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Eurydice Itzhak
Providence Guard Templis CALSF
334
|
Posted - 2014.01.16 03:43:00 -
[61] - Quote
Monkey MAC wrote:Eurydice Itzhak wrote:Because my missiles are so deadly to infantry. I can squeeze out some kills but its main purpose is anti vehicle.
Im just wanted another av turret to replace the rail turret. Lasers. pew pew. Missiles are multi purpose. If you don't think missiles are any good try running an ADS to get your aim in. Missiles aren't as good as Blaster at AI, or Rails at AV. That is a Missile Turrets purpose.
Oh no you see SMALL missile turrets are harbingers of death and destruction to infantry as they do massive damage and go where you aim your cursor 100% of the time.
You see LARGE missile turrets not only NEVER hit the center reticule, they don't follow any specific flight path 100% of the time.
I could see how you might get confused thinking large meant better, it means different for missiles. It means better for railguns and blasters.
@Charchar
My missile turrets zone dropships for 250-300m (depending on how my missiles feel like acting) and takes skill to aim.
Rail turrets zone dropships for 600m and take 0 skill to aim. You will have a blast of death on exactly that center reticule 100% of the time in .3 seconds.
I don't give a single flying **** if dropships see a rise in popularity. there are plenty of ways to kill them besides the broken rail turrets.
You're the first tanker defending them though. Explain yourself.
You wouldnt rather have it replaced with an AV turret specialized against shields that had moderate effectiveness vs infantry? (also a turret that doesnt have 600m range) |
Eurydice Itzhak
Providence Guard Templis CALSF
334
|
Posted - 2014.01.16 03:46:00 -
[62] - Quote
Monkey MAC wrote:Eurydice Itzhak wrote:Nobody enjoys these turrets. I hate that i have to rail tank on every single map besides line harvest and that one tiny circular map with lots of cover. Nobody enjoys playing against these turrets. Nobody likes losing a tank in one shot. (Triple dmod gunni with pro rail one shots just about everything. Two dmods and a hardener if you don't feel like being risky. A sica if you don't want to spend over 100k.)
Missiles and blasters became fun and relevent in 1.7 except you're not allowed to use them. Rails only. And Infantry don't like blaster turrets, so what?
Also this is the funny part is you don't see the difference.
Infantry don't like blaster turrets. But blaster turrets are having fun.
Blaster turrets (90% of the time madrugars) don't like missile turrets. But missile turrets are having fun.
Vehicles don't like rail turrets and the only counter is more rail turrets which aren't fun.
So not only is it not fun for the receiving end, its not fun for the giving end. You could opt out, except this is 1.7 and you don't get to opt out. You're using rail turrets and being bored or you're throwing away isk. |
Monkey MAC
Lost Millennium
1586
|
Posted - 2014.01.16 08:48:00 -
[63] - Quote
Eurydice Itzhak wrote:Monkey MAC wrote:Eurydice Itzhak wrote:Nobody enjoys these turrets. I hate that i have to rail tank on every single map besides line harvest and that one tiny circular map with lots of cover. Nobody enjoys playing against these turrets. Nobody likes losing a tank in one shot. (Triple dmod gunni with pro rail one shots just about everything. Two dmods and a hardener if you don't feel like being risky. A sica if you don't want to spend over 100k.)
Missiles and blasters became fun and relevent in 1.7 except you're not allowed to use them. Rails only. And Infantry don't like blaster turrets, so what? Also this is the funny part is you don't see the difference. Infantry don't like blaster turrets. But blaster turrets are having fun. Blaster turrets (90% of the time madrugars) don't like missile turrets. But missile turrets are having fun. Vehicles don't like rail turrets and the only counter is more rail turrets which aren't fun. So not only is it not fun for the receiving end, its not fun for the giving end. You could opt out, except this is 1.7 and you don't get to opt out. You're using rail turrets and being bored or you're throwing away isk.
You right I don't see a difference because rail turreters are having fun as well your complaing that you dying to rail, despite thd factmI have seen missiles take down rails.
But its amazing, this is the same arguement infantry AV has been given, but now because its a tanker wd are obligied to listen?
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Operative 1171 Aajli
Bragian Order Amarr Empire
1035
|
Posted - 2014.01.16 09:33:00 -
[64] - Quote
Rails are too good for CQ. I shouldn't have to worry about a rail as much in CQ. They are supposed to be good at long range. This has caused rail tank spam and for CQ work. A rail tanker should not feel comfortable or powerful when he drives his tank into CQ. A militia armor tank has little penalty for defense with damage mods.
