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81. How about a militia-only Ambush? - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Ambush OMS is already 80% more vehicle free than regular Ambush. Also, militia only games would keep people from wanting to progress. Kind of takes the point out of the game Pauses Tombraider: And what is the point?? Ri...
- by Tech Ohm Eaven - at 2013.04.08 20:56:00
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82. Request: laser pushes. - in Feedback/Requests [original thread]
Dagger-Two wrote: PLEEEEASE tell me you're trolling. I can't fathom this level of stupidity. Gee who to trust? someone on the internet or NASA? http://www.space.com/10658-laser-rocket-propulsion-technology.html
- by Tech Ohm Eaven - at 2013.04.08 20:48:00
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83. Request: laser pushes. - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Troll. Everyone knows photons do not have the momentum to push moving metal statues. But photons do have MOMENTUM. The amount of MOMENTUM is only limited by available power from the laser source. If we can right now ...
- by Tech Ohm Eaven - at 2013.04.08 20:43:00
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84. Request: laser pushes. - in Feedback/Requests [original thread]
Since its a high energy beam lets have it also push folks around and off of platforms. I.e. heavy uses laser and pushes scout out of cover. Scout uses laser versus heavy and scout is pushed back unless kneeling. Scout aims laser at ground and is...
- by Tech Ohm Eaven - at 2013.04.08 20:24:00
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85. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
Drecain Midular wrote: HUGO SHTIGLETZ wrote: flame throwers are (by the time this game takes place) an outdated for of combat... if they did make one i hope its a ghetto looking duct tape pile of garbage made by the minmatar race... dated te...
- by Tech Ohm Eaven - at 2013.04.07 00:30:00
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86. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Yes this is another flamethrower thread, but unlike the others, I intend to flesh out details beyond "I want something that shoots fire", and explain why it would be a great addition to Dust 514's arsenal. [Why a ...
- by Tech Ohm Eaven - at 2013.04.07 00:27:00
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87. [Feedback] One more middle finger at the AR... before May 6. - in Feedback/Requests [original thread]
Disposable Meatbag wrote: I cant standoff at range against a laser,it melts my butt quickly. I cant short range an HMG,it rips me up. A good MD user makes me hide or run for distance where its harder to hit me. A good sniper can pin me down. Sh...
- by Tech Ohm Eaven - at 2013.04.07 00:09:00
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88. Why do I get the feeling that the actual Game Coders are in a broomcloset "... - in Feedback/Requests [original thread]
I look at the credits for the game but I have yet to see those names in a Dev Blog. And we got retooled supply depos and sounds?? Where are the Game Coder Dev. Blogs?? For important things like fixing reload while sprinting, "falling" from a tw...
- by Tech Ohm Eaven - at 2013.04.06 23:55:00
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89. The useless Radar, and how to make it less so - in Feedback/Requests [original thread]
Agreed.
- by Tech Ohm Eaven - at 2013.03.24 02:21:00
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90. New mode: 16 TANKS/Vehicles Versus 16 TANKS/Vehicles. - in Feedback/Requests [original thread]
I want to see an epic vehicle only mode where its 32 vehicles in full on war. Each 16 clone team starts in one area and can only leave the starter area after calling in a tank/dropship or LAV. Then they all travel to the main vehicle battle area ...
- by Tech Ohm Eaven - at 2013.03.22 04:32:00
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91. Feedback - Heavy changes low level heavys need a bit of a nerf, adv and proto he... - in Feedback/Requests [original thread]
mikegunnz wrote: I'll give ya another free bump. I'm not a heavy, but even I see that the proto heavy is a joke. After the reset I tried heavy + HMG and its pathetic. Both the suit and the weapon need fixes. proto suit needs less cost, e...
- by Tech Ohm Eaven - at 2013.03.19 02:40:00
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92. An Open letter to CCP : A year in summary - in Feedback/Requests [original thread]
Hopefully we get some new content before we reach the point of my in game character saying three months since born and actual time since any real content updates of five months time is reached.
- by Tech Ohm Eaven - at 2013.03.10 10:32:00
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93. Request: item creation shops. - in Feedback/Requests [original thread]
Rachoi wrote: weapon making will be done, but its not gonna be on your time table kid. let them work, dont demand, you should only suggest Guess you missed the part about April 2nd??
- by Tech Ohm Eaven - at 2013.03.10 07:17:00
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94. Request: please have main missions that feature stealing an advanced tank or MTAC. - in Feedback/Requests [original thread]
The winning team gets to use this advanced vehicle once per day. Hopefully this is implemented by April 2nd. Thanks.
- by Tech Ohm Eaven - at 2013.03.10 06:52:00
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95. Request: main missions that feature stealing an advanced weapon. - in Feedback/Requests [original thread]
The winning team gets that weapon for one single use per day. Hopefully this get added by April 2nd. Thanks.
- by Tech Ohm Eaven - at 2013.03.10 06:47:00
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96. Request: item creation shops. - in Feedback/Requests [original thread]
Please implement item creation shops. Hopefully this is added by April 2nd. Thanks.
- by Tech Ohm Eaven - at 2013.03.10 06:44:00
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97. Request: Weapon creation shops. - in Feedback/Requests [original thread]
Please implement this so we can create weapons from salvaged item fragments from sidequests. Hopefully this is implemented by April 2nd. Thanks.
- by Tech Ohm Eaven - at 2013.03.10 06:43:00
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98. Request: Sidemissions for online co-op play with end mission bosses. - in Feedback/Requests [original thread]
Please implement sidemissions. Please implement this hopefully by April 2nd. Thanks.
- by Tech Ohm Eaven - at 2013.03.10 06:41:00
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99. Request: four player online COOP play. - in Feedback/Requests [original thread]
Please implement four player or preferably six or 8 player online co-op play in sidequest missions. Please implement this hopefully by April 2nd. Thanks.
- by Tech Ohm Eaven - at 2013.03.10 06:38:00
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100. Request: 64 Versus 64 players for a total of 128 players. - in Feedback/Requests [original thread]
Please get this implemented in the next update hopefully by April 2nd. Thanks.
- by Tech Ohm Eaven - at 2013.03.10 06:36:00
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