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101. Escrow lockers for Corp battles. - in Feedback/Requests [original thread]
Rare salvage is good.
- by Tech Ohm Eaven - at 2013.03.04 01:34:00
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102. Escrow lockers for Corp battles. - in Feedback/Requests [original thread]
Iskandar Zul Karnain wrote: Well done, sir. You get a +1. Thanks.
- by Tech Ohm Eaven - at 2013.02.25 06:19:00
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103. Escrow lockers for Corp battles. - in Feedback/Requests [original thread]
Instead of betting ISK lets instead have a system for betting rare salvage weapons/ suits/gear/vehicles for Corporate battles. I.e. both Corporations place five Balac ARs into Corporate Escrow bet locker and the WINNER of the Corporate battle tak...
- by Tech Ohm Eaven - at 2013.02.22 13:31:00
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104. Memo to those wanting a Heavy/HMG nerf. (and to Devs considering it) - in Feedback/Requests [original thread]
CLOSEDBETA TSTR-est E3 wrote: The heavy HMG is fine and needs no nerf.It can be ran over,forged(which are militia now)sniped,and mass drived,grenaded.Yes it owns in the short range.People should just think as heavies as campers thats all they r...
- by Tech Ohm Eaven - at 2013.02.20 00:51:00
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105. Memo to those wanting a Heavy/HMG nerf. (and to Devs considering it) - in Feedback/Requests [original thread]
usrevenge2 wrote: HMG is not fine it needs more bullet spread and a spool up time with reduced range, it will still be awesome anti infantry weapon without being the easypeasy instakill machine that it is. Then GO!! heavy plus HMG since its ...
- by Tech Ohm Eaven - at 2013.02.20 00:41:00
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106. 1, 2, 3, 4... [yet another "please balance" thread] - in Feedback/Requests [original thread]
Notice how everyone left the topic?? But yeah folks want balanced tanks.......sure.......
- by Tech Ohm Eaven - at 2013.02.18 07:10:00
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107. 1, 2, 3, 4... [yet another "please balance" thread] - in Feedback/Requests [original thread]
xxwhitedevilxx M wrote: Tanks. Tanks everywhere. Since yesterday every skirmish pub match you join is full of tanks; The real problem is when you have against you 4 well fitted tanks. Av grenades, tier 2 swarm launchers, Flux Grenades seems to ...
- by Tech Ohm Eaven - at 2013.02.16 19:33:00
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108. Possible "fix" to heavies - in Feedback/Requests [original thread]
IRuby Heart wrote: Big miku wrote: Chaffe97 wrote: My point is that even when you get the jump on someone in a heavy jumpsuit, you feel like you're at a disadvantage.. Then you're not confident in your ability to aim for his head when...
- by Tech Ohm Eaven - at 2013.02.12 06:06:00
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109. Player list before fight - in Feedback/Requests [original thread]
Devboi wrote: The dark cloud wrote: if you struggle just get a militia heavy, a shotgun and try to kill them with it. Hillarious reactions granted. When I see a hvy with a shotgun my mind says "free kill" .... ;D Really? Its debatable...
- by Tech Ohm Eaven - at 2013.02.05 07:28:00
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110. Player list before fight - in Feedback/Requests [original thread]
xprotoman23 wrote: GM Vegas wrote: Mercs aren't afraid of a challenge! Don't turn your back on a fight, no matter who you are up against! This is why you guys need to have skill based match making and create a separate playlist for nobodi...
- by Tech Ohm Eaven - at 2013.02.03 22:28:00
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111. Player list before fight - in Feedback/Requests [original thread]
But I like fighting alone in ambush versus organized squads. However theres real life details that sometimes result in either being AFK or just haveing to leave battle like the wife wanting to go shopping....sigh.
- by Tech Ohm Eaven - at 2013.02.03 22:24:00
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112. Its pointless and borderline useless to spec anything beyond basic heavy suit. - in Feedback/Requests [original thread]
pegasis prime wrote: Tech Ohm Eaven wrote: I tried the heavy type 2 suit thats more shield and less armour ( just before the reset). Its borderline useless when an ASSAULT can have more EHP than a HEAVY suit at LESS cost for the assault. Af...
- by Tech Ohm Eaven - at 2013.01.30 08:53:00
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113. Its pointless and borderline useless to spec anything beyond basic heavy suit. - in Feedback/Requests [original thread]
I tried the heavy type 2 suit thats more shield and less armour ( just before the reset). Its borderline useless when an ASSAULT can have more EHP than a HEAVY suit at LESS cost for the assault. After the first month when scouts, logis and assaul...
- by Tech Ohm Eaven - at 2013.01.30 08:41:00
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114. Heavies are OP - in Feedback/Requests [original thread]
Volgair wrote: Tech Ohm Eaven wrote: Sontie wrote: In the spirit of the Micro-Balance vs Macro-Balance thread here I want to address something that might indeed make a heavy with an HMG OP. LAV's. As it stands, a Heavy can enter and ex...
- by Tech Ohm Eaven - at 2013.01.27 22:07:00
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115. Heavies are OP - in Feedback/Requests [original thread]
Cosorvin wrote: Tech Ohm Eaven wrote: 4447 wrote: Tech Ohm Eaven wrote: Sontie wrote: In the spirit of the Micro-Balance vs Macro-Balance thread here I want to address something that might indeed make a heavy with an HMG OP. LAV'...
- by Tech Ohm Eaven - at 2013.01.27 21:03:00
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116. Heavies are OP - in Feedback/Requests [original thread]
4447 wrote: Tech Ohm Eaven wrote: Sontie wrote: In the spirit of the Micro-Balance vs Macro-Balance thread here I want to address something that might indeed make a heavy with an HMG OP. LAV's. As it stands, a Heavy can enter and exit ...
- by Tech Ohm Eaven - at 2013.01.27 20:53:00
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117. Heavies are OP - in Feedback/Requests [original thread]
Sontie wrote: In the spirit of the Micro-Balance vs Macro-Balance thread here I want to address something that might indeed make a heavy with an HMG OP. LAV's. As it stands, a Heavy can enter and exit a LAV instantly. This gives them amazing...
- by Tech Ohm Eaven - at 2013.01.27 20:42:00
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118. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
Garbage AV fits versus garbage "tanks"= tossup. Garbage AV fits versus REAL TANKS= DEAD infantry. Proto AV fits versus garbage "tanks"=dead garbage tanks. Proto TANKS versus garbage AV fits= DEAD infantry. Working as intended. Get some skills yo.
- by Tech Ohm Eaven - at 2013.01.21 23:11:00
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119. Hear me out - in Feedback/Requests [original thread]
0 Try Harder wrote: Y0UR NAME HERE wrote: But HAV's are op, and they need a team to survive, cuz no solo allowed. QFT! Stinker Butt wrote: Are we playing the same game? I see them soloing all the time. Probably. I see them solo all...
- by Tech Ohm Eaven - at 2013.01.21 23:03:00
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120. [Request] Kinetic Catalyzer add 5% to your sprint and movement speed per level - in Feedback/Requests [original thread]
Sounds good since the poor scout suits really need a defining role and going faster helps.
- by Tech Ohm Eaven - at 2013.01.21 22:51:00
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