No skill mil tankers shouldn't be able to so easily counter a player that invested skills in tanking. It just mocks the idea of skilling for tanks.
Nerf the rate of fire back to what it was in 1.6 with the spool up and make damage mods like overdrives where you can't fit two.
Rommel, you magnificent bastard, I read your book!
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BAD FURRY
SVER True Blood Public Disorder.
284
|
Posted - 2014.01.16 10:04:00 -
[65] - Quote
Eurydice Itzhak wrote:Nobody enjoys these turrets. I hate that i have to rail tank on every single map besides line harvest and that one tiny circular map with lots of cover. Nobody enjoys playing against these turrets. Nobody likes losing a tank in one shot. (Triple dmod gunni with pro rail one shots just about everything. Two dmods and a hardener if you don't feel like being risky. A sica if you don't want to spend over 100k.)
Missiles and blasters became fun and relevent in 1.7 except you're not allowed to use them. Rails only.
awww poor thing did someone gank you !?
Yes i am a Undead Hell Wolf ... nice to meat you!
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BAD FURRY
SVER True Blood Public Disorder.
284
|
Posted - 2014.01.16 10:21:00 -
[66] - Quote
The Only players who cry about Railguns are NOOBS and They dont know anything about tanking !
Hint for you Cry-O,s rails ARE for Tank On Tank Only Blasters are for Supporting pushes with ground troops Missles are for Mid range support and CQ Tank on Tank !
SO stop Crying on the forums to CCP becus YOU ! tryed Driving in the OPEN to a railtank and it K.O.ed YOU ! OR try ed to Fight one with a blaster in a bottle neck ! or someone in a railtank Ganking you when you where not looking ! All you and everyone Els whos crying over Railguns are making a Fool out of your self to CCP.
you think there OP I know why ! YOU CANT DRIVE !! OR GUN OR THINK! IF you had it YOUR WAY tanks would run only BLASTERS! and the winner of a tank fight would be the one who had the most tanks gang up on the others teams tanks in 1 vs 3 or spend the whole game driving around killing ground troop because get more points then trying to kill a tank that takes the whole game to kill.
rail tanks are TD,s in this game if you dont know what a TD is PLAY WoT World of Tanks .
Yes i am a Undead Hell Wolf ... nice to meat you!
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Judge Rhadamanthus
Amarr Templar One
1221
|
Posted - 2014.01.16 12:44:00 -
[67] - Quote
For rail supporters here is something to consider. This still is from my upcoming redline/rail video. Blue skull is where i died. Yellow dot is where The tank was (i have the evidence to prove it). Kill card.
Fair and in need of no adjustment?
Everything Dropship youtube channel
my Community Spotlight
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Mobius Wyvern
Ahrendee Mercenaries EoN.
4476
|
Posted - 2014.01.16 13:02:00 -
[68] - Quote
Judge Rhadamanthus wrote:For rail supporters here is something to consider. This still is from my upcoming redline/rail video. Blue skull is where i died. Yellow dot is where The tank was (i have the evidence to prove it). Kill card. Fair and in need of no adjustment? /drops the mic
Seriously, for anyone that thinks that this is just pilots being whiny or some other excuse, take a good look at that picture. That is a common occurence.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Takahiro Kashuken
Red Star. EoN.
2228
|
Posted - 2014.01.16 13:17:00 -
[69] - Quote
Mobius Wyvern wrote:Judge Rhadamanthus wrote:For rail supporters here is something to consider. This still is from my upcoming redline/rail video. Blue skull is where i died. Yellow dot is where The tank was (i have the evidence to prove it). Kill card. Fair and in need of no adjustment? /drops the mic Seriously, for anyone that thinks that this is just pilots being whiny or some other excuse, take a good look at that picture. That is a common occurence.
