of bad hit detection) in Chrome. For this sin, we paid steep price. Every aspect of our suit was nerfed. Seriously. Every aspect. The left side of the equation was addressed: Hit detection's fixed. Aim assist is on. Bullet weaving is gone. Speed tanking is dead. The right side of the equation -- however -- remains unaddressed: So Scouts have waited 8 builds for nerf reversal / reduction (a.k.a. Dev Hugs) which has yet to come. Dev Hugs could've been another Hi Slot for Gallente or Lo Slot for Minmatar. Dev Hugs could've been a huge boost to mobility, speed and stamina. Dev Hugs could've been any number or combination of things. But the Devs chose to Hug us with Cloak. It has been decided. The Devs could've built cloak into the Scout Suit; Hugs delivered, equation solved, no debate. The Devs chose against this option. We now have two crowds: The pre-nerf crowd says the Scout should have to trade something valuable for their upcoming Hug. The no-nerf crowd -- which includes Scouts -- says no quid pro quo. You would too in our shoes: How exactly does CCP expect me to return the hugs if they cut off one of my arms in the process of said hugs.- J0LLY R0G3R (Scout Registry, Page 353, Post 7043) Hit detection is hardly fixed. Bullets seem to travel around corners, I can't count the amount of times I have been shot through solid walls. AA sucks and is the real band aid for hit detection.
But is the bullets traveling around corners worse for scouts or medium frames
Scouts rely on not getting hit, as they have next to no shield or armor. with the magnetic bulet effect, the suit with the lowest health and most speed to dodge the oncoming fire gets the largest nerf. Especially when now, being hit by bullets severely lowers movement speed to about a heavy level, causing scouts to be nerfed a total of 4 times
1. Chromosome- all stats were severley limited
2. Improved hit detection did not allow scouts to dodge bullets as well as before (indirect nerf)
3. Aim assist/magnetic bullet effect (indirect nerf)
4. Physical impulses to slow suits when they take any sort of fire, prevventing them from finding cover (semi-direct nerf)
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Jotun Izalaru
Goonfeet Special Planetary Emergency Response Group
43
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Posted - 2014.01.17 04:40:00 -
[72] - Quote
you clowns, the bullets don't curve corners or dumb things like that. it's just lag between you, the server, and the other player. you've never played a console shooter on the internet without this happening. (MAG had some weird way of disguising it, though) |
Joel II X
Dah Gods O Bacon
546
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Posted - 2014.01.17 04:46:00 -
[73] - Quote
Jotun Izalaru wrote:you clowns, the bullets don't curve corners or dumb things like that. it's just lag between you, the server, and the other player. you've never played a console shooter on the internet without this happening. (MAG had some weird way of disguising it, though) They do, actually. Slightly. As long as you had the cross hair on the enemy, if he slips for a second out of it and you've moved not too far, the bullets will be magnetized to him or her.
This is how the Combat Rifle is so effective and why some people die even if they made it past the corner.
It's been confirmed by the developers that this is in place. |
Tectonic Fusion
975
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Posted - 2014.01.17 04:58:00 -
[74] - Quote
Joel II X wrote:I still think there should be a Covert Ops class (current scout) and Scout class (single weapon, more Intel-based, 1 light weapon, 2 equipments).
This way everybody's happy. Or bring type 2 suits back into the game...
Solo Player
Squad status: Locked
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Celus Ivara
DUST University Ivy League
152
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Posted - 2014.01.17 06:21:00 -
[75] - Quote
CCP Saberwing wrote:Maken Tosch wrote: Where was this posted? I didn't see anything about removing grenade slots. Link please?
I'm not sure where/if this was publicly posted - the conversation only took place yesterday in a CPM meeting with the Design team. :) I can sorta see a valid argument for losing the sidearm-slot as part of a larger role restructuring effort, but the grenade slot?
I use grenades all the time in my primary role of uplink management, which includes popping enemy 'links, of which fluxes are a big part of that. (Which BTW, is in-tune with CCP Remnant's stated goal of Scouts being the behind enemy-line troublemaker.)
Also, in my secondary role of killin' dudes, the surprise massive damage-spike grenades can deal, is very useful for surprise attackers like us.
And a 'nade hucked half-way between us and the enemy is basically the only thing that can make an enemy pull back for a sec, thus letting us disappear back into the shadows. Grenades presently are actually pretty close to the iconic ninja smoke-bomb.
The grenade slot is pretty vital for Scouts. Heck, I'd rather lose all my high slots than lose my grenade slot. (Don't touch my highs, though.) |
Tyjus Vacca
Valor Coalition
80
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Posted - 2014.01.17 08:02:00 -
[76] - Quote
Scout Registry wrote:Jack McReady wrote:Joel II X wrote:I still think there should be a Covert Ops class (current scout) and Scout class (single weapon, more Intel-based, 1 light weapon, 2 equipments).
This way everybody's happy. I agree. why not make the current light frame single weapon 2 equipment slots as the basic intel/scout suit and change the current scout into covert ops with cloaking bonus. :: Turns to Scout :: This man has a question for you. Would you prefer to have one decent suit or two watered down suits? :: Turns to McReady :: There's your reason. I'm sorry that you got stabbed.
hahahahahahahahaha
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Ascythian
Villore Sec Ops Gallente Federation
11
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Posted - 2014.01.21 23:05:00 -
[77] - Quote
Could shoot while cloaked in planetside 1, wasn't unbalanced. Shame we can't do the same in PS2 |
Garrett Blacknova
Codex Troopers
4359
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Posted - 2014.01.21 23:09:00 -
[78] - Quote
Delta 749 wrote:Well it makes sense though when you think about it A scout is supposed to be light yeah but whats light about hauling around a couple of guns and almost as much equipment as a logi
Inb4 "but mai armorz" By "almost as much" you mean "half as much", I'm guessing.
Also, lighter armour is lighter armour. Scouts are light, so light armour. Logis are not light, so less light armour. |
Grief PK
Ancient Exiles. Renegade Alliance
90
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Posted - 2014.01.21 23:39:00 -
[79] - Quote
Any suite that doesnt haev a grenade slot will not be used in PC ... period.
Any suite that does not have a sidearm will not be used ... period.
Question: CCP do you want scouts in Dust514? |
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