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61. Request: Minmatar Laser. - in Feedback/Requests [original thread]
bump.
- by Tech Ohm Eaven - at 2013.07.12 12:01:00
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62. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
.
- by Tech Ohm Eaven - at 2013.07.12 03:14:00
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63. Request: Minmatar Laser. - in Feedback/Requests [original thread]
Components: duct tape, flashlight and a very sharp machete. Flashlight at long range damages shields since it contains a laser component from a slain Ammar?? Machete works good in CQC in teaching the Ammar not to mess with the Minmatar. So pleas...
- by Tech Ohm Eaven - at 2013.07.12 02:29:00
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64. [FEEDBACK] LAV's are ruining FPS gameplay. - in Feedback/Requests [original thread]
Shady IceCream Truck wrote: Croned wrote: The Attorney General wrote: We talking about pub matches here? I'm not wasting tanks when playing with horrible blue dots. They don't know how to use armor support without hanging me out to dry. ...
- by Tech Ohm Eaven - at 2013.07.10 02:03:00
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65. Dear CCP - in Feedback/Requests [original thread]
hgghyujh wrote: I know there has been a lot of threads hating on the highly abuse-able LAV, asking you to fix it, and I'm here to tell you why that is the worst thing you could do. Last build amazed me at its weapons balance, it wasn't perfect...
- by Tech Ohm Eaven - at 2013.05.28 11:03:00
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66. PROTOTYPE swarm launcher useless versus most jeeps.....lol - in Feedback/Requests [original thread]
game is broken.
- by Tech Ohm Eaven - at 2013.05.28 10:48:00
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67. Rifle Hipfire - in Feedback/Requests [original thread]
Paran Tadec wrote: Is too good for CQC. More hipfire dispersion is needed, or the SMG is pointless. Agreed. Like. Perhaps: AR Rifle more dispersion in hipfire and buff the SMG with an increased SMG fire rate and or increased SMG damage per b...
- by Tech Ohm Eaven - at 2013.05.21 12:59:00
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68. Request: red dot sight on handguns. - in Feedback/Requests [original thread]
Dual Calas MK-33 is cool.
- by Tech Ohm Eaven - at 2013.05.20 12:21:00
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69. Request: red dot sight on handguns. - in Feedback/Requests [original thread]
Delta 749 wrote: Tech Ohm Eaven wrote: Delta 749 wrote: Give one good reason why someone would use a sidearm instead of their primary weapon, and you cant use "they are out of ammo" or "they have a swarm launcher" You asked for 1 reaso...
- by Tech Ohm Eaven - at 2013.05.16 10:13:00
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70. Request: red dot sight on handguns. - in Feedback/Requests [original thread]
Delta 749 wrote: Give one good reason why someone would use a sidearm instead of their primary weapon, and you cant use "they are out of ammo" or "they have a swarm launcher" You asked for 1 reason? 1-They have a suit loadout with dual pist...
- by Tech Ohm Eaven - at 2013.05.14 12:44:00
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71. Request: red dot sight on handguns. - in Feedback/Requests [original thread]
Or an ACOG sight?
- by Tech Ohm Eaven - at 2013.05.14 12:19:00
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72. Request: red dot sight on handguns. - in Feedback/Requests [original thread]
Bump.
- by Tech Ohm Eaven - at 2013.05.14 00:03:00
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73. [New Weapon] Nova Sword and Hammer - in Feedback/Requests [original thread]
Agreed. Like. Bump.
- by Tech Ohm Eaven - at 2013.05.13 11:39:00
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74. Request: red dot sight on handguns. - in Feedback/Requests [original thread]
I just want a reason to see more folks use handguns instead of AR, AR and oh look! there a change (sarcasm) a TAC AR!!! Besides what can it hurt to have a real red dot sight on a handgun?? Anywho hopefully at least a few like this idea. If so gi...
- by Tech Ohm Eaven - at 2013.05.13 08:40:00
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75. [Feedback / Request] Change armor to only penalize sprint speed. - in Feedback/Requests [original thread]
Azri Sarum wrote: While items modify sprint speed now there is no reason this will always be the case. EVE has examples of modules that boost your base speed, so its something we could see at some point down the line. This should at least be co...
- by Tech Ohm Eaven - at 2013.05.13 07:20:00
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76. [Petition] Enough Games, Let's Get Serious - in Feedback/Requests [original thread]
Vyzion Eyri wrote: It'd be difficult to implement multiplayer gameplay of such a scale and be able to sustain the sheer amount of content that we already have, let alone the big updates that will come in the future. I believe one of the devs ca...
- by Tech Ohm Eaven - at 2013.04.17 08:16:00
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77. WOW!! "36" extra SP from playing a Skirmish match....sarcasm. - in Feedback/Requests [original thread]
We used to have better SP and ISK payouts when playing a game but this then leads to folks reaching the weekly cap faster. CCP decided to lower the SP ISK rewards per game in the hope of folks playing more games per week?? But its broken: Playe...
- by Tech Ohm Eaven - at 2013.04.17 01:14:00
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78. [Request] Claymores. - in Feedback/Requests [original thread]
Dominus Fatali wrote: Not the anti-personnel mine. The Scottish longsword. Let's make it happen guys. AGREED. But why not a Wolverine Adamantium Claws version??
- by Tech Ohm Eaven - at 2013.04.17 01:05:00
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79. Request: laser pushes. - in Feedback/Requests [original thread]
Vaerana Myshtana wrote: http://www.bbc.co.uk/news/technology-10682693 Notice how this extremely high-powered laser (about the same as an Amarr Laser Rifle) does not push its target. While it is true that the extremely tiny virtual mass of pho...
- by Tech Ohm Eaven - at 2013.04.08 21:25:00
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80. Request: laser pushes. - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Tech Ohm Eaven wrote: Bojo The Mighty wrote: Troll. Everyone knows photons do not have the momentum to push moving metal statues. But photons do have MOMENTUM. The amount of MOMENTUM is only limited by available...
- by Tech Ohm Eaven - at 2013.04.08 21:04:00
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