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121. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
Breakin Stuff wrote: it's an instant gratification thing. they want to be invulnerable NOW! AV is fine. Tanks are not, nor should they be, sacrosanct. Kill them all. Hell yeah!! Kill them all!! Quote from the Animatrix. If anything AV is ...
- by Tech Ohm Eaven - at 2013.01.21 22:41:00
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122. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
Y0UR NAME HERE wrote: Tech Ohm Eaven wrote: Baal Omniscient wrote: Y0UR NAME HERE wrote: William HBonney wrote: They NEED to nerf the militia and standard AV weapons to force people to actually spec into them if they want to hunt hi...
- by Tech Ohm Eaven - at 2013.01.21 22:32:00
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123. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
Baal Omniscient wrote: Y0UR NAME HERE wrote: William HBonney wrote: They NEED to nerf the militia and standard AV weapons to force people to actually spec into them if they want to hunt high end tanks. Having good militia and standard gea...
- by Tech Ohm Eaven - at 2013.01.21 22:21:00
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124. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
Caeli SineDeo wrote: First of covering the grenades. I think flux and AV grenades need some tweaking currently the standard varients are very powerful. I would like to see them tweaked so the standard lose 300 damage overall and the advanced t...
- by Tech Ohm Eaven - at 2013.01.21 10:32:00
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125. Give us a nade hotfix already!!!!!!!!!!!!!!!!!!!!!!!!!!! - in Feedback/Requests [original thread]
Gunner Visari wrote: I still have 33 fused locus nades that have the same stats as the militia locus nades but blow up on impact, im also getting another merc pack at the end of my 30day active booster which will give me 50 more. Frankly the...
- by Tech Ohm Eaven - at 2013.01.18 06:06:00
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126. Give us a nade hotfix already!!!!!!!!!!!!!!!!!!!!!!!!!!! - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: KingBabar wrote: No I won't shut up about this issue, ever. Get it fixed or at least give me some form of reply CCP. 1. Give us the 4 sec fuse back. (I'd also like to see a slight raising of the trajectory, its ...
- by Tech Ohm Eaven - at 2013.01.17 18:09:00
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127. re: Cmdr Wangs post about heavies - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Drommy Hood wrote: If anything they need a boost. My hmg vs standard assault rifle at say 50m and even with my superior Hp and my aurum gun I can still go down first if neither of us are missing shots A boost ? cu...
- by Tech Ohm Eaven - at 2013.01.17 10:28:00
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128. re: Cmdr Wangs post about heavies - in Feedback/Requests [original thread]
Snagman 313 wrote: I wouldn't worry about the QQing my heavy brothers once the Ass guys get their Duvolles back they'll be happy again. I got more hate mail last night, some blueberry couldn't kill me. I laughed because he 1 stood still, 2 didn...
- by Tech Ohm Eaven - at 2013.01.17 09:16:00
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129. re: Cmdr Wangs post about heavies - in Feedback/Requests [original thread]
Breakin Stuff wrote: Stinker Butt wrote: James-5955 wrote: Huh... I've never thought of the heavies as weak in this build, I always find them extremely overwhelming unless they're militia fits. They take so much to kill and HMGs kill in a...
- by Tech Ohm Eaven - at 2013.01.17 08:57:00
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130. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
DUST Fiend wrote: Tech Ohm Eaven wrote: 200 militia 300 standard 400 advanced and 500 proto? The damage is fine as is. It's never been a problem. The only problem is that you can hit the button, and it pretty much instantly explodes. That...
- by Tech Ohm Eaven - at 2013.01.14 21:40:00
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131. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
semperfi1999 wrote: Tech Ohm Eaven wrote: Drop the damage from 400hp to 200hp. Five second timer or cook it. A match I played on Ambush: There were five.....yep five!! nanohives on the rail structure thats high up and there were seven! nano...
- by Tech Ohm Eaven - at 2013.01.14 21:37:00
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132. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
Drop the damage from 400hp to 200hp. Five second timer or cook it. A match I played on Ambush: There were five.....yep five!! nanohives on the rail structure thats high up and there were seven! nanohives in the crowsnest!! The game was full of n...
- by Tech Ohm Eaven - at 2013.01.14 21:27:00
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133. [Request] High visibility N,S,E & W on the minimap - in Feedback/Requests [original thread]
Give me readable map indicators.
- by Tech Ohm Eaven - at 2013.01.12 01:51:00
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134. [suggestion] Tweak for heavies. - in Feedback/Requests [original thread]
Michael Cratar wrote: Laurent Cazaderon wrote: Uh ? No. The whole point of heavies is that they focus on tanking and gunning at the expense of less fitting options and NO equipment slot. I was a bit iffy on the equipment slot too but how...
- by Tech Ohm Eaven - at 2013.01.11 13:45:00
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135. [suggestion] Tweak for heavies. - in Feedback/Requests [original thread]
Breakin Stuff wrote: TBH fatsuits need more lows for application of better armor tanks, be it through plates, reps or both. Bluntly Id cap an amarr heavy at 1 high, but give em 3 lows and take away the nade slot. No to adding equipment. heavie...
- by Tech Ohm Eaven - at 2013.01.11 13:39:00
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136. [Feedback] Militia grenades rebalancing - in Feedback/Requests [original thread]
Breakin Stuff wrote: Actually i prefer flux grenades followed by AR or mass driver up the nose. Im not fond of militia nades. fused locus are kinda fun but flux and AV are my true loves. EDIT: Plus I find your outrage delightful. Outrage at...
- by Tech Ohm Eaven - at 2013.01.11 13:34:00
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137. [Feedback] Militia grenades rebalancing - in Feedback/Requests [original thread]
Breakin Stuff wrote: Tech Ohm Eaven wrote: Was just in an Ambush match and it was grenade spam! Boom, boom,boom,boom,boom,boom...........ad nauseaum. Militia grenades need zero SP and make that "seven years to level up" USELESS. Just use n...
- by Tech Ohm Eaven - at 2013.01.11 13:07:00
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138. [Feedback] Militia grenades rebalancing - in Feedback/Requests [original thread]
Was just in an Ambush match and it was grenade spam! Boom, boom,boom,boom,boom,boom...........ad nauseaum. Militia grenades need zero SP and make that "seven years to level up" USELESS. Just use nanohives and militia grenades and thats the only w...
- by Tech Ohm Eaven - at 2013.01.11 07:40:00
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139. SP MONTHLY pool. - in Feedback/Requests [original thread]
Please make it so that if a Beta tester goes on vacation they can still come back and catch up on the lost SP. Please give each tester a MONTHLY SP pool that they can use to catch up on lost SP. HOWEVER: If DAILY player then NO pool. If a tester...
- by Tech Ohm Eaven - at 2013.01.08 09:59:00
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140. CCP's New SP Cap... - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: This new daily system is TOTALLY WRONG ! So, playing 1 hour and a half AFK allows you to reach cap ? Okay, non-sense to me. BUT, missing ONE DAY makes you lose SP forever ? Where's the point there ? I mean, one guy...
- by Tech Ohm Eaven - at 2013.01.08 09:53:00
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