Mostly the outside of the map is the redline to one side or the other
That is also just 1 part of a district, the entire map is really a 5km by 5km size with mulitple compounds
The only problem is the size of the map, rails are working like they should, high damage long range except its for killing vehicles
The above picture happens alot, if i fly i make sure all installations are dead and any rail tanks too, failing that since im grouped up one of us can bring out a rail if im already in the sky
Turret installations are more damgerous that rail tanks since they have near perfect aim
Intelligence is OP
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Eurydice Itzhak
Providence Guard Templis CALSF
336
|
Posted - 2014.01.16 23:31:00 -
[70] - Quote
Monkey MAC wrote:Eurydice Itzhak wrote:Monkey MAC wrote:Eurydice Itzhak wrote:Nobody enjoys these turrets. I hate that i have to rail tank on every single map besides line harvest and that one tiny circular map with lots of cover. Nobody enjoys playing against these turrets. Nobody likes losing a tank in one shot. (Triple dmod gunni with pro rail one shots just about everything. Two dmods and a hardener if you don't feel like being risky. A sica if you don't want to spend over 100k.)
Missiles and blasters became fun and relevent in 1.7 except you're not allowed to use them. Rails only. And Infantry don't like blaster turrets, so what? Also this is the funny part is you don't see the difference. Infantry don't like blaster turrets. But blaster turrets are having fun. Blaster turrets (90% of the time madrugars) don't like missile turrets. But missile turrets are having fun. Vehicles don't like rail turrets and the only counter is more rail turrets which aren't fun. So not only is it not fun for the receiving end, its not fun for the giving end. You could opt out, except this is 1.7 and you don't get to opt out. You're using rail turrets and being bored or you're throwing away isk. You right I don't see a difference because rail turreters are having fun as well your complaing that you dying to rail, despite thd factmI have seen missiles take down rails. But its amazing, this is the same arguement infantry AV has been given, but now because its a tanker wd are obligied to listen?
No see the person on the rail turret isnt having fun because its ******* boring.
At the Baddie in sver, you can't read. I want an av turret aimed at shields (like how missiles are to armor) how is that asking for blasters only? I would die to rails if i wasn't smart and already using rails myself.
The issue is its boring to use and by far the most effective weapon in the game, barring orbitals.
I hate USING these turrets cause its BORING to sit on a hill and snipe.
However I'm FORCED to use it because its so good. It's akin to when EVERYONE had to usethe tac ar. Or laser rifle before that. |
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ANON Cerberus
Tiny Toons
41
|
Posted - 2014.01.16 23:55:00 -
[71] - Quote
Try actually tanking a tank and go up against these guys then look at the shock on their face when there huge dps barely dents the huge HP pool you have.
I run 2 tanks for this type of thing.
1 - Plates and hardeners with a single damage mod. I have average tank sp and tank skills yet I make short work of the glass cannons. At the cost of 0 repair. Its a one time wonder you might say.
2- Run a plate a repair and a hardener. I only have the advanced rail turret and like I said average skills so there is a lot of room for improvement. |
Eurydice Itzhak
Providence Guard Templis CALSF
336
|
Posted - 2014.01.17 00:00:00 -
[72] - Quote
ANON Cerberus wrote:Try actually tanking a tank and go up against these guys then look at the shock on their face when there huge dps barely dents the huge HP pool you have.
I run 2 tanks for this type of thing.
1 - Plates and hardeners with a single damage mod. I have average tank sp and tank skills yet I make short work of the glass cannons. At the cost of 0 repair. Its a one time wonder you might say.
2- Run a plate a repair and a hardener. I only have the advanced rail turret and like I said average skills so there is a lot of room for improvement. I'm not sure what youre saying or if you're in the right thread my friend. I am extremely adept at tanking and rail tanking is the easiest form. |
KING CHECKMATE
Ametat Security Amarr Empire
3643
|
Posted - 2014.01.17 00:01:00 -
[73] - Quote
Eurydice Itzhak wrote:Nobody enjoys these turrets. I hate that i have to rail tank on every single map besides line harvest and that one tiny circular map with lots of cover. Nobody enjoys playing against these turrets. Nobody likes losing a tank in one shot. (Triple dmod gunni with pro rail one shots just about everything. Two dmods and a hardener if you don't feel like being risky. A sica if you don't want to spend over 100k.)
Missiles and blasters became fun and relevent in 1.7 except you're not allowed to use them. Rails only.
NOPE.
Remove BLASTER turrets so tanks stop preying on infantry.
If you remove RAIL TURRETS there will be more tanks on the ground, f that.
ANTI LIKE for this post -1
GIVE ME A RESPEC CCP.
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Kigurosaka Laaksonen
DUST University Ivy League
140
|
Posted - 2014.01.17 00:04:00 -
[74] - Quote
Just want to plaster this thread with this thought over and over again.
Don't remove rail turrets. (Don't even think like that. That way of thinking is part of the problem.) Instead, add all the missing
racial variants of heavy suits
short and long range heavy weapons (many could potentially be devastating AV weapons)
HAVs (Amarr and Minmatar HAVs)
small and large turrets (Pulse and Beam Lasers, Autocannon and Artillery Projectiles, and one other type of Missile Launcher)
AND THEN see how rail turrets balance against everything else. You know, once the rest of the game is in the game. It's a wasted effort to balance something when we don't have the complete picture.
I say this over and over again basically everywhere, and I think it speaks to the instant-gratification desire of the FPS community that not a lot of people seem to agree with me, but the fact of the matter is I'm right. To be successful, DUST needs to basically be EVE as an FPS, and they need meaningful integration ASAP.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Eurydice Itzhak
Providence Guard Templis CALSF
336
|
Posted - 2014.01.17 00:06:00 -
[75] - Quote
KING CHECKMATE wrote:Eurydice Itzhak wrote:Nobody enjoys these turrets. I hate that i have to rail tank on every single map besides line harvest and that one tiny circular map with lots of cover. Nobody enjoys playing against these turrets. Nobody likes losing a tank in one shot. (Triple dmod gunni with pro rail one shots just about everything. Two dmods and a hardener if you don't feel like being risky. A sica if you don't want to spend over 100k.)
Missiles and blasters became fun and relevent in 1.7 except you're not allowed to use them. Rails only. NOPE.
Remove BLASTER turrets so tanks stop preying on infantry. If you remove RAIL TURRETS there will be more tanks on the ground, f that.
ANTI LIKE for this post -1 I'll edit the OP eventually but im calling for a new av turret to be added. Specialized against shields.
Also mlt tanks need a major nerf but thats for another thread. |
akira 1999
The Unholy Legion Of DarkStar DARKSTAR ARMY
7
|
Posted - 2014.01.17 00:16:00 -
[76] - Quote
ahhh and that is the key point to this whole argument... i am mad because some 100k sica with rails can kill my 500k plus isk gunlogi.
so this whole thread is because you are mad about losing tanks.. well geuss what when you are in a blaster tank the rail tanks are there to kill you.
in world war 2 German tiger tanks (rail tanks of the time) was killing sherman tanks (blasters of the time) like 4 to 1. the only counter was the Sherman tanks would have to maneuver and work as a team to kill tiger tanks.
and you think rails are OP just wait for minmatar heavy guns.. even longer range and more damage then rails. Or even the amarr beam lasers will melt tanks like butter.
its not a issue of this is op... its the mater that you want to have impunity on the battlefield in your blaster tank. but geuss what, no sorry that is not how this game works. develop tactics.
the whole red line issue is there.. and thats an issue that there is only one long range turret at the moment. all the infantry hand held weapons have lousy range, damage and speed of the actual projectiles. seeing that a hand carried ATGM of todays military can kill a tank at the multi kilometer ranges makes it kinda frustrating that a plasma cannon shot is like a subsonic snowball and not a 5000 meter per second ball of death the way it should be.
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Rusty Shallows
808
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Posted - 2014.01.17 00:49:00 -
[77] - Quote
Thurak1 wrote:I use rail tanks all the time. Mostly to take out all these bloody blaster tanks that are spamming the battlefield. Rails have to stay in the game they are one of very few viable anti vehicle options left. Forge guns dont take tanks out (they make them retreat for 20 seconds.) Swarms are a joke. Jihad jeeps and rail tanks are about the only effective way to take out tanks. Regardless these end results are pretty funny. From the creators of the infamous Eve Online universe I would have never guessed the Devs could be lobbied like that. The word "naive" comes to mind.
That aside whoever on the Dev team that snuck sticky remotes into the game is a hero.
On the main topic all I have to say is the following. Large Rails are more powerful than any pre-1.7 weapon system (Srikes don't count), so if we had OP weapons that had to be nerfed then why were Large Rails made that much better?
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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Eurydice Itzhak
Providence Guard Templis CALSF
337
|
Posted - 2014.01.17 03:52:00 -
[78] - Quote
akira 1999 wrote:ahhh and that is the key point to this whole argument... i am mad because some 100k sica with rails can kill my 500k plus isk gunlogi.
so this whole thread is because you are mad about losing tanks.. well geuss what when you are in a blaster tank the rail tanks are there to kill you.
in world war 2 German tiger tanks (rail tanks of the time) was killing sherman tanks (blasters of the time) like 4 to 1. the only counter was the Sherman tanks would have to maneuver and work as a team to kill tiger tanks.
and you think rails are OP just wait for minmatar heavy guns.. even longer range and more damage then rails. Or even the amarr beam lasers will melt tanks like butter.
its not a issue of this is op... its the mater that you want to have impunity on the battlefield in your blaster tank. but geuss what, no sorry that is not how this game works. develop tactics.
the whole red line issue is there.. and thats an issue that there is only one long range turret at the moment. all the infantry hand held weapons have lousy range, damage and speed of the actual projectiles. seeing that a hand carried ATGM of todays military can kill a tank at the multi kilometer ranges makes it kinda frustrating that a plasma cannon shot is like a subsonic snowball and not a 5000 meter per second ball of death the way it should be.
Stopped reading at "the whole thread is because you're mad about losing tanks"
If you cannot read the OP or any of the other posts from me, please do not respond to me.
Rail tanks are BORING. I'm mad because i'm BORED.
Dust cannot afford to make any aspect of its gameplay boring. It doesn't have enough players.
FFS people learn to read.
Who could possibly be mad about vehicles prices in 1.7? 550k for a fully fitted tank that's resilient vs ALL OF CHROMOSOME where tanks cost 1.2-2.2 mil and were three shotted by most AV.
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Eurydice Itzhak
Providence Guard Templis CALSF
337
|
Posted - 2014.01.17 03:57:00 -
[79] - Quote
Kigurosaka Laaksonen wrote:Just want to plaster this thread with this thought over and over again. Don't remove rail turrets. (Don't even think like that. That way of thinking is part of the problem.) Instead, add all the missing racial variants of heavy suits short and long range heavy weapons (many could potentially be devastating AV weapons) HAVs (Amarr and Minmatar HAVs) small and large turrets (Pulse and Beam Lasers, Autocannon and Artillery Projectiles, and one other type of Missile Launcher) AND THEN see how rail turrets balance against everything else. You know, once the rest of the game is in the game. It's a wasted effort to balance something when we don't have the complete picture. I say this over and over again basically everywhere, and I think it speaks to the instant-gratification desire of the FPS community that not a lot of people seem to agree with me, but the fact of the matter is I'm right. To be successful, DUST needs to basically be EVE as an FPS, and they need meaningful integration ASAP.
God you're ********. I'll go point by point so you can keep up.
Racial variants of suits and vehicles do not impact Large Turrets in any way.
Short and long range heavy weapons (even if devastating AV) Do not change the fact that large rails are too effective to not use and boring.
Amarr and minmatar rail tanks. Nothing has changed.
None of those turrets will have the potential to out alpha or out range a rail turret.Possibly the artillery turret but thats just replacing one boring 600m omega weapon with another. Boring boring boring.
You see, nothing you said has ANY relevance to Large Rail Turrets so kindly stop and think before you ever type again. I bet you're in TEST. So bad.
EDIT: Dust Uni. Even better. |
Tectonic Fusion
974
|
Posted - 2014.01.17 04:01:00 -
[80] - Quote
Make them suck like the militia version. Problem solved. Also don't have any skill that decreases the spool up time.
Solo Player
Squad status: Locked
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Alpha 443-6732
298
|
Posted - 2014.01.17 04:14:00 -
[81] - Quote
KING CHECKMATE wrote:Eurydice Itzhak wrote:Nobody enjoys these turrets. I hate that i have to rail tank on every single map besides line harvest and that one tiny circular map with lots of cover. Nobody enjoys playing against these turrets. Nobody likes losing a tank in one shot. (Triple dmod gunni with pro rail one shots just about everything. Two dmods and a hardener if you don't feel like being risky. A sica if you don't want to spend over 100k.)
Missiles and blasters became fun and relevent in 1.7 except you're not allowed to use them. Rails only. NOPE.
Remove BLASTER turrets so tanks stop preying on infantry. If you remove RAIL TURRETS there will be more tanks on the ground, f that.
ANTI LIKE for this post -1
Change blaster turrets to a medium turret that can be fitted on an armored car type vehicle. Make the armored car like vehicle easily countered by infantry AV. Buff vehicle mines so they easily destroy light vehicles and cause considerable damage to heavy vehicles with only 4 (1000-1150 damage per mine). Problem solved.
Because racism is realism
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Alpha 443-6732
298
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Posted - 2014.01.17 04:18:00 -
[82] - Quote
akira 1999 wrote:ahhh and that is the key point to this whole argument... i am mad because some 100k sica with rails can kill my 500k plus isk gunlogi.
so this whole thread is because you are mad about losing tanks.. well geuss what when you are in a blaster tank the rail tanks are there to kill you.
in world war 2 German tiger tanks (rail tanks of the time) was killing sherman tanks (blasters of the time) like 4 to 1. the only counter was the Sherman tanks would have to maneuver and work as a team to kill tiger tanks.
and you think rails are OP just wait for minmatar heavy guns.. even longer range and more damage then rails. Or even the amarr beam lasers will melt tanks like butter.
its not a issue of this is op... its the mater that you want to have impunity on the battlefield in your blaster tank. but geuss what, no sorry that is not how this game works. develop tactics.
the whole red line issue is there.. and thats an issue that there is only one long range turret at the moment. all the infantry hand held weapons have lousy range, damage and speed of the actual projectiles. seeing that a hand carried ATGM of todays military can kill a tank at the multi kilometer ranges makes it kinda frustrating that a plasma cannon shot is like a subsonic snowball and not a 5000 meter per second ball of death the way it should be.
That is an awful analogy for blaster vs. rail. A better analogy would be a PIV Ostwind Flakpanzer Vs. a regular PIV. One used a 20mm(?) AA gun that shredded infantry and aircraft but rarely penetrated heavy armor, the other used a 75mm main gun that was ok against infantry, but great against armor.
Because racism is realism
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akira 1999
The Unholy Legion Of DarkStar DARKSTAR ARMY
24
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Posted - 2014.02.14 01:09:00 -
[83] - Quote
Ok so you are bored of rail turrets.. and i am bored of people crying to get everything nerfed or removed from the game because they don't like it.
are rail guns out of balance?.. yes are ADS killing my team mates from the air with impunity out of balance?.. yes are blaster tanks out of balance versus infantry?.. yes is the other options for AV really viable?.. no
is taking the rail gun out of the game really fixing the issues??.. no it just removes an effective anti equipment turret and puts the game farther into imbalance.
like someone has already said... we need the full stock of all racial weapons sets, vehicle sets etc. then a few months of actual use and then look at balancing everything in one shot.
until then all is being done is knee jerk reactions to everything that gets changed because the changes are rushed and not really thought through on how they affect the rest of the game. |
Our Deepest Regret
L.O.T.I.S. D.E.F.I.A.N.C.E
501
|
Posted - 2014.02.14 01:39:00 -
[84] - Quote
I'd drastically increase the rail gun's heat generation, to slow its rate of fire. The tradeoff for that power should be severe overheating. |
Dauth Jenkins
Ultramarine Corp
46
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Posted - 2014.02.14 03:08:00 -
[85] - Quote
steadyhand amarr wrote:My god verc drivers are the most selfish group iv ever seen in any game. Heven forbid there is somthing out their designed to kill you. Nope rail turrents working as intented i hope they kill many more stuiped drivers
The thing is, they make flying dropships a big waste of money. They can kill things you spawn in your redline, from their red line. How is that fair? I don't support removing them. But at the same time, the kill the game.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Joel II X
Dah Gods O Bacon
1012
|
Posted - 2014.02.14 03:11:00 -
[86] - Quote
They are as essential to the game as a fix is to said turrets. |
Ivy Zalinto
Bobbit's Hangmen
301
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Posted - 2014.02.14 04:07:00 -
[87] - Quote
I like railguns...just think they shouldnt be able to aim as high in their firing arc...this would save a few dropships...let the missles server as antiair.
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
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Skihids
Bullet Cluster Legacy Rising
2843
|
Posted - 2014.02.14 04:24:00 -
[88] - Quote
I'm getting back into dropships and everytime I slow down it's "Blap-blap-blap", three rounds of rail fire in less time than I can react to activate a hardener or an afterburner.
I've only got a vague direction where it's coming from, but it's probably off in the redline as I didn't see any tanks on the shared field.
The range compounded by the RoF means it dominates the entire fricken map. It looks like I wasted several million SP skilling back into flying. Running Logi is getting old, and if 1.8 doesn't make flying viable again I may just take an extended break. |
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